I share the bundle theory. SG has, ever since SG 2.0, been driven by bundles. While people give away other things, bundles has been the lubrication that keeps the site active. Things have changed on the bundle scene though, many bundle sites have died, and this include the ones that were the best sources for cheap keys. There were bundle sites that would give you a major discount if you bought multiple copies of a bundle, and that's not really a thing anymore. Sites like Groupees and IndieGala are not really spamming bundles anymore either (particularly not ones with huge discounts. Right now IG does not have a single bundle that reaches an effective discount of 95%).
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Well, I am one of those who a few years ago did more GAs than I do these days. And while out there still is availability of somewhat half-way decent games for e.g. 5 cents a key (even after Steam restricted mass-creation of keys and set limitation to new games dropping cards, and after e.g. Gogo-Bundle went away), and while I could skip checking on SGTools whether each of 50 separate GAs-winners has activated all previous wins and while I could not care/scroll/investigate whether win was marked as received, I fail to see what the point is of going an extra mile (particularly in spending time required with GA-making) when sometimes even the majority of winners seem like "3 GAs created several years ago, and 1000+ games won since".
Which is not meant as a complaint about "leechers", but simply pointing out that it doesn't seem much fair to be making an extra effort for those who easily made $50 in card-profits from wins on SG, but are too cheap to purchase even a $1 bundle for GAs once in 5 years. And since SG unfortunately doesn't offer options such as setting a sort of captcha-challenge for entering GA, and/or increasing points required to enter (as to somewhat counter bots and scripts), I only share duplicates from bundles now, and that moreorless restricted (which also means that SG isn't that interesting to new users as could be, with me not being the only one who ended up not doing much low-level public GAs anymore due to mentioned issues).
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Ever since 5G came into play the SG activity has been on a steady decline.....
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What saddens me most is the decrease in forum activity: https://www.steamgifts.com/stats/community/discussions
I have the bad feeling that the golden years of the SG community are behind us :-(
While I still do a GA from time to time, I've stopped entering them long ago, the discussions are what keeps me coming back almost every day (even if I'm more a silent reader these days)
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A lot of bundlers have shut down. A few were good and are sorely missed (early times IndieRoyale, for instance; a few Blinks were good, too), but there was a boom around 2015, with many small players entering the market with little or no ability to attract quality titles; in some cases, they then proceeded to put out bundles of shovelware at a breakneck pace - which some people bought and gave away because...
There sure are other dynamics specific to SteamGifts, too - but I'm not sure how wise it is to go there.
Suffice say SG's fate was basically always tied to bundles, even back then when it was forbidden to give away bundle keys.
Take this to the extreme consequences, it means that the moment Humble went under, radically switched model, anything major that happens, really - it's likely going to be the end of SteamGifts, as the size of SG without (Humble) bundles was (is) very small, and most of the current community is probably here because of (Humble) bundles, too, either directly or indirectly.
Which is kind of a fun notion in a freaky way: the Humble hating crowd is actually actively working to put SteamGifts on the fast lane to the graveyard.
Speaking of freaky notions, isn't it funny, too, to think that this community has long had a sizable, vocal portion that apparently would love nothing else than for Steam to crash and burn? Something to keep in mind whenever you see someone taking a dump on Steam or Valve, or advocating that you buy your games on a different store that doesn't sell Steam keys.
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A lot of things change in 3 years... didn't hate Valve back then... but then we get SGMA, new library etc.
Ultimately it's just a hostage tool to your games though, can't really get around it unless you only play the AAA that also release elsewhere... and we all know how great those are too :/
(Also you really had no choice as cheap bundle buyer as Fanatical, Humble and Indiegala give Steamcodes. It always amuses me people think I am steaming rich based on my gamesamount or level here and I will refuse to buy any $60 because too expensive while many who claim I am got lots of those. Just maaaany bundles.)
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Lol. I feel. Sometimes I don't even know how I got most of my library. I've only bought 1 60 dollars game in the 7 years i've been on steam
I got most of my stuff through keeping my ear close to the ground, entering giveaways, and also learning how to barter a little in the trading scene.
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it is all about perspective. the quantity decreased but maybe the quality will increase? i think many people who were not so invested in sg moved on and only people who engage more stay and are active in the community. humble bundle has a huge impact too imo. i cant even remember the last bundle i bought.
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iunno. I don't know much about the quality since I have 10k+ hidden games XD so I don't really know what the site looks like from most users perspective. I have usually 1 or 2 pages of giveaways on my home page each day. Most of them are ok games i'd give a shot XD
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I have 1000+ GAs created but very few recently.
For me the main problem is having ended up with an endless backlog and not so much time to play. Whenever a bundle comes out I either own most games or I find just one that I'm interested in, and investing 10$ in a single game that I'm just slightly interested in and will play maybe in 8 years is not appealing.
Overall bundles are less interesting. I also regret keep paying 12$ on Humble Bundle since the last decent bundle (in which I found 2+ games I really want to play) was November.
On the other hand levelling on SG is less satisfying. When I started the HB montly gave full value, now it's not like that anymore. Level system was a nice little incentive for creating more GAs but when I think I have to spend around 750$ in bundles or 250$ in full value (and praying it won't decrease 2 days later) is not encouraging at all. Especially when you don't have a CEO pay.
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Fair. I don't really like how your value drops if you make a giveaway 4 years ago. And then it goes free, so you get zero value for that. Seems like a major flaw to me which devalues and disrespects the monetary value of you acquiring that game and sharing it with others. Can't say I appreciate that.
But I see. I guess it was a matter of time before everyone's ludicrous backlog was going to finally affect their financial decisions XD
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yeah its like a month i see no many trending games but i guess it will pass eventally dont worry play those you have and enjoy it
these are hard times . people need to think about theire familly , bills works theire lives many have to work even in these times
and after that they have alot of problems
we`re scared thinking much about being in some kinda prison people dont have a normal life right now to think about another staff
is not theire priority
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well its like 2 month seeing not much of creators and i guess thats really the effect .. cause people cant work they have to save for the future as i guess again it will be long with these things i see from all ...
or maybe there is another reason
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Well, if it helps, I just started working on my next event, and I already have 216 keys for it. 🖖🏻😁🤙🏻
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Nope. Not a community train. It's going to be a themed event, and should be very obnoxious silly. 😁
You'll just have to wait and find out...it'll take me a while to put together, so I don't expect to go live sooner than May. Once I figure out what it's going to look like and how much capacity I have for GAs in it, I may open things up to donations. Stay tuned...
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Epic are giving away so many decent games people no longer need to come here to get them. ;)
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Looking at other graphs it actually looks like less GAs, but in general they are of a higher CV.
So less shit giveaways.
That's good isn't it?
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Having thought about it, I think during at least some of those peaks many of the giveaways may have been Digital Homicide games. Nobody wants to go back to that.
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Having thought about it more there also used to be a lot of really big developer giveaways that may have accounted for a significant total of the overall giveaways. I think Steam policy changes to stop shady developers exploiting 'free' mass key generation of game-like objects may have put a stop to most of that. Which would likely also have put a stop to a lot of individual 'trickle-down' giveaways sourced from freebies from gleam, etc.
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I didn't think about direct dev giveaways, but if those were counted too, those were minimum 50 for each - and I recall times when we had at least half a dozen "promoted giveaway", so many that its system needed to be tinkered with... If those were indeed counted in the total, then you're onto something new for me
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The graph is showing giveaways per month and not gifts per month. This means if a developer created a giveaway for 50,000 copies it would count as one giveaway and not 50,000.
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Thanks for confirmation.I faintly remember checking monthly GA numbers and they were lower than a mass GA's copy number in a month, but I was writing before coffee :)
Edit: Dwarfs!? giveaway with 100k copies in a month with only 45k giveaways in 2015 april
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The reply from cg is both educational and informative and IU thank him for it - but I also seem to recall that every mass giveaway spawned many, many giveaways from regifters...
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Interesting theory. So you're saying one developer giveaway for 100,000 copies might only count as a single giveaway, but it could have led to thousands of giveaways as people regifted their wins, therefore skewing the results for certain years. I don't know the answer to that question, but I can find the answer. Let's run the numbers (and use fancy tables because I just remembered they existed). To start, yearly giveaways.
Year | Giveaways |
---|---|
2011 | 19,633 |
2012 | 162,597 |
2013 | 310,479 |
2014 | 216,752 |
2015 | 606,144 |
2016 | 1,040,803 |
2017 | 1,083,993 |
2018 | 766,669 |
2019 | 414,682 |
2020 | 129,727 |
Nothing we don't already know there. Now, let's look at yearly numbers, but exclude giveaways for games that were ever used in a giveaway for 10 or greater copies. So, if a developer created a giveaway for 10, 50, or 100,000 copies, we exclude all giveaways from the community that ever occurred for that game. This would mean all regifted wins for large giveaways are no longer being included.
Year | Giveaways |
---|---|
2011 | 15,684 |
2012 | 123,589 |
2013 | 279,998 |
2014 | 208,766 |
2015 | 596,989 |
2016 | 1,029,587 |
2017 | 1,077,573 |
2018 | 763,165 |
2019 | 413,087 |
2020 | 128,636 |
Looking at those numbers, the regifters are insignificant. These numbers are slightly flawed because if a giveaway for 100 copies of Borderlands was created today, it would also exclude all Borderlands giveaways in previous years, when it should only exclude future giveaways. However, I went that route to save time, and the numbers from regifters would be even more insignificant if it was corrected.
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like most things people come and go, it's up to the new members to replace that gap. preferably you need a close community, because with time that essence disappears.
when i joined the site was doing great, but the magic is now lost partially due to other members that kept the discussion boards more alive also leaving, mostly for good, others still mostly lurking
a larger reason is, this site came at the right time for me, i had little money of my own, the concept was new and fresh to me, bundles were also something i had never heard about, coming from PS3. And this was a time of a lot of bundles, 1$ bundles.
i don't know i just don't feel the current community is all that tight, there is little steamgifts culture, no noteworthy memes, no one you could call a "character"
its all about making GAs, entering GAs and discussing how the last HB wasn't nearly as good as the last.
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As an old lurker, I think the bundle keys taking over is a factor, but I honestly think the bigger factor was the region restrictions. It is pretty much what killed the site for me (and many others) since I liked doing global keys, and sometimes websites wouldn't even say if it was US only or not, so it made making giveaways annoying. I often miss doing events on the site, but rarely have the time for it nowwadays.
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I haven't really been active since 2-3 years ago (looking back on my account). I've logged in to check the community today for the first time in a long time. My personal reason is because life just got in the way, being busy with work etc, things became more important than being on SG. Owning a variety of games no longer interest me either, didn't have much time to play, and I lost interest in gaming (I still game from time to time). The quality of bundles seem to be going downwards, I haven't seen any that sparked my interest. I still love the community here, everyone is extremely friendly and giving.
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I think that the quality of bundles always tends to "go downhill" from a subjective viewpoint. As people develop a game library, they'll find fewer games that they don't already have or want in bundles. This can lead to a pereption that the bundle isn't that great, even though it's something they might have jumped at a year or two earlier when their library was smaller.
That's what happens with me a lot. A new bundle comes along and I think "Meh, I already have most of these games therefore it's not a good deal to buy it for the one title I'd like to get". It doesn't mean it's a bad bundle, it's just a bad bundle for ME. For someone else, it might be a fantastic deal.
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Unfortunately it's not common to find this perspective here on SG. Instead a majority of the comments on bundle threads are along the lines of "I own all but 2 and I'm not going to pay $4 for 2 games on my wishlist, this bundle sucks, RIP Humble/Fanatical."
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That's fair. I can probably see that sort of thing happening in my future too. Especially as i'm regularly feeling like i'm just playing the same game over and over again, even though it's different games. So the games I play have been going down.
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I've been looking in on the steamgifts giveaways per month for awhile lately. And the downward trend is just almost in range of back when SG started up for the first time.
Why is that? Why is it that there's so little games being given away now?
For those wondering, here's what the situation looks like
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