More people have been spoiled by good bundles over time
FTFY: The number of people who are getting spoiled by bundles over time exceeds the number of people new to purchasing bundles.
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Well i geuss corona has a huge infleunce on peoples lives right now . For example in some fields work has come to a complete halt. Others worry about their family or their bills or neither and they just do unfinished work such as finally cleaning up their shed or some sorts . some started bingewatching tv shows/ movies playing some games /backlog . Some have lost interest in general for the site and some simply just cant afford any giveaways just now. It could be a whole lot of reasons why people quit doing giveaways :)
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It's been in decline since Sep 2017: https://www.steamgifts.com/stats/community/giveaways
The change in Steam gifting was a large factor.
The proliferation of shovel ware is another factor.
More regional restrictions and regional price differences is another factor.
And then there's just the rapid lowering of the price of games in general. I don't have to wait very long for new games to go 50% off. Withing a year, I can get most 75% off or more. The deals have been so good for so long now that you can grow your backlog to ridiculous heights without winning free games. So, the incentive to participate here is less in general.
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Not too many bundles as of past months, or even half a year ( HB used to have one every week, now like 1 + choice in a month), people having less money and/or doesn't want to splurge on giveaways in this current epidemic situation.
Also people phasing out, focusing on other things, and... in some shape or form, a downwards spiral, yes. Less active people or giveaways -> lesserexample for people to come.
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Dunno what are you talking about, I don't have enough points to enter everything I want.
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Wow... I always have loads of points left over, sometimes a full 400 when I log out, unless there's a game I really want from a bundle.
Bundles are just not as good at the moment, imho.
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Well, one man's trash is another man's treasure I guess ¯\_(ツ)_/¯
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So, it is now higher than it was for three years 2012-2015? Sounds good to me. So, by "soon" you meant in 3~5 years from now? Wow, that's really bold prediction. I can't even say if I still be alive in three years, and you predict a fall of SG... Could you also predict cryptocurrency rates in three years? In private please, I don't want others to know.
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I sincerely apologize, I didn't mean to be rude, but now I see it was aggressive indeed.
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SGTool, point system not interesting anymore, Steam not the only main platforms for games, Corona not helping...
RIP.
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I do. It was on Epic, I first tried Horace (later purchased on Steam to support the developer). A great game really.
The one thing I really don't like about Steam is that if you are offline gamer, then after sometime you can't play games until you login. While on Epic ,GOG and Uplay, you can play most games offline.
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You can play Epic Games offline? I thought the launcher wouldn't even start up without internet... Hell, I can't get it to start up to get the week's free games on my horrid internet. XD
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He didn;t say you could on Epic.
Just said that's what he doesn't like about Steam.
You can with GOG
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Might have misread it then, but "While on Epic ,GOG and Uplay, you can play most games offline" definitely reads like he meant all three.
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https://www.techspot.com/news/78721-epic-games-store-has-finally-received-offline-mode.html
and unlike steam it does not require you to log in.
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Ooh, nice. I have Epic but don't use it too much due to spotty internet, I'll have to reevaluate my opinion of the launcher now. XD
Thanks!
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Way easier and cheaper to just play ubisoft games on uplay
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Of course. Do you honestly think the majority of gamers cares about what a few hardcore steam loyalists write on forums? I bet many people don't care which launcher they have to use to start their game.
Another view on it: if those stores weren't successful, they probably wouldn't exist.
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I think for most people it's not a big deal to install 3 or 4 launchers. Sure, it would be nice to have everything in one central launcher*. But is it really so unbearable to install another one, that you will miss out on a certain game that you want to play? I bet for most people the answer is no.
* GOG Galaxy 2 might be the solution here
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Honestly if I found out a game's on another launcher. I more or less will never buy it/use it. I find having multiple launchers to be obnoxious personally. Also some of them are very jank and clearly only a thing because their company wants a bigger piece of the pie they're losing to steam
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Sure. And you are not alone, and that's fine. But he seemed to imply that barely anyone uses other platforms than Steam, and I am pretty sure that's wrong. I would argue that probably a large portion of gamers is not mentally tied to a single platform, but simply play the games they want, on the platform they happen to be sold on (and maybe where they are cheapest).
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Oh yeah. A lot more people seem to be okay with using Uplay. I'm not sure how the epic games launcher is turning out. But it probably has a massive sum of users. No thanks to it's free games and exclusivity deals. But at this point, I reckon a lot of users aren't going to let a DRM get between them and a game. As long as it's a big publisher's drm anyways.
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Personally I don't really care what platform a game is on, if I want it and it's cheaper elsewhere, or has no DRM like with GoG I'll get it there. Steam is still top dog for sure, but it's not what it used to be.
I'm also not going to complain about getting several really good games that had been on my wishlist for a while for free on EGS.
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Maybe because this discussion doesn't contain a giveaway, for example?
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Stats - Community - Giveaways
2019 START.... 2020..now...
Is it the flow from the time when the world was disturbed?
The oil king may become poor in oil.
The stable economy of crude oil producing countries may turn over.
Perhaps the gift from SG friend in such a country was lost.
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Some games are really worthless.😆
However, the main reason is that when a masterpiece releases a new work, the old work is distributed for free.
Therefore, I think that it is a good thing to have gifts even though they are treated as "valueless".😊
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There's a lot of factors.
-Bundles not being as good, and not having as many sites which have bundles. (Or the perception that they've got worse)
-The death of TremorGames and its replacement by other much crappier sites (I'm looking at you lootboy)
-Steam region gifting restrictions (Good luck gifting through steam if you're outside of USD,GBP,EUR - You won't be able to do it worldwide)
-Far less free games floating about - you could probably get a free game a day pretty easily a few years ago - pretty sure changes with gleam.io combined with the axing of Greenlight were responsible for that drying up.
Edit - I have another theory as to why activity has gone down, which is that the more valuable games became less common relative to the overall giveaways. If you look at the graphs for Full Value/Reduced Value/No Value - There's a massive reduction in Full Value games relative to all others due to rule changes - maybe people found it more difficult to find the giveaways they wanted and stopped bothering with the site? Thats just me guessing, I wasn't really active in the times the rules changed and the steep decline took place.
Disclaimer - Of course, Full Value doesn't always mean better in terms of the quality of game, but they are more often than not the games people go for.
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Really? That's interesting. This past month is the first time in a long while I've had to pick and choose which GAs to enter, even just focusing on the ones I really want. I used to always have points going to waste, but that's not even remotely the case now!
So the numbers are going down. What I'm wondering now is what people think of the quality? What's your subjective experience with the site? Do you enjoy your time here? Just curious because the numbers don't always tell the full story.
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From long time I have the same opinion. Of course there are many reasons but main reason is in my opinion is lower amounght if good bundles. I see downward trend in bundles (f. e. I buy lower bundles then before). Worse bundles with higher price = less leftlowers for GA. And most GA on this site comes from bundles. Some PPL are buying bundles to GA but most just GA games which don't want or already had.
Also formula of humble bundle choice (choice are the best bundles right now) also decreases number of GA. Why? There are 10 (or lower) from 12 = less doubled games. Also price for not classical plan is higher.
But additional question is how many more quality GA are on the site. Don't know answer on this. Maybe it is vacayse I hide many bad games but maybe the percentage if shitty fa are also lower. Don't know. For sure i use all my points for good GA, but have to admit I think there are more PPL entering GAs.
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To put it plainly (and extremely bluntly), there are too many dickheads who don't know how to respect or treat others.
I see this shit way too often on the forums. People wonder why we're not seeing much "new blood" and new people making giveaways? How about we look at how we treat them? If everyone treated everyone else just as they'd like to be treated, I assure you, we'd see a helluva lot more giveaways.
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I partially agree with newcomers too - I saw some threads where there was many "not nice" posts. For example when I started I rather wanted to win, but later I started to GA and still make GA :). My attitude evolved in a good direction but i know that this evolution depends on character and attitude:).
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+1.
And when some of the most prolific givers fall into the category of
this (user leaving) in one chunk wipes out a large number of giveaways per month. When it happens multiple times, the effect is, of course, more significant.
There are, of course, other reasons, such as a lowering of income or increase of expenses, IRL commitments that steal more and more time, lack of new-to-bundle games that aren't garbage, etc.
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Don't get me wrong, I've most certainly been an asshole myself in the past, and hell ... I might be an asshole again tomorrow ... but I'm going to do everything I can to try not to be, and instead I'll consciously try to set an example for others to follow.
And yep, there are a lot of other perfectly viable reasons why the number of giveaways is declining. I don't disagree with most of them mentioned so far. I just wanted to mention a few that we could easily change for ourselves, with little or no effort or cost, outside of an ounce of humility.
Also, I apologize for my language. I'm not sure what got into me.
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I wasn't taking issue with what you said! I agree with it, I do see where you are coming from, and I shall also try to be a good example.
As you said, (paraphrased+stuff added) we can each watch ourselves and make sure that what we say isn't needlessly offending, if we can just shake our stubborn human pride and try. It's the humility part that is the rub for most of us. :D
I certainly do appreciate your list and thank you for it.
I also apologize if I offended anyone with my words.
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Here's something I don't believe anyone has mentioned yet.
IIRC, Steamgifts went to the level system in 2015 (Steamgifts 2.0), which is likely the cause for the sharp uptake in giveaway numbers. You dangle a carrot, people make giveaways. They finally reach that carrot, or realize it's not as great as they expected, and they stop making giveaways.
Unfortunately, that same level system has also been a contributing factor in many of the things I listed.
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The sharp increase in giveaways is likely because we introduced the key system in SG 2.0. That meant users could input keys when creating a giveaway and I think it made the giveaway process more efficient and appealing.
As for the level system, I think it was the right choice. Before we had the CV system with all of the $30.01 CV giveaways. It was confusing and I think the level system simplified everything to be easier to understand and display.
You dangle a carrot, people make giveaways. They finally reach that carrot, or realize it's not as great as they expected, and they stop making giveaways.
I don't know if you're implying that reaching the carrot is reaching level 10, or if you're just generally referring to people participating in a system with incentives and losing interest. However, I've thought about it in the past and your comment made me think about it again. Does reaching level 10 cause a user to lose interest in SteamGifts? By capping the levels are we causing people to get bored and leave the community once reaching that goal? I wanted to know the answer myself, so I just checked the database.
First up, the percentage of users active in the last week by level.
No sharp drop on level 10 there, so users are not suddenly leaving the site once reaching the maximum level. Next, let's look at the percentage of users that have created a giveaway in the last month.
Almost half of level 10 users have created a giveaway in the last month, so they continue to remain very active. I actually thought level 9 could have the highest percentage with users pushing to reach level 10 before easing up on giveaways, but that's not the case. If I look at the actual number of giveaways it's an even bigger gap as level 10 users have created twice as many giveaways as a whole this month compared to level 9 users.
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I don't know if you're implying that reaching the carrot is reaching level 10, or if you're just generally referring to people participating in a system with incentives and losing interest.
I'm referring to the entire level system as the "carrot." Likely not everyone, but I believe most would agree the level system is a driving factor in creating giveaways. Many users believe it will enable them to win more (and I suppose it does, to some extent). However, all too often, I see users telling other users "It's pointless to go beyond level 4 or 5, because you don't really win more", which leads me to the conclusion that, at least for some, they view the level system as pointless, and quite possibly as an "investment" of sorts, expecting to win back what they've put in.
If everyone were level 10, I'd agree capping the level system is a bad idea, but not enough are level 10 to even matter at this point. I can only speak for myself, but I'm still buying games (probably far too many) at level 10, and so I continue to give away games. And I believe that is why (many of) the level 10's that continue to give do so - because they always have "extras" to give away. I believe that also explains the disparity you've observed between giveaways by user level - there are extremes at both ends - those who buy a lot of games, and those who buy very few.
As for the level system, I think it was the right choice.
Perhaps it was good for getting people to make more giveaways in the past, but I could certainly do without the divisive "caste system" it's created myself, so we will have to agree to disagree on that point. It's solved some issues, and created others. To be fair, however, and regardless of level, it's a personal choice with each individual how they treat others on this site, so the fault and responsibility lie primarily with the individual (hence my initial abrasive comment), with the level system (along with user stats, ratio, whitelists, groups, etc) only providing the means of comparison to others.
To reiterate, I'd cringe a lot less at the level system if people stopped using it as a means to measure others.
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Sorted by relevance:
The third point could even be more relevant than we think if we check this graph and filter per month between november 2018 and january/february 2019:
November: 52,477
December (last TG giveaways): 57,877
January: 38,358
Since then we never surpassed 40K per month.
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Some people give away games to increase their level. When they get to higher levels they get decreasing returns on their investment. When they get to level 10 they lose all of the motivation to give. This is not the sole reason but a contributing factor
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I posted a comment above and this does not seem to be a factor.
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Problem is that no goggifts or epicgifts tabs have been added so far
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I guess pretty much the same as here. Maybe a little bit more gifters for gog, it has a great community.
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We don't know indeed.
In all these years this site has had mainly cosmetic changes; to use TF2 terminology, hats.
Now that the site could be dying, as some indicators point out, some major change should be done.
A gifting system accepting other gaming platforms could be a way to put new life into SG, the same way most of us desire that the new platforms will put new life into steam, altogether with a kick in the bollocks.
Gog and Epic are closer to good old days Steam (ie at least pre greenlight and crapware) than we want to admit.
Add them to SG and get something more similar to good old days SG.
Imagine: less crap, more selectivity, less populated libraries, different user bases that are interested in other values (drm free, competition), decent sales, key system (at least gog), oldies but goldies (at least gog).
Sounds interesting imho and could work more than a retune of CV system or a new influx of dollar bundles, at least community wise.
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I often think that the reason no work it's done is purely because a lot of admin of this site are burnt out. And they're constantly doing unpaid work for this site. Not to mention the thousands of tickets they have to process. I see some efforts here and there, but a few small scale attempts probably isn't going to help bring in new users. I find that it's more of a gift to current users more of the time in a way XD
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It give only one admin here and he earn money with the site.
Maybe you mean the other staff members and if so then yes, a lot of them are inactive and/or burned out.
And yes, the new guidlines/rules are cosmetics but the big problems as the not enough, active, staff members, the user report tickets that need 1 year to solve them, the many many many "bad apples" at the site, the multiaccounters and autojoiners are, nearly, complete untouched as it don't give such problems.
I seen different new members that were frustrated from their winners, from the work with them after the Giveaway ended, from no thanks as basic manners, from their statistics and so on and yes i seen a good bunch of them left the site.
So for me are such experiences for new members are much more negative as the "highly discussed" "can we write it's maybe a fake GA if it is obvious one or didn't we able to write it".
It looks for me, partly, very strange when a lot of energy go into "cosmetics" when the basics have big problems and should get all energy that is available.
Oh and different people offered help..... but they can't because cg don't look for new staff members (didn't he see the problem that is their since at least 1 year ???). If they would only handle the adding of new games to the reduced/free list or bigger stuff, each little bit would help.
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I have a different theory on this.
Some people in here actually go out and buy games and bundles. Some developers share massive amounts of their keys.
But that's not the overwhelming majority.
Most of us share the remainders of the bundles that we buy.
And over time, the way bundles have worked has changed. The pay-what-you-want-for-all concept has evolved into the tier-system.
Instead of getting a dozen games for a price, we now have the choice to pay less if we want less. I'd venture to say, pay the same amount and get less. Same goes with the new Humble Choice.
So we now have the opportunity to think twice about what we want, and therefore have less remainders to share.
Also, there are so many sales for each game that some bundles are barely worth it compared to waiting a few weeks/months for the next 80% sale.
It's just a theory ^^.
But one thing I'd like to know, is the average value of gifts that are given over time. It might be possible that less people go for the 1-dollar bundles that give 25+ games.
After all, 1 giveaway for full-priced Cyberpunk 2077 could easily be replaced by 2000 giveaways from dollar bundles ($80 x 25 games). So if starting now everyone spent their money on theses bundles instead, SG would go back to its former glory lol.
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The spike is because of an SG policy change.
https://www.steamgifts.com/discussion/RCZPq/reduced-cv-and-no-cv-giveaways
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Repeat bundles doesn't help - people aren't that likely to buy a BTA tier for 6-8$for a single game ( it may still be cheaper than historical low, but aaargh, bundle for a single game? heresy!) when they own everything else. People don't get a 6-game bundle to keep 3 and give 3, but they own 4, are uninterested in 1, then maybe group buys or something for the remaining one.
I guess our huge-ass backlog is also a thing that makes us (me, at least) reconsider purchasing a bundle
Previously free games doesn't help either - a bundle may be good, but as much people spew at it in the discussions, it gives off the vibe that nobody wants those games and everything is horrible to begin with.
I just miss times when a HB best of X year, or Indie Bundle got released, and I returned to it just to look at how many awesome stuff is in there. I really miss that feeling, somehow it starts to feel we're in a very closed ecosystem, the same(ish) games return in most bundles - at least Choice has some interesting stuff. But it surely feels weird that I don't follow 2 podcasts since like a year where they talked quite a lot about releases ( Co-optional Podcast and Podquisition) and yet most of the games I see in bundles are games I heard about, which is strange. I'm not as well-informed as I was, and I'm sure there are enough games around to find something surprising...
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I don't know if co-optional podcast is still a thing, I honestly can't remember when was the last time they uploaded, last year maybe?
It was kind of unavoidable tho, I imagine it might have been really hard for them to continue after TB's death, I remember Jenna saying that she didn't even want to use his youtube channel anymore and that was why she moved the podcast over to hers.
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That's fair. And i've been getting that vibe a lot lately. In the trading scene for instance. It's very stale for me. I'm constantly seeing essentially a copy paste of the same exact games everyone else has. A lot less diversity, probably because everyone's just on humble now these days.
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There are many reasons that giveaways are a bit low at the moment. One of them is that we're right in between community trains. In September there will be a big spike in giveaways during Fiddler's awesome annual community train. (I thought about trying to organize a special COVID-related community train, but I am just not a community organizer).
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Seems fairly steady recently with slight growth.
33,300 January
32,142 February
35,314 March
39,091 April (projected)
Your pink circle is for a partial month. That's not really a decline.
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True. Though the graph leads me to believe the downward trend will probably continue in due time throughout this year. Though with the somewhat steady recent months and small spikes deviating from that calm. It could possibly steady out around 25k.
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It's because a little over the past 2 years, the amount of giveaways has drastically decreased from ~140k (note: the sites peak), to hovering just over 25k per month.
It should've been fairly understandable to see why i'm thinking this way given the provided image at the top of the post. But here's another just to show just how severe the dip is.
But regardless, yeah people are pointing out how things seem to be steadying out. Though if that holds is another story. Especially with humble bundle moving to humble bundle choice. Monthly bundles have become very costly and you only get 9 games vs the 12 dollars for ten games previously. It seemingly hasn't effected it yet, but that's because most people haven't cancelled their subscriptions. Only pausing them.
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Phew, I hope you aren't analyzing graphs as a job. 😉
Besides, there weren't ten games with Humble's monthly. Some few times they offered 10 contents, which included DLC. Now you get 9 games and the DLC isn't even counted. Anyway, with classic you 100% receive more games than previously.
And it doesn't make any sense how pausing subscriptions shouldn't result in fewer giveaways, contrary to cancelling.
Not to mention that actually the number of giveaways slightly rose since Choice was introduced. But hey, if the data doesn't fit in one's vision ...
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I'll admit, all I did was look at the downward trend among other things and make the post. I'm assuming most people who open up threads aren't being super serious or are particularly educated on the subject. I never claimed to be an expert on the matter, and numerous people have pointed out flaws with various pieces of thinking I had. I have no problem with criticism and being open to learning. But there's absolutely no need to be condescending. So please don't do that. That's not an okay thing to do.
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If you look at the statistics and at the giveaways you are able to enter, + the raised entries at each GA, you see that it is a downtrend since, at least, 2 years.
At the time i started with sg were no steam gifting without the small price difference possible, so in the end the same as now, besides the hb monthly ---> choice change. So i think i can look neutral into the case without a knowledge of the gifting stuff before.
At the begin of sg i was able to enter Ga's from mostly 14 pages of GA's + a lot of threads in the forum with cakedays, trains, puzzles and so on. Now i am able to enter mostly 4 pages of GA's.
Sure i raised my library so i can't enter so much games as at the start, sure i found sources to buy me more as at the start, sure i hide more games as at the start but at the other site i joined a lot of groups and whitelists (much more as BL) that have a big impact on the available pages.
And i have seen in that time much more big gifters leave or get kicked from the site as new ones joined it. [Mostly because of frustration about a part of the winners of their GA's]
So it is, very, clear that it give a downtrend in the pure numbers and in the ammount of different games.
And from my point of view don't explain the hb change, different "not so great bundles" and closed sites both points. Maybe with much goodwill one of them.
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We debated the pure number of giveaways created. Not how many you are seeing or are able to enter.
Yeah, SG was a different experience for me too, 9 years ago. And that was another sort of experience compared to SG 4 years ago. That's not really surprising, with all participating factions developing into different directions over time.
And from my point of view don't explain the hb change, different "not so great bundles" and closed sites both points. Maybe with much goodwill one of them.
I read this multiple times and I still don't know what it is supposed to tell me. Something about bundles explaining something else ... not or barely? o_O
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Yes, and the pure numbers of giveaways dropped in the last 2 years drastical (his osted graph show it good -i had taken a middle worth and not the highest pitch but anyway it is very clear to see-). That is what i had explained.too with what i see, are able to enter, changed for myself.
I don't said that it is surprising that a site or something change. That's the normal way of all things in a life.
But sometimes it looks like people don't want to see that something is, since a longer time, at a downtrend and if somepone point that out they close the eyes and tell other ones that they don't see it right. Looks for me in such cases a bit strange.
The sentence you "" should say that the most people explain the lower ammount of GA's only with the reduced bundles and reduced shops and so on. But i think that explain only a part and not all.
At 2 AM my english is "not the yellow from the egg" :-D. You understand that joke :-P
Daher verschieben wir weitere Texte auf nach dem schlafen :-D g
Gut's Nächtle.
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Yes, and the pure numbers of giveaways dropped in the last 2 years drastical
And that's leaving a false impression. The numbers dropped in 2018, since 2019 they have been stable.
That's like claiming that millions died in the past 110 years in wars in Europe (which is correct), suggesting that this warmongering will soon be the end of Europe, ignoring that the recent 70 years have been very peaceful.
So yes, we are on far lower level now. But to suggest that the end is near is nonsense. It might happen if further drastic shifts should happen in the industry, but that's an entirely different matter than drawing a silly line over this graph.
Erhole dich gut. ;)
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For some reason people seems to have a bit of trouble understanding that changes can be one-time, or ongoing. This causes such a huge mess around interpreting the graph and understanding reasons ( that are not absolute truth, just explaining some elements)
If change is: Region lock and gifting limitations, then we lose the number of giveaways people usually make in that fashion. Like DeltaBladeX used to have a yearly ( I think birthday?) celebration with tons of giveaways, and those were funded by trading. After region locks we "lost" that amount of yearly giveaways and the event of that caliber, but we won't lose another and another and another 50-100 giveaways because it was not a decrease, but the end of something. And we can't lose something twice or thrice.
There are different things affecting the number of giveaways and the decrease seems to be consistent because the changes stacked on eachother. Region locks, gifts getting more expensive then impossible to get, number of shovelware giveaways decreasing ; level-boosters who used russian sites to buy games for cents got enough, groupees going to shit, fanatical having fewer bundles and more lootboxes and getting repetitive, Humble leaving the weekly bundles behind, and now ( I guess) averaging on a bundle every two weeks while sometimes nothing for a month and also repeating...
I used to buy almost every groupees bundle around 2014-2015, and religiously got at least the 1$ of HB bunldes too. Now I get the monhtly and every... 5th? 10th? bundle, if any. Also used to pick up IG bundles just for the CV, now I only buy the "essentials" because that's how far I want to go with supporting them.
I'll see how I can look at bundles with a solid income. But I don't plan to buy shit and then make people celebrate me for distributing trash. And as quality costs, that likely means fewer games.
[/rant]
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Ok, back for the answer.
First i looked at his graph and second at yours. His graph showed the last years, yours this year.
I wasn't fit enough to check the graph by myself and look at the last year.
So my answer yesterday was directed to the 2 graphs and not to the last years one -that is, how you said it, relative stable-.
Because of that we talked a bit from different things.
But to be fair i don't seen his thread as "the end is near" more like a "it's a downtrend (we should do something)".
And to be honest i see it too as a downtrend, not in the numbers but how the level restrictions of public Ga's get raised because it doesn't give other possibilities to hold at least the worst rule breakers and autojoiners outside of this GA's and how much formerly public GA's are now Whitelist and Group GA's because of the frustration of a lot about the public GA's situation and that cg don't hear on the complaints since over 1 year.
Each one that know me and my comments a bit know that i have a problem with a lot of % of the winners from my own GA's and that i am frustrated to don't have real options.
Make public GA's and look away that so many rule breakers, autojoiners and users that are many years around but not willing so give something back (0 gifted, 200-300 won isn't sooo uncommon).
Make sgtools protected GA's, that need more work to be done, aren't appear at the (public) GA's List and exclude a high bunch of people.
Make group GA's is lesser work in the end and lesser negative experiences but exclude more people and thats are, in the long run, bad for REAL new users.
Make Whitelist GA's bring the lowest negative stuff (normaly none :o)) and the lowest ammount of work but yeah.. can't be the right choice for all GA's.
Not to name all the work with checking users for the rule breaks, running behind them that they please please please take their wins and get from a part (i would say 20-25%) not the absolute minimum of a thanks after a win.
The situation is frustrating and i know from a lot of people that give or gave a lot that this was/is the reason why they gave/give much lesser as before . And it is one of the biggest reason why so many of the, really, generous users left sg.
For me it is abolute clear that the site die in the current state/condition.
Because it don't shown enough appreciation for the GA's (and the work behind) users make and it feels as the rule breakers, exploiters and autojoiners nearly always win.
It costs much too much energy (time, work and so on) to try to hold at least the worst away from this site or only different GA's.
That dying is slow and people come up with more freebies that replace a few generous users but not on the long run when more and more of the "big players" jump of the train.
If something will be done i see a doable future, in a positive way, for the site but my hopes are low because i seen that, at least, 1 year were done nothing and now little cosmetics were be done.
New rules, great, but unnecessary if there aren't enough active staff members that can enforce them if needed. And if user reports lay around 1 year before someone have the time/energy to look into them because that mean that people can break the rules for ONE YEAR before something will, maybe, happen. That invite each one to break the rules and take as much advantage from the situation as possible.
That leads to the feeling that each one is dumb that don't look for his advantage. And to be honest i don't like to feel be dumb for not exploiting, cheating, rule breaking, autojoining (and so on) and it don't motivate me to make Ga's.
To bring it to one point...
To make GA's was satisfying as i started with the site and that isn't anymore the case at least not at enough of them.
I don't done them to reach a higher level, to win more (you don't get much back from levels above 2 -and far from the ammount you would invest if you do it only because of such a reason-), it was a nice sideeffect to get cv and reach from time to time a new milestone. It was satisfying in a other way because it showed a little bit of appreciation for the GA's. My motivation to get a positive feedback for my invested money (i bought partly bundles only to give them away, so i don't took at that time games for myself from the bundles and not only gave away leftovers).
I hope you understand what i wanted to say.
Falls nicht versuche ich es in Deutsch zu erklären :o)
Jetzt aber erst mal 2 Steaks rein pfeifen sonst bin ich grumpy dad :-D
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CG explained it best (in his comment to me) - the site went to SG 2.0 at the time of the spike, introducing the level system and using keys for giveaways. Since then, it just recovered from that huge spike and it leveled off.
In other words, people are overreacting to a common phenomenon.
I will stand firmly by my statement that users could treat one another better, though - stop using terms like leech, or complaining about (and bullying) those not making giveaways (or not making enough giveaways to please them), and (most importantly) stop looking for every lame excuse to stop making giveaways and ways to exclude the majority of the site (while calling themselves generous and expecting others to make giveaways for them), and instead encourage new users in a positive manner if they wish to see more giveaways.
This site's full of "investors" and "traders" (read: small giveaway groups) and people making excuses, and it could use a few more giveaway creators. I can only speak for myself now, but I fully intend to keep making giveaways until CG or staff decide to no longer allow me to do so. I also intend to encourage others -- in a positive manner -- to do so themselves. Anyone who'd like to join me in this endeavor is more than welcome. I see a lot of people complaining about this decline in giveaways, when we should be seeing people step up to fix it. :)
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I've been looking in on the steamgifts giveaways per month for awhile lately. And the downward trend is just almost in range of back when SG started up for the first time.
Why is that? Why is it that there's so little games being given away now?
For those wondering, here's what the situation looks like
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