Thanks, man.
I wanted to use this for Helldivers. Some high level players told me that macros ought to be used for call-in-codes. I thought I'd try it.
Comment has been collapsed.
486 Comments - Last post 7 minutes ago by Donners
15 Comments - Last post 25 minutes ago by xxxka
17,132 Comments - Last post 41 minutes ago by Carenard
207 Comments - Last post 1 hour ago by makki
372 Comments - Last post 3 hours ago by UltraMaster
201 Comments - Last post 4 hours ago by paco7533
2,955 Comments - Last post 5 hours ago by Gamy7
272 Comments - Last post 5 seconds ago by Ev4Gr33n
1,766 Comments - Last post 8 minutes ago by WaxWorm
85 Comments - Last post 44 minutes ago by xxxka
106 Comments - Last post 1 hour ago by SkyForth
17,832 Comments - Last post 1 hour ago by Riszu
14 Comments - Last post 1 hour ago by Gusthewizard
633 Comments - Last post 1 hour ago by CapnJ
I use an Xbox360 controller for gaming (with the default Microsoft drivers, etc.). I'd like to set up some macros so that when I hit certain combinations on my controller sequences of controller inputs are sent to the game (instead of the input those buttons would normally send). For example, when I press back+X I'd like the game I'm playing to receive the input A, B, A, B. Is this possible?
I can easily set up behavior like that in games that DON'T support a 360 Controller. For instance Pinnacle Game Profiler makes setting it up pretty easy. However, if I use the same method in a program that DOES support the 360 Controller then when I hit back+X the game receives the input back+X, A, B, A, B, instead of just A, B, A, B. I'm just adding things on-top of the controller's default functionality, not replacing it.
The game I specifically intend to use this for uses every single one of the controller's buttons, so I can't just employ an unused one for my macros--there isn't one. Also, while the program also accepts keyboard input, it won't allow mixing and matching keyboard input and controller input. Otherwise I could easily do what I want by assigning in-game functions to keyboard keys and then using PGP to make the buttons send keyboard input in the appropriate way.
Does anyone have an idea as to how I can make this happen?
Comment has been collapsed.