Thanks, man.
I wanted to use this for Helldivers. Some high level players told me that macros ought to be used for call-in-codes. I thought I'd try it.
Comment has been collapsed.
68 Comments - Last post 14 minutes ago by Microfish
1,565 Comments - Last post 35 minutes ago by Devirk
29 Comments - Last post 46 minutes ago by Ajarepeich
70 Comments - Last post 1 hour ago by SchizoDoll
272 Comments - Last post 1 hour ago by paco7533
115 Comments - Last post 3 hours ago by Tourfaint
17,584 Comments - Last post 3 hours ago by Glas
283 Comments - Last post 10 minutes ago by zpangwin
37 Comments - Last post 11 minutes ago by heavenhairsixes
290 Comments - Last post 22 minutes ago by xargu
170 Comments - Last post 37 minutes ago by GeoSol
4,765 Comments - Last post 47 minutes ago by blalilulelo
84 Comments - Last post 52 minutes ago by FateOfOne
117 Comments - Last post 54 minutes ago by gokugohanpan
I use an Xbox360 controller for gaming (with the default Microsoft drivers, etc.). I'd like to set up some macros so that when I hit certain combinations on my controller sequences of controller inputs are sent to the game (instead of the input those buttons would normally send). For example, when I press back+X I'd like the game I'm playing to receive the input A, B, A, B. Is this possible?
I can easily set up behavior like that in games that DON'T support a 360 Controller. For instance Pinnacle Game Profiler makes setting it up pretty easy. However, if I use the same method in a program that DOES support the 360 Controller then when I hit back+X the game receives the input back+X, A, B, A, B, instead of just A, B, A, B. I'm just adding things on-top of the controller's default functionality, not replacing it.
The game I specifically intend to use this for uses every single one of the controller's buttons, so I can't just employ an unused one for my macros--there isn't one. Also, while the program also accepts keyboard input, it won't allow mixing and matching keyboard input and controller input. Otherwise I could easily do what I want by assigning in-game functions to keyboard keys and then using PGP to make the buttons send keyboard input in the appropriate way.
Does anyone have an idea as to how I can make this happen?
Comment has been collapsed.