Well i'm actually doing a games design course at the moment in college, And it looks at all the aspects of making a game.
Marketing, Writing, Concept art, Drafting, Coding, Testing And producing it. (No necessarily in the right order)
But it is a long process, as using base down coding software (Things other than gamemaker) is ridiculous to riddle out the bugs/tediousness.
Comment has been collapsed.
Well the subjects i've done in first year are:
2D Game engines-Pretty much just using gamemaker.
2D Animation-Using Flash, or toonboom.
Sound for games-Kinda of short lesson, self-explanitory.
Concept art-Focused on weapons, architecture, And worst of all life drawing ;-;
3D moddeling-in our college we are using Maya and just practising making models and working on keeping the poly-count low enough to be able to run within an engine.
Working to a brief-Basically just working to set task's as you would be doing in a games company.
Research/marketing-Looking at demographics and stuff (Kinda boring as i know it all from Media GCSE)
And finally; Games story-Basically just about writing stories and dialogue for games.
I think i've done everyhing xD
Comment has been collapsed.
Truly a shame how sound is always the "forgotten son" in game development. People always think of sound as an "oh yeah, record that, mish-mash it with some other groovy sounds, filters and BAM!" when in truth it's the game industry's fear of change/innovation that forces it to become that way and not something more (e.g. procedural audio).
Apart from that, interesting course work. :)
Comment has been collapsed.
Here's a list of the classes I did as well in case you're curious.
Some of the titles are slightly vague. For instance, for the second last class there, level design, we actually used the Source SDK to make levels for Alien Swarm and L4D2. For Video Game Mathematics I made a game in javascript called "Math Them Addicts" (say it out loud), where you play as a doctor treating people for their drug addiction by using the power of math. Good times...
EDIT: I also have a bachelor's degree in Computer Science.
Comment has been collapsed.
Testing? Sometimes I wonder if (game) devs really put time into that ...
Comment has been collapsed.
That's why I don't like Kalypso ... rushing to release the game(s), never releasing bugfixes.
Another game that comes to mind is Darksiders - I really enjoyed it, but several bugged save games and the fact that the armor I collected in my first playthrough was not available in my second playthrough made me stop playing it.
Comment has been collapsed.
I'm currently interning at an local independent game studio. I'm currently doing work on their facebook game, and then I'll be moving on to starting development on a new 4X style game.
I don't have much work I can actually show. I do have a game I made for the global game jam with a classmate of mine. It was made in 48 hours, and considering that it's actually quite good. But I know how gamers are, they will play it and then mentally compare it to like Mass Effect and tell me it sucks, as if two people working for 48 hours is supposed to compete with 300 people working for over a year. So I'm reluctant to link it.
Comment has been collapsed.
Ha! That's a good thing to do, for sure. Talking about game creation limited by time: I'm not all that positive about it, because IMHO if you got 48 hours for something you won't do your best, you would do what you have time for, but there are definetly some good small games made for time limited competitions, for sure. Seen lots of roguelikes and arcades. So, if you're making a game for FB is it flash based? You do the coding and the graphics all by yourself, right? I'd gladly look upon your works. Cheers.
Comment has been collapsed.
I thought the global game jam was a great experience. It really pushed us to work as hard as we could and get something accomplished in that time frame. The game we made is not in a great state right now, but it's a great prototype for what could be an awesome game if we chose to build on it. Not sure if we ever will though.
Plus there was pizza and junkfood to be had.
About the facebook game, it's actually not in flash and that's the real challenge of developing the game. Most people do flash because it minimizes a lot of headaches in terms of dealing with facebook and their environment. But the idea is the game will be easily playable on mobile phones, unlike most flash based games.
EDIT: Also I don't do any graphics. I'm purely a coder on this project and the next. The designs are already set too. For the game jam game I designed and coded it while a classmate did all the art and the music.
Comment has been collapsed.
I took a short course in game programming last fall. Not very much theory on design or anything like that, more of pure pgrogramming. We worked in C# with XNA, or rather the majority of the students did because the teacher used that for examples.
At the end I had a very simple platformer with three levels. Pretty happy with it, even though there are lots of stuff that needs to be expanded, changed or added. You can download it here if you want to have a gander at it (the latest version is Blob Noir.zip): http://code.google.com/p/sg222ex-1dv437/downloads/list
Comment has been collapsed.
Me and a friend have just gotten into game design, and we're trying out the different ways to make a game. I guess I can share some of it here, once we have a atleast somewhat solid idea... :)
Right now, though, we're developing a website for gaming enthusiasts (Swedish only, sorry). We're both beginners in web design and game design, but they're things we find entertaining and hey, you've got to start somewhere.
Comment has been collapsed.
Well, I do have an idea for a game but lack just a wee bit of practice to make it. Namely, I'm terribad at programming, can't draw (paint or paper, doesn't matter) and give up so soon when I meet an obstacle in creating something. Yeah, it ain't happening :P
Comment has been collapsed.
If you ever wish to go corporate with Flash Games, mochiads.com is where it's at.
Comment has been collapsed.
You get a piece of code that you put into your games. Every time someone plays your video game, you make a little money. They share 50/50, which is more than most advertising companies do (Google Ads I recall is 40% for you, 60 for them).
You do need to get a lot of views to make decent money. But I remember seeing stats from developers who got the check for 100$ every two weeks or so - they're the kind of developers that get millions of players every time a game is out.
If you're looking for sponsorship, there's also http://www.flashgamelicense.com/. It was made by trusted members of the Mochiads community (which means people who make games for a living), and it's grown quite nicely. They've got tutorials and all about how to promote your game to sponsors, but at its core FGL is a marketplace where devs and sponsors can meet.
Lastly, never underestimate flash games. Some sell (that means you give the source code and the rights) for more than 20 thousand dollars, for about 1-2 years of work.
Comment has been collapsed.
I was never able to learn a coding language. I was working on different RPG Maker games over a few years. Got experience with RPG Maker 2000/2003 + XP.
Had some projects running, most of them were solo projects Ive started to learn the maker. My last project "Bloodzone" which should be able to run a very cool combat style system very unique for a RPG maker game at least, got canceled due to problems in rl and it was just to much work...
Ive learnt a lot out of my projects and the main reason for quitting the work with RPG Maker was just that the programming and the making of light effects with GIMP, Photoshop etc. took to much time for somebody who has no clue about such things. Id just needed a guy whos talented in leveldesign + drawing.
For all of those who dont know what the RPG Maker is, steam also has to offer some games made with it.
Cthulu saves the world
Breath of death VII
and I believe that this new game Lone Survivor is made with this engine aswell, looks pretty much like RPG Maker to me.
Comment has been collapsed.
It's worth pointing the software is normally not free, but somehow that was lost on the way from Japan and you get countless websites who offer it as the ultimate-complete version for free ^^
Comment has been collapsed.
Ye, it is a bit tricky. Because enterbrain never sold the RPG Maker offically in Europe or in the US as much as I know.
Im sure a lot of people had paid for it, but they jp. version was lacking of an english translation, so the community made one on their own, and by the way they also ripped the maker and spread it all over the net.
It was the fault of enterbrain in my opinion..
Comment has been collapsed.
I remember several years ago almost every French website offered every RPG Maker for free. Curiously I found the same websites this very year, and in the meantime they all removed the software from their database. I still don't know what happened in those 6 years.
Comment has been collapsed.
Many sites just got trouble with the law I believe ;)
But there are still 100 sites out there who offer every maker for free download without registration.
I had paid for my license aswell, but since there wasnt even an option to buy this game from Enterbrain, everyone downloaded this maker somewhere..
Comment has been collapsed.
Which all takes it's breath from old FF series, yeah. Played quite a number of RPG Maker made games and I can not say it's that fantastic, because all the games look alike and the only thing that differs is the plot. But, anyway, what were the projects you were working on? Did you continue to create games or abandoned it because of life problems? Thanks for post.
Comment has been collapsed.
I was working on a similar game like Dreamland, if you know the series. Dreamland was always lacking of a solid story, the combat system was pretty unique for the time Dreamland came out. I wanted to improve the fights and combine it with a good story.
PS : You would laugh so hard if you could see the engine they made the old FF series with. Its so cute and simple.
Thats why I love this engine^^
Comment has been collapsed.
Yes. I'm still in high school(Y10), but I did all the work for this small game called Unbreakable. It's my idea and universe, and as I learn, I will make actual proper games with it.
Here is a link: http://www.greenfoot.org/scenarios/4660
Comment has been collapsed.
I kinda help my pals working at a Blood Omen: Legacy of kain 3d rendition called Blood Omnicide. If you liked the original game, you should check this out.
Comment has been collapsed.
Here and there... translation, advice, some music remakes. I don't know shit about programming, modelling or art 8D
Comment has been collapsed.
Yeah, that's certainly the direction I'm going. I haven't taken any of my own games to completion at this point, but I have been dabbling in the game creation process for some time now. It started with simple Gamemaker games that I've long since lost to previous hard drives (they were never that good anyway, mostly just simple platformers). My last independent attempt at a game in my spare time was with Flash. I haven't got very far with it, mostly just the basic movement mechanics (a platformer again, I seem to go for them quite a lot for some reason), though it was mostly just an experiment into getting something working in Flash rather than a serious attempt at a game.
Now I'm half way through my computer science degree which has given me a deeper insight into the programming and other elements that are important for game creation. While most of my course hasn't been strictly related to games, my final year project will be (I decided to go for developing AI in a first person shooter, which should prove interesting), so hopefully it will give me a decent standing to get into the industry at some point.
I've also been doing work for a small local games company in my summer breaks between university sessions (I worked there last summer and I'll be working with them again this summer). This mostly involved working with the Unity 3D engine to create a Facebook game and a couple of iPod/Phone games.
EDIT: Oh yes, I almost forgot! Besides just programming, I'm attempting to learn skills from most sides of game development, including 3D modelling and animation, 2D art and graphics, sound effects and music (though I'm in very early stages at the moment on these), and just game design in general (though perhaps not as far as story writing). One day my ambition is to create an entire game by myself from start to finish, just for the challenge. :)
Comment has been collapsed.
Working on a 2D non-linear RTS. The engines going to be a kind of worms-style contour terrain, with huge maps like terraria. But with a lot of RTS elements like building cities, armies, etc, its going to have a lot of depth. Some sprites for it Those sprites are for the 1950s technology you can research for, there are four different eras, each with different tech: the 1800s, the 1950s, the 2010s and 2100s.
Comment has been collapsed.
I am currently developing a robotron style clone.
I am used to Python, C++ and Java, but a very close friend funded me the Torque2D Engine for 128$. A very generous man. So I use that one for my game. Very nice to use. I won't tell much about the game yet, but I will definately bring up a demo on SG once it is ready for public testing :).
Comment has been collapsed.
Contact me on Steam if you want to make some sprites :).
Achievements come last in my opinion. Gonna see how it fits and I am still wet behind the ears in the usage of Torque. But I slowly get to where I want to.
Multiplayer is a definite no at the moment. Never done network coding and it is a hard thing to do.
Bosses, yes.
The maps are built via tilemaps, so I need different tilesets to have different environments.
I also want to mix it a bit with tower defense, gotta see how that fits in. Like buildable defenses that shoot automatically.
Comment has been collapsed.
Yups, I'm the leader, and the coder, for the Source based mod called The Collector
Comment has been collapsed.
I'm somewhat a beginner aswell, I've played about in fps creator which is great if you wanna get used to level design and I'm
learning java which is a great beginner language. If you wanna see an example of what you can do in fps creator check out the first
test level I made here
Comment has been collapsed.
If you think that's complicated, you should look up Twilight Imperium. It's a full 4X multiplayer experience, takes 4 hours or more to play one game.
Comment has been collapsed.
I just finished a Game Art course, dont know a thing about programming thou.
Low poly model
I also did 2,5 (i never finished one of them) boardgames just for the fun of it (and one was for he game design class).
Its good to do a boardgame of the game planned, so you can know ahead of time what will be the most fun aspect, what can be changed, and all that without doing a single line of coding.
Comment has been collapsed.
What? A serious answer? That I have to think about?
Well, first of all I wanted to say UT2003, but since 2004 is just a superset of that...
As for why I liked it, first of all I have to say that I'm not a shooter fan. I think I liked it because it was fast, non-realistic with fantastic environments and because it had nice bots for practice.
Comment has been collapsed.
12 Comments - Last post 26 minutes ago by Formidolosus
331 Comments - Last post 3 hours ago by Daud
22 Comments - Last post 4 hours ago by FEGuy
25 Comments - Last post 4 hours ago by hbarkas
12 Comments - Last post 6 hours ago by lostsoul67
19 Comments - Last post 8 hours ago by scap
36 Comments - Last post 10 hours ago by quijote3000
60 Comments - Last post 1 minute ago by CupcakeDollykins
29,054 Comments - Last post 5 minutes ago by DKoder12
26 Comments - Last post 6 minutes ago by q0500
88 Comments - Last post 11 minutes ago by q0500
8 Comments - Last post 18 minutes ago by Mayanaise
2,767 Comments - Last post 20 minutes ago by CultofPersonalitea
10,887 Comments - Last post 21 minutes ago by CultofPersonalitea
Hi! Is there anybody who's into creating games here? Flash, Gamemaker, RPGmaker, etc. Any projects running? Share your work and ideas. Anyone?
Comment has been collapsed.