and lobotomy is the best and most accepted way to treat mental illness.
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I actually thought that looked pretty nice, cept for some strange effects. But for the most part movies using real people at high frame rates I think looks nice, but cartoosn and animations....idk it feels like im watching a cutscene that never ends and for some reason my brain doesn't know how to handle it very well. When watchin despicable me 2 I felt my hands twitch trying to reach for a controller whenever it seemed like a scene would tie in to gameplay
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There is a difference, but it's so insignificant I don't know why people bother to argue about it. I grew up playing the ps1, so maybe I'm used to crap graphics and framerates, but the fps is the last thing I care about, gameplay's far more important
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well, personnaly, i really dislike the console users who say consoles are superior to computers. if you prefer to play in a platform with less quality that's your problem and no one should force you to change, but if you try to prove that consoles are better than PC's and use stupid arguments like the "no FPS difference" one and companies (like ubisoft) lock their games to 30 FPS to all platforms just for the console gamers not to be envious of the PC master race, then we have a problem.
btw, FPS affects gameplay and I think the difference is slightly significant, but again, that's an opinion.
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If 30 FPS is twice as cinematic as 60 FPS, then 15 FPS is three times as cinematic. Then, 1 FPS is 6 or 7 times as cinematic.
I'm cool with 30 FPS minimum in some games, but most of what I play is heavy on quick motion. Though most people can see 60 FPS easily, I can't. I cap out around 50, maybe 45-48. After that, I can't really tell the difference anymore. My eyes aren't what they once were. I doubt the majority of gamers are older, especially the console gamers.
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30fps has zero advantages over 60. More delay between frames = more input lag. You might not get the difference between 50 and 60, but 60 is easier to standardise because it's a simple doubling, rather than x1.65. And I hope you can tell the difference between a 30fps YouTube video and a 60fps one, otherwise GTFO :)
The "cinematic" thing is an argument put forward because developers think we're idiots. The real reason for Hollywood holding back higher frame rates is because sets and props aren't built to look realistic enough yet. Less motion blur per frame means you see more details. That's why The Hobbit (at 48fps) CGI looks awesome but some of the live stuff looks weird.
Wait, the CGI looks good? At a higher frame rate? Aren't GAMES also CGI? But... but... Yeah.
Wow, that got ranty.
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Resurrecting this dead thread because I realized that there's no mention of SmoothVideo Project.
Try it for yourself. 'Cinematic feeling' can suck it. Even movies feel better at higher frame rates.
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Never seen an scientific article saying that the human eye can see beyond the 30 fps, only gamers and people who sells expensive things, so I still think it's bullshit and you should not care about 30.000001 fps or higher.
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Maurih, not sure if u're being sarcastic or not... but...
Some footage of 30vs60fps running side by side @http://30vs60.com/
And even simpler, a fps comparison in flash
Its not just about seeing... you "feel it" better...
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In t he first I don't feel nothing, sorry. The second is much better at 60 fps, but we don't know how it was done, if the comparison is indeed true, if the eye can't distinguish between 30 and 60, for me it's just about selling GPU for gamers.
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Who cares, you get used to 30 FPS in like 18 seconds.
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Cinematic feeling.
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