The Maiden Rape Assault-Violent Semen Inferno.
made me a better person, i think. i was kind of hipster without knowing it until i played this game. "love is the solution, spread the love" things like that, after i played i got that, love can't fix everything.
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Id say Trine .
Actually the only reason i wanted to buy trine was to have more than 100 $ worth games in my library to sing up for gifts !
well after i purchased the game ,and just played it fr curiosity sake ! damn was that game goood or what !!! the story was amazing the adventures ! yea they suked in Graphics and Animations ! well the story was too good ,and well i played it for like 250 hours while i totally forgot to signup for the steamgifts meanwhile ~! :P
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Seems vaguely appropriate to plonk this in here - having finished playing it yesterday I can say that To the Moon... moved me only in the sense of how utterly underwhelming it all was. Honestly from the metacritic page I was expecting some emotional tour de force of storytelling. Some choice quotes:
"This little game is by far the most touching story ever told in game industry."
"Incredible work: so beautiful, touching, sublime, just perfect... I swear i've never cried for a book/film/videogame, but this game changed myself.[...]Hands down, the most beautiful and emotional love story EVER."
"This game transcends "work of art," supersedes "classic," and sits somewhere up there in the realm of "masterpiece."
"To The Moon's story is the best I've ever encountered in my 25 years of gaming."
What I got was a story that owed a huge debt to Eternal Sunshine of the Spotless Mind and Inception, a generous helping of awkward dialogue, and a few inconsequential gameplay elements aimlessly thrown into the mix. Quite why To the Moon exists as a video game is a mystery; it would work far better as either a book, where the reader is free to visualise the story him/herself, or as an animation/live-action film, where artists/actors could actually emote the characters properly. Of course, were that to happen, the story wouldn't have received anywhere near the amount of praise as it has from the gaming community.
I should add (before somebody brings it up with depressing inevitability) that my problem with To the Moon isn't the lack of gameplay, it's the derivative story that gets praised... well to the moon and back for reasons completely unknown.
tl;dr A little rant on To the Moon and I can't think of a single game that's particularly moved me because most video game story telling and writing is fucking awful.
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You might be missing the point slightly then. Anyway if you start going back trying to figure out who based what on whom you can get literally hundreds or even thousands years back as some tropes really are well rooted. For example, taken from tvtropes page on Eternal Sunshine: the film does have some notable similarities to "Hearts Do Not in Eyes Shine," a short story by John Kessel published in 1983.
To The Moon actually did have rather big impact on me, but yes that's obviously a personal thing and if it didn't get to you it's fine too. I seem to get the same with Gone Home. Cannot comprehend why the critics were raving so much about it.
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Doh, I was wondering if I'd get a "you're missing the point" comment, was hoping it wouldn't be the opening statement of the very first reply though (it's really annoying). :P
For sure you can find examples all over the place of ideas and influences taken from elsewhere but it helps if those are then moulded into something slightly different that's either at least as good as what came before or preferably better. I think To the Moon, taken as a whole, is inferior at telling a story to both aforementioned films.
I've not played Gone Home yet but it did pop into my head earlier after posting - namely that the internet crowd (critics excluded) criticise Gone Home for "not being a game" yet give To the Moon a free pass for the exact same thing. It's my understanding that Gone Home is much more of an interactive experience. Bizarre.
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But you are missing the point :3 On one hand, suggesting some story is derivative to some other story can easily be done in many, many cases. On another hand, you are comparing two different media and that I don't think is fair. Apples to oranges. At the end of the day though it's completely fair if it didn't have as big impact on you as the mentioned movies.
But around that topic, To The Moon actually was aware of the medium it was implemented in and played directly with it. You actually are doing stuff to push the story forward even if hurdles thrown at you are minimal. Without you doing the stuff as protagonists there is no story. Gone Home expects you to expect a horror game because it was originally an Amnesia mod, so originally it was a rather difference experience on that angle, but gameplaywise that doesn't change much and actually may easily be considered much more passive experience, as you are more of an observer and what you do doesn't matter at all, which fits more into books or movies.
It's still worth experiencing I think, a great excercise in exactly the storytelling approach they were aiming for, however yes I do think it's even less interactive than To The Moon. I don't mind that though, my complaints are that the story overall is not all that gushworthy in my opinion. Have no quibbles with the way it's implemented, though.
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I'm not talking about games like cs:go or a game that has an okay story but about a game, that really made you feel with the protagonist. There are many games I like but none where like Kingdom Hearts. Since I like fantasy, the story is beautiful and the music is fantastic. It all made a really enjoyable experiance for me.
Whats your story?
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