259 Comments - Last post 53 minutes ago by adam1224
37 Comments - Last post 1 hour ago by xxxka
2,433 Comments - Last post 1 hour ago by Spiralll
48 Comments - Last post 1 hour ago by Sklurm
119 Comments - Last post 2 hours ago by Vasharal
108 Comments - Last post 3 hours ago by IronKnightAquila
27 Comments - Last post 4 hours ago by grimfandango8888
147 Comments - Last post 8 minutes ago by ngoclong19
2 Comments - Last post 10 minutes ago by cabfe
88 Comments - Last post 15 minutes ago by VinD3
5 Comments - Last post 25 minutes ago by andremarques971
124 Comments - Last post 25 minutes ago by FateOfOne
129 Comments - Last post 28 minutes ago by Deleted2137
10,074 Comments - Last post 29 minutes ago by opalss2
Just wanted to get peoples opinion on how they feel about these modding tools. I use them for the Mass Effect series. It made ME 1 look like how it was meant to be on PC with the help of modding talented artists. I started using UMod for ME 2, when it worked it was a thing of beauty. It dramatically decreased the horrendous load times associated with Texmod. Not sure of the technical side of things but from what I've gathered UMod loads up with the game where as Texmod loads up as a secondary function over the original textures thus making it take twice as long (longer depending on hardware). So Yeah, if any one has any thoughts on these or by chance if they know why my ME 2 UMod isn't working correctly I'd like some feed back.
thanks for taking the time to read this.
Comment has been collapsed.