Except Valve's system doesn't even try to differentiate between someone who's likely to be guilty or innocent. They treat everyone like they're guilty no matter the circumstances. I tried to gift Mass Effect Legendary Edition which is on sale for $6. Does Valve believe I'm trying to launder money 6 dollars at a time? Whoa that's quite the lucrative operation I got going.
They don't take into consideration who the accounts are, how long they've been active, how many paid games they own, the value of the purchases, if they're dummy/alt accounts, etc. I've read comments where people get blocked trying to gifts games to their wives/husbands. Same address, same surname, doesn't matter.
So I don't care about Valve's perspective because the way they go about handling it is completely incompetent and disrupts legit users.
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Sadly it has to do with laws in the US. I worked at CVS 10+ years ago and there was limits and stuff with that too. You did something funny and the FBI got a little note on you. I'm not saying it's that bad but unfortunately this is one of those things that affects innocent more then guilty.
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seems a tad complicated and still like solves nothing. you could just buy a gift card with cash, flip it itself and how's that gonna trace back to you? besides I knew people back in the days that would launder money through steam's physical goods. beck then it was steam controllers and skins like physical sticker for them valve use to sell (R.I.P. Steam Controller, best gampad for PC ever made <3 ) I bet now they're doing it with Steamdecks...
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then do a real money laundering operation and buy yourself a Steamdeck to sell on the second hand market or outright go buy CSGO keys and flip them on shady sites for real $$$ wait, are CSGO keys still a thing now that CSGO's been replaced by CS2?
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CS:GO keys have not been considered stable trading currency for a while ever since new issues were made non-tradeable (causing the tradeable legacy keys to inflate heavily). This happened several years ago before CS2, and I don't think CS2 changed anything in that regard. Seems like TF2 keys have fully taken over the role as general trading currency now (current real market value around €1.5).
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I thought it was because wallet funds are not traceable - if you sell items on the market the funds go into your wallet. I believe, from reading the forums on steam, that those who have gifting restrictions on their wallet may still be able to gift using a credit card or other traceable funds. I think it is due to money laundering and trying to squash those who do try to use steam to make personal profit.
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I used to use my trader account for gifting, and whenever I accumulated enough wallet funds, I used them to gift games here on my steamgifts profile. That account got banned just like yours. Support didn't help.
However, I saw some people here having success and getting unflagged after spamming multiple support tickets. I didn't bother but you could try it.
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I might try that. Someone in an older similar thread also suggested contacting Gabe and asking for help because he did it and it worked hehe https://www.steamgifts.com/go/comment/zNVbjjz
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I don't think it has something to do with the last purchase and giftee's region. I had the problem even I had just buy a game from the store and the giftee is in the same region. I guess something to do with how much purchase for the account itself vs for other accounts.
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I guess Steam has some sort of algorithm that can flag an account as hacked. If an account after years(?) of inactivity, suddenly starts sending gifts, it might convince this algorithm that the account is behaving suspiciously.
For gifts between regions... I know that the limit set by Steam is that one can send to regions with up to +10% price difference. I have read here and there that this is not the case, and that they were able to send gifts to regions with a larger price difference. Maybe once in a while something like this can work, but consistently (is 3 times enough for that?), they might be blocked from gifting again.
The ratio mentioned by Wasari, I don't know if it still applies.
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Make another ticket and hope for a human responding, they will unblock your account
Are you buying the game for yourself or a gift for someone else? I got the same error few months back even though I hadn't used steam store for almost 2 years. They even denied my 1st support ticket saying I could only buy using credit card now. Then they reversed it later.
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Pretty much the same happened to me last month after I gifted one too many games I think. Blocked me buying games for friends directly through wallet.
But I think this is always a temporary ban since I was able to do so just that a few days ago, meaning they apparently lifted it. Though without notifying me.
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The same happened to me a couple months ago. I got the exact same reply from the support. I still have no idea if they removed the block.
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If you have no intention of actually gifting someone a game you can revoke the gift before it is accepted. Pick someone on your friend's list that isn't currently online or you know is asleep, at work, etc. If the transaction completes then you know the block was lifted and then you can immediately revoke it. I don't know if steam will count that towards your gifting "limit" but at least you'll know if you're still restricted or not.
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I just tried and sadly the restriction is still there :(
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Damn, just reading the support reply is so infuriating ... no explanation of anything, blocking any further communication, claiming that they can't lift the restriction when they probably can ...
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My guess theyre trying to break a specific cycle- its all about the origin of the money being steam, things like the steam market. I got this same nonsense and my guess it had to do with how me (being broke) am used to selling all steam cards and tf2 itens. I can still do it for myself but they see gifting as 'taking money out of the system', the part that turns steam enticing for shenanigans.
My guess you also do that to some extent, i imagine frequency of selling itens or just the source of the funds weighting on their algorithm; The moment youre gifting with most of the funds from steam they hit the hammer.
I got really burned by that and it crippled how often i can gift. Also had issues repeatedly with steam gift cards, then the whole nonsense on pricing and restrictions... i grew tired. I even supported epic when it first started hoping a newcomer would pressure steam better, sadly epic didnt got any better. This kind of thing sucked a lot out of my enjoyment of the platform too
They should fight bots, fake accounts, how easy it is to create fake games with fake itens and price manipulation nonsense, instead they choose the easy way out hurting larger portions of the user base instead. Same sort of behaviour across the board, just look how theyve been dealing with cheater bots in tf2, muting every f2p player... wich didnt work at all but they still havent lifted the whole mute nonsense.
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My guess theyre trying to break a specific cycle- its all about the origin of the money being steam, things like the steam market
This is exactly it. For several years now, I can't even use Steam wallet to buy games for myself. People talking about ratios or whatever have no idea what they're talking about.
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Hey, that looks familiar. I was hit with this too, same message. Right after I'd done a giveaway with 10 recipients and I'd loaded a bunch of money in the wallet because direct payment wasn't working (this was a separate, temporary issue on the provider end that resolved itself).
What irks me most is that they don't see fit to send you any notification of the restriction being imposed, and also don't see fit to have the payment page give you a message that this restriction is in effect (it fails with a generic error). You first have to go to support, and then support goes "oh yeah nah sorry we decided your money's no longer good here, don't ask why, and don't ask it for it to be undone". I'm not sure what kind of fraud or abuse this is supposed to cover, and I'll never know for sure as Valve thinks security through obscurity is the best policy here.
Just for completeness, the total amount of wallet funds I've ever added through market transactions is a pittance, certainly nothing comparable to people who trade for a virtual living, so that's probably not the trigger. The total amount of wallet balance or money added regardless of source might be. Of course sending gifts to hundreds of different people is also not average behavior, so maybe that factors in too. Or maybe it was random, I truly don't care -- I won't lose any sleep over it since it's no more than a minor inconvenience to me, but it's bad optics any way you slice it.
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This is a problem, yes, but calling steam the worst customer support in gaming clearly tells me you haven't played on Xbox, or Ubisoft Connect/Uplay, EAPlay/Origin, or frankly any other platform or launcher. From my experience, Steam has one of the best customer supports if not the best, at least in the gaming industry. I mean, what other company can you literally contact the CEO, and actually have a chance at him responding.
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I don't know about consoles but last time I used Ubisoft's and Origin's customer support years ago they both had live chat support and were able to solve my issue within 10-15 mins.
Even Epic's customer support is way better than Steam. I had an issue with a game key that expired. They didn't have live chat but they were able to respond by email within twenty minutes I think and gave me a new key. You think that would ever happen with Steam? Nah.
Steam still does not have live chat support and it takes hours to a whole day to get a response. Many times their replies, like the one I posted, have the impression of not really caring to help you, not being transparent in their reasons or decisions, and telling you ahead of time not to bother inquiring again. Basically tough shit have a nice day don't write back.
Being able to contact the CEO and get a response or action is a rare and definitely memorable experience but the fact you had to go that far proves there's something wrong with their customer support; nobody in their entire support staff could help you so you desperately made a last ditch effort to contact the big man himself. That says more about the CEO than the customer service.
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This is big crap. No way to talk. They will do nothing and will close all tickets regarding the issue. How nice of them. It's still even more stupid. They don't restrict you from making gifts. They restrict you from making gifts using wallet money. I wonder what's the reasoning behind that. It's not because part of your wallet come from Steam (selling items). That money is already in Steam hands, you exchange it for games, it doesn't matter if the games fall in one or another account. You end paying the price assigned to you with the normal gifting restrictions. It's absurd.
I only add money to the wallet selling card drops. The rest of the payment, through paypal/credit card. It's rare for any of us to win some gift card code, so well, not a big deal in the end.
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I had similar story that they completly blocked me from buying anything to anyone else than me. They've replied to first message claiming that they know i'm probably trader and i'm doing some shady shenanigans. I've asked them what exactly since as far i know I wasnt doing any of that. So they wrote me back saying they know and that's enough. Yes.
Welp. After i've asked them for any proof because i have no clue what they're talking about they stopped replying. A year later after buying few games to myself and adding some funds to wallet restriction magically disappeared. So yes. I'm bit salty about this story to this day. Yes.
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I wonder if I should try explaining to steam support about steamgifts and proving the gifts are going here. Or maybe I should email Gabe and try to explain to him the whole concept of steamgifts.
My main concern is steam support misunderstanding and thinking steamgifts is some kind of selling/trading site and punish me further.
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They know about SG and that will probably just reinforce their assumption you're a trader then.
Possibly from their POV - you're using Steam Wallet to buy other people games instead of other people spending actual (new) money on their platform.
Nvm that people will use Steam Wallet purchases for others to cash out real money.
It sucks but that's how it is.
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I tried to gift three games for recent giveaways using my steam wallet. Two of them I was able to gift but the third I couldn't. Eventually I contacted steam support. They said there was a general gift purchasing restriction on my account and that it wouldn't be removed, nothing more would be done, don't bother asking further.
From what I've read, if steam thinks you're using steam wallet to buy games to resell they will block your ability to use its gifting option. These three games were the only ones I gifted in like a year and a half so it doesn't have to be a high number. I guess if they're all within the same time period that counts as suspicious. Apparently steam doesn't think people tend to gift more during holidays or sales.
Point is, there's zero benefit in adding funds to steam wallet. If you mainly use it for gifting you will get restricted very quickly. If you're buying for yourself, using a credit card/paypal will be the same and if you need to refund it'll go back to your bank account instead of wallet. If it's a steam gift card and you want to use it to buy games for someone else just give them the gift card instead. There's no reason to put funds into wallet when you get less buying power with it.
I remember when steam was enjoyable to use. Now everything's a hassle. And their customer support is still the worst out of all gaming platforms.
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