Do you think using PC games in education is a good idea?
I just have "Pajama Sam: No Need to Hide When It's Dark Outside" :)
the problem is that those games are a bit too complicated for the kids they are aimed towards if the kids don't have English as the first language and when they would understand it they are already too old for them imho
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A lot of HO games can be scary for little kids, so really got to play them yourself first to make sure that they're suitable. I like them myself, but many of them I wouldn't recommend to kiddies. A lot of them are about kidnapping, ghosts, murder mysteries etc.
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I think Crystals of Time is a game you should check out, it was a "grandfather missing" (?) type of a story with almost nothing happening, but a hidden object screen every few minutes. Like 10++ of them. Play it beforehand though, just to be sure :P
Cooking Academy Fire and Knives has various foods, preparations, shapes (move in circle, roll to the left, etc) and directions that can be useful.
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I actually have that one so I will try it :)
When it comes to cooking academy I am unable to get to the store page in EU at the moment ... which is a shame because my 7th graders (12-13) are learning the vocabulary for food such as stir, crack the egg, loaf of bread etc :)
Thanks for the tips ! :)
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To be fair, Russian is often even more horrendous in these games. Basically, it would be weird to expect a decent translation from people who struggle with their native language.
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Alphabear, maybe? (https://store.steampowered.com/app/644080/Alphabear_Hardcover_Edition/) there's a free version in the Google Play store, so if you have a phone that runs on Android you can try it out first to see if it's appropriate.
that's all i can honestly think of right now, sorry. what you're doing for these kids is really cool though! sounds like they have a lot of fun while learning :D
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You can't think about those as the primary source of the new vocabulary but more like about revision - I can just go into - create a word connected to food / color / animal from these letters :)
For example for the Letter Quest I plan to divide my class into 3 groups and the winning class is going to be the one that creates the most complicated / longest word. The same would work for the Alphabear as it is basically Scrabble for the interactive white board
also due to the graphics it would work for small pupils (6-8) who need a lot of visual stimuls
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Games are generally a great way to learn English. I used to teach English and French at a high school but didn't have the means to use games for that so I can't testify if that could work or not, but the idea seems interesting to me. Not sure what games to use besides those you named youself. I learned a lot of my English from old RPGs like Icewind Dale, Baldur's Gate etc, but those probably won't work in school environment. Maybe, dunno, as a summer break task or something like that. :)
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"games that are designed to teach, usually they're pretty lame"
So true. I've tried finding good 'edutainment' games that teach math before, and they're all either terrible or are limited to only the most elementary math. If you're looking for science based ones though ChemCaper looks ok.
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You have to think in a following game
1) can the game be used in school?
2) is there violence or vulgar language?
3) is it giving something to kids in the majority of time spend in the game?
4) can it be used frontally?
Problem with RPGs is that I would need to force the pupils to do a certain task and that would actually be worse than educational games (also you should really try Letter Quest).
Also you can use "non-educational" games for education if you find the way but you still have to keep in mind how much time is the studying and how much time is just running around
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When I was a kid, Lucas Arts adventure games were what helped me with English vocabulary, though I did miss a fair share of jokes. Loom would probably be a good pick for more advanced students, and has little focus on humor, so no need to explain jokes. :P For the typical LA humor fare, Secret of Monkey Island is a good classic.
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The only thing I can think of that hasn't been mentioned yet is maybe Doodle god games to teach some vocabulary?
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Fair enough on the frustrating part and while I didn't find the vocabulary hard I am neither an elementary school student or English teacher so you would know better than me :)
Sorry I couldn't help but have 2 useless thumbs up from me for trying to make the lessons more interesting and not letting those boards gather dust like the place I went to high school to :)
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I had the same high school - the interactive board was basically just to show us power point presentations so the teacher could sit and drink coffee :-D
I am trying to avoid that and make English more bearable for them. The problem with Doodle god games is that they require specific vocabulary which is a problem for ESL students - Scribblenauts just works better for that as I can make the character fly by levitation, wings, jet pack, plane, helicopter etc. etc. :)
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I'd say it's a bad idea to put a game (generally speaking people usually recommend games with a ton of text, like RPG and such) and say "hey, this game is great to learn english".
I'm not a pedagogue but I don't know if it's a good idea that the first experience with english is a dense RPG based on statistics, traits and story/quests based in a language you don't understand. Unless you are extremely into it or highly motivated I don't know how that can work.
It's alsy pretty normal to talk about our past experiences in a very romantic and highly way, sometimes havin't nothing to do with reality.
I would say something "slow", maybe per turns would be a good idea. Something that can show vocabulary, terms, strange words... but you can have the time to look up on a dictionary on the internet.
I would say:
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Interesting how some people recommended point and click games or visual novels and are great ideas but my message, which is the same, won't work for "frontal teaching", because using monster slayers in a group, looking for the meaning of the cards is...
Oh, forget it.
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I love monster slayer and I have though about other card games (especially about HS adventure modes) but the problem is the level of vocabulary (they wouldn't know about 98% since the books CZ is using work with different terms) for ESL students and the need to learn the cards which wouldn't work in short segments as they would simply forget it in two weeks (You can use the games lets say 20-30 minutes 1-2 per month in normal education and even that may be a stretch)
I can't honestly imagine Costume Quest from what I saw and Civ / Fallout are too complicated for todays kids (and with a low level of visual stimuls for ESL students) - also take into account how those game would look on the interactive white board from the back of the room.
Telltale and point and click would work, but I have agreed with both of those in different replies :)
And don't take it personally, it is quite hard to evaluate the games if you don't know the kids. I am aware of that :)
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I am pretty careful about it - that is why I have contacted the developers and asked them if it would be possible to either get a discount or a few keys. So far I have received 20 keys for Metamorphabet which means I can take my pupils and each one of them can play it in a specialised ICT room we have which is just amazing.
The thing is that there is a huge psychological impact "hey look, it is Steam!" instead of a flash game. Just the first impression on kids makes wonders.
But I will look at th games you have recommended for sure! :)
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Couple comes mind that might fit bill. They are:
Monster Loves You!
https://store.steampowered.com/app/226740/Monster_Loves_You/
Influent
https://store.steampowered.com/app/274980/Influent/
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As I said above in one of the comments, be careful with HOs for kids and vet them first. Maybe look at ones that are aimed more toward kids and developed in the USA. Then at least, you're almost guaranteed that the English will be perfect.
"Word on the Street: Junior" teaches English Vocabulary in a fun way, so that they don't realise that they're learning. It's a physical board game though. You have to be quick, and the first team to get 8 letters off the board wins. There is an adult version of this game that would be more suitable for 12-13 year olds. Can be good to have physical games as an option for kids who learn differently.
Duolingo mobile app is fantastic too. I had been learning the Irish language since I was 6 years old, until I was 19, yet, I cannot speak it fluently. My first language is English, my parents speak English only, so I was never immersed in it to actually learn it properly. I started using this app and realised that I knew far more than I thought. If you haven't recommended this app to your kids, you probably should. It encourages you to test yourself everyday for 10 minutes in whatever language that you're learning. You get points for logging in over consecutive days.
Not every child is going to necessarily enjoy video games, so it's good to have some other options as well for them to fall back to. Good luck.
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You are right that not all of them are going to enjoy it but I want to use it as a reward material from time to time (basically just as a support rather than "the way to do it")
When it comes to mobile apps I have my hands tied - mobile phones are prohibited at our school
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Ah drat, didn't think of that. It'd still be good for them to learn at home, but then there's the question of whether you're permitted to suggest it.
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Oh I agree. But, fortnite seems to have surpassed all of the others, even Minecraft in terms of addiction. My aunt had to ban my 14 year old cousin from fortnite. She gets 1 hour at weekends. She's really intelligent, an A student, but was falling in her grades.
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Man, that is pretty frequent nowadays sadly - I have 3 students that are failing and the last week I gave them the opportunity to fix their grades. They went room to apologise that they didn't had time to study and right behind the door I just heard "I got 3 wins yesterday in Fornite!"
I wanted to go to his house and throw his monitor out of the window honestly
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Oh God, I don't blame you. That's really depressing, especially when they've got the ability to do well.
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It's the same no matter what country you live in. lol. Kids will always try to get one up on the teacher.
Two of my best friends are secondary school teachers. They tell me stories. lol.
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This guy started learning English as a teenager by playing adventure games: http://www.antimoon.com/how/advgames.htm
And of course, by studying. His story is really interesting: http://www.antimoon.com/learners/tomasz_szynalski.htm
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I actually have a friend that learned English this way and Japanese from Anime (It is seriously impressive that he was able to do that while also studying German in school)
When it comes to those games I can recommend them to my pupils but I think I will need something more episodic (with shorter segments for the frontal teaching :) These are great for self education however
That reminds me to check telltale for blood and gore ... I would love to use Wolf Among Us but I just see the outrage I would get from parents one after ten minutes :D
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First off, I just wanna point out how awesome you are for doing this and that I honestly think that open minded teachers like you are our best bet for educational improvement. My girlfriend is studying to become a teacher and she often experimented with... errrm, experimental teaching methods herself and I know how interesting some of these can be. If only they were a thing in my time... :)
As for the actual opinion and reply:
To be fair, I've played video games since I was like 4 and early Playstation titles were among my first games ever. I had no idea what I was playing and what I was supposed to do. Games like Resident Evil, Soul Reaver and Silent Hill didn't made much sense so I kind of made my own story by piecing together what I thought I understood. Btw, definitely don't let them play these :D
Surprisingly, by the time I was introduced to proper English education in my elementary school, I was pretty much on the same level as my teacher and able to effortlessly skim through all of the lessons. Not to brag but I most definitely had better pronunciation than my teacher had :P
So yeah, based on my personal experience, I would say that playing video games most definitely helps kids learn foreign languages among other things like problem solving and all that.
If I ever decide to have a child of my own, I think I'll most definitely let it play Minecraft.
I think it is great for learning basic terms with the benefits of visual aid. Also, the game is heavily relying on creativity which is something we should encourage in children as much as possible.
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I am currently looking at the adventure games in my library and i think I could use some of those with older pupils (13+) - something like Deponia, Whispered World, Monkey Island etc.
Problem is that all of them would require more than 20-30 minutes I would have
I am also thinking about Manual Samuel for revision of commands ("breathe", "Use your left leg", "Blink", "Sit down" ....) but I am not sure how would that work with the interactive board
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I think any trival pursuit board game (even interactive) would just end in the primary language as soon as they wouldn't know what to do :) I need something that just forces them as there is no other choice :)
You don't know jack is totally amazing and I love it but it is too hard for primary school that is not in US as it often has questions that are "local" :) I love that game, but when they ask about US authors, TV series etc I am just lost at it didn't air here
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Back in the day, I learned English by playing classic LucasArts' and Sierra's point-and-click adventure games like Monkey Island, Space Quest, Gabriel Knight, etc. While they are, probably, too hard and some of those have more "adult" sense of humour, the relatively recently re-released Humongous Entertainment games will hopefully be just the right thing. Check those out: https://store.steampowered.com/sub/42723/
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The game is short indeed and it's a beautiful macro-world experience but it leaks of much text. It's more recommended if you're searching also for things that you can name, like: "What's the Ant doing?" "Working!" "What does it want to?" "To travel!". It's pretty fun and family friendly, the art is very memorable as well.
But it's not the complete story and i'm also waiting for the next chapter.
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Problem is honestly the level of the vocabulary there and the fact that the students don't have the context or even time to read them properly :)
Also the violence in the games would be a big problem for parents as we are talking about the elementary school
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I would say that a good portion of my more advanced vocabulary came from video games, to be honest. I played a lot of RPG games and they were in English, and as RPG games tend to go, there were a lot of words so I ended up picking up a lot of words, especially medieval-era related.
In terms of actual advice suitable for a school environment, I'm not sure, have never paid too much attention.
Here in school, we used freerice.com which isn't as much a game as just a quiz, but it was relatively well-received cause people got really competitive over who would get most points.
Anyhow, good luck, hope this works out. As someone that tutors in their spare time, I respect teachers that experiment around with stuff like this.
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Sadly the most games I've played are a bit off from what would best work with kids, but I can try give two options...
Perhaps a bit challenging for kids, but it might be a great way to teach 14+ guys in both English and computers, Hacknet: https://store.steampowered.com/app/365450/
No-one-has-to-die is quite nice for its heavy amount of conversation, and simple non-distracting gameplay, the only drawback is that it's very short, but that might be good for using one day at class: http://www.kongregate.com/games/stustuthebloo/no-one-has-to-die
I would suggest giving a tour through Kongregate and Newgrounds, it's full of short games and some of them might work with you.
I've learnt a lot of English while playing online (mostly due to Teamspeak and stuff that is surely not suitable for kids at school), and I love that teachers are starting to think in videogames as a way of teaching useful stuff. Keep working on that!
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I wish I had English lessons with games :)
Influent was mentioned. Check Elegy for a Dead World
Games with a lot of text improve English a lot of course, but in point&click you are wondering what to do next most of the times then actually reading.
Maybe good visual novels for teens exist, but I not aware of it :|
As for myself — I wanted to try Teddy Floppy Ear with my 7 y.o. brother
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Hi guys!
Some of you know me from comment section and some of you even talked to me in my giveaways or on Steam. Today question is a bit different and I am looking for an inspiration or even a small help. I am currently teaching History and English language at an elementary school in Brno, Czech Republic, and we have recently acquired a few interactive white boards which I totally tend to utilize as much as possible.
At this moment I am trying to use a few PC games from my Steam library to help my pupils with English and to show them that games can be more than just mindless shooting or running from left to right to avoid obstacles. I have installed Metamorphabet for 6-8 year olds to teach them the basic pronunciation and new vocabulary, Scribblenauts to teach “my” 13 year olds improvisation, Hidden folks to teach prepositions and Letter Quest: Grimm's Journey to … well, that is basically for everyone.
Because of that I am looking for games, any advice or even developers that would be able to send me a few keys for their games for this small experiment.
Thanks for any help and have a wonderful day!
Ascate
Ps. If this should be in off-topic instaed of general feel free to move me around :) thanks
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