"Just having a young girl in it won't make it good automatically."
HEHEHEHE
:o
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TWD wouldn't be so emotional with an 8 year old boy. Seriously.
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Really? I hated Kenny's kid. The boy in the attic...well without giving anything away I'll just say I had no emotional ties to him. Clem was different, for me. I liked her, and I felt emotionally invested in her. This from someone who generally hates children. TT did a really good job there.
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+1 Kenny's son was annoying, I hated that fag.
And same here, I hate children in general.
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I too hope the industry moves more towards an emotional medium. Some of the best games are ones with stories where you care about the characters and build an emotional connection with them and the game.
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+1 for terrorist raptor riding a shark in the sea like he doesn't give a shit about it.
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Damsel in distress is an age-old trope, but it seems that since the girls can now be heroes too, young girls are easier to use in this. It also won't annoy certain groups who hate to see girls as just damsels in distress with no ability to change anything.
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Protecting a girl is old. Resident Evil 4, Ico, plenty of games over the years.
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Uhm... Elizabeth from Bioshock Infinite is 19 years old, is a weird concept of "little girl".
Other than The Last Of Us and The Walking Dead i don't really recall any recent game that has a underage female character in the main cast.
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Games and movies hardly ever do females right. In either one, women/girls are completely helpless and utterly useless (which offends people). Or they are overly powerful, obnoxiously vulgar, and completely unreal (which may take away for some people). Rarely, do they portray a female correctly (which I would think would be just like a normal guy as opposed to the shit they keep coming up with).
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Hmm... In Bioshock Infinte (one of the examples for the OP), Elizabeth seems neither helpless nor vulgar. She's knowledgeable and can handle herself in a fight, but is just a normal sane person who isn't alright with going around executing people like Booker.
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She is helpless and needs protecting. Should she be able to handle herself in a fight, she'd be the protagonist and not just walking talking infinite item making machine she is now.
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At first I thought this to be a bit creepy, but then I played a few japanese games and concluded that all is right as of now. Seriously, a guy is trying to hit on the main character of Fairy Bloom Freesia, who's in her early teens, and the game gratifies that. It's not like, there's a whole adult woman character whom he could have something going on with... oh wait, there is and he says "fuck it, I'll take the child".
Anyways, what you're talking about is not a new thing, and young women were always around in games. Think back to Beyond Good And Evil; I don't think Jade was much more than a late teen in there, and honestly, Lara Croft and Elizabeth aren't complete kids either. Then there's others like Rule of Rose, Fatal Frame 2, and possibly other older games with young girls as leads. Or how about Persona 4, with lots of main playable teen girl characters (mind you, it's a japanese game with high-schooler girls you can date and it's not creepy - gotta give it credit there). But there's also Resident Evil 4 which let you to play as Ashley for a short while, or there's my favourite part of Sanitarium where the main character morphs into his little sister, reliving a traumatic event. I don't think the recent load of lead "little girl" characters is anything more than a coincidence, let alone an obsession.
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To be honest, I didn't even think of Freesia as a young girl. She isn't even supposed to be human. Besides, I think the gameplay overcomes any superficial judgement that a shallow critic can make. I'd play a MOBA with this gameplay, like Awesomenauts but with air combos.
Hmm, note to self: "game idea - Capcom-themed MOBA platformer. Call Capcom and tell them that I can save them from obscurity."
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Idea submitted to Capcom as of two minutes ago. For legal reasons, I can't divulge what was said unless they reply with 'unfortunately' in the letter.
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I don't remember any young girls in the Tomb Raider reboot. Do you mean Lara? Because she strikes me as post-teens.
Then again, I also don't see Elizabeth in Infinite as a "young girl." She's far enough into her teens for the designers to shove her boobs in your face. She's a young adult, not a young girl. Her application, though, is akin to those in Last of Us and Walking Dead.
I'm not surprised at the actual young girls in Last of Us and The Walking Dead. Those games leverage the vulnerability of the younger characters, and feel very strongly influenced by Cormac McCarthy's The Road. But what's the easiest way to not seem like a The Road ripoff? And score feminist points? Make the kid a girl instead of a boy. And it works. Both games have great characterization and relationship writing.
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Recent obsession? That's been nearly a constant since gaming has existed.
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I honestly don't see a problem with this.
Is there a problem with having little vulnerable girls in your games? They work perfectly fine as game mechanics and developed characters.
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That is exactly the problem, that they are mechanics.
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Not for me they aren't. I would rather see people with their own feelings, goals, agendas rather than a walking ammo vending machine, supposedely badass zombie killing machine who can't do anything without some macho guy, or even worse, a mean for a male protagonist to advance his story arc and evolve as a person.
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Just something I noticed.
Let's look at some of the most popular recent AAA titles. Bioshock Infinite, Last of Us, Tomb Raider, Walking Dead, etc.
Am I seeing a movement towards vulnerable young girls?
I see this as two things. One is that the games industry is moving towards a more emotional medium. This, in part, represents hope, that maybe they're starting to think of the emotional responses of gamers, and what would garner a better response from male gamers than a girl that needs protecting?
Then it also represents an unwillingness to move to other areas. These companies are still pandering to male gamers. It represents a lack of creativity, in that they go for the easiest option available for the purpose.
Take my favourite film, Up. (Yes, it's animated. So what.) The subject of affection is one of the most unlikely candidate, old man Carl. Yet still, he's been crafted so expertly, that, as the audience, we become invested in him in a unique way.
My only hope is that the industry would only grow further from here, and find other ways of telling more meaningful stories.
What are your thoughts on this manner? What do you think of this coming trend?
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