I myself prefer a stable framerate, to a high framerate that slows down sometimes. I'd rather play a game on constant 30 fps, than a 60 fps game that drops down intermittently.
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The problem is a large amount of games can only be configured so much, are poorly optimized, or have problems with certain cards. Also some people prefer prettier looking games running at 30 FPS to crappier looking games running at 60 FPS. Some have shitty hardware where they can only afford 30FPS no matter how hard they try. I love when I can get 60FPS in anything though and it is a clear difference but unfortunately I don't have money for a decent gaming computer so I'm lucky if I get 30 and I'm fine with that.
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I've been playing Dark Souls recently, and helpfully enough dsfix has a keyboard toggle to limit/delimit the FPS to 30. It really illuminates the difference between the two. Anyone who says that there isn't an immediate noticeable difference in both playability and comfort between 30 and 60 fps is either half-blind or playing stupid.
No, I can't see any choppiness in 24/30 fps video. That's because non-interactive video is completely different to real-time rendering and interaction. It's not just the smoothness of the image that's important, it's the responsiveness of feedback as well. When you're actually affecting what's on the screen instead of just passively observing it, you are far more aware of any deficiencies in your visual input. Same reason that camera FOV doesn't matter in movies as it does in video games.
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Damn, if I could get more than 40 FPS, I'd gladly enjoy it... But unfortunately, I'm not gonna get myself a better graphics card anytime soon...
#FirstWorldProblem
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Every time I play a new game the first thing I do is to go to the settings and try to get the best graphics as possible which doesn't slow my game down. But I never bothered to actually measure the fps. I'm sure the many games I played were not 60 fps, but I don't care at all.
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Some of us noticed. It was fun, it just looked choppy like an old cartoon. Probably a big contributor to why I didn't like 3D games for years. It wasn't until I got a gaming-quality PC that I liked 3D, and that's only because 3D with great framerates became available to me.
F-Zero X was still awesome though. Very fluid. Maybe they did something special with it.
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I care more about reaction and interactivity than frame rate. If I play an adventure game or something like Defender's Quest then 15 FPS for the animation is fine, but I still want the cursor to move smoothly.
I also played some MMO's at 15 FPS and it was fine. When it got to 10 FPS or lower it became uncomfortable to navigate.
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Who the hell is that youtube guy, he's so wrong it hurts.
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I only notice the difference in games where the camera moves, especially when swinging the camera. In these games it's typically the combination of the environment and character movement that really emphasizes it.
Even in fast paced 2d games(Like super meat boy in your example) I don't think I'd notice 30, since the movement is typically smaller on order.
As one of my favorite sites on the subject puts it: Imagine yourself in a dark room staring at a blank wall. Now imagine that someone flashed a bright light at the wall for 1/60th of a second. Would you see it? I think most people would. Even up to 1/100th of a second could probably be seen by a decent size chunk of people. Even up to 1/500th of a second is pretty possible.
So it's not like 60FPS is the max either. Is there a difference between 30 and 60? Sure. There's also a difference between 60 and 90. I've known a person who was an amazing FPS who could tell the difference up to 120FPS. In the end though it's really one of those things that are dependent on the person. It's like music quality. I can tell the difference between cheap headphones and expensive ones, but I tend to use cheap ones. Why? Because the quality of the music doesn't change my enjoyment of it. If you can enjoy a game at 30 FPS even when you can tell the difference, then it doesn't matter.
Maybe they should start using that in their articles "The game only run at 30FPS, but it's still great fun" and just be honest about it.
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So there are some out there saying that 30 fps is almost as good, or literally is as good, as 60 fps.
Sure, maybe for a puzzle game. Or some retro-inspired pixel graphics game that isn't as quick as Super Meat Boy.
It's funny how people convince themselves that it doesn't matter.
When you've gamed on 60 fps, 30 fps is noticeably choppy. At least, if your eyes are still good. Mine aren't perfect anymore, and combined with the meds I take for my heart, I stop noticing a difference around 45-48 fps. So even with my damaged eyes, 30 fps is sub-optimal. 60 is the gaming standard today. Unless you're on a console and you've been used to 24-30 all these years. Then they wonder where all these Glorious PC Master Race gamers get off telling them that their old tech isn't as capable as the average gaming PCs.
I remember watching Transformers in the 80s and not noticing that it was running at 12 fps foreground over a 24 fps background. When you're a child, you don't notice such things because you don't know any better. Well guess what, people. You have the internet today. If someone says something about what you're used to, go take a look at where they're coming from. If you don't inspect their argument, you have no right to argue your own ignorantly. This especially means you, games journalists.
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