Well... My recommendation is to avoid this game like the plague: Paper Dungeons
With more than 25 hours of play time on it between Desura and Steam, I have only found the game to be an exercise in anger management. In all that time, due to poor programming, I was never able to proceed past the fifth level of story mode of the game and the eighth level of puzzle mode.
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There is no possible way in which La-Mulana can be considered a roguelike.
I guess maybe if you think it means "good games" or "hard games," you could call it one, but you'd be wrong.
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DoomRL: http://doom.chaosforge.org/
It's amazing how much it feels like Doom, even though it's a roguelike. Shotguns are satisfying!
Dungeon Crawl: http://crawl.develz.org/ seems to be temporarily down
It's the youngest of the really big-name roguelikes, and definitely the most accessible.
Sil: http://www.amirrorclear.net/flowers/game/sil/
It's descended from Angband, but not much like it now. What it is like is Tolkien - it's based on one of the stories in the Silmarillion, and it does a great job of it. Has a really good stealth system which makes it viable to avoid enemy patrols, and magic is song. "There are no wizards or priests, no platemail or magical scrolls. Instead, it is the Norse Saga inspired world that Tolkien imagined, with warriors clad in shining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation."
UnReal World: http://www.unrealworld.fi/
Iron Age Finland simulator. Survive in the wild, trade with villages, build a home with a sauna, or pick one of the harder starting options like "about to escape from a camp of murderous psycopaths" or "out on a hunting trip with your father, who was just eaten by a bear."
Brogue: https://sites.google.com/site/broguegame/
Fairly traditional, has amazing lighting effects. In a turn-based, ASCII-based game. Seriously.
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Binding of Isaac for quick action
Dungeons of Dredmor for a bit more tactics and loads of variety (Seriously, it's perhaps the best rogue out there) + It's hilarious. Heroic vandalism!
FTL for a bit of planning and faster paced tactics
and Sword of the stars: The Pit which is kinda like Dredmor but more confusing and frustrating and with much less variety. I mean if that's what you're looking for in a rogue then go ahead. There are no shops there, weapons drop very rarely (if you somehow manage to break most of your weapons then you're pretty much screwed) and basically what you don't make yourself you don't get mostly. That goes for food, various healing stuff and so on.
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i love risk of rain & rogue legacy, i didnt follow the games which are rogue-like (i think that's how you call em?) so which ones can you recommend where you can level up etc.?
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