So, when you get a mass key leak, now you can choose to revoke all keys and suddenly be the asshole for not just sitting there taking legal action against a criminal activity, or you can take 10% of the lost revenue while G2A takes about 60%-ish of the same money. Such a capital offer, I think even AAA publishers just jump on it immediately.
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How can eBay stay open despite all of the stolen goods and brand fakes sold there? It's not G2A being the criminal here.
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eBay is working in a country where they have to comply with a lot of laws and regulations, it didn't hide behind a Hong Kong address that is hiding behind a Singapore address that may hide behind some other address… to avoid any legal obligations.
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The difference here is that eBay actively dissuades and closes seller accounts that are selling these types of items, and will investigate sellers who are selling items in breach of terms as stated at places like Humble Bundle which do not allow resale of keys. If they didn't do this, they would be subject to any number of rather large lawsuits since they operate in jurisdictions with legal systems that prevent such abuses.
On the other hand, G2A condones and actively recruits such sellers, and tries to trick developers into accepting breadcrumbs for their hard work and preying on consumers who think most of the money they are spending is going to developers/publishers when in fact the majority of the money ends up in G2A or reseller hands and the developers lose large percentages of their profit as a result.
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I understand, that makes sense, but considering Humble Bundle not allowing reselling keys, hasn't there been a thread once where Humble Bundle also said that trading and regifting keys would be against their terms? Just a little fun fact.
And how do you think people get copies and keys for games? They buy them. There's no magic machine generating those without money being exchanged.
Yes, there have been a few cases of purchases with stolen credit cards, but most keys are resold from bundles or bought in cheaper regions and resold for profit. I do get your point, but one way or the other developers get their money.
That they get additional 10% for what has already been bought seems like a fair deal to me, without knowing too much details whatsoever.
Just my two cents.
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Trading is in theory also forbidden, but what you see here in the Trades section is maybe a hundred keys at most. On G2A, just one group sells them by the thousands, sometimes even more. So this is the case where letting the sometimes small fish go is better PR, but letting the big groups breaking the rules and profiting from their service should go punished. But as long as G2A actively tries everything to not step up (since said groups are their main source of income), they remain in the semi-legal territory, and they know it. This is why they don't even attempt to officially open their business in the EU or NA.
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It comes down to a matter of scale. Gifting/trading is done on a fairly limited basis, and with gifting/giveaways in particular the winner of a giveaway often would never have actually wanted to spend real money on the game anyways. For example, GOG actually officially allows game trading and giveaways on their forums, but they do not allow resale because of the higher potential for mass abuse and lost sales.
G2A presents itself and markets very broadly to the mass consumer market as some sort of fully sanctioned, legitimate site and so people who would have bought a game through an official channel that gives a developer a fair cut in their region (70% of a sale is pretty standard) end up buying the game through G2A in which the developer receives a much smaller piece of the sale (like between 0-30% of what they would have actually gotten through an official channel). Many people who use G2A are unaware of this, and think that buying from G2A is not different than buying from an officially licensed store. It is actually very different and the developer earns maybe on average 40-70% less on each sale then they would have normally gotten -- and of course there are the 0% sales in which keys were obtained through criminal fraudulent means (and in which G2A still profits) or the 0-10% sales due to hoarding abuse of the goodwill of bundle sites and special promotions.
Piracy is one thing, and yeah, pirates gonna pirate. But the bigger problem here is that legitimate buyers with actual money who want to support the developers and the gaming industry are being tricked or cajoled into giving the bulk of their money to middlemen instead of the actual people who created the game. This is a generally bad thing for the industry because there is less financial incentive for developers to actually make new games. It's also horrible for people who enjoy bundles because developers will think very hard before allowing so many of their keys into the wild when there are so many people simply looking to profit off them instead of actually enjoying the games and spreading their enjoyment via word of mouth marketing.
People who love video games need to realize that G2A is bad for the future of the video gaming industry, and for people who love bundles, G2A is a huge contributor to why bundle sites are struggling to get developers on board anymore. Most developers and officially sanctioned stores tend not to mind so much about smaller-scale giveaways/gifting/trading because these tend to have a more positive effect on word of mouth without hurting their sales margins too drastically. However, when you lose 50% or more of your sales margin to middlemen who are advertising in a huge way to the mass consumer market and who don't care that what they are doing is hurting both developers and the video games industry in general... well, it becomes a little more understandable why people have a problem with what G2A is doing.
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That's a reasonable argument. I'm serious. Most of the time all that people have to say is that everything's bought with stolen credit cards, that whatever you buy will be revoked and whatever. You at least brought some examples that are comprehensible.
Although I have to admit that I'm still not seeing G2A as the absolute evil here.
What people are doing there is something you see everywhere. People acquire goods for cheap, on auctions, wholesales or whatever and sell for profit. Same would count for buying games in bundles and what is really so bad about it? What you are saying is that people should buy for full price, right? Because otherwise I don't see the problem here. It's the devs or publishers who decide to offer their games in bundles, selling a lot of them is desirable. So if the games are being bought in bulk to be resold later is at first glance not bad.
Also isn't that what Microsoft claimed once? Different subject, but somehwat similar context. That selling used games would hurt the market? Instead everyone buying games new? That also received a huge backlash. (Used games here being the games bought from bundles, since you don't have digital used games. The point is that instead of selling to two different people the game goes through the middleman who resells.)
But I don't know why I'm rambling along here. I mean you clearly have good arguments, I'm just not gonna be persuaded by it, since I see it as a platform like eBay.
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G2A is a subtle legal matter: it's not illegal to resell what you legally bought, so it's not illegal to create a platform to allow people to resell (like Ebay, Craiglists...).
What is illegal is for key reseller to sell in bulk because then it is considered misappropriation of content, but G2A is not responsible for sellers they are only upheld to respond to complaint (like DMCA takedowns).
Also it is illegal for G2A to make money on the key sold, that's why they make money on transaction and game insurance.
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https://twitter.com/G2A_com/status/748160933994856448
https://www.g2a.co/developer
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