If you're looking to buy it and you're afraid they won't end up finishing it. Just hold off until they do, or at least until they release a couple more episodes, simple as that. There'll probably be a larger discount by then too, most likely 75% off, though I imagine it would take about another year until they even get closed to finished due to the nature of the game (I haven't played it yet though, but it seems like a point and click adventure).
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I never liked the concept of early access. I feel as though it makes developers more lazy and ruins the enjoyment of playing a full length game by spoiling it with an unfinished version. Day Z and Interstellar Marines are good examples. Day Z will remain in alpha for at least a year, and Interstellar Marines has clearly prioritized multiplayer over singleplayer, despite advertising the opposite. So I wouldn't be surprised if Kentucky Route Zero doesn't make a full release.
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Yeah - it's the problem with episodic games, not early access.
Those are story-driven games mostly marketed as a full release, except not really - there's only a minuscule amount of content available at launch (Episode/Chapter/Book/yadda yadda 1), the rest is supposed to arrive after some unspecified developing time and usually gets delayed up to a point when it's never released. Telltale is notorious for doing this as we speak (The Wolf Among Us and Walking Dead Season 2 never got beyond Ep.1, not to mention instead of finishing these games they just went on to develop new Borderlands and Game of Thrones adventure adaptations)
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"The Wolf Among Us and Walking Dead Season 2 never got beyond Ep.1," - Are you for real? Both of these games are recent (TWD S2 is very recent) and, barring asteroid collision or the like, will have new chapters released in the very near future.
You may not like the episodic model and that's fine: I myself tend to wait for all the chapters to be released before buying the game. But you're entering fantasyland here: there's absolutely no basis whatsoever to act like these two games in particular were not going to be finished. They are, and in the near future.
(also, the Tales from the Borderlands and GoT games are in addition to the previously mentioned, not instead of)
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+2
this can only be a joke. walking dead s2 is only a couple of weeks old. the wolf among us maybe 2 months. you can expect new episodes roughly every 2 months. and thats totally fine for me. i enjoy the episodic format a lot. i can enjoy these games over a long period of time. in some way, i get more out of these games than out of regular titles. i finish many titles within 1 or 2 weeks, but i constantly enjoy bits of walking dead over 6-10 months. works for me. if it doesnt for you - well, just wait, until all episodes are released. nobody forces you to buy. and these games are clearly advertised as episodic titles.
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Paying to beta test something never really appealed to me for a number of reasons, one of them being that with the high amount of indie early access games you run the very real risk of the game being abandoned long before it reaches it's promised potential.
I think early access is something you should only ever do if you REALLY believe in a concept and want to reward the devs. Same as with a kickstarter.
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TBH, I'm worried about the amount of early access games lately
So far my personal experience tells me that developers are still active during early access stages, but how long until we find deelopers who lose interest in their own game after getting the early money? :/
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There are a few of those on the Steam store already it seems, unfortunately.
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Remember me of Pixelry... never ever buying any Evelend game in my life again!
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ITS CALLED EPISODIC
I have no problems with episodic at all- the IDEA is awesome and the way the market needs to go if were to expect the same amount of devs and quality releases without a crash(investment needed keeps growing, expectations, plus pressure from much cheaper platforms like mobile and social).
Plus id rather pay little for the first chapters of a game then buying full price a game i will hate and dump; Episodic have a lot of potential, including improving the quality of the game- giving some little time for devs to improve based on feedback.
Damn, episodic could be the difference between an Aliens Colonial Marines(the one we received) to the one we were promised.
Problem is almost no one is doing it the right way. In kentuckys case the price tag could be a little lower, and just released with everything in place for the fast development and deployment of each subsequent chapter.
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Actually, I quite like the way inXile is doing it, using two different teams for each game and staggering the sales. While you develop one game, your pre-production team is already working on the next. By the time the production of the first is done, the dev team moves to the second project while the pre-production team starts on the next game. It keeps everyone working and busy without the "hire-a-bunch-of-people-and-then-lay-them-all-off" cycle which has trashed the industry up until now. Feast-or-famine is not a good economic model for a business.
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The devs tweeted to me that they are still working... so we got this going for us
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