Hi

In the old days, i remember games like Mafia, Battlefield 1942, Hidden&Dangerous... when you reloaded a weapon, you lost all the ammo left inside that magazine.

that is realistic, as no one on the field of battle will remove the \"leftovers\" rounds from a magazine and insert them in other semi-empty mag... (time consuming, and impossible with shaking hands :))

my question is: are there any modern shooters which still rely on this realistic aspect?

thanks

P.S. : example (AK47 with 3 spare mags after 4 shots fired):
we now have: 27/90 --> Reloading --> 31/86
should be:__
27/90 --> Reloading --> 31/64

this would play an important strategic role in multiplayer

P.P.S.
ok, even better would be, as mentioned in comments, to use a system as in SWAT 4, that is, save semi-full magazines for later, not just drop them... that would not mean you will lose ammo on reloading, but after X reloads (X=#mags you have initially) you wont have a full mag after reloading.

11 years ago*

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Yeah I just played 2 old shooters Mafia and Mercenaries both had that system but all modern shooters have unrealistic system. Would be cool if it would be used in Call of Duty or somewhere then everybody wouldn't reload every second.

11 years ago
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Oh you're right! It's normal to run around the battle field with 50 different clips/mags for your rocket launcher, assault rifle, pistol, shotgun and flamethrower which you carry God knows where!
And I'm not even metioning the fact that some weapons have buit in magazine (you use clips to fill this one. If you're too dumb to know the difference between clip and magazine ask google. Or you know what? DON'T talk about something you have NO knowlege about) which is not that easy to pull rounds out of it just so you can drop them on the ground to put in new clip.
Talking about realistic reloading you should rather have to find a minute from time to time to put rounds in your spare mags/clips to use them when you need it.
On the other hand why would you except realistic reloading in a game where you - one soldier can kill hundreds of enemies without sweating! Not even mentioning that you can run with a dozen of bullets in your leg, shoot a gun after getting blown up by a nearby granade (even if it's too far away from you to hurt you keep in mind shards, rocks, broken glass etc) and heal headshot with a bandage.
Or my favourite: you can shot a dozen rockets, granades or other explosives at the building but the walls don't give a f**k and just get a little dirty...
It's not reloading that is unrealistic in game. It's the game that's unrealistic. You can either get over it or go to army/become a gangster and try that all on your own.

tl;dr:
That's all bullshit. If you want more realistic reloading you need more realistic games.

11 years ago
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"Oh you're right! It's normal to run around the battle field with 50 different clips/mags for your rocket launcher, assault rifle, pistol, shotgun and flamethrower which you carry God knows where!"

Reminded me of this.. :°)

11 years ago
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calm down dude, we all know that modern FPS, especially franchises like CoD and Battlefield, are extremely unrealistic. It's okay, the point is to have fun, not complain that it's not realistic enough. There are games that specifically target this flaw and others, such as ARMA and Red Orchestra. Try 'em out, they're not bad.

11 years ago
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If you haven't yet, I suggest checking out the game Receiver. The entire game revolves around the different mechanical aspects of the gun, of which there is only one.

11 years ago
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This comment was deleted 3 years ago.

11 years ago
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A certain brand of weapons called Tediore in Borderlands 2 does it. But it isn't justified with being realistic at all.

11 years ago
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They just explode...

11 years ago
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+1.

11 years ago
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What's really silly is when my Tediore SMG does more damage with its reload than my rocket launcher does on a regular firing.

11 years ago
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They explode but if there is ammo left in the gun then it's gone.

11 years ago
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Killing Floor does that

11 years ago
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Actually it doesn't. The spare ammo count only counts clips, but you're still conserving 'wasted' ammunition.

11 years ago
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My mistake, then; I haven't played in a while, but I could have sworn it happens.

11 years ago
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the hunting shogun

11 years ago
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That is the easy way out, can't be mistaken with this kind of weapon :p

11 years ago
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Actually, you cant reload the hunting shotgun at all until you have spend the 2 shots per mag you have. so no that doesnt count :P

11 years ago
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It does??? I always reload ever second and I never notice.

11 years ago
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It doesnt

11 years ago
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I was wondering the same question.....it seems really odd to keep the ammo left in the magazine.But i guess that games are more "casual" these days.

11 years ago
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Battlefield 2 does that too

11 years ago
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Anyone knows if Hardcore modes on BF3 and CoD games also have this? guess not...

11 years ago
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Arma 2 ( not really a shooter)
and Red Orchestra 2: Heroes Of Stalingrad

11 years ago
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thanks, i guess RO2 has 2 modes, more realistic and more casual, only the first one has it... (i love this game)

11 years ago
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Arma doesn't waste ammo, but counts every magazine independently. If you're not carefull, you end up with a backpack's worth of 1-shot clips.

I learnt that the hard way :(

11 years ago
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Related to reloading: I love active reloading (Gears of War for example)

11 years ago
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Even more fun is that you have unlimited amount of magazines... Or they fill up automatically.

11 years ago
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Alien swarm has that realistic mechanic too

11 years ago
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alien swarm is actually the only one i've ever experienced that mechanic in. it's hard to remember not to reload at every lull!

11 years ago
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Also has active reloading. A lof of that game tactics is based on when and how you reload.

11 years ago
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its the game evolution.
same thing happened to HP.
Back then,i used to fight for 2,3 mins and then roam for 15 mins searching for med kits in old Wolfenstein.
Now its other way around,it regenerates automatically

11 years ago
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Magical box with red cross on it that somehow heals gunshot and stabbing wounds is even less realistic. With autoregen you can at least write off all wounds as flesh wounds.

11 years ago
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Walk it off!

11 years ago
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Med kits were supposed to represent medical supplies such as morphine or adrenaline, plus bandages and such.

I think it makes sense you would need these items after barely surviving a shotgun blast or whatever.

I like Mass Effect's system - regenerating shields, but need medical supplies for actual flesh wounds.

11 years ago
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I can see how some kindhearted imp places medical supplies all over Martian moons so that poor bleeding marines could cling to their lives a little longer...

Med kits are a convention. Whatever they are supposed to represent won't fix shotgun blast in the face, yet they do. I am pretty sure that the only reason why regenerating health is in today's shooters is because otherwise their pace would be considerably slower and that's not how they were designed.

Besides, I don't think that there are shooters that actually show you where you got hit. You just have very realistic health bar that goes down with every hit.

11 years ago
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Health in games isn't "realistic" anyways, doesn't matter if it's regen or medkits. It's just a game mechanic so that you don't have to reload your save everytime someone unloads a clip into you.

I find medkits keep the game's pace going faster as I don't have to stop and hide after taking 2 hits. Look at games like Duke Nukem 3D, you run into a room mowing everything down; sure you take a bunch of damage, but you can just grab up the health packs once everyone's dead :P

11 years ago
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Alternatively you can just regenerate your lost health on the way to the next room while frantically reloading every gun you shot a single bullet from.

11 years ago
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True enough, but when I think crazy nonstop action shooters I think Duke 3D or Serious Sam or Quake... or even TF2 - all games where medkits are the way to heal.

Regen HP usually means you can't take much damage, so I always find myself moving much slower in those games. Usually hiding behind cover and taking shots from there.

Both are fun in their own ways, but regen health games seem much slower paced to me.

11 years ago
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so I always find myself moving much slower in those games. Usually hiding behind cover and taking shots from there

Just like in real life. huh? :)

Anyway, what makes med kits games slower for me is that you often have to backtrack to restore your health and if you run out of med kits you are screwed. You don't really want to fight Cyberdemon bleeding out of your eyes and ears.

11 years ago
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Haha, I'm not playing a game that has a Cyberdemon to emulate real life :)

But like I said, the 2 different methods of handling health are both valid (since neither are realistic) - all it really does is change the gameplay.

Both are fun, but it be weird to have a Serious Sam game where 3 hits and you would die or have to be diving behind cover waiting to heal. Likewise, you wouldn't want a CoD game where you are mowing down groups of enemies taking tons of bullets to the face and then picking up big floating medkit :P

11 years ago
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I would like it if you could reload and get a fresh magazine, but you still carried the old partially used magazine. So you could fire a bullet and reload a bunch, but soon all your reloaded magazines hold one less round. I know there are a few games that do it that way, but I don't recall the names.

11 years ago
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That's how it works in ARMA2 and Red Orchestra.

11 years ago
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Although it's a mod The Hidden: Source does this. My constant reloading is the only reason i never use anything other than the shotgun while playing :P

11 years ago
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Frontlines: Fuel of War.

BOOYA.

11 years ago
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oh it does? nice to know... have this game, but never played... (being obscured by BF3)

11 years ago
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And it's a pretty good FPS too. Love it.

11 years ago
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battlefield 2 has that feature

11 years ago
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It seems that realism just doesn't sell as well.

11 years ago
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Of course it doesn't. How fun would be to be able efficiently carry a single firearm with a couple of clips to it? Every action game would be stealth then.

11 years ago
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Every action game would be stealth then.

I'm okey with it.

11 years ago
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You pretty much explained this little game phenomenon. Scroll down about half way trough and there are some listed exceptions(probably not all true, but whatever). :)

11 years ago
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Heh this also mentions the major annoyance with reload animations that I mention down below. In this article they call it a "dramatic gun cock", which in real life would waste a lot of ammo and make the shooter look kinda idiotic.

11 years ago
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God dammit, you got me lost in TvTropes for a while.

11 years ago
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I remember the really old shooters, where you didn't have to reload at all. If you had five thousand rounds, you could shoot 5000 times non stop.

11 years ago
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This reminds of Deus Ex: Invisible War with the "nanotech" ammo mags that fit any gun and also shoot forever as long as you still have some remaining in your inventory.

11 years ago
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I recall that the old AvP from a decade ago has the realistic ammo reload for the pulse rifles but I can't remember if the new one does as well.

The biggest problem that I have with weapon reloads in games is a mistake that they almost all make. If you reload a weapon that has a round in the chamber, the reload animation still shows the player swapping the mag and then chambering a fresh round. This is unrealistic. You would not chamber a fresh round unless the weapon was emptied with the last shot, otherwise you would be ejecting a fresh round for no reason. So essentially these games need two separate reload animations, one for an empty weapon and one for at least one round remaining. However no games that I have noticed actually do this correctly, probably because the developers figure that nobody would notice the error or they themselves aren't familiar enough with real-life weapons to understand how a reload actually works. As a sport shooter IRL, this quirk always annoyed me.

11 years ago
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you are absolutely correct, and it's not that hard to implement either.
but yeah, devs don't see it worth doing, as really few players will notice it.

any game that has this correct reloading animations?

11 years ago
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Rainbow Six 3 Gold on steam. If you reload with 1 round remaining you'll have a simple reload animation but with no charging handle or slide action, but if the chamber's empty then it's used.

11 years ago
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nice to know, thanks!

11 years ago
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Nice, I don't have that game but at least somebody knows enough to do it right.

11 years ago
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Well... BF3 have this type of animation.

11 years ago
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This probably has to do with game balance, as reloading before the clip is empty would be clearly more advantageous (less time to reload) than reloading with the empty clip.

11 years ago
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True but it would also be more realistic. Besides it doesn't really unbalance the game if all the players are bound by the same reload rules. You would just need to remember to reload with a round still in the chamber. Personally I would love to see this correct game mechanic adopted by every shooter.

11 years ago
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Same here. But these days I see a lot of people who fire 3 or 4 rounds from a 30rnd mag and feel that they need to reload out of habit :P

11 years ago
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I'm one of those compulsive reloaders.

You never know when you are going to need that extra 10% loaded ammo.

11 years ago
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If by "realistic ammo reload" you mean, "can't reload at all". Then yeah! =P
The new one reloads like most FPS games.

11 years ago
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I always liked reloading in Rainbow Six 3 when you retained ammo in specific clips when doing a tactical reload. Can't beat the gun/reloading mechanics in Receiver though, which is on greenlight or the Humble store.

11 years ago
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All the Rainbow Six games have this kind of reloading. Vegas online was really fun because of the tactical cover and ammo conservation.

11 years ago
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I forgot that R6Vegas also had the same mechanics. I think SWAT 4 and possibly 3 used near realistic reloading too.

11 years ago
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Cry of Fear does that. Yeah, it's a mod but still.

11 years ago
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Never knew how reloading worked until i saw this thread

11 years ago
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I think the Brothers in Arms series do that. Not very recent games, though.

11 years ago
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u know ur Exaple is Wrong :P if u Empty the Hole mag or reload and lose the bullets in it u cant have 87 bullets left in spare.. it must be 30 60 90 for guns with 30 bullet mag :P

ohh and i love games in which bullets get Wasted

11 years ago
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my 87 is not spare... it's total...
but yeah, gotta correct that, as it's more used "spare" in games

11 years ago
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Dual Mag .... ?

11 years ago
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ghost recon advanced warfighter..and brothers in arms..

11 years ago
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Closed 11 years ago by mawerickmc.