The War Z works just like that. You lose a magazine with leftovers if you reload your weapon. The only exception is when you use a different type of magazine in a weapon already with one, in that case the former magazine drops and you can pick it up.
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Brothers in Arms, ArmA, i think Hidden&Dangerous 2 had the same system, too bad those games were discontinued.
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Already forgot, how is reloading in STALKER games?
i remember ballistics are purely awesome (bullets fall, take time to travel, and can "bounce" from surfaces if fired in an sharp angle, hitting targets after bouncing too... :)
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You don't loose ammo when you reload. All bullets magically go into the mags for you (like in the fallout games).
Though to be fair, you do have an inventory system, so its easy to imagine the spare bullets going into the backpack for the time being.
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Oh man that really annoys me... like Deus Ex: HR when you would always find only 2-3 rounds on an enemy. The devs said that they did that in later builds of the game in order to encourage stealth gameplay instead of run and gun, but it totally breaks the illusion of realism for me.
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i agree. if talking about realism we would we shit load full of ammo grenades and what nots when we start picking the leftovers of our enemy
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Neotokyo has that.
http://steamcommunity.com/sharedfiles/filedetails/?id=92931910
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Not 100% because I haven't played in over a year probably, but I remember it being that way.
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I was wondering... Can you "reuse" a half empty clip in real life? In that case, the modern approach wouldn't be unrealistic.
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Yes you can (except for a few rare exceptions) but the problem is that the modern approach doesn't usually leave you with a partially empty magazine in most games (some do, see above.) Instead the magazines just become magically full once again.
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All right, then of course the "magic" bit shouldn't be there, IMO.
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Yeah I think the same way too. I remeber playing I think it was soccom and commando for PS2 and there if you reload it would happen you lose all the leftovers
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You are wrong. Or your math is. If you have 27 rounds in clip and 90 in backpack or whatever after reloading in "real life" you will end with 31 rounds in your gun and 86 rounds in backpack. Why? Because you really shouldn't throw away nearly full clip. It would be missing 4 bullets, but still you will have it. So you would end with 4 clips: one with gun + one bullet already ready to fire + 3 in backpack: 2x30 + 26 one which you can still load to your gun. That is realistic, not your crappy theory.
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ok, true that. then after 3 reloads your mag should not have anymore 30 rounds in it...
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Not a modern shooter at all (older turn-based strat), but that's one of the details I really liked about Jagged Alliance 2.
Usually I'm glad of the game-style system, but it's still fun to have the realistic alternative too.
(Also, I've definitely loaded single-shot paintball pistol rounds in the middle of a game, so I don't put it past people doing it in a real battlefield at all. As long as you're in reliable cover, taking that extra time could save your life -- good deal.)
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Games nowadays don't go for much realism, most people wouldn't want to play them. I mean, you get shot and you just hide for a minute and you are good to go. There's also other things like ballistics (which Battlefield 3 actually did) as well.
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STALKER games have also some sick ballistics! ;)
the weapons even get jammed sometimes, and you have to reload/kick it a bit :) but i don't remember how it works with reloading, if you lose rounds or not...
p.s. just checked, it's like any other modern shooter (but hey, being it an RPG, it's excusable that the hero stops sometimes and redistributes the rounds by the mags... even though we never see it)
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It's not even the ammo magically jumping magazines that bothers me, it's the ones that always have you put a round in the chamber even if there was one already, as well as ones that don't count that extra round. Probably should've been more specific in my first post, haha.
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I rather the guns never reload.
Like DMC or Unreal.
I know I am in the minority though probably.
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i played a bunch of the darkness the other day and Im pretty sure if you reload with rounds left in the clip, they go away.
dont know for sure but I kept wondering where the hell all my ammo went. ill check it out in a bit and post here if i was wrong
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Keep in mind that if games were 100% realistic battlefield they would be lame. Maybe a game that features the reloading type you want isnt realistic because soldiers dont actually cary thousands of bullets with them. Also, if ammo conservation applies in your game your character should be able to collect leftover bullets after an encounter.
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Not sure if someone already said this but, in Red Orchestra 2, when you reload with a magazine thats not emty you keep the mag with the same mount of bullets when you reloaded. So if you reload with 10/30 (for one mag) and go to 30/30 eventually you will go back and reload to 10/30.
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Hi
In the old days, i remember games like Mafia, Battlefield 1942, Hidden&Dangerous... when you reloaded a weapon, you lost all the ammo left inside that magazine.
that is realistic, as no one on the field of battle will remove the \"leftovers\" rounds from a magazine and insert them in other semi-empty mag... (time consuming, and impossible with shaking hands :))
my question is: are there any modern shooters which still rely on this realistic aspect?
thanks
P.S. : example (AK47 with 3 spare mags after 4 shots fired):
we now have: 27/90 --> Reloading --> 31/86
should be:__ 27/90 --> Reloading --> 31/64
this would play an important strategic role in multiplayer
P.P.S.
ok, even better would be, as mentioned in comments, to use a system as in SWAT 4, that is, save semi-full magazines for later, not just drop them... that would not mean you will lose ammo on reloading, but after X reloads (X=#mags you have initially) you wont have a full mag after reloading.
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