Remember a while back, when I said I want to make a game?

Well, I recently purchased GameMaker Studio and began the work. It is just a small game for now, but I worked hard on it.
Want a little teaser?

http://i.imgur.com/uGgs4.png

http://www.youtube.com/watch?v=Y4c6Dc1vNis

It is a robotron clone in space, where accuracy matters. Of course you can have perks and a second ship to unlock.

The good news: It is gonna be for free on the workshop soon.

But before it hits the general public, I need some volunteers. You need to like shmups and have an eye for this genre.
I'd like you to play my game (for more than 5 minutes) and tell me what you think and what I could do to improve it.

Basically I am asking for a beta tester.

I invested a lot of money (150$, only for software and other things needed) in this free game, so I hope someone will volunteer :D.

Just write here that you are interested and I'll chose someone :D.


Edit

What do you guys think about those changed and experimental screens:

http://i.imgur.com/QaGWv.jpg

http://i.imgur.com/y6glJ.jpg


Edit 2

Hey guys, a little update: I have decided to overhaul some of the games systems, so it is gonna take a few days more. Sorry for that, but sometimes you have to do stuff like that when you make a bad call. But I wanna come up with a good game that is fun and challenging to play.

When I have done that, I am gonna upload it and you can all try it out and comment on balance and everything.

But a little teaser in the meanwhile.


Edit 3

Background Story


Edit 4

http://steamcommunity.com/sharedfiles/filedetails/?id=107934091

12 years ago*

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=o nc

12 years ago
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Quite an impressive looking game! Well done :)

That being said, I haven't the free time these days to beta test anything, sorry.

12 years ago
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Thanks :)

12 years ago
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Hi, I have a blog, can i write about it?

12 years ago
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Sure, if you like to :)

12 years ago
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I sure will :)
could you please ask some of your beta testers
to give a small feedback to me via email?

You'll find the adress here Clicky

12 years ago
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I am gonna put it up to the workshop pretty soon. So many people interested, I am just gonna put it there :D.
I don't want to make too many updates to the workshop though since I don't know how that influences the competition. :)

12 years ago
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GG. Needs dragons.

12 years ago
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Why not Unicorns?

12 years ago
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12 years ago
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12 years ago
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Great you two.... no i want shrimps.

12 years ago
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Why not Unicorn riding Zoidbergs?

12 years ago
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Why not Zoidhorns riding Unibergs?

12 years ago
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Welcome to GM:S. :)
Your first game looks quite impressive, I will be keeping an eye out for it on the workshop.

12 years ago
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Hey scorcher looks good man for a 1st game :) i hope you have great success with it !
I have played a few games of that genre and i think i can help you out by testing the game ...
I am a software engineer myself and been a gamer since 1997 and i have had some good ideas in mind but wasn't able to share them ... atleast i didn't have the chance until now... :)
I think i can be a good asset ... so keep me in mind !

12 years ago
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Wow, Nice for your first game. I can volunteer and review the game for you if you want

I can even do a youtube video playtrhough while talking about it

I'm not very famous though, I just do random gameplay vids. Already like have 120k vid views and that's it

12 years ago
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It must have achievements

12 years ago
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Thanks for all kind words, I replaced the video with the current version :D.

12 years ago
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Hi. Congratz on the game. :)
A few things from the video. These are just my suggestions. :)
1) The horizontal speed needs to be increased, most of the challenge of the genre comes from dodging and having to keep moving.
2) Maybe setting the enemies to "spawn" just outside the screen so they dont pop in, give them a first shot delay to make sure you dont get random bullets from unseen enemies.
3) Debris on the enemies, can be just a little non persisten scrap after the explosion.

You've done a good job so far. :) but iam sure you can polish it up and get even better.

12 years ago
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They do spawn outside the screen, at -32, -32 :). In 2D it just looks like that :(. I also need to improve placing them.
But I will probably add hardcoded spawnpoints.. gonna see.

12 years ago
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Basicly anther open Tyrian?

12 years ago
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far out. looks cool man, im not much of a shmup player myself but gl

12 years ago
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this game looks awesome!
i love these kind of games!
i would like to volunteer!
:D
good luck with ur game

12 years ago
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I want in on the beta testing if you want me.

12 years ago
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Looks pretty good dude xD

12 years ago
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Looks great but maybe make some more ''back attack'' i mean you get shoot more... but free? i think its worth atleast something if you know what i mean you invested 150$ on it! but ofc if you need another beta tester say if you want me

12 years ago
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It was a bug that the ships did not attack. I fixed that though.

12 years ago
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I didn't watch the video I'll admit, I'm just posting to say I would buy the game on the name alone. Now then, excuse me while I watch this video, and read the rest of your post XD

12 years ago
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I would love to test your game. Played lots of these types of games and I enjoy most of them. I will tell you my ideas for this game when I come back. :)

12 years ago
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Nice work man.

12 years ago
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i'm interested

12 years ago
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As a first game, it's quite impressive. Congrats!

No time to beta test atm, but I'll sure be looking for it in the Workshop.

12 years ago
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Looks pretty good. I love shmups.

12 years ago
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Nice looking game, I've been looking at GameMaker Studio as well. How hard was it for you to use? Do you need to have extensive programming and/or graphics knowledge to make this?

12 years ago
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No. You only need to learn Game-Maker Language. You can learn it on-line on forums which is not that hard. Also, you can script inside the program and make the sprites/graphics. You can also use other spriting programs such as Gimp;Photoshop;etc. So, you don't need to be an expert to use this program. Your Welcome!

12 years ago
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I had (graphics and non graphics, C++ and various scripts) programming experience before so GML and the program itself was very easy to learn for me. But I am sure anyone can learn it, if you stick with it.

12 years ago
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Alright so..
1)You could just take out that upgrading system on levels. You could make some kind of currency and each time you destroy ships, you need to pick up the money and scrap and with those, you can upgrade your ship when you kill the boss and get to the shop.
2)You should move faster. Dodging..
3)More ships, and more types of bosses.


Reply here if you want to add something.

12 years ago
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1.) Mhh, I stick with this. My main inspiration is among others Nation Red, so it stays that way. Sorry.

2.) Yeah, agree. Implemented.

3.) For the final version I will do more bosses and more enemies. For now there is not enough time for that.

12 years ago
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I liked it, and I know it's only a teaser. But I'd like to suggest the following:

-Maybe introducing more types of enemies would be great. Or at least making them have more different attacks. I honestly don't know how difficult it is, I've never made a game myself so I'm saying it with complete ignorace of the matter. But for example the boss having two different attacks.

-Then if I were you I'll chage the perks to one of the following (This is all IMHO)
+Using tech trees (Or constellation as in Skyrim)
+Buying pieces for you spaceship to improve
+Keeping the current system but giving them "cool" names.

And could you explain to me how the base life works? It decreases everytime a ship goes past you? I didn't get it right.

Anyways I did like it, seemed fun, a bit too easy if only and the models are quite good too! Good job! :D

12 years ago
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Yes, everytime an enemy slips past you he is gonna attack your base and then return to the mothership to refuel and rearm. Okay this is just theoretical, but hey some imagination is required :p.

12 years ago
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Oh cool. Then your ship just respawns when it's destroyed and you only lose when the Base is? You get new ships from base if they are destroyed? Infinite ships? You can lose by both having your ship or you base blown up?

Sorry for so many questions. But I have doubts :-p

BTW: Liked the idea :D

12 years ago
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If either your ship or your base gets destroyed, you lose :).

12 years ago
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Closed 12 years ago by Scorcher24.