By the way...
Since you seem to be quite familiar with custom sgtools rules do you mind if I ask you a very similar question ?
How do I have to formulate the rules for:
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real_won_region_restricted <= x && real_sent_public >= x
might work..
obviously, x should be what value you want probably as 0.5 as 50%, or so and so something like this:
real_won_region_restricted <= 0.5 && real_sent_public >= 0.5
(region won is less than or equal to 50% and public sent is 50% or greater)
(it may or may not work. you can have people test it, though. I also don't know if it makes a difference if there is a space between > or not. just edit a tool for an old giveaway and seeee)
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Won or sent? There is real_won_public variable.
(real_sent_region_restricted/real_sent_cv<=x%) && (real_sent_public/real_sent_cv>=x%)
where x%=x/100
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Yea I ment sent but I forgot to specify that. Thanks a lot :D
So for example 30% means I enter 0.3 in the the rule, correct ?
Edit: Nevermind :D I just noticed Jiseru already explained the format how to imput the percentage in his post.
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Sorry to bother you again but I gave it some more thought what rules I'm going to use for an upcoming event and I came to the conclusion that it feels kind of unfair to prevent people who do a lot of Invite Only GAs from entering my GAs because those are normally open to anyone if you can find them. Maybe going the other way about it would be better so how would I have to formulate the rule for let's say:
No more than 50% (in Real CV) Group GAs sent ?
I tried to figure it out myself but there doesn't seem to be a real tutorial for custom sgtools rules and the information is spread over 23 pages in the thread itself.
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It's basically a murder mystery game with the mechanic you can interact with objects as a dead spirit (fake spoiler.. because you start off the game already dead or murdered, I forget). I forget how it exactly begins, but I think you try to find out who you are and need to prevent character deaths to find out who you are.
A fun game with a story and entertaining dialogue (for the DS and it might be on iOS). Have some bonus screenshots.
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Since I'm awful, I was trying to find a way to set a rule for less than 1/5 of real_cv_won, or even a percentage, of wins being from groups, but most of the rules seem targeted only for sending.
I was going to use something like: num_won_group < real_won_bundled + real_won_nonbundled
because I wasn't sure if I could even add a ratio rule for real_won_group < 0.2 (or something) since it doesn't show it in the Custom Filters Help.
I guess.. my target was to find a rule I could make to giveaway to people who, even if they primarily send to groups, still pretty much barely win unless they're already winning a ton from groups.. and people who may not even be in groups could still have a chance.
As I hesitated wondering if I should bother to ask, I realized I barely hesitate when making a giveaway but then when it comes to asking for help I really don't want to... so here I click.
I'm almost sure the answer is.. no.
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