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Ever wonder how much money a game makes? How they're budgeted and supported? Sometimes developers work on one thing when the crowd want something else, things get prioritized based on market trends, resources and viability (steady state).
Some very interesting insight here on how the financials work. It isn't a complete view but it breaks down the main components. A quote:
"This post is more for indie developers who want to know how much money things make.
First some basics on game budgeting:
The steady state of LH is $40,000 per month...."
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