34 Comments - Last post 42 minutes ago by ngoclong19
16,480 Comments - Last post 1 hour ago by Kenruyoh
2,129 Comments - Last post 3 hours ago by MeguminShiro
5 Comments - Last post 5 hours ago by adam1224
951 Comments - Last post 7 hours ago by Cauix
54 Comments - Last post 9 hours ago by GoatPimp
26 Comments - Last post 9 hours ago by lewriczin
101 Comments - Last post 2 minutes ago by m0r1arty
63 Comments - Last post 49 minutes ago by Swordoffury
412 Comments - Last post 1 hour ago by Tucs
168 Comments - Last post 1 hour ago by Palindroome
148 Comments - Last post 1 hour ago by SerenaM
42 Comments - Last post 1 hour ago by BlackbeardXIII
132 Comments - Last post 1 hour ago by Chance21
Ever wonder how much money a game makes? How they're budgeted and supported? Sometimes developers work on one thing when the crowd want something else, things get prioritized based on market trends, resources and viability (steady state).
Some very interesting insight here on how the financials work. It isn't a complete view but it breaks down the main components. A quote:
"This post is more for indie developers who want to know how much money things make.
First some basics on game budgeting:
The steady state of LH is $40,000 per month...."
Comment has been collapsed.