I played the game for some time, I would say that the game is really good. Since my phone is a little old - HTC One V ( I had bought it in 2012), and so many games lag on my phone. I am Happy to say this game does not.
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Because you used incorrect space ship :D
In original space invaders it looked like this one on the image: http://www.game-weavers.com/wp-content/uploads/2012/10/SI.jpg
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Mahadiputra.
any key that left or race the sun if available
is the game didnt respond with multiple touch...?? because i try it several times to catch 2 or more water drop at same time and they just count 1 and the other keep dropping into ground, but in-screen touch-mark show that i touch in perfect place when i record it.
or its the rule to not catch more than one drop at the time....??
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Wrote a short review, mistouched, review gone. Stopped bothering ^^
Few points:
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Alright, let's answer :D
You mean, you couldn't write a review? You're another person with this problem :/
Maybe google's fault...
Thanks for your answer, and don't worry about google play review - you'll get the steam key anyway(adding you) :D
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F-Droid ... is an open source repository "market" for android so yes... you can use a apache / mit styled license if you think gpl is too viral for your purpose. Main purpose is to convey trust to the users "code is not a blackbox". And honestly speaking i even trust F-droid itself much more than google play. Which shamelessy asks for more identity data without any need for.
Not sure about multitouch but what about adding a visual hint at least. The field of acceptance should be increased in easy at least. So a near click should be far easier... the first rounds @easy were total desaster for me :)
Moving fingers also keep obstructing the view for further falling raindrops. So gameover is pretty inevitable imho.
Think you upscale the game already. Will try to make a screenshot from my device.
Fine fine about the ratio but i so dislike to be forced to rotate my device. Can you render portrait mode in landscape "emulation" mode?
What sucks up the space then if its not the assets? Can't believe some compiled java class files suck up so much... how large is the ad library you use?
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I may add some hint with info that it's one-touch only.
I'll think about landscape mode, but it was designed to be portrait mode game, mainly for phones.
And finally, the size... I honestly have no idea what takes all this place, but my guess would be, that libgdx nedds some. Also, I saw a significal increase in size after adding ads(about 2 mb), but I don't think I can decrease it easily :/
Thanks, I'm waiting for your screenshots!
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Hello!
5 days ago I've uploaded my first game to google play, and I wanted to share it with you :D
here's the link: https://play.google.com/store/apps/details?id=com.pgs.catchtherain.android
And there is a bounty: 5 first people who download & review my game on google play and give their google play name in comments will get a steam game - you can choose:
I'm out of keys
Thanks! :D
EDIT:
Thank you for your positive feedback - here I got about 10 times more comments than on all the other forums put together :D
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