Do you hate QTEs?
I remember playing Far Cry 3 and hated the QTE... Made the climax of the game not so much of a climax ;__; Plus Dying Light has a QTE and that put me off buying it... That and I watched majority of the game xD
Edit: They are okay during the game I guess but as a boss fight etc... NO WAY
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I stopped playing Resident Evil 4 because of that. Keyboard is probably not the best pad simulator xD (other thing is how could they convert game to PC without implementing mouse controls).
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It makes you wonder if Shenmue really holds up or not.
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Indigo Prophecy/Fahrenheit had only QTEs but, ihmo, it was good. So, I guess it depends on the game?
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Playing Resident Evil 5 with a friend too, and we are suffering a lot with that F + V crap, and we didn't even reached the end...
Wonder how much time we will get stuck there before breaking the keyboard. xD
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A quick tip that helped my friend and I a lot. You can rebind the F and V keys to make them less stupid. When looking online for some advice I found someone that mentioned it.
We changed it F>E and V>Q.
It was a bit awkward at first, since we played the whole game with the controls how they were, but after getting used to them, even disregarding the QTEs, they felt much more natural.
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Thanks for the tip, didn't know it was possible to do that. I'm sure it will help us a lot!
Thanks again =D
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Definitely. I have several other complaints about the game, bosses in particular, but the QTEs easily take the cake and damn near ruined the game for us.
Hell, we were almost going to say "hell with it" to Resident Evil 6 until I found a thing that said it has something that more or less takes care of QTEs for you.
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Definitely. I forget which game it was, but there was a game I played several years ago that did QTEs pretty well. Basically it would have QTEs and if you got them you'd get some kind of bonus, but if you failed it didn't affect you negatively. If a game is gonna have QTEs, it needs to have them like that.
Hell, I stopped playing Tomb Raider because of one point where I was constantly having to restart a scene due to failing QTEs.
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Yeah, at the end of RE5 there's a cutscene that's actually really interesting, and then boom, ded cause my hand was off the keyboard cause I was watching the damn cutscene.
To make it even worse, several QTEs later we had to completely redo the scene because I messed up the last one of the scene.
That's my biggest issue with cutscene QTEs also, they completely remove you from the cutscene. That scene went from "Ooo, this is a pretty cool scene" to "Oh god fuck the scene I have to state intently at this spot to not miss these damn buttons."
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I especially hate them in non-action game.
I'm playing a laid back game, and suddenly I have to quickly press certain buttons in a certain pattern? GTFO
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Heh, be like Until Dawn.
I watched Markiplier play the game, and while it was a very enjoyable time, the entire time I thought to myself "Damn, I'm glad I didn't buy this game cause I would have hated playing it.".
I enjoy a good story based game. I even enjoy games that are light on gameplay, To the Moon, for example, is one of my favorite games. One thing I'll never enjoy though, is a story based game that substitues QTEs for gameplay.
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RE6 has a couple of qte but they are a lot easier and as you said there's some kind of assist but I don't remember exactly, in my case I didn't enjoy Re6 too much :D
Re4 has annoying qtes as well, especially in a particular battle at about the end of the game.
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I've never actually played RE4 myself. I get scared too easily to play a horror game by myself, but I watched my brother play the whole game and I enjoyed it.
Though, he's actually good at QTEs, I think he only failed a couple times that I can remember.
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The only QTE I've ever liked was the one during the Dracula cutscene in I Wanna Be The Guy.
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I agree they take some of the technical skill out of games. Sort of like lazy combat. Even in cutscenes I just wanna chill and watch the cutscene, not hover over my keyboard and half-ignore the action.
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Exactly.
Near the end of RE5 was a pretty interesting cutscene. Too bad I died immediately cause I was, you know, watching the cutscene with my hand off my keyboard.
Then I got to proceed to not enjoy the cutscene at all because of having to stare at the spot for QTE prompts.
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Funny enough i barely have any games but Shemue with QTE's in mind - and i loved those,
likely since those games with QTE's are the ones i haven't played (yet, or will ever).
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It really depends on which game we're talking about. I hated them on God of War (Which is the reason I've never beaten any game in the franchise), but I loved them in Resident Evil 6.
I can't really think of any other examples right now. I think they can be a good thing if they're well done.
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Fo real. I've been playing Resident Evil 5 with a friend and when we got to the end, we both wanted to stop playing cause of how ridiculous the QTEs were getting. I give the game a 7/10, but if you took out the QTEs I'd easily give it an 8.5/10. My biggest issue with the QTEs in the game, aside from the fact that they existed, was the fact that F + V was one of the key combinations for that. Who in the hell thought that was even remotely okay?
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