It just happened to me and it's a bit annoying. I was level 2 and one of my ended GA is bundled (I don't know which one).

9 years ago

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No need for 2 topics.

9 years ago
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The first was a question, this one is a suggestion

9 years ago
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Suggestion that won't ever happen.

9 years ago
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a) thats not how the system works
b) drop is caused by missing price from Luna's Wandering Stars - see http://www.steamgifts.com/discussion/53Q1Q/no-one-complained-about-the-new-0-drop-for-lots-of-games

9 years ago
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Awh... Thanks anyway

9 years ago
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No.

9 years ago
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bruh :T

9 years ago
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Since levels are only tied to given and not ratio, they need something to inflate them. Plus it's just a drawback of one person doing the entire bundle list, so retroactive drops are expected. Sadly you just have to learn to live with it.

9 years ago
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Sadly, yes...

9 years ago
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I know this discussion comes up every few days, but I still think it's a bit unfair if somebody gives a AAA game (for example if he got it twice as a birthday present or even paying full for it) and only because this very game is bundled a year later or the Steam price falls the CV value drops, too. Bundling makes the value drop from 100% to 15%, so he loses 85% of the value. This therefore is even worse for expensive giveaways, since they will drop by 85% at some time (since most games will be bundled at some time in the future).
At the time when he gave the game the price was high, therefore he gave a big value to somebody else and the winner gets a big value he would or could not afford for himself. The algorithm should thus not change the value if the GA was ended before the price drop or bundling.

There are only two reasons I can see for the algorithm we have now:

  1. it's much easier to implement, since no history of prices (or levels) has to be stored in the database.
  2. This way everybody is forced to continue giving and giving in order to not drop in level.
    Or are there more reasons for this?
9 years ago
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this very game is bundled a year later ... Bundling makes the value drop from 100% to 15%, so he loses 85% of the value.

No. Bundles have dates. if it was given before it, you retain your old CV.
About price drop in the Steam store: afaik it's more of a limitation of the system. Somebody would have to manually add all price changes.

9 years ago
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Seems it's a bug of the API which set 0P to one game

9 years ago
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Oh, the CV does not drop if the game was bundles after the GA? Then I'll take back my comment - this was the main issue I had, but obviously I misunderstood. Thank you for making this clear. :)

About the price drops: It could be programmed easily if for each account there's a current value and a backup value stored. The backup value is the current value of, say, one month ago or the first day of the current month or something. Any recalculation will then only be done on things that happened in this month and added to the backup value. This way everybody can only lose points if a price drop came very soon after the GA, which would be understandable.

A further thing would be games given out for free somewhere and therefore being deleted from the list of giveaways (thus having a resulting value of 0, right?). This is a similar situation like the bundles - if the GA took place before the game was free, the value should still be >0. Do you know if this is the case?

9 years ago
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(thus having a resulting value of 0, right?)

No. ^^ The only way to actually lose CV is price drops in the store. You can also lose CV if a game is removed from the store (in this case CG is supposed to fix it by adding manually the last price it was on sale for, however it usually takes time.)

9 years ago
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Thank you. Then I much better understand the algorithm now. And I now think it's not unfair as I thought before.

So all these level drops people complain about are only based on Steam price reductions, I see. Well, maybe this can be reflected in the algorithm, too, in the future. But of course it's a much smaller effect than I thought.

Thank you for your help.

9 years ago
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I think mostly people complain when they giveaway something which is not yet on the bundle list (just bundled for a first time or on a very high discount somewhere), get full CV, then bundler does his job and they lose CV. Sometimes (rarely) it takes too long to add a certain game to the list.

9 years ago
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You still get CV for a GA as long as you gave it away before the date it was given for free.

i.e. Game X is given away for $10 CV today. Tomorrow the game is free on IndieGala. You still get CV for it.

9 years ago
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You do realize that games get bundled on the day the bundle is released, so if you gave a game that was not bundled before a bundle containing it is released its value won't change?

9 years ago
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I still think it's unfair but they are site's rules

9 years ago
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Which part do you think is unfair? I just woke up so I'm a bit unfocused perhaps :)

9 years ago
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You're getting value that you shouldn't, for a game that has lower actual value than you were initially receiving for it.
What's unfair is how long it gives extra benefit to your account when it shouldn't to begin with, not that it was later fixed to the correct value :X

9 years ago
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But, that's not how it works...

If you give a game away before it becomes bundled you do get the current store value of the game added to you CV. If the game's base price drops in the Steam store, then your CV will reflect that, but it's safe from being reduced by bundle status if you give it away before it gets bundled or deeply discounted (90-95% off).

9 years ago
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Thanks to all of you for your clarifications. I now much better understand how the CV algorithm works and I take back the word "unfair". :)

9 years ago
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The main mechanism is not very complicated: if you get the game from a bundle, that is most likely going to be a bundled. Even if it is not in the bundle list at the very moment you are creating the giveaway. The list is updated by an actual person, when he has time.

(There can be some exceptions, like tier 3 games may get a discount below the bundling limit, and blind purchases, when you can not buy a bundle when its contents are revealed, like the Square-Enix surprises or perhaps the new HB monthly might fall into this category)

9 years ago
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Your game you gave away Starship Traveller dropped to 0P due to a nasty bug, that's why... http://www.steamgifts.com/discussion/53Q1Q/no-one-complained-about-the-new-0p-drop-yet-added-choo-choo-3

9 years ago
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wait a few days, there are lots of games returning 0 or lower values from the steam store. almost everyone is affected.

9 years ago
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Closed 9 years ago by sasha9n.