a) thats not how the system works
b) drop is caused by missing price from Luna's Wandering Stars - see http://www.steamgifts.com/discussion/53Q1Q/no-one-complained-about-the-new-0-drop-for-lots-of-games
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I know this discussion comes up every few days, but I still think it's a bit unfair if somebody gives a AAA game (for example if he got it twice as a birthday present or even paying full for it) and only because this very game is bundled a year later or the Steam price falls the CV value drops, too. Bundling makes the value drop from 100% to 15%, so he loses 85% of the value. This therefore is even worse for expensive giveaways, since they will drop by 85% at some time (since most games will be bundled at some time in the future).
At the time when he gave the game the price was high, therefore he gave a big value to somebody else and the winner gets a big value he would or could not afford for himself. The algorithm should thus not change the value if the GA was ended before the price drop or bundling.
There are only two reasons I can see for the algorithm we have now:
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this very game is bundled a year later ... Bundling makes the value drop from 100% to 15%, so he loses 85% of the value.
No. Bundles have dates. if it was given before it, you retain your old CV.
About price drop in the Steam store: afaik it's more of a limitation of the system. Somebody would have to manually add all price changes.
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Oh, the CV does not drop if the game was bundles after the GA? Then I'll take back my comment - this was the main issue I had, but obviously I misunderstood. Thank you for making this clear. :)
About the price drops: It could be programmed easily if for each account there's a current value and a backup value stored. The backup value is the current value of, say, one month ago or the first day of the current month or something. Any recalculation will then only be done on things that happened in this month and added to the backup value. This way everybody can only lose points if a price drop came very soon after the GA, which would be understandable.
A further thing would be games given out for free somewhere and therefore being deleted from the list of giveaways (thus having a resulting value of 0, right?). This is a similar situation like the bundles - if the GA took place before the game was free, the value should still be >0. Do you know if this is the case?
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(thus having a resulting value of 0, right?)
No. ^^ The only way to actually lose CV is price drops in the store. You can also lose CV if a game is removed from the store (in this case CG is supposed to fix it by adding manually the last price it was on sale for, however it usually takes time.)
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Thank you. Then I much better understand the algorithm now. And I now think it's not unfair as I thought before.
So all these level drops people complain about are only based on Steam price reductions, I see. Well, maybe this can be reflected in the algorithm, too, in the future. But of course it's a much smaller effect than I thought.
Thank you for your help.
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I think mostly people complain when they giveaway something which is not yet on the bundle list (just bundled for a first time or on a very high discount somewhere), get full CV, then bundler does his job and they lose CV. Sometimes (rarely) it takes too long to add a certain game to the list.
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You're getting value that you shouldn't, for a game that has lower actual value than you were initially receiving for it.
What's unfair is how long it gives extra benefit to your account when it shouldn't to begin with, not that it was later fixed to the correct value :X
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But, that's not how it works...
If you give a game away before it becomes bundled you do get the current store value of the game added to you CV. If the game's base price drops in the Steam store, then your CV will reflect that, but it's safe from being reduced by bundle status if you give it away before it gets bundled or deeply discounted (90-95% off).
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The main mechanism is not very complicated: if you get the game from a bundle, that is most likely going to be a bundled. Even if it is not in the bundle list at the very moment you are creating the giveaway. The list is updated by an actual person, when he has time.
(There can be some exceptions, like tier 3 games may get a discount below the bundling limit, and blind purchases, when you can not buy a bundle when its contents are revealed, like the Square-Enix surprises or perhaps the new HB monthly might fall into this category)
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Your game you gave away Starship Traveller dropped to 0P due to a nasty bug, that's why... http://www.steamgifts.com/discussion/53Q1Q/no-one-complained-about-the-new-0p-drop-yet-added-choo-choo-3
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It just happened to me and it's a bit annoying. I was level 2 and one of my ended GA is bundled (I don't know which one).
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