Rules

When claiming a nation, include your desired name, location and color. Any parts you do not include will be randomly selected for you.

When taking action, be sure to clearly state your nation's name and the action you wish to perform. Any unclear actions will be ignored.

Alliances are not allowed, since the first risk game, I do not want alliances again.

You can not surrender, because in the first risk game, a lot of people were giving their territories to a nation.

One roll per turn, you can attack again if the turn is over (when everyone has attacked or spreaded).

If you delete and post again, you will be banned. I can see who deleted his post and who doesn't. So go on.

Post number values

If you do not have the latest Steam User Add-on, get it here

The Add-on will show you the number of the post

If your post ends in:

1,2 or 3 = 10 territories

4, 5 or 6 = 13 territories

7, 8 or 9 = 15 territories

0 = 20 territories

dubs / trips = 25 / 45 territories

69, 42 or 98 = = 30 territories

quads / pents = 1 nuke / 5 nukes

straight or reverse = 50 territories

Nuclear Missiles

A nuke can be launched at any territory. The launcher must post a copy of the most recent map with a clear indicator of the targeted territory. A nuke razes the targeted territory and all the adjacent territories. Territories razed by a nuke are permanently uncontrolable.

How to join

Name of the nation, example "The destroyers**

Color, example: "red"

Territory you want to start with, example "North Europe" / "Finland"

You must be a very active user, someone who checks the forum more often.

Other notes

This time we are only ten. Only nine more can join because I also participate.

First nine people who post will be in, so hurry up.

Good Luck

Map

11 years ago*

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Turn 13: second

Sound System attacks Homies

11 years ago
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11 years ago
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Turn 13 third: homies attack sound system

11 years ago
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Turn 13: 4th
Slovenia attacks Orange country.

11 years ago
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Turn 13: 5th attacker
Ottomania expands to the aral sea

11 years ago
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11 years ago
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Turn 13: 6th

The Dutch punish the Grey ones

11 years ago
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As the 7th attacker, Burekas is going crazy and joins The Dutch O:

Burekas attacks the 10-something white territories between me and Slovenia and Slovenia itself.

11 years ago
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Together we will crush him!

11 years ago
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Turn 14: First

Austro-Hungarian goes east

11 years ago
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Turn 14: first

Sound System attacks Hommies.

11 years ago
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second

11 years ago
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You can edit your post :S

11 years ago
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Turn 14: Third
Ottomania expands further to the aral sea

11 years ago
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Turn 14: 4th
Slovenia attacks The Dutch

PS: Why do people always like to join against me... That Israeli guy hates me. :|

11 years ago
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Well you attacked me first. I can't speak for anyone else though

11 years ago
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I don't hate you :3
In other circumstances we could be allies, but I just had to attack somebody, and aapje had 42 so he has the upper hand here.

11 years ago
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Yeah I'm just not going to attack you now. Not really interested in playing like this.

11 years ago
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as you wish.

11 years ago
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Turn 14: 5th

The Dutch attack Slovenia in the Austria area so that Burekas can reach Italy unhindered

Edit: I can't count

11 years ago
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11 years ago
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6th(?) attacker

Burekas attacks Slovenia through Italy!

11 years ago
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Turn 15: First

Austro-Hungarian empire tries to conquer Cyprus and the small islands from Greece

11 years ago
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Turn 15: 2nd

The Dutch Republic marches East to slay some pesky Slovenians. (I.e. we claim Poland)

11 years ago
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3rd attacker - Burekas attacks Slovenia again!

11 years ago
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Turn 15: 4th
Sound System attacks Homies.

11 years ago
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Turn 15: 5th
Ottomania expands to the top of caspian sea

11 years ago
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Turn 15: 6th
Slovenia attacks Orange guys.

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11 years ago
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Turn 16: first

Austro-Hungarian empire conquers the islands from Greece, the small territory from Italy and then the island below France.

11 years ago
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Turn 16: 2nd

The Orange army keeps on liberating Slovenia in the East

11 years ago
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Closed 11 years ago by therealkane.