Yes, freespace 1 and 2 (they were actually a part of the original Descent 1 and 2 team, then split and made freespace 1 while the other half made descent 3) was amazing, of the entire Saints Row series I only liked the 3rd... RF was really inovative with groundbreaking (yes it's on purpose) mechanics... the last one I played was... armageddon I think... but I liked summoner so much I got PS2 in order to play Summoner 2 because it wasn't on PC... the only console I ever had after the NES.
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Agents of Mayhem was a flop, more than half discount in less than 3m from launch and a price cut soon after, 80% off every event (now 90%) didn't help either in sales
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Also Bioware. And CDPR. And Dontnod. And Owlcat games. And pretty much any company that doesn't pretend that only white cis straight males are worth portraying in games (is «woke»).
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Well, the phrase, used by people with common sense, is only used for games that are obviously just pandering to a certain group, with that being their main focus. I don't see anything wrong with disliking that approach. But it seems you're in the extremist woke camp yourself (given how you interpret the phrase). So, yeah, have fun arguing with the extreme side of the anti-woke camp. One thing you lot provide with your silly back-and-forth arguments is entertainment, so that's nice.
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Stop creating arguments in your head. "being woke" is in no way meant as "doesn't pretend that only white cis straight males are worth portraying" just so you know. Because so many games with female or black leads have failed just because that.... Not....
But hey, of course pretend its evil white male at fault here..... Frankly I don't know what Sh4dowKill was referencing here so I am not backing his argument.. But your reasoning here is totally out of line.
btw. I did not necro this thread :D noticed its 3 months old just now, but someone else bumped this one
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Larian Studios didn't prioritize diversity and bullshit over quality, while SR Remake wasn't close to a real remake from the original game
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Yeah, I'm pretty sure that you nailed it. When Volition developed the roadmap for SR, they actively chose to drop the quality in favor of "diversity and bullshit".
I had no idea that anything of these did even depend on the same resources so that they had to set any such priorities but it totally makes sense now, thanks for the elaboration.
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People who say that invariably don't think past their noses
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I haven't played the new Saints Row but all the criticism I heard of it was about bad performance, bugs, and a boring primary gameplay loop. Apparently the character customization was the only strong aspect of it, which is kind of a given for the series. I didn't hear anything about it being bad because of it being woke. At this point people are just blaming wokeness instead of looking into what actually goes wrong with projects, also, what even is "woke" in this case?
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Different colored people and one bisexual character, apparently.
https://www.forbes.com/sites/paultassi/2022/08/29/is-saints-row-woke-an-investigation/
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Yea exactly I was gonna say your character in SR4 had sex with all the male/female crew members (except Keith David I think lol). Nobody complained about that. I guess the word woke wasn't popularized yet back then. The anti-woke crowd is annoying af because they're always accusing EVERYTHING of being woke. Oh there's more minorities than I'm used to. It must be woke. There's a non-heterosexual. It's woke. There are plot points that mirror real life that I disagree with. Woke.
I notice the anti-woke crowd irl who are mainly rightwing are also drawn to conspiracy theories which kinda makes sense to why they see wokeness everywhere b/c they have that constant suspicious mindset combined with racism/homophobia etc. Now every game that comes out has something that's considered woke by these people.
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3 was excentric compared to 2, 4 went for aliens matrix thing, and i didn't finished gat out of hell
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The new Saints Row was a disaster, going completely against what fans wanted.
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Quite enjoyed playing Red Faction back in the early 2000s. Always planned to play Saints Row, but never did. Guess if you flog the same horse for over ten years things aren't going to end well.
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they fucked up with Agents of Mayhem and Saints Row reboot, too bad they shut down. lets hope someone gets the Saints Row and Red Faction IPs and make something good out of it.
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This is why it's bad for big companies to eat up smaller ones.
I predict something similar to parts of Activision in 1 to 3 years. M$ loves to eat up and then dissolve smaller Dev teams.
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Also layoffs at Gearbox: https://www.gamedeveloper.com/business/report-embracer-has-made-layoffs-at-gearbox-publishing
Looks like Embracer spent too much.
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SRR cost 100M $ and give lite of return (sell poorly)
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The conference calls implied that the preorders actually almost completely covered the costs of production, so I assume it probably wasn't a loss, but it likely wasn't a big success either. So honestly it's likely classic corporate delusions where a profit has to egregious to be considered a mild success. Kinda like what happened with Square Enix.
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While we don't really know, as I don't think they will say real numbers, I kind of doubt fans of saints row saw the fortnite-lite trailer and rushed for pre-orders.
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118% of the "target". We don't know what the target was. 10% of the cost? 1%? 1000 units, and if they had actually had 10.000 they would have said "1000%!!! of the target?"
If the numbers of the pre-orders had been impressive, they would have released real numbers, not that weird 118% of the target. And considering it was before release, maybe Marketing had the 118% number prepared even before they knew the real numbers.
The only cold hard fact was that it sold very poorly on epic, because it debuted on steam with a 67% discount. And we know that Volition closed down. So we have to assume that the results were bad
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I guess fair, but also to assume that it was 10% or 1% is kinda wild. I guess Embracer was just the loosest investment group in the world by expecting preorders that don't cover the cost of the AAA release.
But also debuting on Steam happened when they were already in the process of getting closed down. These decisions don't come in a single day or anything. Plus has any game come to Steam after an Epic exclusive without a notable discount? Kinda like how it happened with everything from UPlay, BattleNet, etc.? I feel like you're looking at simple sales strategies and applying deeper meanings to them.
I mean you've seen what's been happening with Embracer in the past half a decade or so. I'm very surprised that you look at their aggressive expansion and then a rapid contraction as a failure of the subsidiaries, not as the failure of the leadership with their plan in the macro scale.
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I believe embracer is in trouble for too many acquisitions, but if they are closing volition, and not any other dev group, is simply because Volition was not profitable, and it means saints row lost money.
Fans hated it, the reviews were extremely poor, and every single report I have seen says it was a flop. Even the CEO himself said he expected a better reception.
That's way I highly suspect of the "118% pre-orders target" . Sounds more like a marketing ploy than the truth.
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We dont know consoles and EGS sales but: steam: peak at 4,147 is embarrassing for AAA game.|
And if I remember good went on sale fast
And don`t give excuse by exclusivity:
Metro Exodus: peak at 15,375
Borderlands 3: peak at 93,820
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maybe Arkane
Redfall was a big failure, Wolfenstein: Youngblood was also a miss, Deathloop is ok but not as great as Dishonored
i think if they flop again they are in danger
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even after the release of deathloop they had key developers leave Arkane, including Romuald Capron, head of Arkane Lyon. Things only got worse with the release of Redfall.
I'm surprised they haven't already, internally they probably arent very happy with the change in the direction from immersive rpg to whatever they do now
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While this means that we won’t start production on a new big game, we will continue to fully support Shadow Gambit.
https://www.mimimi.games/our-final-game/
Thus I don't see it at risk soon.
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Too bad. Good studio that flailed after being part of the Embracer acquisition. I actually really liked even SR4 and even GOOH, but by accounts, the latest SR was just flat out bad. That said, when it ends up in a Humble Choice, I'll definitely try it out myself.
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Wow, lots of memories of their games. The Descent games were awesome, really novel for the time and the Freespace series ate up an embarrassing amount of my high school & uni years, along with Independence War they really were the best "realistic" space Sims I've ever played. I bought the first 2 Red Factions and while I was wowed with the concepts of totally destroyable environments I never thought it was leveraged or deployed in the right way to compensate for how ordinary they were as fps games. Never got round to buying the Saints Row games, regret it a bit, they seem to have a certain batshit crazy quality that I've always enjoyed in games. Oh well, hopefully the staff can find new positions in the industry.
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"We want to get new audience and get some ESG score"
Almost always ends up failing
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This is so gringe. Every single saints row fan saw the trailer and just knew was a disaster waiting to happen.
Then it was actually worse.
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Maybe if SRR is just new IP it just called a flop, but attached "Saints Row" IP witch established fanbase = disaster
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they made sunset overdrive right? enjoyed the hell out of that game.
saints row games......gameplay wise its fun
i just didn't enjoy beating the shit out of homeless people and quit
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Sunset overdrive: Developer is Insomniac Games
https://store.steampowered.com/app/847370/Sunset_Overdrive/
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They thought are EA or Acti-Biz to try insult consumers. But landed on chopping block of Embracer Gr
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Looks like Embracer just might have spend a little bit too much money two years ago: https://www.gamefront.com/games/gamingtoday/article/embracer-could-sell-off-gearbox-amid-ongoing-financial-difficulties
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Only question who wants buy Gearbox. My bet: Sony or M-$oft
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Volition once pioneered game mechanics with Red Faction (detail and destructible environment).
Even Saints Row 1 looked like a potential contender to GTA.
By SR3, the games had become quite goofy, after that it was all downhill aside for the few diehard fans. Their last solid product I played was Red Faction Guerrilla.
The SR reboot is one of the worst things I've played. It seems like it was written by far-left/Socialist college students with little to no life experience (or work experience). Awful storyline, awful characters and awful cringy dialog. And the mechanics + bugs were icing on the turd cake.
This is what 'woke' is. It's putting box ticking and tokenism for a submissive pat on the back from a small group that likely won't consume your product, in lieu of brain (creativity and intelligence) and heart (love and care) that could actually include everyone in an organic and original, not mention well made fashion.
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Volition Studios known for Saints Row and Red Faction was shut down on August 31, 2023, as part of Embracer's restructuring.
https://twitter.com/DSVolition/status/1697645816410780120
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