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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine:

  • Operation Two Cities
  • Two new maps: mvm_mannhattan and mvm_rottenburg
  • New advanced tour featuring four missions
  • Two extra Boot Camp-only missions
  • Added 14 new achievements
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves, the amount required is listed in the scoreboard, and varies per-mission and any money collected – whether winning or losing – will count toward earning a credit. To redeem, visit an Upgrades station and click the "Refund Upgrades" button, any money spent on buy-backs and Canteen charges will not be refunded
  • Detailed player performance stats added to the scoreboard, Damage and Tank. Total damage done to Gray Mann's forces and healing. Direct healing done to other players. Support. A composite value that reflects anything a player has done to help their team for examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more and finally money. The amount each player has collected.
  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
  • Fixed the Romevision tank not animating
    Medic
  • Revive (no upgrade required)
  • Teammates leave behind a revive marker when they die
  • Target the marker with your medigun to revive them
    Projectile Shield Upgrade:
  • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge. Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
    While active:
  • Blocks all enemy projectiles
  • Damages enemies on touch
    Mad Milk Syringes Upgrade:
  • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    Healing Mastery Upgrade:
  • +25% heal rate per point
  • +25% revive rate per point
  • +25% self-regen rate per point
    Overheal Expert Upgrade:
  • +25% more overheal per point
  • +50% duration per point
    Canteen Specialist Upgrade:
  • Shares canteen charge effects with heal target
  • +1 second charge duration per point
  • -10 canteen charge price per point
    Soldier
    Rocket Specialist Upgrade:
  • +15% rocket speed per point
    On direct hits:
  • Stuns target (duration increases per point)
  • +15% increased blast radius per point
  • No range-based falloff damage
    Heavy
    Attack Projectiles Upgrade:
  • Now has two levels
  • Level one is less effective than before
  • Level two is more effective than level one used to be
  • Price reduced from 600 to 400 per point
  • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
    General
  • Added a new community map cp_snakewater_final1
  • Added new map stamp and strange filter to the Mann Co. Store
  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances
    Weapons
    Baby Face’s Blaster
  • Speed penalty changed to -10% (From -35%)
  • Boost is now only partially lost on air jumps instead of all jumps
  • Reduced Clip Size to 4
  • Removed 40% more accurate attribute
  • Removed Damage Penalty attribute
  • Speed at max boost is same as before (520)
    Amputator
  • Added -20% damage penalty
  • Added +3 health per second when Weapon is Active bonus
    Crusader’s Crossbow
  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
    Liberty Launcher
  • Added 25% reduced self damage from rocket jumps
    Eyelander
  • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
    VR Mode
  • Now supports resolutions other than 1280x800
  • Now supports cloning the main display (instead of using the Rift as an extended display)
  • Sharpness of the output has been significantly improved
  • Head-and-neck model has been fixed to remove unnecessary translation
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Get ready for more hats.

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Well, they used to, at least ^^

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Gee, if you bothered to read patch notes you'd see this update has ZERO hats. Congratulations :>

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My points is they are adding, lots of hats items and crap,but when i played there was lots of ctd's.So i think they should work more on performance and stability.

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A game is not only graphics, when will people realize this?
If you play a multiplayer game it's normal you will have to install updates. There is no way to play without the latest version. Either find a way to upgrade your Internet connection or play a different game.

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To OP - 'not like it has real maps'? This update has only 3 new maps, new video, and a few more nice things besides, but yeah, feel free to complain more seeing you didn't even bothered to spend 5 seconds to change updating options in Steam :<

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But without the updates he wouldn't be able to play, or would he?

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No new hats? Wow, Valve is such a sellout; they ruined the core game to appeal to a wider audience!

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Every few days? I think that's a bit of an exaggeration...

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Really? I don't think it updates really that much, not recently. DOTA 2 on the other hand...

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Yeah, this was certainly true at one point but it really hasn't been for a while.

Anyway, my 200gb Steam partition was full so I had to do something I'd hoped never to do -- uninstall a game I'll never play again. Bye bye Psychonauts lol

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i bet its just like with dota, all u need is HATS etc, with dota is simmilar but well hat updates afrent that big except one 63mb update before ti3...

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Hats are worth like 1 ref and 2 scrap.

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Closed 11 years ago by Deleted-9798062.