What do you like?
So for example, will the game be visible to those to whom you distribute the library through Family Sharing if you make it private?
Yes.
Potato option where?
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Same reply as Vincer, lol. I don't really know either, I just know everyone puts potato as one of the poll answers. 😆
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You always have the option to edit your original post. The only thing you can't edit is the poll. Just click the green button on the top right of the page that says "Open" and you will see a drop down menu with a button that says "Edit discussion".
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You are not the first and most likely not the last who is afraid of the new feature.
Only people could already exploit the system, the hide feature just makes it faster and easier, before you could just ask Steam support to remove a game for you, join a giveaway and then ask Steam to add it back and since that is all automated, it's done within seconds so now it just takes a few less seconds to do but that's it, so I wouldn't worry to much about it, people who want to exploit will do it anyway and sadly not much you can do about that!
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Deleting a game is not that obvious for everyone and you cant play games you have deleted, on the other hand privating a game is in your face in the new client, you can buy games as private. There are differences between the two scams. I'm on steam 10+ years, frequenting the forums here, had no idea you can just delete games and get them back.
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Perhaps, but it sure is obvious to people whose minds work scammy. Though I agree, marking a game private is a bigger threat for SG since it allows that person to continue to play those games. This probably can be solved with forcing people to enter here with their own Steam API keys but no idea how would Valve respond to that, might not be so feasible.
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you can solve it by asking them to add the game(dlcs) to their wishlist, I have made a topic about this https://www.steamgifts.com/discussion/BhVZ1/possible-solution-to-automatically-verify-dlc-ownership-and-privated-games-ga-added-as-demo
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Bump.
If somebody saw my first post: edited because I had couple of discussions opened and after changing tabs I responded in wrong one xD
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Is there not some function of the site that keeps track of games won and prevent you from participating in future giveaways of said game? This should be done. I am also a bit unhappy about people who have the game but enter for the dlc of like a GOTY or extended version. The site could use some more functions to be sure. Also I still don't understand why anyone concerned so much about privacy wants to be on a site like this anyway. Plenty of giveaway options that don't require any level of privacy invasion or whatever people seem to think is going on.
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It is impossible to do something about the dlc/ goty issue since the API cant detect dlc.
The only way you can check the dlc of somebody is having them as a friend and then go to the steam store add it to your cart and see if you can gift it or not.
If you check the gift function you get a list of all your friends and in orange text bellow the name people that already own it.
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That wasn't really my concern but it does explain why so many people enter those giveaways. Still it should be able to see that you own the game itself which is what I was saying. I mean the dlc thing is a very small concern versus what OP was talking about with hiding games to win more copies, if that is in fact possible to do. I'm certainly not an expert on this.
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It is impossible to do something about the dlc/ goty issue since the API cant detect dlc.
It can be done, but needs some work.
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There's a possible way, should be implemented, it would solve the dlc problem too. You can't add owned dlcs and provate games on your wishlist. https://www.steamgifts.com/discussion/BhVZ1/possible-solution-to-automatically-verify-dlc-ownership-and-privated-games
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As a variant of solution - add an option to the SG user settings to provide Steam API key, and block giveaways until the API key would be entered and checked/confirmed by SG server (I mean server-side code of the SG). With the API key those "hidden" games should be available for the SG server to check. But it requires some work on the SG code.
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I never suggest anyone to create the API keys, it opens your account to many phishing scams. If the sites security is breached all the accounts that provided the API will be too.
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As far as I remember, Steam Web API user key does not provide any "write" access, only "read" access on some user data (include private/hidden data). For Steam Web API methods with "write" access it requires Steam Web API publisher authentication key or OAuth token.
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ESGST checks DLC and banned game ownership via Steam store page (requires authentication), since this information is omitted from Steam API.
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This comment was deleted 10 months ago.
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There already is a big topic about this, but CG, Support and thus, Steamgifts, just don't care.
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Those screenshots are very very easy to edit and hide. It's been an issue in the trading community for years now.
I've had cases during my game trades where people have edited screenshots and were ready to fool me.
I really don't see a solution other than activating the game via screenshare (Discord or Teamviewer).
Anyone can edit and fake images with ease.
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I'm not sure how much I care about this, but wouldn't a simpler option be to require Steamgift members to have the setting set to public? Certain groups make this a requirement. An automated search might even be created by Steamgifts, similar to games not activated.
Mods, yes I know that the status quo is to over complicate processes and then complain bout how busy you are. I'm kindly suggesting that if you support more tech friendly solutions, so many tickets and routine tasks can be improved or automated. Hopefully some of the newer mods have a more supportive mindset for some of these.
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If you hide a game from your profile, setting it to public won't change a thing since well... it's hidden from your profile so nobody but you knows it's there! Basically saying there is no way anyone can know if you already own it or not by checking your profile, that's the whole 'problem' people are talking about.
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Yes, my responds was purely to the top part of your message, not the bottom part.
I do think that some part of what the mods do should in theory be doable to be automated, like for example a re-roll, what if, when the winner is okay they can just mark something so they say they agree and then the gifter could request a re-roll and it is automatically approved? Just saying something random now, but wonder why such stuff isn't already more automated so mods have more time for tickets? Maybe it's not easy as we think? Maybe cg doesn't want that? maybe...? Who knows ^^
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I have made a post about this, my solution would be to have the ability to set your giveaway to wishlist only, if this won't be implemented, you have to ask the winners to put the game on their wishlist,. This could work and be automated, because you can't put privated games on the wishlist, neither dlcs. https://www.steamgifts.com/discussion/BhVZ1/possible-solution-to-automatically-verify-dlc-ownership-and-privated-games
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I am concerned about the new Steam Client Beta feature.
The ability to hide your games and activity in them from everyone and even from friends. It will greatly affect SteamGifts, because now a person can hide the game and join the hand with this game and possibly win it, so they will have a free game that they can, for example, create a giveaway or give to a friend. Of course, this feature is very useful for Steam users because you can hide "inconvenient" games and your activity in them (for example, 18+ games).
So I want to suggest methods to combat abusers of this function:
However, I don't know everything about this feature yet. So for example, will the game be visible to those to whom you distribute the library through Family Sharing if you make it private?
I hope this post did not awaken commercialism in you and you did not run to abuse this feature. SteamGifts, just in case, I apologize.
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