Will this system (DLC for DLC) "conquer" the gaming world and the whole gaming industry?
But it can be clear at least. Companies like Blizzard acting like they're renting their games, if you want to play you have to be connected to internet. Bethesda tried to sell mods, failed. If it's just cosmetics, i don't see anything wrong with the DLCs.
There are different paying systems we know. If you running MMO-like game, there are monthly fees. They're continue to developing / adding new things to game and in the reaction they continue to get paid. If you have a single-player game, it's a finished job and you should take money once. You can't sell the same ice-cream twice. But today, we frequently see, companies trying to sell their unfinished jobs, on the top of it they're also trying to get paid from the missing parts of the game. Now this is a problem. How can this problem be solved? They must see the people not buying it.
In the end, yes that's mostly true, if there is money there is problem. But we can get over it.
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Let them release whatever greedy method they want, they wont survive. They dont even have a game that is filled with players as battlefront 2 is pretty much dead, same for battlefied 1, same for titanfall 2.
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Good luck with other companies doing the same practises, they will dig their grave as EA is doing. Plus every game that is using EA practises are mostly shit in the end. I cant even name a good game with op microtransactions like battlefront 2.
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Emmm
New patch in Dota 2 which was aimed to creat a subscription (1 month, 6 month, 1 year)
This subscription is giving you access to the shop with every item that was ever released (and some was removed later)
But this is also giving you a special Ai assistent which is helping you during hero pick, during the whole match (by advicing to buy items, change line and so on) and after matches by analyzing your mistakes and suggesting new approaches
And some people even say that this AI will find you more weak enemies during "finding match" stage...
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Yeah but dota 2 is a F2P game and lets face it, most of the F2P games are trying to milk their customers in a way or another and a i wouldn't actually call Dota 2 a "good" game at all.
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Yes i totally agree with you but as i said its a F2P game. The only F2P that is the perfect example of fair and not pay2win is Warframe.
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I have never played it but i heard from a friend of mine that its system is really well done and doesnt push you to purchase anything.
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And champions.. And before that runes that did affect the gameplay
Having to purchase champions is a way to milk people.. Heck I've played almost 500h and haven't got all of them, I've played like 1000h on Smite and still have 2 or 3 gods to own; you can play and get them but the grind is real... Or you can buy them (specially when they are op as fuck, like Zoe)
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Stopped playing Warframe sometime after alertium was introduced.
It's definetely not pay2win but it is an extreme case of pay for convenience. That timewalls, decaying argon, aforementioned alertium.
Paid 10 bucks for some plat on sale. Took me 5 months to leveled up ALL that's was in the game at the moment, collect and max out most of the relevant mods, research all projects, trade for vaulted parts, etc.
Thrice forma'ed Hek with maxed prime mods + Galantine with Tempo royale + Sonicor just because = you get bored pretty soon :)
Still cannot believe the sheer amount of time I invested in that grind/farmfest.
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Its not just CD Project Red, check out Tripwire interactive. They are supporting their games for a lot of years with constant patches and free updates. Of course they offer some ingame purchases but they are all pure cosmetic items that can be earned ingame and the price's of those game even at day 1 is 40 bucks maximum.
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We love to blame EA and make them the villain (and maybe we should), but the simple fact is that a lot of the blame lies on us as consumers. We buy their shit every time. If we didn't they wouldn't, it IS that simple.
And we have to remember, this isn't the god ole' days where every game developer was in if for the glory and the fun and because they wanted us to enjoy ourselves - today this is a multi million dollar industry, of course there's going to be companies that will make games and payment methods tailored to reach as deep as possible into the goldmine that is you and I. And as long as we buy and pay and buy and pay they won't care how much we grumble. They will simply laugh all the way to the bank.
I see this a bit as same issue with pre-purchasing. we fall for it every time, so games will continue to arrive in those types of packages - with the (sometimes) associated issues we loathe so much.
I don't think EA are evil - I think we are careless with our cash, and so we get the gaming companies we deserve.
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You are actually right
It is partialy lies on us because if we pay then they will continue to do so
But what can 1 man change? What can 100 man change?Across the whole world there are people who believe that this will give them advantage in the game (I am not talking about Sims right now), some people (bloggers, youtubers and other) will buy it to make a topic/video about it for new subscribers, there are a lot of kids who just buy everything they can by the Dad's credit cards and so on...And what do the other have?Because of that "need" they creating new stuff and common players are have to spent money again for the same game to be "completed"
All thise complications are creating a chaos...And this choas is used by EA for the sake of money...So I do believe that they are pretty evil
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Why are they evil when they just give us what we want? You describe very clearly some groups of people that want it; for imaginary or real advantages in-game, for You-Tube fame, or because they don't think about it because daddy pays. Isn't it them (and the daddy) that is evil then, slowly molding these companies for us?
You are correct that one person cannot change this, but one person can change everything for themselves. You don't like the the payment model, don't buy it. That changes all for you. You don't like the tv-show you change the channel. What you don't do is keep watching for years while calling the producer or director evil?
I mean: We are all completely, 100% bosses over our own cash - but at regular interval we place our need to have a (shitty?) product before our need to not support a payment plan we don't like. That's our choice, not theirs. Our fault, not theirs. They're not evil, they are just using rather common marketing principles to part us of our money, principles used in many, if not all, other businesses.
It plays on our need to have, and when that need to have is greater than the need to protect our own wallets then you end up here. Don't blame EA, blame the buyers. And if you don't like it, just step away from it, it will change your situation drastically - you won't have to deal with it at all. And then if EA wants you back, they can do nothing about that except offer you a better product.
I'm not saying this is easy to do; We do have the need to have, EA are good at doing the game we think we want, so it puts us in a vice built from our own conflicting emotions. But that's life, eh? It never is easy. Not buying the game will make you feel good that you didn't fall in the trap, but it will also leave you without the game. Effed if you do, effed if you don't, eh? Life is fun like that.
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So completely agree here. AND If people stopped spending thousands of in-game cash to buy cosmetics mods, game devs would stop making and releasing crappy buggy games just to grab some cash. They're not staying silent on their products killing people; they don't kill people for a living, they're not evil companies, they're just companies making a profit off people willing to pay anything for just anything.
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I've seen the same be done for a few games on Steam. EA aren't alone in doing this.
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You want to lose hope, just look at this
https://news.xbox.com/en-us/2018/03/12/survive-state-decay-2-collectors-edition/
At Xbox, we focus on giving players a lot of choices to show their love for our franchises. Last week, we announced that State of Decay 2 will be launching on May 22, 2018 with both a Standard Edition and an Ultimate Edition (as well as a part of Xbox Game Pass). Today, we have something new to announce for the zombie survival fan: the State of Decay 2 Collector’s Edition.
The Collector’s Edition includes an exclusive SteelBook® case, zombie mask, and “thumb-drive,” this collectible edition also includes a State of Decay 2 patch and a human brain SteelBook® stand. Fans can pre-order the Collector’s Edition today at their favorite retailer for $69.99. Please note, that State of Decay 2 Collector’s Edition only includes items pictured above.
Zombie survival fans can play State of Decay 2 as an Xbox Game Pass member, purchase the Standard Edition for $29.99, or the Ultimate Edition for $49.99 to get early access. May 22 is coming – How will you Survive?
Editor’s Note: We have updated the post above to clarify that a copy of the game is not included in the State of Decay 2 Collector’s Edition
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God damn there are no hope... :D
Just kidding :p
As a fan of SW I believe that a bunch of rebels are able to overthrow the evil (galactic) empire!
There just have to be a little hope...and jedi, princess and millennium falcon to do the rest :D
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Hehehehe this made me laugh, is like reading a parody, but it is the reality.
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Wow! As a gamer that used to purchase CE versions of games from time to time (when I had more money to spend on fluff items like that), I would at least only purchase it if the game was actually included with it! $69.99 (US) plus tax and it doesn't even come with the game? Yuck. And the sad part is that there will probably be enough people that will buy it to make it profitable to them.
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i think hearts of iron 3 has dlc for dlc, since n years
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Nah. A lot of new games are shying away from DLC's all together. Especially a lot of DLC for AAA games are pointless, but if they are add on to the main story, or just elaborates on parts of the main game, then DLC tends to be nice.
EA is being hated by everyone, and I don't blame us gamers. Just don't buy their shit. Plenty of great games out there you should play instead.
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There's a Train (or other vehicle) simulator with loads of DLCs which makes DoA5 look cheap. Then again it's a really niche product with a loyal and satisfied customer base.
Edit: http://store.steampowered.com/app/24010/Train_Simulator/
About 5900$. Of course no pay2win here :D
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According to the topic I read (it was like a week ago and I can not remember where I saw it) train simulator is 2nd in the rating of the most expansive games
The whole set costs like 400$ or close to that
Edit 1:Oh wow...It seams that information i read was incorrect...
Thank you for the information <3
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http://store.steampowered.com/app/269950/XPlane_11/
800 USD+
http://store.steampowered.com/app/8500/EVE_Online/
~1500 USD and many of t is repeatable microtransactions.
http://store.steampowered.com/app/314160/Microsoft_Flight_Simulator_X_Steam_Edition/
~4500 USD
Rimworld also had a 350 USD or something along that lines DLC. And it wasn't even a hoax or scam.
Plus there is this (a positive example on how Russian indie devs can make genuinely great games on Steam, not just blatant asset flips):
http://store.steampowered.com/app/710790/Star_Story_The_Horizon_Escape__ArtBook_PDF_Devs_support_pack/
A 200-dollar artbook. But it is also admitting to be a donation to upkeep the game it is associated to.
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From what I see I think there are bigger fish to fry. I don't think it really matters much whether it is DLC for DLC or just straight DLC for the base game. I'm sure there were already some games where ownership of some DLC was a requirement for other DLC. Sword of the Stars: The Pit comes to mind with it's chain of DLC requirements, although it's not just cosmetic stuff and the reason for it is probably not a dubious one.
Honestly, I'm more concerned with the kind of shit Metal Gear: Survive has tried to pull, that being withholding basic functionality from a game (additional save slots) and selling it as add-on DLC. Complete bullshit. I hope everyone who bought that game on Steam refunded it because that's fucking ridiculous. In fact I would love it if there were a lawsuit over it.
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You thought you'd won against EA when it came to lootboxes ? Nah.
When EA disabled the microstransactions in SWBF2, they already stated they'd be back. And they reaffirmed that at the end of January already
(https://www.rollingstone.com/glixel/news/report-loot-boxes-are-coming-back-to-battlefront-2-w516145, https://www.gamesindustry.biz/articles/2018-02-01-ea-stock-reaches-all-time-high-ahead-of-battlefront-ii-loot-box-return). Of course they tell the shareholders first, instead of the players.
Although, for a game that shifted 7 million+ copies so far, it seems the active player count is rather low too.
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Meh, the only way it'll have any lasting effect is if it's already too late and the potential whales have already moved on to the next game.
'Cause then the game will also lose it's long-term potential to the share-holders, who'll then get up in arms about not getting all the profitz.
And that's the only real thing that can chance one of these big, publically traded companies.
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I know I'm probably in the minority, but I don't have a problem with the basic idea of DLC for DLC.
If we expected all future content that involves pets to be given away for free to people who already have the pets expack, then there wouldn't be any future content that involves pets. The company wouldn't make any money from it, and wouldn't waste the resources developing it.
DLC that builds on existing DLC is fine, as long as (a) content is clearly marked as requiring the other DLC and (b) both are priced reasonably relative to their content.
Neither of which is likely, from EA.
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Where exactly is the problem in selling a dlc which is aimed at content of another dlc?
If you dont want it you dont have to buy either of it.
You would not go complain to your store that they sell extras for (insert whatever you like) machine which only works with another extra which you have to buy too either......as it usually is common sense that you will need it in such a case....
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If you are a big fan of the game (for me it is civilization 5, endless legend and some others) you would probably want to have the max pleasure and gaming experince you can get, isnt it? Is it just me?
That is a reasonable wish of a fan
But companies who use that love for a game (or a franchise) by adding a shitty dlc with a restriction of having another dlc and just a few new things instead of bringing something very unique and useful are greddy ones
Back in days If people saw a dlc tag they could be sure tgat this is a great addon with the new scenarios, playing heroes and races, new mechanics and events with special scripts
And what do we have now?A dlc for a cat which is adding a new focken bow and costume (It is just a guess according to the list of added items) which require another dlc to work
If you are ok with that kind of game support and development than I am out of this conversation
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I am shocked and confused by the fact that EA (the most cruel and greedy game publishing company of all the time) has beaten itself in a rush for the money.
EA published today (13 march) a DLC for a DLCin Sims 4!
According to that topic this DLC can be bought and activated without any other DLC's but you wont be able to use the cosmitic items and other stuff without other DLC which was aimed for pets. I dont care about Sims 4 but I feel like that this will be the nearest feature in game industry.
The previous threat to your gaming experience and money were lootboxes (The most recent hype was about Star Wars Battlefron 2) but after negative reports from players EA changed that system a bit.
Do you think that the history will repeat itself (we will force EA to change their gaming policy by reviews) or this (DLC for DLC) will be the common thing in the most games that will be created in future?
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