How do you like the new library?
Can't even see the Library elements on switching from another tab until I scroll up and down a bit or just click blindly on a specific game and the Library loads a new page. Seems like a common page rendering problem.
If they want the What's New shelf to act as a would-be advert that you can't completely remove, at least let me customise it by tags, price range, content type, what have you.
The game page now lists your screenies in two places (at the top and in the side bar), and clicking on either of those does not actually lead you to that specific screenie's page - with comments and stuff, you know. To get to that one, you have to scroll down and find the specific event of you posting that screenie on the timeline.
Can't default to a specific category when switching over to the Library page.
Can't tell my own games from those that come from shared libraries.
Can't remove icons from the game list.
And now for the advantages of the new Library over the old one.
Ahem.
Well, lets me search my own library by tags? Oh, and no more seeing dubious RPS articles under every game. I guess.
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I started using the new design from day 1 of the beta, and I can say it pretty much solved every single problem I had with Steam. I used to have dozens of categories, I deleted most of them as now I can search my library by tags. It was also a pain checking if a game I play got an update, they now show up on "what's new" and on the game's feed. It's also easier to check which games I have never played before, if you sort by "last played" there's a "never" category at the bottom. And the change from horizontal to vertical banners makes it easier to navigate my library.
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I'm not a big fan of it. I was one of those weirdos who always used the list mode in the previous interface. I like to be able to quickly sort by Last Played date or size on disk. I found out how to sort with the new library so i can live with it, but i find it quite inefficient compared to what we had.
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It's horrible. It's much slower to load than the old version and is harder to use. Everything is just a big cluttered mess of pictures I don't want to see. I hope there is a way to switch back.
Edit: It's also kind of broken. If I click to go to a different tab or it I minimize the client and bring it back up, it becomes a completely black window. I have to move my mouse around the window and each individual image shows up as my mouse is moved over them and then they stay. Some images and parts of the client never come back and just stay black.
Enabling low bandwidth and low performance mode doesn't seem to have any affect as far as I can tell.
Edit: Edit: I was able to switch back to the old version by using the script posted in another comment here.
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I had the same graphic bugs, where I needed to discover what's under it with my mouse...
In Parameter/Interface, you need to disable "renderer accelerated by GPU for Web interfaces"- restart, & at least the graphic glitchs will disappear!
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Thanks for the info. I'll do it if I switch back to the new version, but for now I have reinstalled the previous version.
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Info from Steam support...
Maybe needed to delete the cache as well in the parameters/internet browser.
Well there's still some lag & bugs in some pages (ok after a reload) but at least I don't feel like using an "Etch A Sketch" each time I go in my library...
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Pas de soucis!
En espérant qu'ils vont faire une énorme mise à jour rapidement...!
mais vu le temps qu'ils ont déjà pris pour résoudre certains bugs précédemment, voir ceux qui sont toujours présent (wishlist par exemple)....j'ai des doutes...
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Half of my Steam library was apparently well-informed about the latest visual update and looks fantastic.
Love being able to sort by tags, though I'll probably still use Lorenzo Stanco when I'm not sure what I'm looking for or want to exclude a tag.
I don't like that it shows you the number of achievements you've gotten as a fraction at the top, instead of which specific achievements you earned. It feels less personal and more geared toward achievement hunters. I know you can scroll down for more info, but still.
The blue ribbon you get for having all the achievements looks cartoony.
I miss having the news articles and updates when I scroll down. I imagine the sites that do gaming news aren't too pleased, either.
I used to use that one library view that was a mix of pictures and a list to quickly check which games have Steam Cloud. As far as I can tell, the only way to do that now is to hit the info button on each individual game?
The other half of my library looks like exactly what you’d expect if the robotic overlords took a random screenshot from your game, supersized it, and overlaid it with the title in an unattractive silver-white default font.
EDIT: Apparently if you go to Steam -> Settings -> Library, you can enable Low Bandwith Mode to get rid of all the community content stuff!
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1200 free games!? for sure that's a lot! I had only 90 free games to sort in a new category...(& 4 missing due to a bug)
That would have complicated my sorting as I used to leave my unplayed games in the uncategorized section before...(not anymore!)
Personnally I like they had been added, always nice to have a direct access to them.
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Pretty meh. It's working better now that I enabled Low Bandwidth and Low Performance Mode but there is still... element lag when I switch to it.
I have a habit of switching to the Library tab when I'm not doing anything else on Steam (aka, most of the time) so it being so messy really isn't to my liking.
All the "new" information being displayed for each game is honestly worthless for me. The old layout displayed everything I needed (mainly achievements) in a cleaner way.
So, overall, it's like with the chat overhaul- a bunch of useless stuff got forcefully added to make things more "modern", they made things buggier and/or slower, and I have to find out how to disable or make them less intrusive. Because I guess a switch to go back to the old design is too much of a hassle.
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I really like the genre-search option, and seems like there was no hit in fields I often use, though there is a definite lag to the library now. I hope they'll end up ironing out these problems now that instead of listening to a fairly small number of testers, they have to face the complaints of the whole userbase.
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Most if not all game launchers are web based so they are basically memory hungry bloatware. They do this for maintenance purposes, it's easier to patch and update for multiple platforms at the same time (Linux, OS X, Windows). This new client uses even more "web helpers" (Chromium) than before so now it's heavier and spends a lot more RAM.
This problem is not restricted to game launchers, lots of other programs are similar: Skype, Spotify, Discord, etc. All of them are "mini web browsers", they launch several memory intensive processes at the same time.
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dont really care, it shows the games properly so it does the job
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I had vastly preferred the compact list of things on the right side (in Details mode, I almost never used the mode that told you about size on disk, and NEVER used the tiles mode) to how it is now spread out sideways with flashy pictures and white space.
My most-used item is the compact list of games on the left side. Currently, the sizing options for said list do not work, thought they theoretically exist. I have 7.5" of vertical screen space and I want as much content as possible to show at once. (For this reason, most websites get set to a zoom level of 80%.)
IMO, this update added prettiness (arguably?) and flash, but sacrificed simplicity and usefulness.
Related to this--how do I stop my friends from seeing my achievement progress? It seems like an invasion of privacy to auto-show it without being asked.
Most of the vertical pictures are horribly messed up and look ugly as a result.
I am biased against tiles because of my small screen size and my jealous defense my vertical space (with a goal of cramming as much as possible onto one screen vertically). I am a desktop gamer, not a console gamer. I hate touchscreens and do not have one, so why should my client be forced to look like a touchscreen-based thing?
The old drop-down list of "total games, installed, recent, tools, etc" was much more useful as it was all in one spot and could be seen by hovering the mouse over one button. Now I have to hover over 4(?) separate ones.
To my mind, it is another case of Big Tech favoring those with more resources and being consciously or unconsciously biased and prejudiced against those who lack resources or the ability to upgrade.
The memory leak when it is minimized is a shame.
The client takes much longer to load the library.
If I used family sharing, I would HATE that my games are mixed up with the games my family has shared with me. I want MY games separate from THEIR games. If I like a game, I might purchase it. If I get confused because a game is in my library, I won't purchase it. This means that when the family sharing ends (or when the owner boots up the game), so does my access to potentially my favorite game--all because Valve didn't put it in a separate category and as a result I got confused.
The above are my more reasoned, calmer, objective thoughts on the issue.
My initial, appalled thoughts: (I am a lot more outspoken when giving feedback to Valve via Valve's forums, as it seems they ignore polite, soft-spoken feedback which runs contrary to what they want to hear.)
https://steamcommunity.com/app/593110/eventcomments/1640926712932113346/?ctp=383#c1640926712935295490
https://steamcommunity.com/app/593110/eventcomments/1640926712932113346/?ctp=393#c1640926712935399748
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Finding the link to the CD key, manual, etc, is no longer intuitive--and the manual link is a "must-have" for me.
Good point, where do I find now the links to the manuals? TY
If you want a simple minimalistic list of games, create a shortcut to steam.exe, right click > properties and add this after the steam.exe (in destination box):
-no-browser +open steam://open/minigameslist
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Yes, but using that extension has some side effects:
keep in mind that this will have the following side effects:
1) no in-client store browser
2) reverts new Chat to old Chat
3) because of #2 it will disable Remote Play Together
4) no new Library
5) no library bigger than the minigameslist
6) no downloads screen
7) no web browser in the Overlay
I use #1 & 6 :(
Re manuals: you can
1) right click on a game, go to "manual" OR (as I don't recall if that #1 is valid)
2) Go to a game>right-click>properties>general and the third or fourth line will have a link to the manual, if one exists.
Sometimes the store page has a link to the manual after you own the game.
Super-awkward and annoying, but those seem to be the options.
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Well, that mini list is intended to be used only as a launcher, so the store browser is not displayed (the "-no-browser" command line disables all the web helpers).
I just found the manuals thanks to your tip, the right way is number 2, thanks again.
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"IMO, this update added prettiness (arguably?) and flash, but sacrificed simplicity and usefulness."
Seems all UI and webdevs do this nowadays, like (flashy) style over substance is a mantra. Pretty much all UI updates of every website seems to be intended to make things bigger, more obnoxious and fit less in more.
I don't understand why this line of thinking is a popular thing.
(As for achievement progress, everyone can already see that on the "timeline", IMO all social stuff should have stayed there, it works just fine)
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It is slow as hell. I made a video how the new Steam client behaves: https://www.youtube.com/watch?v=C3F7oFxT9JY
How can I work with something like that? Or there is a problem with my machine?
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Most people saying they're hating aren't giving it a chance. By default we as a species are averse to change, so unless its something someone really wanted or is open to shifting the gut reaction is 'nope'. I would compare most of the complains as the same scenario as a software update changing some shortcuts- our body got so used to the old shortcuts we have to learn and aclimatize all over again and feels terrible, even if ultimately the new shortcuts are as effective or better. Its just the time needed to aclimatize- its akin to how a noob may struggle with a game unlike any he ever played versus months later owning the other players like its natural. May not seem like it since its not a game with buttons but thats how our brains react to uis all the same. We're used to quickly 'click here, go there' and suddenly its all different.
The only complain thats not only founded but worrysome is resource use. Most other complains fall either to aclimatizing or small features that are sure to be implemented or really small and niche (and no game breaking). I hope the resource hog reduces, but thats entirely faith- valve isn't the most reliable in this aspect. I recall old steam, waaay back when it was implemented taking awhile to improve in its system footprint- and heck im not even sure how much steam actually improved or my hardware got better and past it.
-Most stuff we did previously is all there
-The amount of user made collections for basic things on big libraries was ridiculous. This alone is a tremendous improvement
-Subject to taste but come on- the game art is finally on a level that makes the games a service and speaks to pc gaming. Pc gaming have been made into vertical boxes even when games were floppy disks, even when coming in gaming magazines, covers are vertical, freaking posters are vertical. The old thumbnail was small and the opposite, in a orientation that is good for wallpapers but too small to even use official landscape art well.
-'List' users: you can still see a list and you can filter and sort games on size etc. All that is missing is the table-like view that allowed to see size and last played and such at the same time.
Also most 'list' users act unaware of how much a minority they are, and sadly the most common use case will always have priority. In steam's case they can and perhaps should implement better views for the fans of lists later on, but they absolutely have to priorize the grid and game art.
The reason is simple really- readability.
Im sure the fans of lists play the same games most of the time (same overall or the same couple of 'current' games), don't have too many installed at once or if you do they were separated well into categories so you looked at smaller lists of each category each time. Its humanly impossible for someone to perform better at recognition through a list of small text versus images and i mean it- phisiologically, science proven, we are a visual species. Heck we don't even 'read' letters, our brain blends then together in pictures of words so much that we can remove letters from every word and read it all easily.
So its a no brainer wich they should priorize: the way to better identify a game when scrolling a big library. And thats the pictures. The only way to use a list effectively is not too long lists, dividing in categories and typing on the search a title to quickly find something in a huge list.
And on that regard...
-theres stil a list; heck, the current model made list mandatory, i switched between views all the time in the old library because i wanted the best of both worlds but grid view was listless.
-you can sort all by played time and size- and this time you can do so with the pictures, eliminating one of the main deficits the grid had over list
-The quickest way to launch games still is via rigth-clicking the system tray icon to launch a recent game, avoiding even opening the big view and the main go-to for most cases anyway.
And all this defense is coming from one of the least social gamers i know of. I always ignored social features and im finding it no harder or different to avoid those then before. unless someone gets physically ill to accidentally stumble into mentions to friends achievements or whatever its all easily ignored so shouldn't be such a huge deal-and if anyone is on that level it begs the question why you even have friends on steam.
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All I am hearing is "it changed things I like (art and other trivial stuff, why is that a priority?) so those who don't can stuff it."
The fact that you state subjective things like facts (such as we all only play the most recent title found in the taskbar or hating on listusers) is staggering.
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I knew it could sound like that because of the parts i state as facts- the mislead is taking the parts i state as facts (ex: how pictures are easier to identify amongst big groups then text or how a company needs to cater the majority first) as if i stated the whole text as facts. Most of what i say is my opnion, some points i alude to stuff that is just how things are.
Maybe its because im older or english not being my main language but i didn't get the 'hating' part. Hating for me is something far different, a harsh sentiment, negative behaviour, agressive, etc- far beyond anger or dislike. I don't even dislike anyone on this topic nor list users- i just disagree with points many made. Are we really coming to a point where disagreement and stating points equals hating someone? Too touchy perhaps or is it just me?
Ive seen more then a couple of posts from list-first users and i just have a different opnion. Most of the posts btw are short and to the point, but in doin so exagerated- 'terrible', or saying its baffling, or acting as if the picture mode were so much less practical. practical and fast was the main point i saw being made on why some used lists. I know i write too much but in short i just said:
-theres still a list, all the time there
-makes no sense implying the picture mode is worse or list better- list is better in short lists, worse in browsing a big library
-if you need to launch games fast neither list nor grid are as quick as the tray icon
Also i didn't said anyone had to play 'only' the most 5 recents games via tray. I just pointed that most often games can be launched that way, wich is quicker then any other, just that.
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But is it a majority? 50% of the poll here disagrees and the Steam forums it's even less (though people liking it probably wont be as loud a voice). That seems like projection, not supported by the amount of people currently not liking this.
There's only so many poll options, I think making one with "majorly agreed, slightly agreed, neutral, slightly disagreed, massively disagreed" would be better. What would most even entail. So maybe hate is too strong a word, but it's fitting for one extreme end of the options (same as "loving" an UI).
There's not really one way to fit all, that's why the old UI had detail, list and grid (and Big Picture), and then each of those you could further zoom in with your options like installed etc. Having those expanded is a great idea actually, just a shame (IMO) it came with the new UI.
The new UI adds grid and detail together, not really satisfying either users.
It seems this UI was something made for Big Picture mode (TV-screens) yet somehow forced on desktops. Doesn't really make sense to make the library better for touchscreens when you can't even install Steam and it's games on those :/
Indeed. But it seemed like you suggested that the best way to 'deal with it' is just avoid it, entirely which is generally an indication that something is bad.
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The minority i mention is users who prefer list mode and avoid using grid. Not who disliked or liked the library, thats been about 50/50 since it launched on the beta. No company would've priorized the smaller use case (list first), that was the point. We can hope some changes toward that, but later. They will put the new grid, bug fixing it and adding or changing it above all else first.
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But I am a detail user and I don't like it either. And not prioritising doesn't mean ignoring them all together. That's the good thing of choices. I would never use Big Picture but no complaints it's there for those who do since it's optional.
This change, not so much.
And if 50% (of people who even bothered to sign in) hate it wouldn't that be a sign not to make it live yet?
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Totally agree. Its the same as my stance towards the resource hog for example- thankfully my machine nowadays is good enough that i didn't experience any lag, slow down or worse fps with the new library, but i still pointed it as the most serious and urgent issue with the new ui. Its not something thats affecting me but anything thats affecting badly on someone should be adressed.
The main difference tough is relevance, priority. Resource is extremely crucial, top priority, game breaking- something that stops someone from enjoying steam or the games altogether. All things considered the main complains from list view users are minor.
For example i would love seeing the latest forum topics on a games page, this is amongst one of the suggestions ive made on the steam forums- right alongside my complain and request for the return of the right-click menu 'forum' option. On the new ui its completely missing. Thats one feature i used all the time- to consult on the latest changes or see tips from other players, i visit games forums almost as much as i play then, and that was much faster prior. But isn't game breaking. Yeah i have to click around some more and it takes longer to load but i can still play the games, organize then and, clunkily, go from a game to its forum. I could list many other nit picks, from how some of the sorting options are ill tough or lacking, or how the collections view is extremely sluggish for me- again i roll then all on suggestions and requests, not 'hating it! x y and z that i like was so much better!'. I made the request\sugestions and i hope they will cater to my niche needs someday.
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Agreed.
But yes, suggesting options is good, I also would think adding f2p (as option, a lot hate this change too) and better sorting where good. Heck even adding community in games or a whats new tab as options. But don't you find it a bit odd you need to suggest re-adding of options we already had?
It's a bit silly to have to make suggestions to make it simply as good as old (like removing icons next to gamenames in the list) rather than have the old and add stuff people want ontop there. There's no reason they couldn't make a 4th view if they really wanted it rather than force one mobile-oriented view on others. Especially on a platform that doesn't even work on mobile and is 100% desktop oriented.
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I get that, its just i don't normally realize most people see things as a service, from a customer standpoint, while i look at things i know something about from the devs standpoint. The new ui runs and renders on a completely different way- its web based now, like an web app, wich differs from both the storepage (more classical webdesign) and the old library (native app)- wich means they had to rewrite it from scratch. That doesn't justify every missing thing, like thats no excuse for all the old features not being in a 2do list for everyone to see, but the transition may have brought some harder to re-make elements or simply stuff they cut to release earlier- wich is much more likely.
Like valve had this cooking on some level of pre-production for years- then suddenly they release it, still buggy. Weird isn't it? I mean, with so many years to do something that small startups cook up in a few months (just the web-app front for the library isn't hard to make) theres bugs and they need an beta, shouldn't be. But then looking at context we have the launch of gog galaxy 2.0, then epic games store with tim swiney's barrage of attacks on valve... valve(gabe) doesn't normally care for these things but then i saw a pattern everywhere on social media, youtubers and such 'why isn't valve reacting?' or how valve is so slow... then comes steam labs and the new ui.
All the tells of a sprint. From what valve have told and fans investigated the way valve works isn't formal and theres barely teams, with people doing anything at any time given the need. Sounds like the new ui was on some backtrack or hiatus for a long time as the teams focused on VR, underlords, etc- even small stuff like tf2 small patches had higher priority (after all being unchallenged in the market they weren't loosing anyone by not updating the ui, no hurry).
So most likely all the old features were on some scrum board but they tackled the more prioritary ones first- and pushed the release out there leaving the rest to 'someday'. Wich is a classic move in development btw.
PS: the first leaks were clearly mockups. Meaning they made the actual ui in a very short time, all the previous years all they likely had were some non usable prototypes, sketches and mockups of different alternatives without ever settling with one or actually starting the chosen one. Then someone said 'we need this like, yesterday' and a bunch of people hurried in.
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I'm ok with it, I just wish more devs would update their box art. Almost half the games in my library don't have the proper aspect ratio covers now -_-
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Been using it for a few weeks now, at first it was a bit overwhelming. Right now I can't imagine going back, this is way better. It's nice to see what games received updates and especially if you have a lot of games you can organise your library way better then before.
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Just curious what the majority thinks.
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