Hey guys!
I've been busy preparing McDROID for Steam but I want to pop my head out and say "Hi".
For those who asked, we release in one month, 8th of April. (edited)
Actually, I'd like to know what you think of the store front. What can I improve? What do you like and hate?
Have fun with the giveaway :)
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good gift,tnx
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thanks
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thank you very much!! :)
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Ty
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hi, GRACIAS!! thx ! :D
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hi, GRACIAS!! thx ! :D
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Speaking for myself, I like point descriptions of key game mechanics that the game offers, I noticed you can upgrade your shields, etc. Perhaps add some quick points at the bottom, description of open-world or linear, upgrade tools, how many levels and maybe how long they take? Just my two cents .... oh btw, thanks for the great giveaway ;)
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+1
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The description is pretty bad imo. You shouldn't 'explain' your game in the description, you should provide a synopsis and an overview of features. Quick example:
"Welcome to a world of cute destruction. You are McDroid, a mechanical and cuddly device who's sent out to colonize a planet and save it from the baddies. There's only one law - his law! Kick ass in a whole new perspective with a unique blend of Action and Strategy that will blow your mind.
<key features>
This many levels! Each of varying awesomeness.
With over <this many> weapons, the strategic possibilities are endless.
Bad guys are smart! This AI feature will keep you on your toes!
etc. etc. etc."
The way you wrote it was a bit unprofessional. I don't think you can't use MJ's name without licensing it. :p You also don't want to turn off users by saying they like dumb games (overzealous towards your own), while telling people to buy it is redundant. You want to get them interested and intrigued. And you want your game to shine rather than your own thoughts of it. And it's better to just say what it is instead of how you hope people will see it.
So yeah, I think it needs a lot of reworking Mr. Elefant. It needs proper formatting too and maybe some fixes to the System Requirements (capitalizing, adding the full processor names...). Take a look at some AAA titles like http://store.steampowered.com/app/213670/ and successful indie titles like http://store.steampowered.com/app/91600/ to see how those go.
The presentation is just as important as the quality of the game. So you will want to make it simple, effective, and possibly amusing. Just blend the themes into a digestible overview and you'll be all set. :>
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Sometimes I wish SG had the option to upvote posts because I feel that MaximumBunny hit the nail on it's head with everything in that post.
Thank you for the giveaway and good luck on your Steam release for McDroid!
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A complete redo is what it looks like :-)
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Thanks !
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Thank you so much for the chance! =D
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ty
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Thank ya
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Glad you made it. Looking good to me. Only one thing: I have the feeling that causal shoppers might just skip the discursive description. Also: what's up with the hopping hooked ballsacks? :D
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Ballsack's a bit slow.
I reworked the super verbose stream into version 2 and 3, it's substantially awesomer.
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ty
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Thanks
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Tanks. :)
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Thank you!
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Thanks!
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Thanks for the chance ^^
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Tanks. :)
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Thanks and good luck to everyone
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ty
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Thank you!
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Thanks :}
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Thanks ;o.
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Firstly - you need first paragraph where buyers will find short but attractive info what exactly game is. After you'll interest people you can write more.
Salute! o7
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Thank yew for this giveaway :D
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Thank you for the giveaway! :)
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Thanks!
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