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>> Cart 470 >>
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Thanks eldonar for the 100%🐽CV game. Will definitely try to look at this later tonight, Dome Keeper didn't manage to scratch that roguelite itch for me.
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You’re welcome, hope you enjoy it :)
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For me was Wall World a good bunch better as Dome Keeper. From the art style and the music too.
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I played it a bit (I got more hours than Steam since I was playing offline mode on my Deck) and Wall World is so much better than Dome Keeper. WW feels like a proper rogue-like with runs that play significantly different from each other. After playing a "huge" map on Dome Keeper, I felt like every run would play very similarly to each other. Some people online say there is more depth but eh...
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I played 4(?) small and 1 medium map till now in Dome Keeper. With dif. chars and different settings and can say that the maps repeat much more as in WW. You get new skins, new defend mechanisms etc. but only 1 thing after each map that you can pick from 2 or 3 randomly selected rewards. Which doesn't sounds bad but first after 3 or 4 rewards you really feel a difference. And only if you use the new stuff in any form.
The biom changes are tiny, the color and a bit the enemies.
In WW you were, mostly, able to upgrade what you wanted. The action was more direct and presented in a faster way. The runs had a direct influence and i had the feeling that it had more impact.
The arty style were better and gave me the feeling as the world, the robo spider and your char are more "alive" as in DK.
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