Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities.
To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.
The layout of the game allows you to pick and choose from various puzzle/action areas as you progress. Not all alloy need to be collected. Some are harder to collect than others.
Gameplay Features
The ability to bend and warp "soft" walls to your advantage (or to your disadvantage)
"Nodes" are an important mechanic in Pertinence, but they require a long description (see below).
Collectible impermanence. You can only keep alloy if you bring them to a checkpoint unharmed.
Stealth-esque puzzles in which you must avoid being eaten by a horrific monster, or bait it to get it away from you.
Moving hazards, turrets, killer dance pads, explosions, and lasers that can be blocked by "thick" walls.
The ability to rotate entire rooms about various pivots.
Enemies that create black holes.
Some meta puzzles.
Rooms that change when approached from different directions.
Keys and locked doors (of course).
Bouncing ball keys that you must guide into locked doors.
50+ rooms to explore (with secrets).
An endgame boss.
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Thank you!
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Thanks! I've been wanting to try this game out :)
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Hey thank you for this :)
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