Pillar is a collection of minigames, where each game represents a different type of personality we find in people. Each personality is expressed entirely through the gameplay mechanics, without cutscenes or dialogue. All too often, we try to change people who are different than us, especially if they're polar opposites. We like to debate and tell them they're wrong and we're right... but what if there's a purpose for both extremes?
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Thx
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