We used Spriter for all of the animations in Sproggiwood.
We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.
We were able to achieve two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):
Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.
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