We used Spriter for all of the animations in Sproggiwood.
We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.
We were able to achieve two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):
Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.
-Featured Review
42 Comments - Last post 1 minute ago by kodonokami
16,664 Comments - Last post 6 minutes ago by Yamaraus
7 Comments - Last post 13 minutes ago by Axelflox
31 Comments - Last post 20 minutes ago by Axelflox
8,638 Comments - Last post 28 minutes ago by Axelflox
25 Comments - Last post 52 minutes ago by drbeckett
28 Comments - Last post 1 hour ago by TazPT
170 Comments - Last post 15 minutes ago by Chance21
2,894 Comments - Last post 31 minutes ago by JustMax
514 Comments - Last post 1 hour ago by Slenderpoop00
19 Comments - Last post 1 hour ago by Msbarreto
58 Comments - Last post 2 hours ago by lewriczin
415 Comments - Last post 2 hours ago by Codric
892 Comments - Last post 2 hours ago by idontknow23