Description

We used Spriter for all of the animations in Sproggiwood.

We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.

We were able to achieve two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):

  1. We were able to present traditional-style 2D animation with far more stringent memory requirements than full sprite-sheet-based animations would have allowed. Since each animation is composed of many small sprites animated on a skeleton in Spriter, we were able to use far less memory at nominal performance cost to produce equivalent animations.
  2. We were able to do per-piece image swap-outs, allowing us to do varied equipment and "reskin" monsters without special technology, we simply produced matching replacement images for the individual sub-sprites of a particular animation and swapped them out at runtime.

Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.

-Featured Review

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