Dota 2 is an upcoming multiplayer online battle arena video game being developed by Valve Corporation and the stand-alone sequel to the popular Defense of the Ancients mod for Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne.
Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating leveling and itemization functions of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of one of ninety-two "heroes"[5] - strategically powerful units with special abilities, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be strength, agility, or intelligence.[6] The basic setup of Dota 2 places two strongholds containing critical structures called "Ancients" at opposing ends of a geographically balanced map. These bases are connected by three main paths (referred to as "lanes"), which are guarded by defensive towers and groups of weaker units commonly referred to as "creeps" periodically spawned, which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient.[7]
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand.
The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when said unit or structure is close to death or destruction. Players also gain experience, which accumulates to gain higher levels. The greatest portion of gold and experience originates from destroying higher priority forces, such as enemy heroes and towers.[8]
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