Because they can't or because they don't want? And since when are people entitled to enjoy something they haven't paid for?
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A lot of people pirate because it's not financially feasible. A lot of kids will pirate because they simply have no money that doesn't come through the parents, and likely no credit card either. You'll see a lot of these people convert from piracy as they grow older, get a job, and have a service like Steam that makes games more affordable.
Not every pirate is one simply because of an inability to pay for their games, but a large number are. In the end it's like how Adobe isn't truly bothered by pirates. They know that this makes everyone dependent on them and that when larger companies need to purchase software legitimately, everyone will want Adobe software because that's what's they've always used. Similarly, people who pirate games can be later converted to paying customers with an established set of tastes from their previous exploits. It doesn't make pirating right, but it's not entirely a negative force in the industry either.
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Well for example, in my country, because of the exchange rate, a game such as g-mod is 30 bucks...so yeah.
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I use mods for Minecraft since that adds so much more to the game. Other mods are good to change the appearance of a game or something or add additional fan-made content. They don't have to be used to completely alter the base game.
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Mmm, my reasoning for using mods in some games is that they can be a breath of fresh air in the game as far as content mods go. Then you have the mods that improve various bits of the game like the UI for example. And let's not forget the wild and wacky mods that can be just stupid entertaining, like the White Gold Tower on a Stick Weapon mod for Oblivion.
In regards to Pirating, I used to do it fairly often just due to lack of money, though I don't do it often anymore. Last time I pirated a game was with Alice Madness Returns, and that was simply because I couldn't get my legit copy working, funny how that works.
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No and no. Modding is extremely important for me, it's pretty much the only way to get the experience I want out of a game. And pirating is a necessity, unless you're rich. It's also a powerful tool against companies that try to sell overhyped crap.
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You should try some mods before you pass judgement on them first... o_O
There are some pretty awesome HL2 mods that are easily installed right from your Steam client or through Desura (restart your Steam client and they will show up there as well)
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I tend to mod when I see flaws with the game, or gaps that should not be there. Take Skyrim - the archery felt a little limp, and having experience with a bow, I looked to tweak it until it felt right. Take MTG DotP 2013, and I modded that because the game is not fun to play when you have used all the decks so many times - so I modded it to allow my own custom decks, which doubled the playtime I sunk into the game, which is a huge difference.
As for piracy, I have been guilty of it in the past, but sometimes it is impossible to find a real copy anywhere, or it simply wasn't released in your country and you cannot import it. When it comes down to facing the facts that you can never own a legitimate copy, you start to lean towards piracy. Thankfully those cases are rare.
As for demo's, I make good use of them to scan for flaws before I buy a game, or to check for things that werent advertised. I use reviews the same way, but demo's I can count on to avoid spoilers most of the time.
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Sadly, that is not a fact they advertised on steam, and it was a gift I received after I said it looked cool to my family. I hadn't done the full amount of reasearch at the time I got it - and it was a very unpleasant surprise. Sadly, the new 2014 version is just as bad, and as such I haven't bought it.
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Mods add replay value to a game or improve/ fix a game. I don't pirate, I usually watch gameplay to get the jist of a game.
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+1 60 gigs worth of mods for Oblivion on my old computer.
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I don't mod.. like, ever. Don't feel the need, I just enjoy the game for what it is. Maybe some time in the future, but I've tried and didn't really feel it was needed. |:
Also, piracy is NOT necessary. You won't die if you wait another month or two to buy a game you want, geez.
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There are borderline cases that people can never buy in their country for whatever reason, or for example region locking (especially for consoles). So the desire to pirate can sometimes be justified, but the companies could work with the fans to eliminate the need for piracy.
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It is still not needed. I am affected by region locking with some games and hell, I work at a mall and everyday I walk by a game store that is selling Dead Space 3 for R$ 200,00, that's about 1/4 our minimum wage. |:
I mean, sure, I understand when people pirate games, I've done that too, but it's far from necessary. >-<
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That isn't true in certain cases - sometimes there is no option to get the game inside your country. The cases are very rare, but they do exist - sometimes the piracy also includes things like translations which would never be avialable otherwise.
There are many Japanese games that have been fan translated because they were never localised, and it is impossible to patch an official copy, so at some point you would need to get an illegal copy at some point to be able to play it translated.
So that is why I said there are some borderline cases.
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A lot of games (especially Bethesda ones) have bugs that are fixed in unofficial patches and UI changes to customize the game to your liking. There's also sound and texture packs to improve on the base game. There're mods to change gameplay or add items or even total conversions. These aren't things you can just buy as DLC.
Technically Black Mesa itself is a mod. And chances are some of the games you've played started out as a mod for another game.
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People use mods mainly for 2 reasons- either improving the game in some way, would it be technical stuff or the experience itself, or having extra fun with it. A good example of the former are most of Bethesda's bigger games that are quite buggy but have mods that fix most of the bugs(because Bethesda apparently can't do it themselves/don't care). By the other one I mean wacky mods that are for messing around with stuff. :D
As for piracy- well, all I could say is- nice for you if you never had to pirate. A lot of people think that digital piracy is something evil, mostly because publishers do, but in reality it's the only way for a lot of people to get games in the first place and is essentially free advertisement. I can only talk for myself, but I'd guess a lot of people never would have gotten into gaming to begin with if there weren't any freely and easily available games for that to happen. ^_^
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Kinda feel sorry for you. If you like the base game why wont you like bug fixes, graphic updates, massive amounts on new contents etc. Do you think the modders are amateurs because they don't charge you for playing it and therefor not worth your time? Many modders are more talented then the actual devs you know.
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I like to live with the game I bought? For one thing- graphic updates I hate. I would so much rather have the base graphics. If you know anything about me, you know I love shitty graphics. As with everything else- I feel no need to use mods. People are like "Oh, I beat FTL's final boss and only have 4 ships unlocked? Better get a mod for it!", and here I am with 95 hours of it, like "Oh, I beat FTL's final boss and have all but 3 ships unlocked? Better go unlock them and play with all 18 ships in the game to get a feel for them all!". Sometimes people miss out on a great base game because they want mods
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Generally people who mod ignore cheat mods. And that sounds very much like cheating, which is not in the spirit of modding - mods generally aim to add something brand new to the game that is not going to unbalance what already exists.
For example, Skyrim armour mods - some are just for fun, but some are very detailed and authentic looking - and generally people match the actual stats to an existing armour from ingame. So there is merit in them, but I fully understand if you would not be interested.
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Exactly, which is why I don't use mods.
I'm not a completionist in the sense of getting all the achievements. However, I am a completionist on finding every item, exploring every pixel, killing every enemy. I mean, I can spend a good 15-20 minutes on a level in Doom/Duke Nukem 3D just exploring, making sure I found everything
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Then maybe the game lacks something for them? Or it lacked something to motivate them to play everything first?
Take my experience - I played oblivion, and found so many issues (I got unnoficial patches, new body models and textures, some new animations, and plenty of gameplay changing mods) and it went from a game with issues to a game I really enjoyed. And some of my favourite mods were actually things that improved realism, and difficulty.
And when I got skyrim, I had the mentality of 'what needs to be fixed?' So I went in, and was pleasantly surprised by a lot of things. But still, within hours I ran into some crashes and other issues, so I found the unnoficial patches and got some gameplay tweaks - all long before beating the main game. However, without them, I may have gotten frustrated with how poor the game handled certain things, and never completed it at all. I mean the crashes were nearly a deal-breaker - I needed the mods just to play.
So sometimes adding a mod early into the game can be important or useful, and enhances the game without circumventing or ignoring the things already present.
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I found that I stopped pirating things entirely once I started buying indie bundles. I think what I liked about piracy was having this huge range of wildly different games that I could randomly try a little bit whenever I liked without having to beggar myself buying all of them, combined with a basic urge to hoard as much as possible; indie bundles let me satisfy both those urges through legitimate means.
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Mods are awesome, one of the best things about PC gaming. you get patches that fix the game when the company says "fuck you", and a lot of extra FREE content. mods make the games more personal, and more unique.
Pirating is a grey area. yes, it's ilegal for a lot of reasons. and is in a way, wrong (i did pirate a LOT of games, until i started to use steam, thanks to the sales and bundles mostly).
but sometimes not so much. for example, when the studio/publishers don't make a demo of the game. yes, out there you can watch videos of other people playing the game... and that is not the same as actually play it. and the human that is making the video could be lieing and "selling" you the game. the same with reviews...
and in the other hand, the software in gneral, is in a grey area. technically, you don't own most of your software, the company "let you" use it, for a fee, and they can suddenly say "hey, screw you, and buy this new version!"
but well, that is my opinion about it. you humans are free to judge me behind your pretty screens if that make you feel better with yourself :D.
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I use mods. I use mods a lot. SUre the base game is fun, but say, once you've finished it, your game is just sitting there. A mod can rekindle interest. Also they can add so much to the game, without buying dlcs. Mods help to add more gameplay features, texture packs, soundtracks, new items, new storyline to play, You really should try it out.
Piracy, i won't lie to you, i do have some pirated games. The reason being, I used to be a teen without proper income, and the exchange rate for USD in my country is times 3. But, when i started buying original games, the quality of the game compared to pirated was so much better. Also, it felt nice to actually have an original game, that you bought with hard earned money.
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I don't use mods that much but I always like to see that the ability is there! The biggest example of mod usage for me was Freelancer. Modders made that game so much better and allowed multiplayer to be played well after the main servers were shut down. Sim City 4 would b another example. Oh yeah, Civ V too, I missed you Stalin.
And while its always nice to be able to have princess peach as the witch in L4D, the appeal in custom skins doesn't last long in my opinion.
Pirate? Whenever you game punishes my legal buying comrades with fucking 3x install DRM limits, I will pirate it.
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I got piles of RPGs. Final Fantasy, Dragon Quest, Shin Megami Tensei, Pokemon, Breath of Fire, Star Ocean, Tales of, etc.
Not a single mod.
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Official addons to game = mods. Mod = addon.
Looking through the list of games you've played: I notice you played The Master Levels for Doom 2, which were made by a lot of modders. It's not an official mod.
Team Fortress 2 is a Half Life 2 mod that was not made by anyone on the Half Life 2 team. It was made by nonprofessionals. The same is true of Counterstrike, though it eventually got help from Valve developers. Garry's Mod is also a Half Life 2 mod by a guy named Garry.
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Mods are user made extensions to the game, that can range from little tweaks to complete overhauls. I have seen many cases where the mods have outdone the developers themselves, for example there are plenty of features in Fallout New Vegas that were added because of the mods that were made of Fallout 3.
You may feel that you may have no needs for mods simply because you have some assumption that they as solely there for cheating, while it is true that several mods do in fact grant the player good like abilities akin to cheats they are mostly there to "fuck around" with the game as it were. As for your concern that people are missing out on the base game keep in mind that most people play the base game before modding it in case of the overhauls. In other cases the mods serve as a way to remove game bugs and improve game balance for those who desire, you have the ability to tailor the game to your needs whether you want the game to be super hardcore or have greater authenticity.
Many people believe that if a game needs mods it was never fun to begin with, that is not true and they are air headed for thinking so, mods serve as the icing on the cake for many games and are essential in many cases when updates have stopped coming out for it, Fallout New Vegas for example has the user made mod where thousands of bugs and glitches are corrected. Now you may also think that developers were lazy and bad with coding because the game needs mods to fix it's problems, but glitches and bugs are almost impossible to all iron out especially in such a big open world where there is a high probability for conflicts to arise between difference entities be it from simple scripting issues or physics engine breaking.
Don't use mods if you feel like it but mods are one of perks of Gaming on a PC and to dismiss it entirely without even trying it would be folly.
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I'm not a big fan of mods. I'll install them to get the achievement for using them if I like the base game (e.g. I installed, used then removed mods for Civ and Torchlight), but beyond that I'm mostly of the opinion that "If a game needs mods to make it fun, then the game isn't good enough". I'm not all that big on DLC either (I usually complete games then move on), and I have zero interest in user created content for single player games.
There are two exceptions to my distaste for mods. They are graphics patches to improve older games, and DayZ.
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Pirating is necessary in foreign countries like mine. People who live and work in the States or the EU have the advantage of a strong currency. For example, a game like Bioshock Infinite in my country costs about 1/3 of the minimum wage. With that money, I could feed a family of 4 for two weeks. So yeah, piracy is pretty much the only way to get games for most gamers outside of the US or EU.
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So I was thinking about this while mods were brought up in a chat I was in- Am I the only person who has never used a mod and never plans on using a mod? I mean, I don't see why I should mod. I like the base game, and I'll pay for whatever DLC I want, but I don't use mods. I feel that there's no need.
Kinda off topic- Pirating. Same response here- Never have, don't plan on ever doing it. I've used bit.torrent for one thing- Black Mesa Source. I mean, I don't even do it to see if I want to buy it. I don't use demos either. I'm almost always right when I think I will like a game enough to buy it. Anyone else like this?
Also- 2000 comments. Woo!
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