Reasonable to be mad and reviewbomb/downvote the game?
or maybe the developer/publisher already reached the profit threshold they set, and now they can put the game on sale. AFAIK, this happened with doom, they reached their expectations and so they started to drop the price and put it on sales quickly after it was released.
game isn't discounted
we want a discount, stupid dev!
game is discounted
omg you screwed me i wanted to play it in 2030 while everyone else still pays full price this is unfair i'm gonna sue you and stop using steam! launches idlemaster to idle cards
in both cases, greed is the cause customers get angry.
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It's your own fault if you buy games at a full price, which a bound to a single account with no chance of selling it once played. Sorry, I am from the past.
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At 1st I was excited about the release. Wasn't too intrigue by the gameplay trailer at E3, instead I was drawn to The Last of Us 2. Similarly with a female protagonist, stealth, bow and arrows. The graphics in TLoU2 looks way better than SotTR. Perhaps the game is primary catered to the RTX as when the RTX is revealed the game looks much better.
In the TLoU2 the movement, gameplay and environment looks so much better too. On the release of Shadow of the Tomb Raider, I watched streams of it however I was not drawn to the game nor the plot. It is largely a disappointment. Shadow seems to want to play the emotional card perhaps trying to get on an emotional high on closing the trilogy. In the end I might still get it when I get to the conditions as its a completion to the Trilogy.
Regards, Cruse~
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I don't like the idea of bringing ancillary issues into game reviews, particularly ones such as "If only I'd been more patient, I could have saved some money". I'm glad that Valve publishes the data on when the store is flooded with these artificial reviews because they are completely worthless to somebody reading reviews to try to learn about the game, much like the "nostalgia" reviews where someone says that a classic game elicited personal memories of playing the game as a child.
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All reviews [which contain actual content based around objective points] are relevant to purchasing decisions- a developer's habits toward bugs or updates, pricing trends, attitude toward consumers, etc, can all be extremely valuable information when deciding whether or not to purchase a game. Something that isn't helpful to one person may be helpful to another, so we can't objectively dismiss any review offered with actual consideration and distinct basis.
In this situation, however, it's clear that the impact of the reviews isn't at all of a proper magnitude to the issue at hand. It'd certainly be nice if we could get reviews sorted by their scope.. but that's so far beyond the scope of Valve's usual efforts that we may as well be asking for Valve to give us free money. :P
Of course, "yay bigotry!" "dis game bad" "i lik3 dis game!" "i got cancer" "bewbeez!" "Some random meme!" "I don't like this minor, gameplay-irrelevant nuance, so I hate the entire game!" and "I didn't actually play this game, but I'm going to negatively review it just based off vague expectations and prejudices!" reviews are still by far the more dominant issue in game reviews, being that they're a perpetual (and poorly moderated) addition. For anything else, the reviews (no matter how bad they may be) clear up over time assuming the developer resolves the circumstance for the future. The shift in review content and review score for Arkham Knight and No Man's Sky serve as examples of that trend.
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I don't get it, if you buy it at launch at full price is because you're going to play it right away, why would you care if the game goes in sale after you're done playing? If you're not planning to play asap you wait for a sale, is that simple. (I haven't played this one but I did play some Tomb Raider games and they're the type of game you can get through in a couple of weeks)
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Everyone evaluates cost-time benefits carefully according to their means. For example, waiting a few hours to hit Sonic for half-off drinks or Dairy Queen for BOGO Blizzards is appealing to some but not others, and everyone can be satisfied with their purchasing due to the consistency of the promotion. Using DQ to further the metaphor, if you go to the counter to pick up your blizzard and then see the next customer in line get a second one for free even though it's still an hour before the promotion timeframe, you might be a bit irked that you weren't offered the same deal.
While your perspective is the most reasonable one in a general sense, gamers do make purchasing decisions off of an established pattern of sales- that being, normally games don't meaningfully go on sale until 3 to 6 months after launch, and then don't go on sale for more than 30% off. While there's some variation to that, and a general sense of unpredictability to sales, it's nevertheless rather clear that someone who isn't willing to wait 3 months for 30% off may feel rather differently about 1 month and 50% off.
Hence, while your perspective is the correct one from a consumer's perspective [that is to say, you should never purchase anything unless you've carefully evaluated the cost-benefit ratio and determined the cost to be worth the benefit; following that, you shouldn't typically be in a situation to regret a purchase], the publisher did in fact betray consumer trust by engaging in an action that came across as deceptively counter-intuitive. Ergo, it's still possible to reasonably be upset about the matter, even without actually disagreeing about the amount spent.
Think of it as being akin to a microtransaction game which always lets you get new content (and the benefits of playing such early) before releasing the content for free a year later; However, in this circumstance, they released the content for free a month later. Obviously, the scope and nuances of that example differ, but the perspective is the same- that is, the purchasers bought with a certain expectation, and feel like their trust was betrayed because of an unpredictable, unexpected deviation to normal progression.
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Oh no, I get that part of the issue, what I don't get is why would someone get so outraged as to leave a negative review. After all reviews are meant to represent your experience with the game itself more than the how you obtained it, and while it is true that the amount you paid for something does have an impact on how much enjoyment you get out of an experience if you were willing to pay the price asked then you agreed to it being fair for you. There's no implied contract in a good's price other than the publicised price. All PC games eventually go on sale and we as consumers are never aware of when that might happen, we tend to deduce when it is most likely to occur based on personal experience but there's no real certainty, we just assume that the patern will repeat but it's not an obligation for it to go as usual, that's just an expectation we like to pretend is a rule.
As a side note, your explanaition is really well done except for the first paragraph. I have no clue of what any of those are and got really lost in the metaphor :P
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Even the worst games can be top sellers for a few weeks these days. It all boils down to the pre-sale hype and advertisement. However, few years ago good games were discussed about for months after their launch and you could spot debates about them everywhere on internet... however, at some point, this phenomenon has suddenly stopped.
I'm frequent visitor of many gaming websites and I witnessed that articles of games already released usually have below 5 commenters. Before it would be dozens if not hundreds even year after the launch. Nothing however changed for games that are still to be released.
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I guess the market is oversaturated. I remember when I was a kid and had only a handful of games. I played each and every one of them to the max - I was so curious about what I could discover and what surprises might show up. Nowadays we hoard and can't keep up with our libraries. I also think the majority of games today are produced according to a certain formula which sells well. That's why personally I find some of the most memorable games (HL, Portal, NOLF) to be from the early 2000's. All these AAA titles we have today are for me the equivalent of blockbuster movies - uninspiring formulaic garbage that only serves to bring $$$. Or maybe I'm just old. :P
I love the TR series and I try really hard to turn a blind eye to the dumb stuff in it - the quick-time events, the out-of-place and over-the-top violence and the incredibly dumb plot. But most players/consumers really seem to like those.
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Seems like the game didn't sell as good as hoped or why would there be such a deal this fast?
Shadow of the Tomb Raider, which is only out for a month, just got a weeklong discount of 34% @39.59$/€(Basic Edition) or 47% @58,78$/€ (Croft Edition aka full game) and now gets rewiewbombed...
This leads to my poll-question...😁
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