Which game would you like to see with a new publisher?

What I would like to see is a Bethesda-developed and published Assassin's Creed: a truly open world, highly moddable, and the absence of Uplay. I'd easily put in at least 100-plus hours into that.

I also think IPs like Call of Duty, Battlefield, The Sims, Splinter Cell, and Far Cry would definitely benefit greatly with new publishers.

I would just love to see the big 3 developer/publisher corporations EA, Ubisoft, and Activision all fizzle out simultaneously and be forced to sell their good IPs to the likes of 2K, Bethesda, or even Square Enix and Valve.

10 years ago*

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I'd love to see Diablo 4 from Blizzard North (old good blizzard who could do no wrong)

Dungeon Keeper away from the moneylovers and back into the hands of someone who still enjoys making the games for the sake of the games. Not sure who i'd like to see make a new one honestly, but something with the same playstyle and atmosphere as the original. A game i still find good enough to pick up once in a while and replay.

10 years ago
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Look up War for the overworld if you want a DK like game.

10 years ago
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Looks a lot like a better graphic and non-copyright-infringing version of dungeon keeper. I'll be keeping an eye on this for sure. Thank you for the recommendation =)

10 years ago
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You should check out KeepRL if you're interested in a Dungeon Keeper game made by someone who enjoys making games. It could use some upvotes on Greenlight too.

10 years ago
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Looks more roguelike than dungeonkeeper, but interesting never the less. I'll be checking it out soon for sure. Thank you for the recommendation =)

10 years ago
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EA is alright, but I want more control in the hands of the development teams, and not the people with their fingers on the purse strings, because they are the kinds of people that force some of the less popular choices in games, for many developers.

10 years ago
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Not sure i'd agree on EA there, but yeah, the sad truth about big publishers forcing games out before they are finished, forcing cut content or a plethora of bugs just... hurts.

Of course, if there could be some umbrella corporation, that would let independent development teams publish their games through them, that had the marketing and logistics already done, so devs could publish when they want...

I'd call it... Hot Water! or maybe even Water in Gaseous Form!

10 years ago
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EA still has some good games, which is why I like them. Its how much they can stick away from the people wanting more cash is the problem, and that isn't unique to EA.

Your plan wouldn't actually work though, publishers do a lot you aren't realising. Which is why most developers are stuck with them.

10 years ago
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EA does indeed still publish some good games, but that's hardly EA's fault, as much as them simply holding on tightly to the dev teams who can actually make good stuff.

I realize publishing companies does a lot, but that doesn't mean that they don't also ask a lot in return for their services. Now i haven't yet called up EA and asked them to publish a game, so i don't know if the dev studios are essentially indentured servants to EA, or if they actually get a fair cut of the cake, but that doesn't mean that an umbrella corporation, like Valve with Steam, couldn't work just fine.

For actually physical copies, and transport logistics across the globe, you're probably better off signing up with one of the major publishers after all, but it's still nice to dream that they would die off, so we wouldn't get copyprotection crap like SecuROM, that actually litterally (no joke) break our hardware, in their self-justified war on everyone except the hackers who really don't give a crap regardless.

(i have a couple of times bought a game, only to leave it on the shelf and get a cracked version, because i didn't want the publishers bullshit breaking my computer permanently)

10 years ago
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I'll explain this a bit better then, because there are some things you are missing. A publisher does more than put the up on Steam, which Valve will do (if you pay the Greenlight fee and get through the voting).

They pay for stuff up to release (you know, when you can't earn money off the game you are making), they advertise the game so people will know about it and other stuff which I'm not going to detail. Steam won't do that for all their Greenlight users. That is why so many companies deal with publishers.

10 years ago
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I'm aware of that, and of course it's somehow justifiable that they get some say in what happens with the product, when they are making a hefty investment in the product being developed. It's just too much (which kind of brings up your own point: "more power to the development teams"), and like nicoparboleda writes, "better publishers", which to me means publishers that does indeed let the development teams finish their things (within reasonable limits of course).

I still think it could work, having a wider umbrella, letting dev teams have most of the power, but possibly in exchange for a higher cut of the earnings as well, considering they're also taking more of a risk. Game publishing is, after all, kind of a mix between banking and gambling. I'm sure that if you run the right numbers, you can reach a "safe" business structure, that allows for a lot more development freedom, at an acceptable rate.

10 years ago
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My bit is more a idle wish I know will never happen. The publishers aren't run to make people happy, but are owned by people with money who just want more money. It isn't easy to escape them. Stuff like Greenlight or the indie scene on PSN can help at least, and crowdfunding has gotten some people through the developement, but most are stuck with publishers, and that means dealing with people who don't care how bad the game is by being forced out incomplete and bug filled, as long as it makes them cash.

10 years ago
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The fact that Greenlight, indie scene and crowdfunding are common words now, means that they are gaining ground. And fairly fast at that. Maybe not tomorrow. Maybe not in 5 years. But some time in the not so far future, i dare to dream that the publisher oppression is a done chapter in gaming. The more internetreliant we become, the easier it is to realize =)

Unless of course the US succeeds in making the "turn off the internet button" (seriously, google it)

Anyway, i think we're getting sidetracked =P We were supposed to discuss what games we'd like made elsewhere, not how publishers positively and negatively influence the gaming world.

10 years ago
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Crowdfunding isn't a sure thing, and you can't really live on a dream, so most are forever stuck with publishers. Greenlight and other services for indie titles only help when its complete.

10 years ago
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Wait, what? If ea published game is great, then it's all down to the devs, and ea had nothing to do with it... But if an ea published game sucks, it's all ea's fault.... You ea haters can't have it both ways... Making a game is a group effort, and it's success or failure is down to how all parties work together.

10 years ago
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Sorry, i must've been unclear. EA reaps the rewards for what publishing services does. They pull great marketing, good logistics, and clearly since they do publish good games, they have a fairly good idea of which games to actually invest in. They enable a fair share of good games.

That said, they also get the blame if a game is clearly unfinished, due to forcing the game out as fast as possible. And while that could be down to bad devs (and indeed that's not entirely uncommon, though signs of that more often seem to be obscure bugs, graphic errors or unexplained crashes... or simply bad gameplay), a pattern starts to emerge if this happens a lot for a publishing company, regardless of the software studio they publish for.

And finally, publishers get (maybe unfairly) the blame for copyprotection stuff, that are directly responsible for breaking peoples hardware. While some developers do copyprotect stuff on their own, the majority of the nasty things out there (especially stuff like SecuROM) are thrust upon such publications from the publishers side.

tl;dr: publishers aren't all bad, but some clearly makes better calls than others.

10 years ago
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please stop telling us that securom breaks hardware. even if it's true and securom broke a guy's dvd drive (and i highly doubt that based on my 2 minute google search), that would be a thing of the past. today, even if you still buy boxed copies, you need the DVD just for the installation and/or activation. :)

10 years ago
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ooooh a debate

10 years ago
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Watching the aggressive sales policy of 2K and SE, is more probable the contrary.

10 years ago
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i hated EA, but, i think, it's better and better now (i heard, they changed CEO )

10 years ago
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I don't get the hate on EA.

10 years ago
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It's mostly, I think, that they're seen as a bit soulless. They purchased a lot of beloved companies early on (Bullfrog, Looking Glass Studios, etc) and then killed them; they publish games and put a massive EA logo on them despite just being the publisher. They push heavily for region locking.

It's not any one specific thing, just a general feeling that EA is mostly in it to make money.

Whereas, say, Valve, Bethesda, Bullfrog or Looking Glass Studios were genuinely in it to make good games -- everyone has to make a profit to stay in business, yes, but there are people who like their job and who do it because they feel it's something that they really want to do, people lucky enough to be working their dream career and trying to change the world (or just produce something people will love and enjoy) while, hopefully, earning enough to stay in business and feed their family in the process.

Then there's EA. There are definitely a lot of people who are trying to do some cool stuff somewhere in EA; but I think most people feel, at least, that their upper management is entirely based around profit and doesn't really give a damn about games.

(I personally really really hate the people who try to excuse that by saying "well, all business is just about making money lolol!" That's not true. There are people out there who genuinely want to accomplish something, for whom earning enough to keep working on their labor of love is important but not the sole reason they're doing it. Not everyone in the world is a soulless corporate drone or a wage-slave mindlessly pulling a lever for a paycheck. I feel the people who do say "it's all about money, man!" are losers who are trying to pull everyone else down to their level -- if your life is like that, get a better job, moron. Don't assume everyone else has it as terrible as you.)

...with that said, this is just what I think the perception of EA is. I don't actually know enough about their internal workings to say whether that's accurate or not; and blaming them for the death of Bullfrog and Looking Glass isn't exactly fair, definitely -- money may not be everything, but you do have to earn enough to afford making more games in the future, and those companies didn't.

But there was a time when there were a lot of more... hands-on big studios? Again, Looking Glass and Bullfrog and Origin weren't just in it for the money. They took risks -- which is why they're no longer around, of course -- but they produced a lot of really cool and original games in the process.

Bethesda is in some ways the last game studio like that. They're a bit unique in that they're owned by ZeniMax Media, who has big enough pockets to cover their flops (of which there have been several, ones that would have killed them otherwise) while still being hands-off enough to let them really experiment with their games and make things on a scale (and timeframe) that stands out from the crowd. There's a lot of small indie studios to fill the gaps, but if you want to understand the hate EA gets, you have to view it in the context of the companies that used to exist and don't anymore -- which isn't really EA's fault, but... people wish EA didn't exist and that a bunch of smaller, more independent studios like those did, people willing to take risks again.

10 years ago
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Don't forget CDprojekt! Doesn't like DRM, owns GoG, and the Witcher series. What's not to love about them?

10 years ago
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2K makes pretty good games but I hate the DLC. What I hate even more is GOTY editions that don't include all the dlc. Pretty upset that my Borderlands 2 GOTY doesn't have some of the better DLC. What's the point in getting a GOTY if I still have to buy additional DLC.

10 years ago
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This. 2K's content monetization is not really a model we should look up to. I said the same about Paradox: great games, awful pricing model.

10 years ago
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I don't see how Bethesda, Valve or 2K would benefit those mostly barren & drained IPs.
They're not actually known to innovate themselves.

10 years ago
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The problem with this idea is that too many IPs are already owned by a relative few publishers. This results in IPs languishing for years (or longer) without anything happening. They can only make so many games a year, so the titles rotting away in their IP closet doesn't get any love.

The one good thing about THQ folding was that their IP catalog got split up and sold to people who saw some value in their future. Unfortunately, the opposite is probably true for the Lucasarts IPs. They have/had a very deep library, but its very unlikely that Disney will work to monetize any of it, except for Star Wars. I'd love for them to at least see the value in getting all of their Lucasarts back-catalog onto Steam, if nothing else. Those are properties that could be making money for Disney, simply by being able to run on Steam.

10 years ago
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Capcom are wankers. Every PC port that they oversee is lazy and shoddy, with borked controls and an FOV which barely scrapes double digits. Add into that some despicable regional price gouging, and you're left with a rival to EA's throne...

If only someone who didn't hate PC users so passionately could organise the ports of their games, and ensure they at least made some sort of effort was made to tailor them to the platform...

Unless I have grievously misunderstood what the 'Q' in 'QA' stands for, it appears to be entirely absent from the process. Most companies would be ashamed to publish some of the stuff they've allowed out of the gates.

10 years ago
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For a few people, there would be much rejoicing!

10 years ago
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I'd love for Nintendo to flatout buy Mega Man and Sonic.

10 years ago
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All of the mentioned publishers actually publish their stuff pretty good. Ubisoft knows well how to handle Assassin's creed after all those years and titles and so on.

10 years ago
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Sure, i'd love it if Ubishit would sell off the Heroes of Might and Magic IP instead of putting another nail in it's coffin with the next installment but it's not happening, i'm sure they'd rather let it die than let anyone else make money off it. I'd also love it if Kalypso would sell the Disciples IP instead of letting it gather dust after they ruined Disciples 3 by giving it to inexperienced dev teams who knew nothing about the series. I also wish Strategy First would sell the Kohan IP to someone who actually wants to make a new game in the series.

10 years ago
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I want something bad to happen to Nintendo so they bring their games to the PC.

10 years ago
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A couple people have mentioned MegaMan already, but specifically we need Capcom to lose those rights so MegaMan Legends 3 can get finished! I'd also love to see Castelvania back in Iga's hands.

10 years ago
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