Verge article says it has been developed in collaboration with Valve.
Comment has been collapsed.
I think it looks pretty promising, btw does the press conference video have some kind of audio problems for anyone else?
Comment has been collapsed.
27 Comments - Last post 3 minutes ago by Chris76de
223 Comments - Last post 5 minutes ago by gilbygamer
16,660 Comments - Last post 10 minutes ago by Ellendyl
64 Comments - Last post 43 minutes ago by Rosayde
5 Comments - Last post 1 hour ago by kasiq
10 Comments - Last post 1 hour ago by MagnificentOne
2,364 Comments - Last post 3 hours ago by FranckCastle
22 Comments - Last post 4 minutes ago by BlackbeardXIII
142 Comments - Last post 18 minutes ago by SebastianCrenshaw
43 Comments - Last post 37 minutes ago by PTPant
166 Comments - Last post 54 minutes ago by Jastrzap
2,892 Comments - Last post 56 minutes ago by na1
75 Comments - Last post 1 hour ago by funnyduck99
764 Comments - Last post 1 hour ago by Wintermute101
So HTC announced a VR HMD that will be supported by Valve's SteamVR platform
Image
The Visuals:
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
The Audio:
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.
Tracking and Room Scale:
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!
Custom and Game Controller:
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions. [/QUOTE]
http://www.htcvr.com
HTC announcement at their press conference
Comment has been collapsed.