Did you ever bought a game at such enormous price?
Hmm that looks interesting. Thanks for the heads up 😄. I'll add it to my wishlist and perhaps wait for a sale :P.
It's a bit cheaper in my region, around $43 US dollars
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43 dollars is wayyyy cheaper than 72 euros. Only if steam or the guy who set the prices could understand that 1$ isnt the same as1 euro.
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It is like the flight simulator games, where usually a single DLC can cost more than an AAA game (and sometimes a "full" AAA game, which is not 60 USD but in the 80-150 USD range).
When you are dealing with very specific audiences and your product tries to cater to all their needs to the fullest instead of being for the masses, the core audience always pays the higher price. The simulator market is full of these small pockets.
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I can understand the logic behind it. Thanks for explaining it.
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New pricing strategy seems to be emerging recently which worries me...
Overprice your game.
Bang it on sale at what you would have sold for.
Laugh as everyone buys your game during the only time people would have bought your game but at full price.
Look at AAA games on "sale" now at what used to be full price.
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Mallorn is right, that's not what's going on with this game. Their target audience are men in their 40's & 50's, with disposable income. They know they can charge a premium for these games (and that they won't sell a whole lot of units either way) because they're targeting people who are likely to have a bit of spare money.
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I like this type of games. Recently I've accomplished all the campaigns in Unity of the Command (which is the best wargame I played so far). But this... Ok, my region's price is 40 usd but even then I'd pay no more than ~ 5 at max.
*It's in my Subscriptions list since last sale.
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The problem is that if you convert my price to yours, you would have paid 88 dollars, 2,2x of your initial purchase, isnt the difference a little bit extreme?
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Yeah, that's what I said - personally I would not pay that much, not even near. Someone else - might be. But your region's price makes it worth a topic :)
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Yeah and the problem is that i am not in a small region with a cheap currency that nobody knows so we can assume that they missed it, its Europe.
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I dont know if you are sarcastic or not but if you arent i agree that its a conversation that should have been done. The main point of this thread when i created is that some devs are asking way too much for games nowadays but it seems that the game's price problem is in Europe.
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people have confirmed more than one that their price is 40$
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Would I buy this? No.
But we have a lot of factors to consider when deciding a price. The goal is simple, maximize income, if the game is too expensive, fewer will buy it, if it's too cheap you won't earn as much per unit sold. If your target audience is mostly teenagers, they'll not be able to buy a really expensive game, if your target audience is people in their 40's-50's, they will have more disposable income and so on.
Hardcore wargames have always had a niche audience, so they know that they'll need to charge a higher price per unit than a game with similar production value that's targeted towards a wider audience, as the number of people who would even be willing to buy the game is quite low.
People who are into hardcore wargames are also generally a bit older. If you're 30 and into hardcore wargames, you're considered young. So they know that they're able to charge a high price per unit with these games, as it's targeted at people from whom time rather than money usually is the issue when it comes to games. People playing a game like War in the East are also people who are unlikely to be buying a whole lot of games, as a game like this will require many hours just to get into. Basically by the time you've powered through the main campaign in DOOM, someone playing this game will be feeling comfortable with most of the basic mechanics. There are grognards who still actively play Harpoon, a game that was released in 1989, and which has continuously been updated to run on modern computers.
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Thank you for you constructive explanation as it helps a lot to explain this price and the logic behind it.
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slitherine publishes lots of niche war games like this. You could argue it becomes slightly like paradox's $200 dlc games... The time spent on grand strategy games can be huge too, the time for one "war" you can maybe finish two AAA games, so for that price it's take your pick.
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I think that for every game steam thinks 1$=1 euro and that rly sucks since I am not in a country that is part of EU and we don't have euro as our currency and yet I get the same price as EU people.
P.S. the steam policy behind 1$=1 euro is because of VAT as far as I heard but I am not rly sure about that
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How is it even possible that this happens because of VAT, if that was the case Americans would propably pay no taxes at all in order for 1$=1 euro.
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This isn't the cartridge days of the NES/SENS where one might see such prices for a rare/low production run game. IN the digital age there's not too much excuse for one thing being that costly.
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http://store.steampowered.com/app/370540/Gary_Grigsbys_War_in_the_East/
EDIT1: First of all i wanted to mention a thing before you comment any further thinking that my logic behind me is stupid. Some guys told me that the different prices between euros and dollars is over the top. The game in euros cost 73 euros with in usd it costs 40$. By doing some simple maths you can find out that if the dollars price was following the euros price people would have paid 88$, yes its 2,2x of the initial price. So i cant understand if steam or the guy anyway who set up the prices have done a mistake or that price difference has a purpose as it seems really unfair. I know that its not the first game that steam thinks as 1$=1 euro but thats too extreme in my eyes.
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