Everyone has the same chance of getting points. The points I have received today are the same as yours. Each can use them the way they like.
If someone wants a game and drops all their points on that chance, that means this person isn't entering in any other giveaway...
I think the Fortix example is exactly the kind of thing that would inspire a rule. Like, you are only allowed to have 50 tickets in any game, tops. And in Private and Group giveaways, it's even more limited or downright 1 ticket as is now.
And goddamn people, Fortix has like 5 giveaways per day and it costs one bloody dollar.
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Fortix is a bad example, because it is cheap and common. Imagine that - a person that use his points to get the games he wants. Another person, who is just hoarding points. And then someone is making a puzzle giveaway and both those guys solved it. The game is, let's say, Skyrim. The first guy has got enough points to enter once, and the second one... well, i think you get it now.
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I just said that Private giveaways shouldn't have multiple entries, why don't you read my comment?
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If they hoarded points then that means they didn't spend them on whatever other giveaways came their way. They have in essence saved up their entries. The person who could only enter once could have just as easily done the same. I don't see how this is unfair in any way at all, so perhaps you could try explaining again if I missed the point?
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If other people want Fortix too then they can just as easily enter just as many times if that's what they want. Everyone can have the same probability of winning, the point here is that you could pool your points into the thing that you actually want. Instead of having one entry in 10 giveaways, only 1 or 2 of which you actually even want to win.
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The trouble I see with your proposed system is that it treats points almost as something of value rather than an arbitrary method to prevent everyone entering everything.
I think the philosophy of this website is more to give everyone an equal chance of winning any given game they enter for than letting people game the points system for a greater chance.
The points are a preventative measure, not a form of currency that can be exchanged for an additional entry.
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I'm trying to make sense of your argument, but I don't think I get it.
You're saying points are there to prevent people from entering too much, don't they still do that in a world with multiple entries? How is it treated more like something of value? Points can't be traded for things, they're still just limiting entries... except people could pool their entries into things they actually want.
If there was multiple entries, then wouldn't people be more likely to enter only for games they truly wanted? So then instead of having 1000 people all entering everything, you would only have a small number of people entering for some of the more obscure titles. So instead of someone winning a 1/1100 shot on some small indie game they never even intended to play and never actually do play, someone who actually legitimately chose to save up their points and enter for it will win and presumably appreciate it more.
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Yeah, I can't really think of a way of explaining this very clearly. To me, the sole purpose of the points is to prevent people from entering too many things. This just so happens to take a form almost approximating currency in that you use points to enter the giveaways. However, by allowing multiple entries, this changes the meaning of the points into a more literal currency, with a straight exchange rate for any arbitrary entry, rather than the current system of admittance to any giveaway.
Given that the point accumulation system is based on the assumption of the current system and the proposed changes would change the meaning (albeit subtly) of the points, surely the whole system would have to change to take this into account.
The problem is not in that it would stop preventing too many entries, but that the points would suddenly be being used for something they were not designed for.
Then again, it is about 2am, so my reasoning may be less sound than usual.
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It's not a matter of getting it because you wanted it more. Someone could enter once and still win. It's a matter of letting people spending their entries in a way that makes sense to them. Why force people to enter into the two giveaways they want and then 10 they couldn't care less about? Please explain how that system makes more sense...
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No one is forcing them, but it is incentivised that way, and that's what people are doing. People would rather win something they will never play, just for the sake of winning, and they often do. Multiple entries would solve that.
The points wouldn't be helping you... even with multiple entries they would still limit you. That's the point of the points :P
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Points still limit you! you still get the same amount of points that everyone else. but now the way you spend them is entirely up to you! You said no one is forcing to enter a giveaway, but look a this logic "if I reach the points cap I won't get any new points, therefore, being close to the cap and waiting for a game I want I can spend the "spare points" I get on just some random game and maybe I'll win it, even tought I won't play it but it will just feel nice to win something. If I don't spend those points they will just dissapear". Now isn't this the way the majority of people would act?
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why would it end with 5 entries? the vast majority of entries would be from people that want the game and spend all their point on it.
if it's a game with 0 entries that no one want, and you don't want it either would you really waste your points just to get that ego gratification fo winning?
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This seems like a bad idea to me honestly...the system works as it is, no reason to change it now.
Would be funny to see someone enter for Fortix 300 times though... :-D
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what about the other people that want to "maximize" their chance you'll just end up with as much chance to win the gift as any other person.
and come on dude it's steamgifts, if you want to win, go to a site where they do puzzle's or something like that.
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It's not only about winning. The idea is that the gift should go to the person that will get the most happiness out of it. Only people that want the game should enter the giveaway. People shouldn't enter a giveaway just to WIN, sure it feels nice, but the guy that didn't get the game because you did would feel not only feel good because he won. He would also feel good the rest of the 100+ hours he will spend playing it. And he will remember, with a smile on his fac,e the person that gave him the game for free. I think the second guy is the kind of reaction a person that creates a giveaway wants or am I wrong? Isn't the purpose of steamgifts to make people happy and make them want to share with each other to make a better world? or well, it might be as well just to make a popular website to make money on advertisement, but I am a person that prefers to see a glass of water half full rather than half empty...
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re-analyze your own words and make up your mind.
i seriously doubt you get the whole point of the point system and just want to "feel good".
your just trying to get yourself a bigger chance of getting the gift, there is no logic in your comments.
this site isn't about feeling good or bad if you get the gift or not.
it's about giving everyone in this community an equal chance to get a gift.
if you still don't get it "read evilmoo's comments" they are logical.
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There is logic in his comments.
Everyone would still have equal chance to get the gifts they really want, but this would eliminate the cases (of which there are many on this website) of people entering games just because they have points to do it, winning the game, and then never or hardly playing it. Why shouldn't the games go to people that actually want to enjoy them?
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the worst idea ever...the better idea is to allow people to sign up for giveaway of a game, that they have in steam!..why? - many people have friends in steam, who would like to play some game...and you, as a good friend can make his dreams come true...this would be amazing...don't you think?
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no this could be used to make profit of the prize because nobody can make sure he really gives it to his friend instead of trading it!
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Idea: allow users to make multiple entries to a single giveaway.
The reason is that my points keep accumulating since I registered here with few givaways to spend them on. Sure I could just choose a random giveaway and enter but what if I win?? I get this random game that I didn't even wanted and people that really wanted it didn't get it...
On the other hand I want to maximize my chances on a giveaway of a game that I really want.
so...
What do you guys think? Has anyone else proposed it before?
If you like the idea or have suggestions about it please write!
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