Deponia.
Don't get me wrong, I love point and click but I hated this game because of its abstruse actions you had to do in order to progress. I just ended up having to use a guide in order to finish it and well, what is a game you need a guide for in order to finish it?
Maybe I just was too stupid for this game, who knows. I just know that I didn't enjoy it. At all.
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Lol, I thought only I was sometimes seriously "wtf-ing" over Deponia. I loved it, but "heating up" a seemingly mechanic, not living bull with a cow picture and things like that? I've actually found this out with my awesome skills Click on everything with everything! but I've also stuck quite a few times.
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It's rare that I hate something. Hate is a strong word...
I'd say that among the games I expected would be good but turned out that I didn't like that much would be:
Now, please don't hire a hitman to go kill me because I disliked one or more of your favorite games. :P
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You're lucky you are Bond, otherwise Polish Hitman would be knocking on your doors right now... I can bear The Witcher because I tried it twice and I just couldn't make it. But FTL? It was so heartbreaking to lose the ship right at the end :(
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Witcher 1's prologue was beyond painful. Everything cliché-ish, you knew where the fights will be because the convenient item placement. It was obvious that the trainee will die to try to pull you into the story... it was abysmal. The actual start of the game turned out quite fine. Sadly it didn't pulled me in as much to continue immediately, but with time I'll surely continue :)
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every Aassassins Creed
every GTA after VC
COD
every BF
Alan Wake (Story weak as combat in this game. I was hoping for something much better)
Minecraft
First 3 Batman games (as i haven't seen/played newer one/ones yet)
Dead Space 1 (boring as hell... "Oh, look there is some corridor. I bet $10 that there will be enemy. Yup. Oh, look another corridor... and another... and another... every single one with the same "jumpscare". Oh, look this end of corridor looks empty. I bet $20 that some enemy will jump out from the left wall when you reach the end of that corridor. Yup. Oh look, there is "thing" that you have to pick up and in this room i see 5... 6... 7... 8 vents. Guess what..." Overally boring, predictible, repetitve and mostly without atmosphere. As someone nicely said "Dead Space 1 is scaring with countless empty corridors and clean walls." Also bugs, bugs, bugs and once more time - bugs. Fucked up controls. Dark is not dark but at the very best light grey with the maximum gamma setting. You want to make this game look dark? Tune down colors on your monitor every time you start playing... I was forcing myself to reach the end of game. Actually there was one good think i liked... it was, unlike the successor, that you were free to go where you wanted to instead of walking one, tight corridor from point A to B.)
LoL (no, i don't like dota 2 too but at least i don't hate it)
Skyrim
New DMC
New Tomb Raider
Bioshock 1
Risen
Killing Floor
Resident Evil 5
Magicka
Naruto Shippuden: Ultimate ninja Mash-A-to-win-and-then-watch-ingame-anime-for-the-75%-time-of-game-and-give-back-my-25-gbp-STORM FULL DULL 3
Trine
Brutal Legend (i tried to like it but game is too far from being good)
Torchlight 1
all XCOM games
Awesomenauts
Borderlands 1 (haven't played second one yet)
Burnout Paradise
Counter-Strike Source
Crysis 2 and 3
Fear 1/2/3 (cheap and not scary at all)
Binding of Isaac
Meatboy
Monaco
The Sims 3
World of Tanks
Just Cause 1 and 2 (first one is some bug-storm disaster, actually it's the second game after the Day One: Gary's Incident in terms of bugs per minute... Who have ever seen bugged animations on the first movie in game, boat swimming upside down, jeep spawning in the tree, concrete block on road catapulting you into the sky after a single touch, people falling from the sky and more, everything in just 3 minutes from clicking "new game"?)
Flappy birds
Angry Birds
Bastion (could find anything above average in it, maybe graphics/art)
and 98% of considered as "good" indie (flash) games
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What? Assassin's Creed 2 is still the best of the series to date, even better than the absolutely fabulous Black Flag. AC 3 is BOOOORING.
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I usually hate smart-ass arrogant douche-bag protagonists like that too and by all accounts, I should have hated Ezio as well, but...I dunna, he really got through to me. Even though he's a total prick, he's a very lovable prick, kind of like Gregory House. Or Spider-Man. Two of my favorite characters EVER. At first I was disappointed the new "assassin" was a spoiled rich kid with no formal assassin training and who took everything like a joke, as opposed to a no non-sense, bad-ass mofo like Altair, but then I sat and thought about it: even though he wasn't a spoiled brat from a very privileged family, Altair was kind of an ass-hole too, maybe even more so than Ezio. At least the latter treated his friends ok and had a personality beyond that of "I must kill person A, cause my master told me to" and "I don't listen to anyone, cause I'm far too awesome for that". And his character ark, which initially seemed boring as hell, really took flight when shit got serious and really dark all of a sudden, with his father and brothers getting murdered right in front of his eyes. I loved that. It was like a slap to the face of the buffoon he used to be up until that point.
But game-play wise..I really don't see what you could complain about. This game refined and brought almost all aspects of play from the previous game to near perfection. All while adding so much. It brought the sand-box world to life in ways the first AC couldn't even dream of: more weapons, more ways to tackle a mission (reminded me of the Hitman series in that sense), monetary system, renovation mini-game based on entrepreneurial spirit and business know-how, pick-pocketing, actual side-missions, many of which were chances to actually be an GOD DAMN ASSASSIN outside the main story (as opposed to running errands and being a vigilante that rescues damsels in distress from street thugs to increase his health bar... Like...WTF??? If I wanted to be Batman, I would have played the Akrham series), great fast travel system, much busier streets with more varied dialogue, less interruptions to go to Desmond's crappy "real" world, which NO ONE wants to see, etc And most importantly: controls were much better and much more precise this time around and so the parkour was actually really nice and enjoyable. Not to mention that the architecture of Renaissance Italy is PERFECT for this, much more than that of 12th century Israel. It even had 6 absolutely amazing platforming stages which thoroughly reminded me of the PoP Sands of Time trilogy a.k.a the best 3D platforming, action-adventure video-games, BY FAR, ever invented by human kind. Only bad thing was that the game was a little bit on the easy side, but I see it as a small sacrifice for everything that this game improved. I certainly can't agree that the combat was a joke. It was just easier, but other than that, it was absolutely THE SAME. So i don't get your point. I'm really sorry you couldn't see all this. Hell, this game was like a Grand Theft Auto game in the Renaissance. Or should I say, Grand Theft Horse :-p.
As for the other two, Brotherhood was just more of the same, so I couldn't help but love it and I even loved the new recruit training mechanic, even if it was all just text (how awesome would it have been to be able to play actual mission with them??) And Revelations was...well, that one was shit and I didn't like it either, but we shall not speak of it, cause it's not worth it. Still, 2/3 ain't bad.
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You are a hateful person, are you not? Some of this I could understand but at least Bastion could have been spared :D
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Sure, i would even call it quite realistic on highest difficulty as you have to peak around corners, flank enemies (really good AI as for it's time), sneak behind them and watch every bullet that comes in your way. Yet, besides of that gunplay there is nothing else to do. Every fight, even if look a bit different because of environment unfortunately has the same feeling.
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wow, I would just give up video games if I hated that many! LMAO
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i get the impression you like to bash really good games on the internet, because it makes you feel cool. ^^
i mean, seriously? Bastion, FEAR 1, BioShock, Tomb Raider, Super Meatboy... come on...
would love to see a list of games you like. if there are any. ;)
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It not makes me feel cool. It makes me feel sad. I was counting on many games on that list... And i faced numerous of not-so-good games which were overhyped because of small details that often were not the substantial for the game. You know... something similar to the Cinematic Feeling™. Someone tells you that something is great and you believe him because, hell why not and share the feeling because you think that it was your own thought not that someone told you that. I wasted lot of money on games that were told "Amazing and unique" that became "game with poor and cheap mechanics and good graphics". All hail cinematic feeling, screw players who like to think and struggle a bit to gain some reward. Lets give them everything for nothing. Let them feel like they are "so gud" that they achieved SOMETHING instead of letting them to achieve it. Aaaaaand some of the games on that list were "Hey, look, this comic/character/universe has a great potential. Lets use it making it totally different from what it was before, put there some not fitting mechanics and make something NEW from something that was already GOOD to make it more CINEMATIC. Instead of great stealth game with detective mechanics and not so common, epic, yet challenging battles make game with a lot of explosions, fights on every corner, sneaking with false feeling of stealth and most important lets totally change main character for some freaking badass. People will love it. Who cares about the original version fans if we will make something that will appeal to every casual on the world?". Screw challenges. Screw puzzles. Screw non-linear thinking. Screw players that loves to find their way and hates hand-holding, glowing hints everywhere, big arrow pointing your goal, "press button to solve that puzzle", "find a part marked on map to solve another big puzzle", etc.
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Dude, Bioshock 1 is incredible. If you didn't like it, at least in the story atmosphere and feeling departments, it means you're fucking dead inside. Nothing more to add. For me it's the best game EVER created. I can agree with a few on your list, such as Risen, RE 5, Magicka and especially Killing Floor (a game which I despise and find absolutely abhorring), but seriously..."would you kindly" stop bashing on masterpieces??? If you had said Bioshock 2, on the other hand, that I could have agreed with you on. Good thing you don't also have Spec Ops: The Line and the Max Payne series there, cause if that was the case, your post would literally make me lose all faith in humanity.
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Ok, sounds like "i love every overhyped piece of garbage" war started, so here comes small list (so it won't take eternity to write everything) of games i like:
DMC 1/3
Tomb Raider 1/3/4/5/6
ICO
Shadow of the Colossus
Metal Gear Solid 1/2/3/4
Legacy of Kain Blood Omen
Legacy of Kain: Soul Reaver 1/2 + Legacy of Kain Defiance
Burnout 2/3
DCS (mainly helicopters)
Counter Strike 1.6 and GO
Heroes of Might and Magic II
Might & Magic VI / VII / VIII
Dark Souls
God of War series
Hitman series
Mount & Blade
Oddworld Abe's Exoddus and Oddysee
Painkiller Black Edition
Penumbra 1/2
Quake 1/2/3
Red Orchestra 2 / Rising Storm
Serious Sam series
System Shock 2 (yup, game which was inspiration for Bioshock)
Thief 1/2/3
Two Worlds 2
Warhammer series +40k
The Witcher 1/2
Deception III: Dark Delusion
Trapt
Gothic I & II
Darksiders I and II
Fallout I, II and Tactics
Rawbots
Prince of Persia series (without the newest one, it was weak...)
Demon Chaos
Final Fantasy series
BLACK
Arma 2
Tekken 1-5 with "Tag" games too
G.U.N.
some older Medal of Honor games
Amnesia (worse than Penumbra but still enjoyable)
Resident Evil 1-4
Dino Crisis 1/2
Dragon Age II (mostly because of narration and great iteration on dialog)
First four Splinter Cell games
Aliens versus Predator 2
Alien vs Predator 2010
Portal 1/2
The Sims 2
Crysis 1
The Chronicles of Riddick
X3: Albion Prelude
and so on...
Actually you may be a bit surprised but Warframe has a lot of "story". Of course it's relatively different from SP games as it's shooter. Yet i have found much more of it than in, for example Gears of War.
Also tell me... How long you can play and replay SP games? I played Soul Reaver 5 times already (most of my SP games i play offline so there is no time recorded) and yet there is nowhere to the time of CS:GO has.
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Sorry, I think I went a little overly protective - I really like Magicka, Binding of Isaac and Trine - for some reason in my head they connected with the degradation you wrote to other (fitting! like Dead Space) titles, while you only said that you didn't like them. Most other games are good/enjoyable, but not for everyone - for example Skyrim is godlike in terms of dual-wield, but besides the graphics quality, it falls short in every aspect compared to Morrowind, for example. (Morrowind's graphics style is miles better, as well)
So, sorry again. I've read you comment late in the night and replied a few hours ago only based on my memories, didn't re-read you list - most of them are games that I didn't even find worthy to try (CS) or played but I see the flaws (Skyrim, LoL)
If another free weekend happens, give a try for Borderlands 2. It's kinda easier ( you can move while fighting for your like, so you have much better chances in single player), and it went more into the crazy world, so there's always something silly (mission) going on way.
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As for Bioshock... it was really weak gameplay with some nice art. Game reminds me mix of "not-so-good-yet-not-so-bad" Singularity with it's "predecessor" in terms of everything System Shock 2. While i liked SS2 for freedom of choice Bioshock was just a "more cinematic" version of these 2 games with single "corridor", really dated mechanics of SS2, forced in false/weak stealth system with weak story+skills from Singularity. AI was dumb, gunplay unsatisfying, story forced and often unbelievable reckless. First time i have played 7 hours of that game before i gave up and another 3h second time. Even after all that time i don't remember anything from story plot.
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Ok..now I'm really convinced your're fukcking insane.
"WEAK STORY"??? You mean the best ever crafted in any game EVER??? With the best most interesting and compelling villain? Yeah..ok...
Unsatisfying gunplay? =)) This is a game where you can launch sofas and bicycles at people's heads with telekinesis and impale them to walls with a cross-bow. Like...WTF????
And wtf are u rambling about??? Singularity stole from Bioshock, NOT the other way around. As well as from 3 or 4 other FPS games. You're really out of touch with reality... WOW!!!!
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And what is so inventive in using telekinesis and impaling enemies to the walls in games? Painkiller done it better if you want to ask me.
Who cares about what was first - singularity or bioshock if first is just as bad as the second one mentioned here.
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oh my the hate? the hate? That's a big list of games hard to imagine you like any games with a list that big of hatred
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wait how can you hate Counter-Strike Source? you have 1,345 hrs on record for Counter-Strike and 541 hrs on record for Counter-Strike: Global Offensive. How can you hate Source it ain't all that different?
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Actually it's dramatically different. Head hitbox was nearly as big as torso hitbox... With some great console command you could see actual hitboxes in offline playing. If enemy was moving his hitboxes were following him about 1m behind him. You could reduce that a bit with various settings but some of them (cl_cmdrate, cl_updatereate, rate, cl_interp, cl_interp_ratio) were always forced to the "correct ones" when joining any server. Not to mention that this game had serious problems with netcode. Depending on the pc specifications you could have almost non-existent recoil or totally fucked up, random spread and huge recoil (i had perfect, hitscan accuracy while my friend couldn't place a single, stationary shot in the whole crosshair with deagle... His bullets went always about 1 cm around the crosshair even if you was waiting few seconds between each shot. Ak was a bit "better". Even if it's first bullet was not in the crosshair the rest of bullets followed the pattern, even if that recoil allowed you to hit the sky on the full auto if you aimed little bellow the horizon line. He also struggled to kill enemy with whole magazine even if he put gun barrel exactly "into" enemy's face. You could see about 15 hits and blood splashes, rest of bullets vanished or hit the wall behind him and enemy wasn't scratched at all. Yes, even in "offline" playing.) Game was fun for about 100 hours until i changed pc for newer one... Problems came out of nowhere and i had the same case that had my friend. Yeah... from bad, old pc to better one... game changed drastically. Fun was that you could still see the "good" gameplay on one pc and bad "gameplay" on the second one at the same time. Yes, game was copied from first pc to the second one, config was checked and numerous times tweaked. That didn't helped. Installing new fresh game was the same disaster as before. So i came back to the cs 1.6.
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I love all the game, AAA or indie even the bad ones and had a lot of negative reviews. Well, its for my guilty pleasure.
But, I had one game that I've done and finish it but I really hate that game so much.
MURDERED: SOUL SUSPECT
I was so hype when know this game for first time. The premise are great for an adventure games. But the game never reach my expectation and Its a boring like hell.
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Another +1. Even worse than Skyrim and FO3.
There was sooo much hype for the Radiant AI, which supposedly should have made NPCs feel real, "smart"... and then dialogues are just one or two lines of basic English written by a second grade student?
And what about the magic-GPS-know-it-all-compass that always tells you not only where you are, but also where enemies and loot are "hidden"?
I could go on, but that would make me cry. Such disappointment :'(
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Cliffs over Dover and Battle over Stalingrad (Btw these are both made by the same incompetent and backwards devs, the first one was no more than a starforce laidend techdemo with huge problems while the second one is more like a chicken that is running around all over the place with a chopped of head).
Missing the days when there were a lot of decent and enjoyful sims from brands like Dynamix, Microprose, Spectrum Holobyte, Novalogic, Digital Integration, LucasArts, Eagle Dynamics,....
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The Walking Dead Survival Instincts. The graphics were terrible there was hardly even a story the AI was dumb af it was really repetitive and really short.
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Nights journey into dreams - I bought it back in 2008 when I was new to gaming and I had a Wii. The game itself had really poor controls which ruined the gameplay, which is just Sonic with flying. I bought my copy from Gamestop used, but a week passed and I forgot to return it, meaning I got stuck with the game, making me hate it even more.
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Skyrim. I wish I hadn't wasted so much time modding it before trying it out.
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+1 on that.
Unfortunately, no amount of mods can make that game playable for me. :(
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Well, I could write a very detailed and long list of what turned me down when I played that game.
But to make it short, I reckon the main offenders are: simplified gameplay, overly assertive interface, excessive hand-holding.
I know all of that makes the game great for most players, just not for me I'm afraid.
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I know for many that's just good as it is, and I've heard people saying that's their favourite TES game.
Anyway, mods only change the interface looks; what I meant with "overly assertive" is that it tells you too much, especially things you aren't supposed to know.
Just to mention one quick example: the "eye" icon. Basically, the UI tells you if are beeing spotted. Even if you can't see who spotted you. Even if you have no way of telling that you are being spotted, or that someone else is around.
Also you get a huge flashing "DETECTED" if they attack you. Why? If they attack me, I should notice that myself when I get hit, or when they get into my field of view, or when I hear them. Basically, the game assumes I'm stupid and need a huge flashing sign before I get attacked.
Some visual feedback telling you how noisy you are, or how visible you are would be perfectly fine, but being notified if someone can actually see you, that's just "magic".
Other kinds of hand-holding were also necessary, because of the extremely reduced NPC dialogue.
Don't get me wrong, It's not lazy design: it was a clever choice because the game was being released on console.
If you are sitting on your couch, you don't want to be taking notes and following clues. You want to follow an arrow on the screen, kill the guy and move on.
So NPCs give you a one liner that doesn't tell you at all what you need to do, in fact you can skip all dialogues and just have your hand held on every quest.
There also choices that should have consequences, but don't. You can switch between being human, vampire or werewolf indefinitely.
And can you kill the Emperor, but the Imperial Legion doesn't give a flying monkey about it O__O
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yeah, the sneak system is far from perfect. Maybe it's just too difficult to make a realistic one at this time... After all games AI isn't in practice very clever yet
I recall having played that questline and got quite amazed at the fact nothing in Skyrim had changed at all... aft all it's just the Emperor, who cares ^_^
The only impact anything has is on what guards say
I haven't found any better game of this sort though...
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Why didn't you download game mechanic mods?
I do sympathize, however. Skyrim was my first ES game I actually loved, and only because I modded the crap out of it to make it so much better than the released version.
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To be honest, I haven't played it recently. Maybe there are better mods today.
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Well Fox there pretty much summed it up, but the biggest issue for me was the gameplay. I also didn't really clicked with the enviroment, I'm more of a scifi guy.
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Dungeon Siege 1. Tried playing it, thinking it would be something like Diablo 2 or Baldur's Gate. Problem is, it has the worst attributes of both games. That game was such a snoozefest it took me a decade to muster the energy to complete it beginning to end.
Then there's Halo 1. I love 1990s shooters like Quake and its ilk. The single player campaign for Halo 1 was repetitive and uninspired in ways I couldn't even imagine. I don't know how this series got such acclaim.
Speaking of acclaim, there's Magic the Gathering: Battlemage by Acclaim. Whoever played that game never played the card game, because it plays like the world's worst RTS. I'll probably play it again some day, just so it's fresh in my mind so I can write a scathing review of it.
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Some people here keep mistaking disappointment of an expectation and/or disliking something for hate.
Hate at a game you wanted, you paid for, knew it was going to be good and could not wait to get your hands on it only to have it turn around and slap you, spit in your face, grab you by the hair and slam your face into the ground, then pouring oil over you and lighting you on fire for trusting it, for believing in it. Something like:
Thief reboot; Dragon Age 2 and 3-now-Inquisition-because-Electronic-Arts-is-now-terrified-of-numbers-association-between-good-and-bad-games; Star Wars Battlefront 3-now-Inquisition-because-Electronic-Arts-is-now-terrified-of-numbers-association-between-good-and-bad-games-but-it's-gonna-end-up-bad-anyway-because-they-cut-the-game-in-half-to-be-sold-in-pieces-later-on-so-they-can-release-earlier-this-year-and-catch-the-Star-Wars-hype-train; Splinter Cell Blacklist-Michael-Ironside-is-left-because-Ubisoft-was-on-a-path-to-change-the-formula-that-worked; Assassin's Creed post-2 games - because Ubisoft felt the need to stretch a lovely trilogy-esque science fiction story into a pinball slot machine.
It requires involving yourself with a franchise, caring about it and its developers and how your and them affect the gaming industry
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True, Should be based on whether you liked it or not, not if it was disappointing.
Every Cake Day makes you wiser, I am Proud!
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Right, I forgot to add that the new Battlefront is a lesser experience apart from the visual aspect of it than its predecessor even if you were to wait and purchase the game with all of its cut out downloadable content, simply because its predecessor was a game played on a much larger scale, twice as large in fact.
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Agreed, I am going to take a miss on that, will play it at a friends.
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I don't know how far back we're going, but the most disappointing and worst game of all time for me was "Karate" for the 2600.. For anyone who has never played, stay far, far away.
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I haven't had the chance to play this game yet, people say it's pretty good
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Daikatana - it was supposed to be a revolutionary new game from John Romero of ID fame, but it ended up letting me (and everyone else) down, particularly since it was a day-one purchase for me.
More recently, Borderlands the Pre-Sequel. I was expecting the epic quality of Borderlands 2, and while BLTPS was alright, it just wasn't what I wanted in a successor to BL2.
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I wouldn't say hate, but I'm very bitter about Dragon Age: Inquisition. I mean, Dragon Age 2 had issues, but I loved it. Dragon Age: Inquisition had soooo many problems, in a different way than Dragon Age 2.
(Still, I sit here, excited for the new DLC.)
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Killing Floor - what a horrendous piece of shit. Multiplayer zombie FPS's aren't exactly my cup of tea, but I thought I might enjoy it with friends, as I did Left 4 Dead 2. But holy shit...that game is...I can't even find the words to express how bad it is.
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MAFIA 2
Holy crap, why do people find this game so good?! I got bored after touching down on Italy. And I am somebody who played through the original Deus Ex without mods or help and I loved every second of it, so don't go saying it is because I'm a CoD fanbo1 or some crap like that for not liking that horrendous game.
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