How much of a game developer are you?
Damn, I want to do a visual novel too, but I'll end in the "I haven't touched it in months" status for sure :|
Comment has been collapsed.
After rediscovering an old game I'd started over a decade ago I would like to finish it and turn it into a video game. It was a grid-based, free form TRPG. Unfortunately the transition from PnP to video game means it would lose a lot of the free form nature. I could still allow people to more or less craft their own class by purchasing stat progression, usable armour & weapon types, etc (something along the lines of D&D 2nd edition Skills & Powers), but the ability to make your own skills from various components (e.g. an Element component + an Area component could make a basic AoE fireball, or Element + Status could inflict a frozen status ailment) would be drastically limited. The best I could hope for would be to make a fairly comprehensive list and/or use a game engine that would allow players to modify the game and add their own skills.
Comment has been collapsed.
That sounds pretty neat! Hope you get around to it eventually.
I've constantly tried making PnP "helper" programs for myself (map creators and generators that player icons can move about in, etc.), but they always end up restricting the freeform PnP RPG feel.
Comment has been collapsed.
Qbasic was my entry into programming (and rubbish game dev) as well!
My suggestion is to go with your own art, and then when your game is complete, look around for artists, and show what you have. People will be more willing to sign up to an almost finished product.
And you're very welcome!
Comment has been collapsed.
I used to work with Unreal Engine 2, 3 and 4. I'm independent guy and I didn't release anything I am proud so far, but I made a lot of tutorials for UDK and I'm willing to help anyone with UE2,3,4. For some time I used to level design only, but at some point in my life I fallen in love with programming. I started from C# and UnrealScript (UDK). I was working on Postal 2: UDK as lead programmer but we failed (starting team was 5-6 person, at the end only me and one guy survived). I wish to work for Alawar or Artifex Mundi, as they're making HO games I really love and also they are coding the games in C# which I'm using extensively. I'm currently writing an scenario for adventure game I'd like to produce either on UE4 or MonoGame (code it by myself). I also spent hours with Cry Engine III and a bit less time with Unity (I'm a personal unity-hater). I did enjoy FPScreator or GameMaker also.
My the worst side when I'm starting the awesome project? I need the person that'd be shouting over my ear "DO THIS NOW, YOU HAVE A WORK TO DO, DON'T WATCH CUTE CATS ONLINE!", because over time I lose interest, and there are so many distractions.
Cheers!
Comment has been collapsed.
I wrote my first adventure game on the Comodore 64 in BASIC when I was about 12 and then one day my tape got chewed up. I was devastated lol! A few years later I wrote a couple of puzzle games in C++ and then at Uni I wrote a very simple RPG maker type thing (only the beginnings) for my final year project.
But since Uni, my development has been commercial only, no more games :-( I'd like to get back into it again one day, but these days I spend more time playing games than programming and I don't really see that changing any time soon heh!
Comment has been collapsed.
You really don't! There are a lot of tools out there that almost completely remove the programming part from the equation, and allow you to focus on the story (Ren'Py is an example that came up here, Twine is another). I strongly suggest you muck about in something a bit and get your feet wet!
Comment has been collapsed.
I co-wrote my first game (or at least heavily modified a game from a magazine) on a ZX81 circa 1981/2 and wrote ZX Spectrum & BBC Micro games (including a poker game written in assembley code but abandonned pre-alpha) but all for my own enjoyment. I can remember letting my sister have my BBC micro when I got an Atari ST and after I asked her what she thought of it she did pick out one of my games out of all the commercial/magazine/my games as the best one :) Since I've worked I never seem to find the time to program any more despite working in computing for all (27 years) of my working life. I mainly manage now but still program a bit, mainly in Javascript & ASP classic with a little C# but nothing game related. I've been thinking about giving having a go again and always enter the game develpoment giveaways as actually getting the software will probably kick start me into giving it a go again, especially as my eldest is six years old and just starting to learn about computers in school so some game programming could actually be useful to teach him ...
Comment has been collapsed.
You shouldn't wait around for the opportunity to hit you in the face, go out looking for it! There are a lot of free (and very well made and complete) game development programs out there, no matter what your tendencies! I'm most familiar with story/adventure focused ones like AGS as I mentioned in my post, and Ren'Py for more story-based or VN style games, but there are others too, and with your knowledge of programming (assembly...yikes), there's already a barrier that's been torn down!
Comment has been collapsed.
Its the usual issue of finding the time to keep at a project over a prolonged period of time when I have a family and a full time job and commitments as a school governor, an allotment holder and a gaming habit ;) Maybe over xMas when I have a couple of weeks off :)
Comment has been collapsed.
You've inspired me. Lashed out on the Bundle Stars Game Makers Mega Bundle :)
Comment has been collapsed.
Ported and released Birth of the Empires to android.
Btw, I didn't knew that dev tools on steam give trading cards :D.
Comment has been collapsed.
Where is "currently work in progress on RPG Maker, may or may never be released on SG as was originally planned"?
I'm sorry, I know that one or more of you are still waiting for it. ;_;
Comment has been collapsed.
I somehow managed to get a job as a programmer using Unity. I've worked on a few mobile games, we currently have one game released on Steam, and another PC game currently in development.
I try to poke around with Unity in my spare time as well, but it feels too much like work now that that's literally what I do at work.
Comment has been collapsed.
I made some RPGMaker games as assignments for school. Also I'm currently working on a team to make a game to help children with ASD.
Comment has been collapsed.
I did some games like Grand Theft Auto, Half Life, Sonic, Doom, The Witcher, Fallout, Super Mario Bros... but I doubt anyone ever heard of them
Comment has been collapsed.
80 Comments - Last post 4 minutes ago by Cece09
18 Comments - Last post 1 hour ago by ClapperMonkey
443 Comments - Last post 1 hour ago by crocospect
8,605 Comments - Last post 2 hours ago by Dayannah
89 Comments - Last post 2 hours ago by devotee
159 Comments - Last post 4 hours ago by CR7CAMIAO
47,171 Comments - Last post 4 hours ago by Calibr3
129 Comments - Last post 4 minutes ago by adam1224
32 Comments - Last post 6 minutes ago by aez76
18 Comments - Last post 7 minutes ago by justachild8
28,753 Comments - Last post 10 minutes ago by schmetti
3,481 Comments - Last post 18 minutes ago by KPopPoyehavshiy
126 Comments - Last post 23 minutes ago by Aldcoran
222 Comments - Last post 23 minutes ago by Lugum
Hello game devs! Or non-game devs who are reading this!
Was just curious as to the spread of you guys. Who here has made some cool game? There've been a number of game development bundles, and loads of free stuff is available to use, surely some of you must've mucked about with something, right? Share your stories! Share your games!
Personally, I've made a couple of small adventure games using AGS (the same engine quite a few Wadjet Eye Games have been made in, as well as Screen 7 games). I've mucked about in RPG Makers in the past, but never properly developed anything in it.
Oh, also, I'd like to invite you to take a ride on my first ever train! It is a short one, and mostly DLC, but I hope some dev (or potential dev) out there would appreciate it, and end up making something beautiful!
Hop on!
Comment has been collapsed.