Well, if there are some kick ass php men out there, they could probably try and get my crazy ideas put together, and if they worked together with cg, it could be all part of the big happy S.G.S. network with us.
cg's got life and this site and all that fun stuff running in the way, but with a couple helping hands, who knows, such a site may come to life.
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When cg has this site a little more to his liking, the next site he needs to do is a steam dating site.
No, not some sad lonely site for guys to pretend they'll get sex.
A game dating site, people could set pledges of, "Hey, I want to play War of the Roses on the Skial server Thursday at 8 PST. Anyone else up for it?" People could then sign on to that pledge. If we got Kennyist in on this, he could make one of those tiny apps and have it report a reminder about it when the game date is coming up.
Front page could be a calender that shows all month with the biggest upcoming games marked, with a bigger view on the week we're in. Extra bits could mark events that need more pledges to come up properly. For example, a Highlander TF2 game where everyone has made pledges for all but the two medics and engineers... When creating a game date, people could set roles that need filled to have the game be playable.
So, I set up a 6v6 TF2 game, at least 2 days ahead of time, I set it so all 12 slots need filled for the game to be good to go, I put in my server's IP and any interesting details. Then 11 other players can pledge to play up to 6 hours before the game, a number which I as the guy setting the game up get to pick, or, if 11 people don't join before the commit date, the game is scrapped.
Feel free to tell me I'm crazy. I know it would take a lot of planning to hammer out how to make such a site work, but it'd be pretty neat, more useful that tf2lobby if done right.
Edit
Thinking about it a bit this morning, a few thoughts have popped up.
When setting up a game, the lead pledge, the person in charge of setting the game up to happen, would have to select their region. Region is important for latency issues, and so too would be sub-regions. They would also need to set the game, the game mode, the minimum number of players, the maximum number of players, the server information, if any DLC is required, the date by which everyone needs to commit to playing, and the date that the game would happen on. Then of course, player metrics... the level at which other players have ranked them for playing games - Skill would be linked only on a per-game basis, but communication, manners, and teamwork could be universal. A prize if the person organizing it wishes, pulled from their Steam inventory, any game that uses it, or even a game. And if the player wants, a mumble or skype server to make use of so that communication would be quick and easy. Then after putting in that, I would need to have the option for, "relaxed requirements," if by date and time of X, I haven't met the minimum, make the following changes.
So, I'm wanting to play some Dota 2, I select North America, East Coast, Dota 2, All Pick, at least 6, at most 10, server to be determined, no DLC needed, everyone must commit by Thursday at midnight, cause the game is Friday at 9 PM EST, newbies only, good manners only, medium communication minimum, high teamwork only, we'll be using my personal mumble server 127.0.0.1. I am putting up my copy of Fear 1 and 2. If I don't have enough pledges by Thursday at 6:30 PM EST, remove the skill cap.
After a game is completed, all pledges would have a green bar show up like here on Steamgifts, which has them rate each player in the game. N/A, Great, Good, Bad, Terrible... so if I never got to see the communication of a player because they were on the other team, but they consistently kicked my ass, I mark them Good or Great skill, and N/A for communication.
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This could expand beyond single game events, full on tournaments could be organized, even things like the Penny Arcade Expo's Omegathon where there is an elimination system as players go through games. People's accounts could be marked as members to clans, so you could even limit games to members of specific clans, either one versus another, or just as a way to limit games to people you know. In addition to this, if an event has some missing players, the lead pledge could set an alert on the site, like TF2lobby.com does, letting people know they need another player.
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