What's the best practice for group giveaways that are about to end with less than 5 entries?
…make GAs that a lot of people want in the group?
Make GAs with enough groups added that the potential user base greatly exceeds the possibility of hitting 5+ even with 0.1% admission?
Seriously, if you want to give a game to such a small group, just use random.org and send them the game. A lottery with 5 people isn't really a lottery.
The other I saw was people using the barter.vg wishlist database and sending GA links through Steam chat or here with very old GAs that only the creator will see in the message alert.
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First, check if the group members actually want it; use the wishlist feature here.
Then if you are adamant on focusing only on that small group… well, make sure they see it. Make an announcement in the group announcement page, or, if you lack the rights, make a forum thread hoping that people either subscribe to the main forum or see it from time to time.
And if that fails… well, use your Plan B or take the CV loss. When your possible candidate pool is still small, it is difficult, if not impossible to get a sufficient amount of eligible and interested people. I mean look at my GAs, for the bundle stuff I'm opening it up to over 12,000 people and I'm glad when I reach 200 entries. That's not even 1.6% efficiency.
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It was for the Middle East group. I now don't include a single group which is so small and am aiming for at least 100~150 members, so it's probably not going to be an issue (as long as the game is good, and I normally keep the giveaway fodder for public GAs).
BTW, some of my recent GAs are for Level 0, so in theory there are about 700,000 potential entrants, but some of these GAs end with a single digit number of entries (the ones posted as invite only in this thread).
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I wouldn't consider forum GAs as being accessible to even remotely close to the whole userbase. Some stats would be interesting but I'd bet ;-) less than 10% even go there.
Additionally new GAs in edited posts have way less visibility due to most people not re-checking same threads that often if at all. Guess I'll need to do this more often too ^^
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He helps me find my polls, and he honors the sanctity of potatoes, which is essential for a poll here.
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Just let it end, and know that you are simply giving for the sake of giving and that every person in that giveaway has a pretty good chance of winning a game they are truly interested in.
There's a small group with about 200 members that I am in and the people there usually only enter for games they actually want to play. Probably more than half the giveaways end without 5 or more entries, but people still give because they care more about sharing the joy of gaming with others rather than maximizing CV returns on investment.
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Took the knock when it happened to me. Not getting the CV isn't that bad.
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Let it end, of course. People join multiple groups, and sometimes your GA is not well-noticed. Maybe people don't have them, but due to the clutter of their "group giveaway" tab your giveaway is not spotted. Maybe you are giving out bundled games, and bundled games given to small group of people tend to disappear, fast.
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While I don't care too much about CV any more, I understand that others do, and that's perfectly cool. I have seen people post things like, "I will delete giveaway if entries < 5."
I don't think there's anything wrong with making clear that you'd like credit for your giveaways. A little CV in exchange for your money spent seems like a fair request.
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Hmm, for a giveaway that's still running, I wouldn't worry about it. Life's too short... :)
I know there used to be a website to tally Steam group wishlists and who didn't own a game, but the last time I checked it wasn't working. :( If you find a tool like that, it's worth a try... :) Of course it won't tell you who will actually enter a giveaway, but it's better than nothing. :)
Also, group ratio rules might prevent people who would otherwise want your game from entering the giveaway. Don't know if it was for that sort of group, though...
Once upon a time I made a Dark Souls 2 puzzle giveaway, but only one person solved it... Should I have given out hints just to get the precious CV? Or not worry about it, and let that one clever person enjoy his game... :)
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I use an empty subgroup as a buffer- haven't had to use it yet.
Or rather, could have used it once, but I fell asleep once without inviting people to it- ha.
I sent the GA to the single entrant.
Even as counter-intuitive as the <5 entry no-CV rule is (versus forcing an automatic cancellation of the GA), I think the CV doesn't matter after a certain point, with the right groups:
I'm sure it'll still aggravate a lot of people, of course, which leads be back to 'not sure if there's a reason it goes to no-CV instead of automatic-cancellation'.
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I haven't thought about that too much, to be honest.
But I have to admit I deleted one single giveaway that had 2 entries after 24 hours (10 minutes before it would have ended) in a ~120 user group, after that I only created "bigger" games for groups or included multiple groups / wishlist (if it's allowed in all of the groups) and gave out bundle leftovers to the big public :)
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Hmm, I don't know! Whatever your easy with, I suppose.
If it's a non-ratio group or no set number of required giveaways and everything is purely voluntary then I don't really see the harm. If I was entered already and you did it to increase the entries it's not something I'd be bothered about. The way I'd see it is that you're giving a free game away so it's your call as to how you want to give it.
This isn't something I've ever thought about or even really encountered before in my own giveaways. The only groups where I regularly am in danger of not hitting 5 entries are closed shops anyway as far as inviting others in would be. One is a non-bundled ratio group so I get my group ratio points anyway as long as 1 or more people enter. The other is a bundle group and it's only bundle games so I don't care.
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But if you don't activate the game you won, would't it appear on http://www.sgtools.info ?
My friend just told me if you won't mark game as received http://www.sgtools.info can't understand if you won or not.
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To try and stop people exploiting the system and build a lot of CV.
If all you needed was 1 entrant to get CV you could make 2 accounts and "give" the game to yourself. It's still possible that someone could make 6 accounts all with $100 value so they can sign up to SG but it's a little harder to do, especially without getting caught as that's 6 accounts for people to find.
Another similar exploit if it was just 1 entry required would be if you had 2 family members or very close friends, maybe even people living together etc. who share their games through family sharing on Steam. 1 could buy the game (or they both pay half), make a giveaway for it, the other wins it and then they can both play it anyway on family sharing. Free CV for buying a game they were always going to buy and they still have it.
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That's an interesting option, and one that's probably less controversial than deleting the giveaway, but what if a user refuses to remove his/her entry, while the others already have?
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That's the "may not work out" part. Then you are back to the options to let it end or delete, but it's worth a try I'd say.
Too bad I have the Beep game already, otherwise I'd "help" out with an entry. Can ping me for such cases in the future too ;-)
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Well that made my post somewhat irrelevant as I was considering the merits of the extra group thing or not and prattling on about that.
As I'm loathe to delete stuff I say let the giveaway end.
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Generally speaking, I check the group's wishlist before I consider creating the giveaway. I like to give what people want to receive.
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Well I post the GA link on the Group's Steam group, if that doesn't help then I might ask members directly if they are willing to join please, fortunately I've been lucky enough to give games that +5 people have always wanted!
Also give at least 4-5 days since not everyone can check SG or Steam frequently. And worst case scenario, I voted to lose the CV, in the end it will be a hit to your ego but at core we should give gifts to make others happy, not to level up, but I know it's easier said than done ;]
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I delete,
try to open in the same group but give 1 week of time to enter,
try advise who doesnt have the game to enter in the giveaway
and advise in the facebook/steam group that you need the 5 entries
and always check the number of people doesnt have the game ( http://swl.mabako.net/!/check ) before buy it
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It's definitely worth the discussion, because I find it helpful, and I believe some other participants do too.
I don't expect or want CG to implement anything related to this. There are plenty of other issues that could benefit from his time more.
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Quick question: If a giveaway gives away multiple copies of the same game, is the requirement still just 5 entries or does it need the number of games multiplied by 5? Like, for example, a giveaway that gives away 5 copies and it so happens to have 5 entries, how will that count to the CV?
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Some giveaways, normally for small groups, can end with less than 5 entries. This prevents the giveaway creator from getting CV. I normally avoid this by including an empty group that I can use if I need to quickly recruit users to the giveaway, but I wonder if that's the best way to handle this. The wordy option in the poll can provide an alternative, but is it frowned upon? and are there any alternatives?
Level 0+ GA
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