What do you think?
I actually like everything about this.
[runs away]
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That the graphics weren't as good as the screenshots, they were pre-rendered scenes that were CGI and nowhere close to the fidelity of the actual game, that it wouldn't run 1080p60fps on PS4, no cockpit views, couldn't pilot the AT-AT at all, just a Battlefield clone, crappy game in general, no other pilotable ships etc. is some of what it disproved.
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I agree that it looked good, but it does have a lot of similarities to Battlefield (and modern shooters in general), but that's not necessarily a bad thing and largely inevitable. And there's no telling if that actually was running at 1080p60fps, and if it was, whether it will stay that for release. Those things can change wildly during final development, or depending on what's happening in game.
And the AT-AT didn't appear to be pilotable at all. They were just controlling the various gunner stations, like had been announced before; which makes sense, both from a gameplay perspective, as well as design-wise. The AT-AT is almost certainly the spawn point and central part of winning that map. You can't let some knuckle decide that he wants to walk off in some random direction, searching for tauntauns.
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Well it is kinda obvious, the "player" aims his gun at everything that is currently happening so the viewer can see it, nobody in the right mind would watch into the sky for the whole time the orbital strikes comes in or watch his teammates 4 seconds getting strangulated instead of helping him by shooting the bad guy for example.
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Which is completely understandable. You want to show the awesome things that can happen, as opposed to the scripted events that will happen with triggers, like in CoD games and BF4. Despite the shit games like this receive, the most fun I've ever had with multiplayer is still when a game is new and people don't know all of the little tricks and exploits, and pre-nerfing of unbalanced tools. You end up with some wild and creative events that the developers never intended and it really gives the games some flavor.
BF:BC really changed the way I thought about online multiplayer, mostly because of the destructible environments. BF:BC2 is probably the most fun I've ever had with multiplayer, even though they toned down the destruction. And BF3 was a lot of fun early on, until they started patching out all of the chaos in the game. I ended up skipping BF4 and Hardline entirely, so I could see myself skipping Battlefront or picking it up very early. Although, without Galactic Conquest, or at least a decent single-player mode, I figure I'll probably wait for BF2.
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Battlefield in space, but seriously this looks great and this is how you hype me with actual gameplay rather than a CGI trailer.
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I know I'm going to be roasted at the stake for this, but.... I'M GETTING IT FOR PS4
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Lol multiplayer won't be staged like that though. If I want staged gameplay I'll take a campaign, which there is none. If I want anything that seems like it has a lasting effect I'll play galactic conquest, but they took that out too. These trailers are here for hype on a false basis the same way WarZ's trailer was. Real multiplayer will not be scripted, so you cannot except such dense and epic fighting with the small amount of players DICE is allowing. For gameplay as showed you need MAG-type gameplay, 200 players at least to create a living warzone as advertised.
Personally I will not be throwing my money away until I at least get the amount of content battlefront ONE had. And this? This doesn't come close. Worth $5 bucks for the amount of content they're giving us. $10 if it's bug free MAYBE. I'd still keep it at $5 though with this bare-minimum effort.
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2 minute video of Co-op gameplay!
5 minutes of gameplay
Newest screenshot: http://i.imgur.com/iGBcYM4.png
New renders/screenshots: http://imgur.com/a/9Xtsz
Album of all the wallpapers/screenshots so far: http://imgur.com/a/oGvIV
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