Personally, I favor a partial legalization of them. The main reason they are not allowed publicly is because whenever a new bundle comes out (and there's many indie bundle sites) the same games get spammed/flooded by the dozens or even hundreds, which makes it difficult for people not using the add-on for the site. However, in groups or private giveaways, they should be considered fully legitimate giveaways since, obviously, they can't be seen publicly.
As for the claim that giving out keys is a "violation of terms of service", I have checked several indie bundle terms of service and the majority do not mention the issue. Some terms of service agreements state the following: "The Service is only for sales of products or product rights (collectively, "Products") to end user customers for their personal, non-commercial use". However, the main emphasis of this legal jargon here is that the keys be used for non-commercial purposes. This is a standard legal phrase and it's concern is not so much about sharing keys but rather not making money off of them. I seriously doubt the sites would view it negatively for people to give out extra keys for free to either random people or people they knew -- especially as doing so advertised both the game in question and the bundle site offering it. The main concern of these sites is that the person doesn't sell or trade the extra keys. In any case, some indie bundle sites have dealt with the issue of people selling/trading keys by creating a single key for all of the games so that extra keys simply do not exist (and thus cannot be sold). Therefore, the issue of terms of service violation is irrelevant in regards to these "one-key" policy indie bundle sites.
Regardless what the official decision is going to be on SteamGifts, the fact remains that extra keys will always be given out -- as long as indie bundle services do not switch to the "one-key" policy. There's nothing illegal or bad about this. On the contrary, extra keys being given out mean more advertisement for games and bundles.
The only complication is that now that we have contributor giveaways, it'd be easy for someone to buy loads of bundles for very cheap and then create individual giveaways with the result that his SteamGifts value would skyrocket. That's really the only abuse that exists. However, if a database listing all bundles and the games that go with them was created and a program could check each user for abusing bundles, such users could be searched for automatically by the system. In which case, they'd be banned or their SteamGifts values heavily penalized to reflect their actual values. The problem is that to create such a thing would probably take a good deal of programming and time. That's probably why a simpler, less technical answer is being searched for.
That said, all I want to add is that the issue is not really important to me so whatever is decided is fine by me. I know that there are a lot of fanatical people (mostly on the side of restricting extra bundle keys) who are really bothered by this issue but I'm not one of them. I've never created giveaways for bundle keys but at the same time I don't really care when I see other people creating them either. I'm just posting this as a way for us to collectively brainstorm ideas.
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First thing people should do is read the ENTIRE F.A.Q.
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Not sure if this has been suggested or if it is even possible but what if for a few months and bundle key games worth is dropped to "1" both for the person giving away the game and the entry price?
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of submitting single games? can't happen SG follow current non-sale Steam Pricing,
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Well I never understood why it is prohibited, but, i think it got something to do to the control of contribuitions that a person made. I think it should be implemented a new option in the create giveway page, something like a check box written "Bundle Key" if the box is checked it means it is a bundle key and should worth less or something. Sorry for my bad, ugly and retard enlgish, im brazilian...
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The main problem with a simple checkbox is that you can't rely on people being honest enough to check the box. Those who post a lot of bundle keys do it so they can enter the contributor giveaways and have a better chance of winning. When choosing between not gaining any contribution amount and getting lots of it by paying a lot less, most people would probably choose the latter.
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I understand why it should be prohibited. Most bundles give a DRM free download AND a Steam key AND sometimes a Desura key. Someone could pay the absolute minimum for a bundle, keep the DRM free download for themself and give away the Steam and Desura keys.
Now with contributor giveaways, this is a way for people to cheat the system to have access to higher value contributor giveaways. Whole bundle gifts are allowed, but if someone were to gift each game separately it boots their gift value.
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"...put the onus on the giveaway creator to prove it's not a bundle game."
How do you prove the negative?
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its not a negative, it would be a negative he had to prove something didn't exist.
He can screenshot the GMG key page and account page. Those are things that exist.
or it could just be reworded to "prove that its a giftable game in steam inventory." so the word "not" isn't in there.
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theres a problem with your 1. they know that their giveaway is from a bundle, they bought it like that and have a key...
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Just discount the "price" of previously-bundled keys to 1 or 2P. Or add seperate listings for games. Like, you chould choose between, say, Beat Hazard, and Beat Hazard (Indie Gala). It wouldn't stop people trying to rapidly inflate their value, but maybe you could have a hidden flag for people listing a bunch of "bundled" games at non-bundle price all at once...
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SG follow current non-sale Steam Pricing,of submitting single games? can't happen, and how does SG know if you gifted a key or not? people just need to follow the rules of the site, or they can make their own "bundle giving site" oh wait that site will get shut down because it is also against the rules of THE BUNDLE MAKERS.
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Your condescending tone is somewhat sabotaged by your flawed English.
I assume what you meant to say is that the price of "bundled" games are the non-discounted Steam price. Which is why I suggested -changing- those values on this website.
Also, there's nothing wrong with giving away items that you legally purchased, according to the law. All the major bundle providers even have promotions encouraging you to buy gift copies for other people, so your claim that it's "against the rules of THE BUNDLE MAKERS" (with gratuitous caps) seems off-base.
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Your understanding of the English language must be flawed.
re read the rules of the bundles... you can giveaway the URL of thebundle not INDIVIDUAL KEYS.
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"Once you make a purchase, you should receive a unique game download page. You shall not, directly or indirectly, disclose the unique URL for your download page to anyone else or use anyone else's download page. You are solely and entirely responsible for all activities that occur on your download page."
Hm.
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You are not supposed to give away the URL. The terms say nothing about the individual keys. Those are included in the last sentence you quoted. If you happen to copy and paste your keys on a website like steamgifts, then you are entirely responsible for your loss of access to the games. If you are doing so in a charitable fashion, then you probably wouldn't mind.
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That was my point. I was simply pointing out that the actual text of the terms of service seem to contradict what ThompPetty is saying.
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You should not (per bundle terms) disclose the URL of the bundle you bought for yourself. You can (and are expected to) give somebody else a "gift URL", which has to be explicitly bought as such (when buying, there is a checkbox or something, labeled "I'm buying this as a gift").
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That's mostly as a convenience thing, gift purchases can be directly sent to a user or saved as a single URL for future use.
Hover over the info panel for Indie Gala's happy hour promotion:
"Remember to check 'IS IT A GIFT' ! if you want to take advantage of Happy Hour. You have to check this also if, after purchasing a bundle for yourself with your own email address, you want another additional bundle for you."
"gift" packages do not have to be given away as a gift. I see no other reason why someone would want duplicate Steam keys except to give them out piecemeal.
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I just give those away on the forums. It's easier and hassle free.
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If I understand it, spare bundle keys (i.e. for individual/duplicate titles) are not allowed.
However, this is steam gifts, is it not?
I have seen spare bundle keys up, which I'm actually interested in as I want the game. So to ban them actually harms me and other contributors in the same situation.
It seems rather odd if the reasoning is.. "we dont' want them to be recognised as contributors!". Pardon my ignorance, but surely they are exactly that.. contributors. They are gifting a game. Why do the means of aquiring the game matter at all?
So.. they got their free games as spares in a cheap bundle. Are we assuming every other giveaway has cost the contributor money in some way? My recent gift of Torchlight 1, didn't cost me a penny. Nor did the reams of Nuclear Dawn giveouts cost their contributors a penny. How's it any different?
If the core issue is you are worried about people abusing indie bundles to buy for a penny and gift out multiple copies, then:
There, volume/abuse issues fixed.
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It comes down to respecting the companies and non-forprofit llc's that run those bundles. HumbleBundle and other bundles explicitly state that each purchase is to be used by one person, and one person alone. We respect those terms.
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I understand why you'd want to "stay sweet" with them. Makes sense.
From a personal point of view though..
I always pay BTA and as far as I'm concerned if I own half the bundle, I should be able to gift the rest. It's for this reason I ignore bundles (even steam sale bundles) which don't give me a spare copy of the games I own.
If I bought a DvD/Blu ray box set and owned half the films, I would laugh in the face of a salesperson that told me I couldn't give away the films I already owned. Using the same analogy I wouldn't expect him to open the box set and remove the films that I already owned, either.
I am a fledgling indie dev myself and I feel if the goods have been paid for then it shouldn't matter who gets the game(s). So whilst I understand your point about keeping relations with the indie sites, I really don't agree with their principles at all.
Perhaps my idea is still useful in helping you find an acceptable middle ground?
I do think some form of restriction (one game per week) should be ok.
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I have 50-60 Indie Gala IV BTA links that are unused, so If they started allowing single games from those I can list them all separate and have it count as $3500 in contributions ($55 each bundle). So my contributor value jumps up $3500 because I paid 98% of what its worth (~$70), while people give away games they get at regular price or 75% off.
Yes, i know the value for a contribution shouldn't matter... but with contribution giveaways, me and 99% of other contributors don't want someone who paid $70 to be able to get into every giveaway.
I understand you buy it and already have 1 of the games and you want to give it away, but it'll be abused if they allow it. You'll see give aways for 15 copies because "i bought 20 copies but most of my friends have this game"
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Come on that isn't so hard. I can't help it, I'm a programmer.. so I think of solutions not problems.
Firstly I already said let's limit it to one indie game or bundle per day. Right off the bat that's making your life hard, though it is possible to get rid of them over 60 days.
Furthermore to circumvent the fact that some people somehow have 50-60 copies (like you) we simply set a hard limit of one copy of each bundle/game from a bundle.
So when posting an indie game that's been on a bundle, OR an entire bundle:
1, Has user posted a bundle/game already today? Yes - Disallow.
2, Has user posted this bundle/game before? Yes - disallow.
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I'm a programmer too, and yes we think of solutions but we also think about problems that occur if we make a change. They already said they are going to be implementing something soon to deal with these giveaways, and hopefully it makes everyone happy (except those who want to exploit indie bundles to the fullest)
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I'm not sure if we SHOULD respect those terms.
For one, are we sure they're talking about splitting up a bundle privately, rather than reselling the bundle keys individually or some other commercial activity? It wouldn't be unusual for them to say the license is for the standard private non-commercial activity, but a giveaway is not a commercial activity.
Secondly, just because they're in a bundle doesn't mean they weren't legally paid for. Consumers have an inalienable right to transfer the ownership of legally purchased goods and the use of legally purchased services. Whether you think an unused Steam key is a good or a service (it's complicated, legally speaking) we still have the right to transfer the use of that key to someone else if we wish to do so. Because we paid for that key. We paid a price that the seller agreed was fair and in exchange for the price paid, we received that key along with other keys. They have no legal right to expect us to simply toss out any keys we don't use because we already own those games on Steam.
Additionally, part of the original rationale for not "breaking up" bundles (and requiring unused gift URLs for Humble Bundles specifically) is that they offer Steam keys, Desura keys, and/or DRM-free downloads together, so the fear was that one individual could give away a game and still have it. And while that isn't an invalid argument, the rules have changed since then. Other bundles, like Indie Gala, Be Mine, and so on, deal exclusively or semi-exclusively in Steam keys. Those can't be "copied" between a Desura and a Steam account.
Another part of the rationale was that back hen, most indie bundles followed Humble's bottomless pay-what-you-want model, which meant you could easily get hundreds of copies for a few dollars if you really wanted to. But for one, Steam keys are no longer bottomless from Humble, and on the other hand, most other major bundle providers aren't bottomless pay-what-you-want either. Indie Royale has never been pay-what-you-want, and neither is Be Mine (which has a minimum recommended price) and Indie Gala (which tends to lock out 75% of the bundle unless you pay more than ~$6)
If I have, say, a Gala bundle, which gives away most of their games exclusively as individual Steam keys, I have, oh, let's say eight Steam keys. Of those eight, let's say I already own two. Are you seriously saying that it is both against Gala's rules and that Gala actually has the right to enforce that rule in the first place, that I can't give away those extra two keys to whomever I wish? That I am expected to throw out a copy of a game, a perfectly useable key, that I legally purchased? I highly doubt it.
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Do you have a quote of this? I've just been reading through the Humble Indie Bundle's terms of service and can find nothing that explicitly restricts the giveaway of individual keys. Anything remotely close, such as non-distribution and personal non-commercial use clauses, would also block the giveaway of complete bundles, if interpreted in that way.
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In HIB ToS, you have "The Service is only for sales of products or product rights (collectively, "Products") to end user customers for their personal, non-commercial use."
The way I read it, it refers to one person, and the games ending there. I haven't checked other bundle ToS for their specific quotations.
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I think perhaps you're overly narrowly defining it. If I choose to give my copy of the product I legally purchased, that is a personal decision. That clause is designed to prevent reselling the individual games for profit (i.e. a commercial use).
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contract law does not use the term, "narrowly defining". There is specifically defining, and broadly defining.
You are correct that,
"That clause is designed to prevent reselling the individual games for profit (i.e. a commercial use)."
but incorrect that
"If I choose to give my copy of the product I legally purchased, that is a personal decision. "
because it is a violation of their Terms of Service. You are breaking a contract agreement.
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I'm not using terms from contract law, I'm using the English language. This is a forum on the Internet, not a courtroom. I took a business law class in college once too, I just think now is not an appropriate time and place to utilize that vocabulary. Please do not derail arguments with meaningless semantics. Even if I didn't use the 'right' synonym for a word, you know exactly what I meant.
The exact same specific quotation is in Indie Gala's ToS: "The Service is only for sales of products or product rights (collectively, "Products") to end user customers for their personal, non-commercial use."
But Indie Gala openly encourages users to part them out and give away individual keys if they own duplicates. So clearly, that clause alone isn't enough to bar this practice. One sentence cannot mean two different things based on which company is saying it.
Humble Bundle's asking users not to give their Steam keys to others is a personal desire on their part, not a legally binding mandate. I have every right to give what I purchased to someone else if I want to do so. Their right to control the ownership of that specific service (the individual Steam key) is exhausted after they turn it over to me.
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I'd definitely suggest putting up gieaways for whole packages. If the galas can have it, I don't see a reason why the rest of the somewhat way better bundles shouldn't have them (Royales, Be Mines, even the Bundle in a Box series, if it will ever continue).
Actually, now that the early buyers of Be Mine 3 will get an additional gift copy of the bundle to give away (which is a gift url activation key), it would be most suitable; otherwise we'll have sooooo many single keys going out again. This should fix at least part of that problem. I say part of it, because assholes will always be there and sneak the games in one-by-one to raise their contributor amount.
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To be honest, the "inflated giveaway worth" problem isn't as big as it used to be. Not that it isn't a problem at all, just that it's no longer as serious as it used to be. When this policy was issued, you could get 100 Frozenbyte Collection keys for $1. Now, 100 keys from Humble would cost...$100. Other bundles have switched from "pay what you want" to "beat the average" or "minimum price tiered" models.
For example, if I had a copy of Bastion (which I already own) from the last Humble Bundle, why can't I give that away (it came as a seperate Steam key)? Because I "got it cheap"? The min. for the other games was $1, the min. for Bastion reached as high as $9. So, if we subtract the other games, that was $8, for Bastion. Which sold for $7.50 in the last Steam sale when I bought it. If that is "getting it cheap" then we need to shut this entire site down for the Steam Summer Sale. If not, then we need to reconsider what constitutes "too cheap". Yes, you can get copies of some of the games from some of the bundles for low amounts, but this doesn't apply to all bundles (like Be Mine or Indie Royale who have had minimum prices of more than token amounts) and doesn't apply to all games in the other bundles (like Humble and Indie Gala, the latter of which puts MOST of any given bundle above $6).
Steam's even getting into the indie bundle game. Why are games from, say, the Potato Sack or the Cube Pack, not considered "bundles" for the purposes of this site? It's possible to part those out, too, and then get inflated giveaway values.
I just think this policy is obsolete. It came from a time when practices and prices were different.
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I agree. To me, the difference between someone who gives away Skyrim and someone who has $60 in contributor value by giving away individual bundle keys is that the person who gave away Skyrim has zero chance that the money they spent on Skyrim went to an actual charity. Meanwhile, people who buy bundles and giveaway keys have the choice to support charities.
Sorry contributors, but people who giveaway individual bundle keys have higher horses than you. You might as well come down off of your own.
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Why on earth would you want 60 copies of Indie Gala IV?
Anyway, I think you're highlighting a flaw in Steamgift's policy of basing everything on Steam's non-sale price, not a flaw with Steamgift's policy regarding indie bundles. And I ask you, how much discount is "too much"? Games frequently sell on Stean for 80% of their total value, which translates to a five-for-one increase in Steamgift epeen length. Is that "too much"? If not, where IS the line?
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Again, does that not mean that lowering the point value of these games is a better alternative than banning these giveaways? I have a whole list of errant keys I don't want, that all of my friends already own, that I can't give away on Steamgifts simply because contributors are complaining that it's "unfair" somehow to give away games for free because I didn't pay them enough.
Some of us are not interested in epeen contests, but we're not allowed to make giveaways for games we purchased through perfectly honest and legitimate means because other people are?
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I'm sure that you don't care about entering Contributor giveaways, and you're giving things away so they at least get some use.
But, I do have a problem with people who choose to break the rules of the site. And, many people have a problem with them doing it specificly to gain access to giveaways that they haven't earned, according to the rules of the site.
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"I do have a problem with people who choose to break the rules of the site"
That's why this thread was updated, to revisit the utility and/or appropriateness of this rule or propose alternatives. Saying that something is bad because it's against the rules is backwards - something should be against the rules because it's bad, not vice-versa. And is it really bad to give out spare keys just because they were part of a bundle? I don't think so.
And anyway, this rule predates contributor giveaways, so honestly, I don't like the "it allows easier access to contributor giveaways" argument. The original reasons for the policy are, I feel, outdated. I don't like the thought of banning perfectly legitimate and honest giveaways because of the demands of the epeen society. It doesn't help that this group is, at the least, frequently highly aggressive, rude, and elitist about it. Don't tell me you haven't seen examples of people being told to shut up simply because their epeen score isn't high enough - it's even in this very topic.
I'm not opposed to the existence of contributor giveaways. I take part in them myself when I'm eligible. I'm just saying that if we didn't incentivize having a large contributor score, people wouldn't be trying to game the system to increase that score "unfairly." And I'm still not convinced that taking advantage of what is essentially a generous sale is unfair, not when we're discussing a website that itself deals in publisher and indie packs and very steep discounts.
In short, let's examine why giving out individual keys is bad:
-It inflates contributor giveaway scores, which has implications for people creating contributor giveaways.
Giving away game should be its own reward, but it's not unreasonable to want to reward "honest" contributors. However, this could easily be solved by discounting "bundled" games without banning the perfectly innocent activity of giving away excess keys.
-It could create false copies of games, by people using DRM free or Desura downloads and giving away the Steam copies, essentially illegally copying out a game.
I feel like this is not something Steamgifts can really enforce or even monitor on their own. And, let's be honest, most of the draw of these bundles is their Steam integration, and some bundles (like Be Mine and Indie Gala at the least) heavily rely on Steam keys without a DRM-free or other alternative at all.
Are there any other reasons for banning individual bundle keys that I missed?
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But it's apparently less charitable if you give them away individually.
The thing that bugs me about giving them away as bundles is that there's likely going to be plenty of winners of bundle giveaways, who already own one or more of the games.
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"For example, if I had a copy of Bastion (which I already own) from the last Humble Bundle, why can't I give that away (it came as a seperate Steam key)? Because I "got it cheap"? "
That is a strawman arguement and is incorrect. The reason you can't give it away is because it violates the Terms of Service, not because "it got cheap". They do have the authority to revoke your purchase and close your download page if you violate their Terms of Service. They just loosely enforce it, or rather don't have the time, money, and manpower to do it. 'But, legally, they can.
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It's not a strawman argument, there are numerous people in this topic giving precisely that reason.
And I disagree that giving a key to someone else is not a "personal use". Even Humble's terms of service says not to share the download page URL, not the Steam key, because sharing that URL allows multiple people to access one purchase.
Anyway, that's just Humble Bundle. So why does this policy affect, say, Indie Gala (which, buy the way, has a virtually identical ToS!)? If you don't believe me, look at the hover text for their Happy Hour promotions, it even tells you how to buy multiple keys for yourself. Clearly, they expect that you will do something with it other than redeem them to your own private Steam account if you're buying multiple copies for yourself.
Edit: As fiftydkpminus pointed out in another post, this is direct from Indie Gala's Twitter and Facebook: "Btw keys are unique per game in the bundle so you can gift the ones you already own."
Again, they're perfectly okay with you doing it, even though their ToS has the exact same "personal, non-commercial use" clause.
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Now you're strawman'ing again. You specifically talked about the Humble bundle. I replied using the humble bundle as a reference because you used it as the basis of your entire arguement. Now you're saying "well, stop using the humble bundle as a reference, apply the idea to other bundles."
You're just changing your position to broader terms anytime I reply.
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I'm not changing my position, I'm asking a serious question: If the "personal use" clause precludes breaking up an individual bundle's keys, then why does the exact same clause appear in other websites with more or less identical services, who obviously don't mean it that way?
Please quote for me where I said "stop using the humble bundle as a reference". I think maybe you misread something. Let me rephrase:
Indie Gala has the exact same clause in their ToS as Humble Bundle. You claim that this clause, in Humble Bundle's ToS, forbids giving away individual keys. I replied that it does not, and as evidence, I pointed out the fact that other services with the exact same clause allow it.
What part of this came off as changing the subject?
As an aside, if this really is unique to Humble Bundle, then the rule should be, too.
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i vote for the separate section,
and about the sale copies, if there was a way of know if they was bought in a sale or not.. the points could match the sale price, but since its not possible, its unfair to the people who paid the full price..
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The site is about gifting in the first place.
Remove contributors option and u have no problem.
We have private and group giveaways - why contributors ? Contributors can join into a contributors, invite only groups.
Damn. Stop whinig about simple things.
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to be honest, most of the people who have issues with contributor giveaways were worried that the exclusivity would negatively affect them. Now, it's not just that contributor giveaways exist, but that everyone else can't partake in giveaways for games from indie bundles because the big contributors think protecting their exclusive epeen club is more important than giving away gifts for Steam on Steamgifts?
Also, attacking the messenger just makes it look like you have nothing more objective to argue with.
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Actually, my problem with it is that contributors then turn around and complain about people giving away games that they didn't pay "enough" for (like bundle keys) because it cheapens the cost of entry into the exclusive little club.
This same group then attacks anyone in the forums who don't have as much money to burn as they do. Let's face it - there are a lot of expenses in the world that come before "giving video games to random strangers". And yet, if you don't, then the above posts are exactly the kind of reception you get here. This stuff wasn't nearly as big of a problem before contributors were given special privileges.
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"You're not relevant unless you pay money to give us free stuff." Honestly, that kind of attitude is why I don't contribute more than I do.
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As much as I can understand there is a difference between single game keys from bundles, the principle idea of it is no less then getting lucky and catching a sale. The point value of any single game shouldn't be affected by whether or not it's stuck in one of the indie bundles. If a game is theoretically worth 10 dollars, then the points should reflect that, especially when those games can also be separately bought on steam.
The sentiment of gifting a spare key to someone who genuinely wants the game doesn't change depending on the value.
I have to note though, what I've seen a couple of times with the last indie bundle is that 7 games are gifted as part of the bundle, and Bastion in this case being gifted away separately because the total of those two giveaways trumps the point and monetary value the complete bundle returns. In those cases it's blatantly obvious what's been done.
Other then that I think it hard to think of a condition for keys from bundles, because you have no way of knowing for sure, bar asking the gifter, where the key has come from. Aside from that, You don't know how much money they've stuck in the purchase of a bundle, bar knowing whether or not they met the minimum amount. There also are TONS of alternative locations keys can be gotten cheap/for free from. If we're not particularly concerned about those, why would we be concerned about bundle keys?
You can want to stop abuse, but in this case you inadvertently also end up 'punishing' pure intent.
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Okay, I understand that giving away bundle keys seperately is considered "cheating" for contribution. But I dont see how it is different from buying a game at 75-80% off and getting full contribution for it. tbh I dont think that the bundle key thing is a huge issue, aside from when someone buys a bundle then puts all the keys seperately instead of posting it as a bundle. But if there is only 1 game left from a bundle they bought, they should be allowed to post it as a seperate key.
This site is suppose to be about giving is it not? So why are we complaining when someone gives away something? Because they are are getting more contribution then they paid for? Might as well ban giving away games that were purchased while on sale then.
Okay sure the people posting bundle keys seperately are making more contribution. And everyone is making more points each time someone posts a key. But the game is still the same game no matter where the key came from right? Shouldnt matter if it was paid for full price, on sale, or in a bundle. The point is that someone wants to give it away. Making a big deal over the fact that it was in a bundle seems a bit silly to me. A bit of an elitist idea. Its still the same game!
Just my 2 cents anyways.
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People might inflate their e-peens "unfairly" and the rich contributors want to keep the contributor club more exclusive.
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I have a solution, one that most of you aren't going to like right away, but I think it's the only way that's purely fair to all involved.
Whole (Humble/Gala/Royale/etc) Bundle URLs/keys should be much closer to the total perceived RETAIL price of the collection of games in the bundle, rather than the paltry number they're valued at today.
Hear me out.
When I got a four-pack of Nation Red for like $7.50 total, less than $2 per copy of the game, did SteamGifts adjust the rated value of the game to account for that? No. I still got credit for $9.99 worth of contribution, because, in theory, the game has a perceived value of $9.99. Every game you can list on SteamGifts has a perceived value, whether it's Skyrim, Dota 2, or Fortix, and it's not based on the absolute cheapest price you could get on the game; it's based on what the game sells for (or in Dota's case, some other number I don't know).
However, with regards to the Bundles, we somehow want people to not get credit for the full complement of games that they're offering. The Humble Indie Bundle V (which is flippin' epic) is listed at a $9 value for the purposes of points. Meanwhile, almost every game that comes IN that bundle is worth at least that amount. So you have a circumstance where $100 worth of games are being valued at $9. Show me another place on this site where there's a disparity that large. Show me another place on this site where we call people out for finding a good deal, and try to prevent them from getting equal value. If someone buys Max Payne 3 on Amazon for $30 right now, do we insist that they indicate where they got the game, and tell them not to post it if they didn't pay retail price? No, we welcome the giveaway, and congratulate them on finding a good deal.
The whole REASON that people split out the bundles is because it's arbitrage. You have something "worth" 9 points, but you can move it around and suddenly it's worth 75 points. If you start actually valuing the bundles more accurately with regards to the value of the items, I think you'll find far fewer people posting them individually. Now, I don't mean to say that the bundle should be the exact total price of the individual games; the other packs (Valve, Paradox, etc) have an innate discount as well.
So my suggestion is twofold.
First, while a bundle is going on, there should be a moratorium on ALL posts involving any games from those bundles (if you like, you could allow circumstances where the contributor has the item in their Steam Inventory, but that sounds like it couldn't potentially still be a lot of work). It may be over-reaching, but people can wait a couple weeks for Braid.
Second, after each bundle is concluded, the Steamgifts bundle value is set as the average of the total retail value and the average price paid for the bundle. An example for art history majors: Mega Bundle D has a total retail value of 88 dollars, and the average price paid for the bundle is 12 dollars. The SteamGifts value of the bundle is (88 + 12) / 2 = 100/2 = 50. I know 50 feels like a lot for something that people might've paid as little as 5 or 6 dollars for, but the VALUE of the games is what it is.
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That would lead to a massive spam of bundle keys. People would buy lots of bundles for $1 and create giveaways for them which would make contributor giveaways pretty pointless.
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I think individual game key giveaways should be allowed, assuming that it is within the rules of the bundle and the person who purchased the bundle didn't get a separate DRM free copy.
However, there should be a limit imposed on it. Say, if you create a giveaway for a game in a bundle, then you can't create another giveaway for a game in the same bundle for a week. It wouldn't affect people who just wanted to give away one or two keys they didn't want, but it would discourage people from buying bundles to sell piece by piece to inflate their contributor value since it would take months to unload a whole bundle. Though that's not a perfect solution.
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A large banner that pops up when you try to give away a bundle game that says something along the lines of "It's not permitted to submit bundle keys!".
Of course, I don't know how difficult this is to implement.
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I wish they'd do the same thing with Monday Night Combat re: SMNC...
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What about the (admittedly small number of) games that have been in multiple bundles? For example, Beat Hazard has been in both Be Mine Bundle 2 and in the more recent Indie Gala 5.
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Once a game has been sold in a bundle with an individual key, that game should be tagged as a "past bundle"
Games that are tagged as "past bundle" can be discounted for both cost to enter, and contribution level of the donor. Games in bundles that were $1 min could be discounted more than games that were in say a "beat the minimum" offering. Over time the value could be raised if the game is not common anymore and demand for it is larger. Beta keys like Dota2 currently have fixed prices, these "past bundle" games would be the same way.
Also a filter could be setup on the listing of games to exclude "past bundle" games since that seems to be the main complaint of people who don't want to see these.
For people who purchase a past bundle at full price - tough luck. The game could have been bought as part of a bundle, so it's not worth full price anymore. If you are going to buy games for giveaways to get your contribution level up, don't buy "past bundle" games for full price. Buy Skyrim! :)
If you were to try to trade the game with someone else, they wouldn't care how the game was activated, they would care about how good of a game it is and how easy it is to get it (how many people have extra copies to trade). They also wouldn't care if you paid full price, bought it as part of the Steam Summer Sale, or got it in a bundle.
Another policy could be when a game is currently on sale in a bundle tag it as in a "active bundle" - temporarily hide it from the choices in the create new giveaway screen until the bundle ends (or leave the choice, but do an error check when they try to submit, that informs them it's currently part of a active bundle). When the bundle ends, tag it as a "past bundle".
Also you could put a cap on how many of the same "past bundle" game a single user could give away for credit. Like after 5 giveaways of the same "past bundle" game, you no longer will earn any credit for giving that game away.
I think this approach would accomplish a few things:
Get people games they want, most people that want a game don't care if it's from a bundle they missed out on.
Reward people for giving away keys, but value that reward much less than people who give away retail games. i.e. you can't just buy 100 bundles and be on the same level as someone who gives away Skyrim a few times.
Give people a way to avoid the bundle keys completely (with the filter)
The trickiest part of this approach (besides the website changes :P ) is setting the prices / contribution credit for the "past bundle" games, but that seems like a much easier chore then trying to police giveaways.
Bundlers like Humble Bundle who have TOS against giving out individual keys have changed their distribution methods to tie all games to one key. Other bundlers that give out individual keys don't seem to have a problem with this:
Indie Gala wrote it on Twitter & Facebook: "Btw keys are unique per game in the bundle so you can gift the ones you already own."
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Also, the problem with giving no feedback for bundle keys is that, even if they're discounted, it does still cost some money. The days of getting half a dozen Steam keys per one cent are over. Some bundles can cost $4-5 or more minimum. Humble's BTA prices are so high, they rival the bonus games' Steam prices. It's really not fair to make a seperate section for them that gives no feedback.
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I don't understand why this thread keeps getting revived. It is very simple. It is a violation of the terms of service of those keys to redistribute them. Allowing them on this website puts both this community and the bundles themselves at risk. They cannot be allowed, and that needs to be vigilantly enforced.
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The moderator (you know the person that makes the rules and enforces them for the site) started this thread because the policy isn't working / is way too much overhead to enforce - that's why it was revived.
Also I don't believe your blanket statement about the terms of service of bundle keys is correct. Bundlers that want to prevent this (like humble bundle) have started using a single key for the whole bundle which addresses this concern.
In fact this is a comment from this site's FAQ page: Indie Gala wrote it on Twitter & Facebook: "Btw keys are unique per game in the bundle so you can gift the ones you already own."
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That's nice, but IndieGala's ToS still prohibits it: "You agree not to engage in any of the following prohibited activities: (i) copying, distributing, or disclosing any part of the Service in any medium." Other bundles even clarify their similar respective phrases in their FAQ. IndieRoyale and Humble Bundle, for example, both explicitly clarify in their FAQs that you can't give away any of the keys. Bundles all give single keys simply because of the way Steam lets developers generate keys for their products; it has nothing to do with whether you are allowed to give them away. If you don't agree with the TOSs, then don't buy the bundles.
Regardless of whether the moderator asked the question, and regardless of whether a single bundle decided to allow it, it puts the steamgifts community and also the stability of the bundle model at risk by allowing them all without careful moderation. If any bundle formally allows it, then, by all means, start allowing keys from that bundle to be distributed here in some fashion. Until then, it's foolish to allow it.
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IndieGala did clarify what they allow, and since they are responsible for enforcing their TOS, I take their words over your reading of the legalese. For Groupees, I've never heard a policy against giving away individual keys. I'm not sure SteamGifts should base it's rules for all bundle key giveaways (given enforcement overhead and percentage of individual keys that come from IndieRoyale) off of IndieRoyale's TOS when the other bundlers (including HIB) already solve their problems themselves or don't have an issue with keys being given away. IndieRoyale already has a minimum price set high enough to discourage buying a ton of bundles to give away individual keys.
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Sometimes I buy a bundle and only want one game out of it. I have multiple unused individual game keys that I could be giving out.
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Quick question ,
I bought the Be Mine 3 bundle and received an email with a giftable copy .(I bought it early )
I accidently clicked on the link in the email , and it added a second copy of the Steam keys to my Groupees account .
Even though it's a gift copy that came from Groupees , is it still not allowed to give these keys away on Steam Gifts ?
Thanks .
Edit -
The keys have "(gift from Jonny Cappuccino) " written beside them .
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Ok thanks .
I just wanted to check so as not to break any rules .
What about when the bundle is no longer available , is it ok then to give them away here ?
There does seem to be a lof of the bundle games available here , sometimes within minutes of them being added as an extra / bonus hame to a bundle etc .
Thanks
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It's still against the rules. The rules are: you can't give a bundle while it's available to buy, and you can never give separate games from bundles.
The reason you see many giveaways going against these rules is that the Steam Gifts people don't make an effort to let people know about the rules, and they don't enforce the rules strongly either. From my point of view that's a tacit acknowledgement that these rules aren't all that important, but I certainly won't recommend that you go against the rules.
I have a double games from the first Be Mine which I've yet to give away, and if it ever becomes allowed to gift them here I'll probably do so. Until then I give the games which aren't eligible for Steam Gifts on my Facebook page using Rafflecopter (you can see my Facebook giveaway history here).
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What about this:
When you are creating a giveaway, then you can only select the games you have in your inv currently from the dropdown meny. Then, to submit keys you would have to run it by a admin? Then, if someone posts a indie key, then it is insta ban? Harsh punishment is effective sometimes. Also, for people who want to giveaway keys should be allowed to do so, so what about having a checkbox that ou check for indiekeys? The giveaway would count for nothing and it would cost nothing to enter, but contribution and time etc. all the settings should be available.
Unless one check the box then it will have to be greenlit by an admin before it shows up on the SG page.
Any comments?
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I don't like the thought of instantly banning someone for trying to give away a game for Steam on Steamgifts. You're going to drive away a LOT of innocent people who never would've guessed that that kind of activity isn't kosher. Is it really worth instantly banning people just to protect hte epeen society's ego?
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On the surface, it's a fairly counter-intuitive rule, and it's perfectly reasonable to think people might not see it, or might just pass it over.
Don't take my words for it, just look at this very thread. "A lot of people try to gift bundle keys, and it's not as if they have bad intentions, they simply have no use for leftover Steam keys. Considering the amount of bundle related giveaways I remove a week, and how many people are truly upset when they're removed, [...]"
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Most of the games I gave away were keys from Amazon, GamersGate, GMG, or they were bundles (complete, not games from them). That's true for a lot of giveaways here (keys from IGN, ...). If all these had to go through an admin that would be huge work for the admins, possibly more than removing bundle key giveaways. It will also have the effect of reducing the number of giveaways, as opposed to increasing them (which is what bundle key giveaways do).
As I said several times before, and will continue to do so, the admins seem to deem these rules unimportant enough that they're not even linked from the giveaway creation page, let alone detailed on that page (which would be the logical thing to do if this was considered a real problem). Since that's the case there's no point in punishing users who post such giveaways.
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Greetings community,
Due to the enormous amount of bundles lately, I want to revisit this very old policy. A lot of people try to gift bundle keys, and it's not as if they have bad intentions, they simply have no use for leftover Steam keys. Considering the amount of bundle related giveaways I remove a week, and how many people are truly upset when they're removed, I want to open the floor for suggestions on how to better handle these giveaways.
We have some ideas ourselves, as we've mentioned a couple of times, but what do you think would be fair? For each previous suggestion, we have follow up questions. If games that go Bundle no longer count towards feedback (which would be an incredible amount), what if the game goes on sale and people have giftable copies? How about a "separate section" for giveaways that is bundle key only that doesn't affect points or feedback, just as a way for people to generously gift their leftover keys.
Many people try the forum route, but that only lasts for a couple of seconds and too many can clog up the pipes. Even if we had a subforum for "gifting bundle keys", it could be messy. We're open to any suggestions and feedback.
-best regards
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