I think it would be a good idea to have some indicator on the giveaway creation page that says what games are in bundles and grey them out when the bundles are out. Even post bundle release, if there was a message that said, "Did you know that this game was once in a bundle?" as a yes/no question, regardless of the answer a second question "Is this gift from a bundle?" as another yes/no question. If its a no, all is well. If yes, then there could be a message saying that individual bundle keys are not permitted in giveaways.
In general, i think there should be a question in the giveaway process asking whether the gift is from a key.
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Bundles: automatic transfer bundle games into other section, because people that don't speak English will probably put their gifts into wrong section.
Other idea (not so serious but...): Like huge "READ THIS BEFORE YOU CLICK ANYTHING" banner on center of main page with link to FAQ with obligatory "I read all of that" button. Next time if someone will do something wrong some warnings/bans can be applied.
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Let raffler open thier gift inventory & they make raffle from it will be counted towards points for steam gift users, all other will be treated as keys & no points for them. I know its would be realy strict & lots of cd keys out there from amazon etc but there has to be a line drawn somewhere, it would be till steam gifts in users inv. This should be valid only till points, not the $$, contributor giveaway never made sense anyway.
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I'm sorry but, am I the only one who doesn't get what the problem is in allowing the keys? It's not like this issue is raised at all with games on sale...
"But the points!"
The points are a way to make sure people don't simply enter EVERY giveaway. They pick the giveaways that they prefer, so people have more of a chance, instead of, say, every game having just about everyone enter. This would still happen... It's a percentage thing - You get to enter roughly (decimal adjustments aside) 10% of the total non-promotional store value of the games submitted. This means that you can either enter, for example, 6 small games, or 1 big one. This isn't changed. There will just be more games around... This seems ok?
"But it's exploitable!"
If you have money to spam 1-3-5 buck keys (there are no steam keys bellow 1 buck anymore, that I know of... they average 3 to 5 bucks) you have money to buy whatever game you want to begin with... And you don't even need to enter a raffle for it!
If you're REALLY concerned about it, just add a system that limits how many keys a person can gift from a certain game if they're in a bundle. Maybe like, 2 a month? There, at most you exploit 2 whole bundles!
I still don't get it, given that this same restriction isn't included in any other sales... With the much expected Steam Summer Sale around the corner, is steamgifts going to ban basically every game? Plenty of them will be bellow 75% value....most of them bellow 50%.
Feel free to explain whatever I've missed.
Cheers.
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"If you're REALLY concerned about it, just add a system that limits how many keys a person can gift from a certain game if they're in a bundle. Maybe like, 2 a month? There, at most you exploit 2 whole bundles! "
Best idea ever!
+1
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There's a lot of bundles that weren't added to the database of giveaways, like every Indie Royale bundle after The Really Big Bundle, every Humble Bundle after HIB4 and every Groupees bundle. There may be some users who are aware of the rule, but if they want to give the bundle away, it isn't on the list, so they just create separate giveaways for the games. There probably aren't many cases like this, but I'm sure it happens once in a while.
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Personally IMO, in order to not deter people from contributing money but also not flooding the site with humble bundle exploits I suggest this:
-Humble Bundles cost the same amount as they do for points. Their cost will remain unchanged for people to enter. (IE: Gala costs 5P)
-Points received for such bundles will be a maximum of 1P for the community, regardless of how much it is worth. It shall not exceed it.
-Feedback will be the same as points received. The games will only be worth a maximum of $1.
This decreases the inflation of points (since the cost > gain) and still allows people who paid for the giveaway to still gain some feedback, even if small.
Also, if its an individual key. Say, from the newest Bundle for Amnesia. Have the option for a checkbox to say "Bundle Key" so that it again, won't inflate feedback or points, but still allow people to enter. (At full cost too.)
Any caught abusing the individual key could easily find themselves banned.
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Whatever else happens, the rule about bundle keys should be stated at the top of the "Create Giveaway" page. Not everyone who gifts these keys is trying to trick the system -- it's very counter-intuitive that there are some games that you aren't allowed to gift, and many people will be surprised to learn this. I fell foul of this today, having created a giveaway before reading the rules thoroughly, and I felt bad about it. There should definitely be some indication on the Create Giveaway page in order to stop people making what amount to honest mistakes.
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this is absolutely correct. people don't typically read faq unless they have a question, and "is it okay for me to give away my extra game on this game-giving-away site?" is not a typical question. they can pick their game from the list and create the giveaway without any indication that it's not welcome here, until the giveaway gets mysteriously deleted. ideally, a message would appear after selecting a bundled game but that means someone has to maintain a list here of what games are currently in or have been in bundles.
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i´ve also seen people who got steam keys from retail versions in physical stores(or bought the key somewhere like amazon)and give them away ... what if this game gets later into a bundle? it has no longer the value it had when this person bought it?
And if you allow for this cases.. how will you know when someone gives away a key, if he is telling the truth or not?
in my opinion, i would leave things as they are, because it might be worse the cure than the disease
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also,here i live, you may find at certain stores offering relatively old games to the value of 1 to 5 €, with steam keys, when their steam value might be 10x higher (a friend of mine bought both borderlands and fallout:new vegas for 2€ each, and their steam price is like 20€) and guess what? nobody considers that an exploit!
or when a steam game is 60% off and you buy a 4 pack, wait for the sale to end, and give them away separately for the real price... isnt that another exploit?
what if steam GIFTS you (that means 0 value) a giftable copy of a game and you give it away here? aint that an exploit too?
i dont think you can control all these "exploits" as you have to TRUST the users in the way he got the steam key, and if they want to trick you, they will.
I just think theres a lot of people who used to trick the system this way, and now that more people is doing it, they just got jealous and cry
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what i mean is, that there have been lots of ways to "cheat" before the massive bundle wave appeared, and nobody cried as hard as they are doing now claiming that theres people "cheating" the point system.
If there are measures to be taken, please apply them to every case, or dont apply them.
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When a game is given away as part of a bundle, the game is now potentially worth less. Who cares how You bought it? If you wanted to trade games with someone, they would look at how many people have this game to trade (hint: higher if it was part of a bundle), and how badly do they want it. Worrying about whether the key came from a bundle, amazon, or if the inventory copy was bought as part of the 80% off summer sale is a fools errand. Just set fixed prices for games that have been part of a bundle where individual keys were given away and there is no more admin overhead, policing, etc...
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I am one of those people who bought a bundle recently but I only wanted 1 game from it so I figured I would be nice and put the others on here. The first time I gifted them they got removed. Since I had never gifted here before (I didn't read the FAQ first) I didn't know what the problem was so I submitted a ticket asking where they went. I got no response. Then I figured maybe it was a glitch so I posted 2 of them to see what would happen. The first one went to completion and so I was ready to give the game key to the winner. Then I went back only to see that SG had removed the game again. I finally read the FAQ and saw that I was not supposed to give keys from bundles. Needless to say it made my first experience as a contributor a bad one and made me feel like I did something wrong when all I was doing was trying to be nice. Whats the problem with giving good keys away here anyway ? It didn't matter to me if I got 1 point for giving the game away. Also, I like the idea of a check box to say it's from a bundle. I would have used it.
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same happened to me... I even bought extra copies to give away, but i dont want to give away the whole bundle, as some people (as myself) may not be interested in certain games, or already have them.
anyway, there are more ways of "cheating" the system, as i described in my post... if wanted to cheat the system, instead of being nice, i would have used other methods.
i see this some kind of unfair
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Reasons for this are thrown around often in these threads. One can always try to trade those keys or simply give them out in the forums. In the latter case, no key is wasted, you get to give gifts and everyone ends up happy.
Steam's own sales and indie bundles are technically the same thing. You get games for cheaper price. The difference is the quantity. Steamgifts' economy would not work as intented without those regulations. They are in place to make it, in the end, a better place.
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There were increased number of giveaways during previous summer sales. Number of members has increased quite a bit since then but I don't see any particular big problems with the oncoming summer sale. Perhaps people might have bit trouble to spend all the points they gain but that is it.
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what i mean is that they will be "cheating" the system in the very same way as with indie bundle keys, because the "problem" is that some people dont want others to get in their statistics a "price" they didnt pay for.
for example, blades of time is currently on sale at gamersgate, and im starting to see giveaways of this game...
people will get more $ in their statistics than the ammount they paid, and nothing will be done to prevent this. why do bundle keys have to be decreased in value?
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I still not see the oncoming summer sales nor any other official sales as a problem. You buy in one game, you give out one game. Unlike in indie bundles where you buy in one bundle and give out dozen games.
Also the difference in discount makes the latter one broken from the viewpoint of the economy. As I stated earlier, technically they are the same but there is a fundamental difference and that is the quantity.
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i believe cheating is wrong in any of its forms, even if quantity is higher or lower, but what is worse is "punishing" only some cheaters and not all of them, when you know they are cheating too.
so, if they want equality, make it right and "punish" everyone or dont "punish" anyone.
sorry for the word "punish" but i cant find a lighter one right now
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Cheating merely depends on how and who defines it. At the moment, official line states that abusing indie bundles is cheating and regular sales is not.
Confirming that people bought the games at "full price" is impossible and would even work against the idea of the site. Thus it will not become reality. Your other end would be making everything Steam-related free for giving away without any regulation. Even though it would have its pros, there would be negative sides as well.
I personally support regulations so our views differ on this one. It remains to be seen how this will work out.
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i agree on that, but imagine: i have super meat boy on steam, but i have seen the collectors edition, and i would love to have it, so i might buy it and give away the key. since super meat boy has already been in a bundle, i would be qualified as a cheater, and have to proof that im not and really bought that game...
keys coming from bundles or not cant be proven either
edit: they can be proved(picture of the box maybe), but i dont want to have to proof that im innocent every time i give something away
edit2: and since this page is about giving away, i dont see the problem in giving away leftovers from bundles, i believe its just because of greed of "high value" contributors
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Working with keys remains to be a bit shady because their origins are not clear. For example there have been cases in the past where people used leaked keys in giveaways.
If working with the rules of the giveaways becomes too cumbersome, one always has the option to give them out e.g. in the forums. Then it does not matter whether it came from a bundle or not and no proof is required.
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yes, you are right with that. in fact, im running a puzzle right now to give a key away, but without providing a link for a private giveaway, chosing the winner might result quite caotic.
On top of that, i would like to be recognised as "contributor" not in the same way there is right now, but as a person who has gifted things (and somehow helps the site to prosper) and someone who can be trusted in this regard, not just a leecher.
In the end this is what its all about: gifting things in a fair way.
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Hmmm special bundle tab would be nice yup. Other solution is to block in progress bundle games I think. So that when they end and someone miss chance to buy it he could win it here. I don't see it as bad think as I did miss plenty of bundles myslef and still try to get for example terraria :) So I'm happy as it is.
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I like to buy bundles, that being said I like to randomly give gifts of kindness to others.
I want to still be able to do this like I would a give away of any Steam inventory game.
I think keys from dodgy sites should not be allowed, however keys from legit sites and bundles should be allowed. I don't care if it costs me 1-5 tickets to enter into a bundle give away, just like I don't mind posting it in the forums. But gzuz its way easier to add it as a give away than mission with forum give away's.
I would hate it if I missed a bundle and wasn't allowed to at least try win it here.
Guess what I am saying is, feedback and tickets etc don't matter to me. I don't care which suggestion is used in the future, so long as I can still post bundle keys and have an opportunity to win them.
Also please don't force me to only give away full bundles, what if I only want to give away single keys or certain games? Am I not as awesome for doing this?
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+1
I have some keys double that I'd like to do a puzzle with.
Waiting for some solution on the matter so that I can make one, without it being over within the first 5 seconds due to ninjas.
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I want to know why it matters so much how much the game cost? why must it be shown under the game being given away.
I don't need to know how much money someone spent on games to give away (even when a sale price isn't reflected anyway)and the fact that I have steam, I already can see how much the game cost.
Rather just say how many games someone gave away and the names of them.
As for tickets, people choose their own price, whether or not it reflects the actual price paid, it's up to whoever is making the giveaway. As someone mentioned previously, a game is a game, and people on steam gifts should want to give and stand a chance to get without just worrying about feedback and the price of games etc.
What a person paid for it doesn't need to be made known to everyone, specially if it's intended purpose is to be a gift! Why must this be made so complex? Let people give away whatever game they please, to whoever they want, at whatever ticket price they choose. (whether it's the full bundle or only some of it). It's been working fine so far.
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before contributors giveaways everything was beautiful: birds singin on green flowered tree branches while rabbits used to run freely chasing butterflies...
but contributors giveaways raised, and people realized that the more expensive games they gave away, the more chances they had to participate in them, giving them more chances to win games than people who didnt contribute as much as they did.
after that, they became greedy, and started to suspect about everyone, and started to think that other people might be cheating the system to enter these giveaways!
so they began a war, and now birds cant sing and trees arent happy enough to let their flowers bloom, so butterflies have starved to death and rabbits have no butterflies left to chase.
What do we have left? fat bunnies it is.
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I agree that there is a group of people that activated because of contributor system. Some want to skip these checks by abusing the system and others simply see more reason to give out more gifts. They are not equal and one of them was actually desired. Can you guess which one?
The other part is a problem that needs to be taken care of. Contributor system is new but support is already working on improvements. What remains to see how things will continue to roll.
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They can be filtered out with an add-on and a possibility to do so in the site is coming.
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People complain about "cheating" now because gifting individual keys from bundles is clearly AGAINST THE RULES.
Giving away a game you got on a Steam sale is not.
You keep saying the same thing over again, how people are made about one "cheating", but not mad about another. That's because the second type of gifting is not against the rules. This thread is about finding a constructive solution to these problems. Not you complaining about how unfair it is.
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hey,hey, stop your horses. I think you misunderstood me. Im not complaining about anything, im just trying to make people see it from another point of view, so calm down, and my apologies if i sounded like complaining.
My point is, that in the same way someone can be "cheating" with a bundle key, the key may not come from a bundle, for example, by buying it in physical format, or buying the key from an online shop. THAT is the unfair part, because even if this person waited the bundle sale to be over, he would still be acused of cheating, or have his prize devaluated or something else he doesnt deserve.
And well, you know the rest... while this person has to prove his "innocence" some people get games for ridiculous prizes and give them away for the full prize.
Sorry again if i sounded like complaining, im just trying to focus it from another point of view.
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Where have you read that they have to prove their "innocence"?
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Yes, I got it, but I don't think that happens usually.
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People will report any game which is currently in a bundle. I made such a giveaway, which I agree was not the smartest (and on top of it even mentioned the bundle in the giveaway), and then had to create it again. The second time I wrote that I have the key in my inventory, and the giveaway didn't get deleted.
So probably just writing down the origin of the key in the giveaway text should be enough. I always do that anyway these days when I give a key (say whether it's from Amazon, GamersGate or whatever).
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I'm just saying, it's the easiest and most effective way to prevent exploits and to reduce workload on mods. It's ONLY over 50 games in a universe of thousands of steam games. Also, I think that after a game go bundled, people tend to lose interest in buying it for its regular price (even on sale) on other sites - unless they missed the bundle and want to get the game for themselves.
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if any game that is ever bundled is forever valued at 0, then:
I would have a "The Ship" given away from a Holyday Season Giveaway devalued as well as the copies waiting in my inventory just now... But honestly wouldn't mind a bit if those or any others were retro-actively valued at 0
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It will also take almost every game too zero the way these bundles are accelerating. LoL
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I stand my ground (but even a little easier then my previous proposition)
A second tickbox for all the bundle games, where you can giveaway these games for very low points (or none, I just wanna giveaway some spare keys). These games are excluded from the first, normal tickbox. (Even regular giveaways for these games, you have to use the second tickbox). You can give them a "Bundle" stamp so they will be easy to filter (like now: group/contributor/...).
Restore them after 6 months or so, then most of the bundle keys will be given away.
The only "not fair" thing I see, is for people who have bought f.e. a gift game (like Gemini Rue), they will receive less points for it when in a bundle (or you just wait 6 months offc).
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One thing I wanted to say but keep forgetting.
We should have a "Rule" on the bar along with Forum and Support instead of only having it as a stucky in the Forum.
Maybe even have it open the 1st time someone joins Steamgifts.
That way we could limit a bit those who don't read it. Sure many will not care even if they are there t obe seen, but there should be those who don't know where to read them properly.
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i'm too lazy to read all suggestions by now, but i would be glad, if you could implement my old-old suggestion:
in my opinion it would be better, if giveaways of the same thing were united into one giveaway.
i.e. if someone creates a giveaway of something, that is already being given away on steamgifts, that second giveaway does not generate any points.
also, if you have entered a giveaway of a thing, you are obviously interested in that thing, so you automatically enter all the giveaways of that same thing (if you have enough contribution points, a part of a group or have visited a page of a private giveaway.)
That really changes a lot and should be revised first, but it solves a problem of point influx, whenever a bundle, big sale or anything else happens, bringing tons of the same giveaways.
Once, there is no giveaways of that sort of thing, any entries are forgotten, so if someone creates a new giveaway of the same thing after a couple of months since the last giveaway of that thing ended, you do have to spend points to enter it. Also it generates points, because, there is no other active giveaway of that thing.
If you want people to actually visit the giveaway page and comment it or if you want "ninja" giveaways to be low on entries, as before, the entrance may be semi automatic, i.e. it just costs you nothing to enter a HIB5 giveaway, if you have already entered another active HIB5 giveaway.
That will make people love long giveaways finally, as if they only enter short ones, they won't get new points, but will have to pay for all the short giveaways of the same thing to enter. also it makes common games to be easier to win, which is good in my opinion. I hate spending all my points on a single common game winning nothing (something like Dota 2 for example), instead of trying to win here and there.
I could never understand, why entering a giveaway of 10 copies costs less, then entering 10 giveaways of same thing. also a giveaway of 10 copies has a greater chance of wining, than 10 copies of the same thing. my suggestion removes that illogical thing
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This sounds very interesting; I like the second paragraph variation.
Only issues I might have with it would be...
Seeing it in practice. It could take me by surprise. In a bad way. :P
And I get that it sets aside the bundle site policies on giving away keys as a separate discussion.
And I wonder how this method affects contributor values -- do you still get contributor credit if you're not the first person to submit the game? That, to me, is the shakiest part of the suggestion. Otherwise... definitely interesting.
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about the contribution value, it should become lower, as more giveaways of the same kind are created. for example, the first 10 people recieve the full contribution value for their contribution, next 10 people will recieve half of that value, than a quarter and so on... this way you won't lose in points, contributing yet another skyrim, but you won't raise much, if you contribute the 100th fortix in a row=)
anyway that's really a separate question and it could be done some other way.
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Most of these solutions are inadequate. Individual bundle keys cannot be allowed because they put the future of this site and the bundles in jeopardy. Giving away individual bundle keys is a violation of their terms of service, and it opens up legal issues. It is a bad idea to allow them at all, unless the poster can give evidence that it is not a bundle key. It should be strictly and vigilantly enforced.
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I cannot be bothered to read through the whole thread (sorry), but here be my thoughts for anyone who might care.
Put any and all current or future rules, concerning as to which games can be the subject of a giveaway, right to the top of the creation page.
Keep the rule disallowing giveaways of bundles or individual games from bundles while the bundle sale is in progress (perhaps go as far as disable those games completely). Don't know the reason for that, but fair enough. I guess we'd rather promote traffic to the bundle sale than have people wait for giveaways here.
Allow giveaways for bundles and individual game keys from said bundles immediately after sale ends, but mark down the price of those games heavily. Bring it back up to original price 2-4 weeks (or whatever time you find suitable, really) after the sale has ended. Perhaps even only mark down the amount added to the creator's contribution and keep the entry price the same. If someone buys a bundle for a cent to capitalise on it a month+ later, good for him. Can't blame a guy for planning for the future.
The general butthurtedness over someone else getting someone on sale needs to stop. So a bunch of people bought the Far Cry collection for 5 bucks when it's worth 20, kudos to them. If you start complaining about that, you'd have to stand against Steam sales in general; and we all love Steam sales. It's when someone gets 50 in credit after spending a single dollar and still has three games left over when we should get… well, he hasn't done anything wrong. But it doesn't fit the idea behind contributor giveaways.
TL;DR Keep the rules simple and easy to follow. Adjust point amounts in the backend to prevent people leeching their way into contributor giveaways. Promote buying bundles over hoping for a giveaway. Let people give away stuff if all they really want is to give away stuff.
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I completely agree regarding putting the rule on the giveaway creation page.
Regarding allowing such games during a bundle, for me seeing game on Steam Gifts sometimes made me buy them, and never was an incentive not to, so I think there's more benefit to allowing games from bundles here, as long as there's a link to the bundle.
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"The general butthurtedness over someone else getting someone on sale needs to stop."
Do people seriously complain that people are buying games on sale to give them away for free because the e-peen inflation is "unfair"? Seriously? Buying games on sale for giveaways is a GOOD thing - it means more giveaways to be made for the same amount of money! This site is about giving and gifting games, not about getting the high score.
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How do you differentiate between legitimately-purchased retail keys (such as from, say, Amazon, who give a lot of Steam keys lately) and bundled retail keys?
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Greetings community,
Due to the enormous amount of bundles lately, I want to revisit this very old policy. A lot of people try to gift bundle keys, and it's not as if they have bad intentions, they simply have no use for leftover Steam keys. Considering the amount of bundle related giveaways I remove a week, and how many people are truly upset when they're removed, I want to open the floor for suggestions on how to better handle these giveaways.
We have some ideas ourselves, as we've mentioned a couple of times, but what do you think would be fair? For each previous suggestion, we have follow up questions. If games that go Bundle no longer count towards feedback (which would be an incredible amount), what if the game goes on sale and people have giftable copies? How about a "separate section" for giveaways that is bundle key only that doesn't affect points or feedback, just as a way for people to generously gift their leftover keys.
Many people try the forum route, but that only lasts for a couple of seconds and too many can clog up the pipes. Even if we had a subforum for "gifting bundle keys", it could be messy. We're open to any suggestions and feedback.
-best regards
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