Don't be hater, I didn't spam it or anything, I just put it in two sections that I'm totally related with - deals and user projects.
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A feeling that I dont feel doesnt have anything to do with that one thread is enough.
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What you described is literally definition of spam. If it was in the group I moderate - I would outright ban you. And no, it does not makes me hater. One thread is ALWAYS enough, just choose ONE section that fits, everyone interested will see it.
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No it isn't.
"What you described is literally definition of spam."
Definition of spam in English:
spam
Pronunciation /spam/ /spæm/
See synonyms for spam
Translate spam into Spanish
NOUN
1Irrelevant or inappropriate messages sent on the internet to a large number of recipients.
‘E-mail and newsgroup spam are annoying, but at least they file neatly into your e-mail or newsgroup reader.’
More example sentences
Video: a look at spam
1.1Unwanted or intrusive advertising on the internet.
as modifier ‘an autogenerated spam website’
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Irrelevant or inappropriate messages sent on the internet to a large number of recipients.
So, what exactly is not right? It's messages, it's inappropriate, it's sent on the internet, and it aims to a large number of recipients. Everything match.
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If you have nothing to say - just stay quiet.
inappropriate adjective
not suitable or appropriate in a particular situation
Site guidelines define, what is appropriate here. And it's clearly stated there, that:
- Spam. Do not repeatedly post content to increase visibility. This also includes creating multiple discussions for content that could be more appropriately consolidated into a single discussion.
So, rules says that posting multiple discussions with same content are inappropriate. If you can read, you could also notice that this point of guidelines also calls it a spam. What a coincidence, right?
Are you just affiliated with topic starter and keeping this pointless and stupid discussion just to increase visibility of this topic?
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It's not about hate, it's about the fact you made two threads for the EXACT same topic and it's against the Guidelines of SG. I'm just going to give a warning instead of taking action against your account. Please close the other thread.
Spam. Do not repeatedly post content to increase visibility. This also includes creating multiple discussions for content that could be more appropriately consolidated into a single discussion.
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I saw on the other post that "I advertise my products that I sell"
Well, this one product is free. The other products are free to play on browser or pay if you want to download it.
I make this for fun and I really liked this project, I've made 8.5$ (almost 5 in taxes - https://pasteboard.co/JI4ZBfD.png) in weeks of work and over almost 2 years of publishing, so I don't do it for money, all the games are free to play in the browser. But it's a great feeling knowing that someone would even play my games.
For me, having an either good or bad review on my game, means a lot.
For example, some really bad review on one of my games was my biggest achievement in this hobby of mine - I understood the struggle of the player and I solved the problem with my game that I didn't knew it existed before - like developers say, "It was working on my machine". It was fun interacting with my "players" by mass mailing them, even if it was only one.
MarkGraw
8 months ago
I had an issue with the game and the developer promptly responded. I had written a pretty strongly worded comment about the state of the game and I got a very gentlemanly response addressing my issues. So thanks. Developer is a cool cat
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Well...I tried the game, there is not much to review of critique here. I feel like this is something that you can learn by doing the first few unity tutorials and I see no added value from your side besides the music, which I assume you didn't make yourself. The level up feature didn't do anything and it looked like progression plays no role in the game. I checked a few of your other games, and while they are definitely not in my taste, I think they are too much on the simple side. Maybe for your next project try something a little more complicated and nuanced.
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You assumed right, here's the music: Chicken Nugget Song "PARODY"
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Thank you for the advices. I have more complex games and 100% made by me but they are impossible to play on browser and no one would download them because everyone is used with battlefield graphics.
The level up feature only changes your weapon and requires more skill to dodge the chickens. It's not supposed to be a progression game because I don't want anyone to lose time with my game or to keep him there playing daily.
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This level up feature was not clear in the game, for me nothing seemed to change.
I don't think people expect AAA quality from an indie game. They do expect a nuanced gameplay or interesting aesthetic or compelling story or at least something they have never seen before. Don't take this the wrong way, but I saw none of these in your linked games. Look at Ludumdare or other game jams. People make interesting small games and others play them. No-one is expecting a high quality graphics. Which of your games is more complex, perhaps I missed it?
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You thought you could get away with ripping off every single thing from Chicken Invaders and that no one would notice?
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Keep your chicken nuggets warm in the new KFConsole
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Thanks but Itch.io won't let me log in since a few weeks/months now (they give me a broken ReCaptcha), so... 🤷
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https://barragames.itch.io/chicken-nuggets
You can try the demo by playing it in browser and, if you like it, you can download it for free for the next 4 days.
There are some other games under 1$ there, also
https://barragames.itch.io
Have fun.
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