If devs want to prevent piracy they need to put multiplayer in their games. Many many people pirate games that are most single player because it's exactly identical to the retail. If people pirate multiplayer games, then they won't get the multiplayer benefits(only cracked servers which sucks). So what do you guys think?

11 years ago*

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I've always been saying every game has to have a multiplayer

11 years ago
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Best way to prevent piracy is to take the North Korean approach of restricting a nation's internet access to a handful of third rate websites.

Piracy in North Korea is practically non-existent although, admittedly, so are computers less than twenty years old...

11 years ago
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Practically... but not entirely. You should think about that. The price of being caught bypassing NK's filters is death. So people are risking far harsher penalties and going through a far harder process to get a game for free then anywhere in the world. Of course, these games arnt available to buy in NK so it changes things a bit.

11 years ago
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When all's said and done, you'd still think twice about clicking on that Bad Rats torrent though :)

Personally, I think those Democratic people in North Korea have got it nailed...

11 years ago
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There is no way to prevent piracy and forced MP wouldn't help. The only thing that could maybe stop it would be a DRM that's impossible to remove/crack (which I would rather like to see than all those pirates).

11 years ago
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Preventing Piracy is like learning how to fly without wings.

11 years ago
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Well, Jetpacks and hoverboards come to mind for that analogy. hehe

11 years ago
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I meant long term flight like the birds.

11 years ago
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only cracked servers which sucks

Oh sure, nobody would make a dedicated crack servers for MP games.

11 years ago
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heh, i think you need to think more

11 years ago
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Well, my marketing plan is a bit different.

You get a simple setup, sort of like a kickstarter, where you set a minimum goal, then people who want the game can donate.

However, no one will get the game until the minimum goal is reached. Then it will be free to download for anyone. The people who donate will obviously get some sort of special treatment.

11 years ago
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ok, first of all why would you want to stop piracy?

Speaking from my own experience when i was a kid without steady income i use to pirate everything. If there were no piracy back then companies wouldn't get money from me anyway since my money was very limited. I would simply found another free hobby and in long run game developers would be the one who lost money. Because without piracy i wouldn't get hooked into video games and now when I'm twenty something with good job I would be spending my money on another hobby.

its not so black and white as some publishers try to present. Just because game got pirated xxx times doesn't mean that without piracy sales would go up even 1/10 of that number.

11 years ago
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+10000000000000000000

11 years ago
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exactly and the only ones complaining about piracy are those companies with looooots of money, indie devs like the Minecraft ones say piracy is the best kind of advertising and that's true and your comment is too ;)

11 years ago
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+1

11 years ago
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HAHA, funny story: multiplayer can be easily pirated as well, depending on the game.
Also, wtf? You ARE aware not all games are fit for multi, right? And that it ruins the game sometimes?
There are some parts, which I prefer, like the STORY, the PLOT, the SINGLE PLAYER possibilities.
Not all games are for retarded EA/ Activision kids, you know. (no offense to mature people who actually like such games)

11 years ago
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That's ridiculous.

11 years ago
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I think it is a really bad idea. True, no one will pirate anymore, because games would be half hassed and dev studios will die one by one.

11 years ago
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I agree, we need more games with a shoddy multiplayer mode tacked on later in development that everyone stops playing after a month. EVERY game should have that.
Can't wait for multiplayer point and click adventure games.

11 years ago
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it's easier just to put in an internet varification

11 years ago
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Strict shipping regulations and more coastguards

11 years ago
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Stop making things, or give em for free - only way to stop piracy imo

11 years ago
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or maybe some fcking decent prices THAT ARE THE SAME ALL OVER THE WORLD and if the devs fix the games and add DEMOS THEN maybe piracy will drop,online verification is retarded

11 years ago
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Disagree entirely.

The way to go is staggered release dates (US should get the game a couple of months before ROW), vast differences in regional pricing, and draconian DRM which requires a constant internet connection and a DNA sample to establish valid ownership credentials.

Also, day one DLC is a must, and always a winner with the punters. Finally, release on Steam, but use at least one additional proprietory DRM system which runs concurrently, slowing even the beefiest supercomputers to a near standstill, and bristling with irrelevant and unavoidable advertisements, as a final value-adding reward for the fee-paying customer.

11 years ago
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+9001

11 years ago
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Or maybe developers can make GOOD games and people will buy them

11 years ago
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Becuase good games don't get pirated?

11 years ago
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Devs and publishers just care to much about piracy anyway, instead of wasting the crapload of money on it, they should make a decent product at a reasonable price.

Sure, there will still be piracy, but as a paying customer, i demand the best possible product. Steamworks somehow pulls that off with Drm, Gog and most indies pull that of without drm. Both give me a massive value, most of the time at a reasonable price (for me).

That's the reason i don't pirate anymore.

11 years ago
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There are good games but they still get pirated. After KrikinKaja's logic all games are bad but they still get pirated so why should good games not get pirated? And these "bad" games still sell good, so these are probably that what consumers want, when the publishers wouldn't get money from these games they wouldn't develop them. There are also many good games with a good price and they (indie games) and they also get pirated. Better and cheaper games would change nothing.

11 years ago
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it did for me. only thing the industry can do is make their product sexy enough that it sells more.
Of Course good games will be pirated. And let's face it, most of CoD and Battlefield aren't bad games. they are just not very good games in the point of innovation. also, they are catered, to teenagers. from what i read by you around here, i consider you more into the late twenties and with a higher education. so CoD is not for you, Battlefield is not for you. EA Markets for churning money out of people, indie devs basically do what they want and look who does like it.

I'm side tracking. No, better games won't fight piracy. But better games will sell more.

11 years ago
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Yeah, good games will sell more and thats what the publishers want. Then they at least can't say that 90% of us pirate games.

BTW I have Battlefield and I'm not in the late twenties ;)

11 years ago
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oh i am sorry if that insulted you,
i own the first battlefield and 2142 as well, there was a point i wanted to make.
weeeell. however ^^ it seems i embarrassed myself a bit here.

11 years ago
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No problem ;) I also only own one Battlefield and I don't buy every year a new one, I think that was your point.

11 years ago
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If your game, character, saves are hold on the server side like diablo 3 then there will be no more piracy. I hope someday there will be laws to kick those pirates asses hard.

11 years ago
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So abusive online DRM?

11 years ago
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Servers switched off (about a year after release if EA is the publisher) and no game?

Niiiice.

11 years ago
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oh wait, we're all steamusers ;)
sure, steam offers an extra value but basically it's what steam does.

11 years ago
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While EA turned off the servers for a number of games I own almost as soon as next year's shiny new copy was released, I have never had Steam pull the plug on a single one.

I'm not sure what your point is here...?

11 years ago
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the point here is they could. They don't do it. that's what makes them better than EA, but they could if they wanted.

11 years ago
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I think the point is that if games relied on servers as an integral part of their gameplay, as Emre is suggesting, once the server goes down, it's "goodnight Vienna".

I wasn't the one trying to turn this into a Steam vs EA thread. I just suggested that EA were an extreme example of why this idea is so badly wrong, since they insist on turning their servers as soon as the new 201x version of a game comes out.

I'm well aware of the ownership issues with Steam, but Emre's suggestion relies on the company to continue ACTIVELY supporting the game by running servers indefinitely, otherwise your game is worthless. I can still play Diablo 1 and Diablo 2 many years after release. I have my doubts over whether Diablo 3 will be playable 15 years from now...

It's a crap idea, and gamers supporting this sort of DRM are like turkeys voting for Christmas, voluntarily lopping each others heads off when the big day comes, while merrily whistling "Jingle Bells"...

11 years ago
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POint taken.

11 years ago
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You can't compare Steam with EA, Steam is just a store with DRM and don't make games and EA is a company that runs the servers for their games.

11 years ago
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i can because, if steam shut's down, the games i bought there will be un playable.
same as with this abuse drm schemes by ubisoft and EA.

11 years ago
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But Steam don't need to ACTIVELY support their games. They just store a modest amount of data for existing users to use, should they need to re-download their game.

The companies in Emre's dreamworld would need to ACTIVELY provide servers to run each game until such time as they pulled a plug, and these purchases became worthless. Frankly, it's bollocks. Unless it's a multiplayer online game, keep it offline, and allow users to play it without logging into some poxy and thoroughly unnecessary server. End of.

11 years ago
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I am on the same page with you here, just wanted to point out that Steam is a similar thing.
no need to discuss this any further :)

11 years ago
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I didn't :)

11 years ago
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The games are easily patched out of their DRM for steam. There is already a "fake" steam client. Only thing you lose if steam goes under is basically what makes steam great. Constant updates, able to redownload however many times you need, community.. and so on. I have more faith in steam lasting then I do in a disc lasting tbh.

You cart around a bunch of discs to a lan party and every weekend and tell me how long it takes before your game gets lost or destroyed.

11 years ago
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Armed escorts for merchant vessels and routine patrols of the sea lanes.

11 years ago
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arrr...

11 years ago
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Deleted

This comment was deleted 5 years ago.

11 years ago
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I've copied games for 20 years, and bought 400 games during that time. I'd probably not even be a gamer now, and thus wouldn't have bought anything if I didn't copy. Easily a net gain for the industry, both hardware and software.

Try before you buy, it's the only sensible thing to do when the AAA-part of the industry makes sooo much utter garbage; buggy releases, carbon-copies, chopping content for DLC, tacked on MP for SP-games, always-online DRM, marketing budgets that are so insane that they have to sell 3+ million copies just to break even, etc.

Hopefully kickstarter's here for the long haul, so ambitious games can get made without the herpaderp publishers giving them grief if they miss 'random-arbitrary-deadline-set-by-faceless-douche-in-a-suit' by a week. Or the ever-popular "if the game doesn't reach XX on metacritic you won't get your bonus". Fuck the publishers, support the devs (in general).

11 years ago
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if you want people to respect your work and not download a illegal copy of your game do this: http://www.eurogamer.net/articles/2012-10-26-hotline-miami-creator-helps-pirates-play-his-game

11 years ago
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No, sorry. DRM just doesn't work. It's a bad and flawed concept. When devs understand that and stop investing development time into DRM and multiplayer/social features nobody wants or needs, that is when their games will improve. People do buy good games.

11 years ago
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WTF guys? I love multi in every game, I dont play singleplayer.

11 years ago
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-1

11 years ago
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Multiplayer isn't needed for every game. It's a friggin plague at this point.

11 years ago
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thats why i said -1...

11 years ago
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-2

11 years ago
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Closed 11 years ago by Archlion.