Do you want to keep, change, remove, or replace the Contribution system?
My problem is that the contributor system isn't really logical at all. I thought that steamgifts was supposed to give away steam gifts to the poor gamers - but that's not what is happening. Instead, a lot of people prefer to make giveaways for high-leveled contributors, that already had enough money to contribute and reach that level. And I end up seeing giveaways even for level 10 users and I keep wondering why the h*ll would someone want to enter this giveaway - level 10 users don't have already enough money to buy this game, instead of winning it? Also, I see people saying that a lot of level 0 or level 1 users don't mark their won giveaways as received - oh, really? Then let's not allow any giveaways for the low-leveled users. Let's just give gifts to level 10 users that have full libraries. I'm obviously ironic. Shouldn't they have more giveaways for level 0 users? I really think so! Anyone agrees with me? If everyone disagrees with me, then ok, no hard feelings. But I will never-ever-ever-ever make a giveaway for contributors only.
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The low levels are incredibly f****d up. There are people who'll soon level up because they give, people who just registered here and can't even utter two words in english, leechers who have hundreds of games (AAA included) yet never giving anything, but willing to take, and for last, the users who can't really buy much stuff because for example don't have the means to purchase online. And here comes the difficulty. Try to pick only the honest low levels. I've done some 0 level forum giveaways, and in average for 5 copies i've got 4 (!) rerolls because of various rule-breakings. I know it sucks, not to give to the lower levels as well, but there are some incredible dense, stupid people there who can't understand / don't care about rules. It's just really annoying that it takes days to finally send a gamae to the winner because I have to submit a new ticket every half a day. Gifting for low levels suck :(
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Let's discuss about it, Adam. English is supposed to be compulsory here? English isn't my mother language either. As long as the winner speaks enough English words, in order for me to send him the gift, then it's ok with me. Still, one of my giveaway winners was Italian and he couldn't speak a single English word, so I ended up using my ridiculous low amount of knowledge of the Italian language, in order to talk with him - and I ain't even mad! xD About the leechers, well, you can't be really sure about how they got these games. I know a friend that never bought a single game, but he still has around 120 games - how, will you ask? Because of his generous friends. And yes, this guy is a steamgifts user. Yes, there are users that can't buy stuff because of the lack of means to purchase online - this category includes the poor users. I've only done level 0 giveaways till now - yes, they aren't so many though, I admit it, but I have given away numerous games in many giveaway sites and forums, so don't judge me about it - and I never had to reroll, except of one time, that the winner thought he would probably play the game in the far future, so he believed it would be better if someone else would get the game. I know there are people that don't care about the rules - and even high-leveled users too - but not everyone is like that. It's just like saying that an entire race consists of thieves (yes, I used an extreme example, but I just wanted to describe what I mean). :P Anyway, steamgifts nowadays is a way for high-leveled users to fatten their library even more, although steamgifts should actually try to spread joy to gamers with very small libraries. But that's just my opinion.
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You really like to defend those level 0 users :P. I guarantee that there are more level 0 leechers with 10+ wins and 2000+ games in their libraries than there are level 9 or 10 users.
In addition, being high level absolutely does not mean you can afford to buy any game you want to. The only reason I'm level 10, for example, is because I spend like $25 a month on giveaways. It really buildings up when you've been giving games away for 3 years.
It's not like there are that many level 10 giveaways in the first place. There were maybe one or two a week in the past, at least before Valisorie popularized them.
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That's another problem though: no inflation. People being here a long time get to high levels with little to medium effort, yet to get to high level for a new user they either have to wait years too or spend ridiculous amounts of money. Not to mention that once someone reaches top level, they can stop giving forever and stay there.
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Yes. And you, in return, do know that 20-year old games are sold at 10-20 dollar prices still, yes? No to mention that a few hundred dollars overhead in the CV and you are still set for life, because the only way your value inflates is by a third party, not because the system regulates itself.
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That's until more levels are added. Top level used to be $2000, then upgraded to $5000 when cg saw too many people had reached the max. Probably when we reach 100+ people at level 10 we'll see another update?
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Yeah, why not? As said before, we all started from level 0. ;P Hmmm, but do you think that level 0 users get good games from giveaways?
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I've given a game for a chinese guy who hardly could talk any english, but we could understand eachother with some google translate help - I love these interactions, as long as people can communicate somehow, it's fine with me. By language barriers I thought about people who haven't even read the faq, have no idea of rules, makes giveaways for the games they want to WIN and stuff like that - higher level people at least know how the site work. Thugoh my highest level filtering is/was 3, mostly 1 or 2., so absolutely not high-high but I still felt bad for leaving people out who could use the games best, but... to be honest i've seen really a lot of level 0-1 people with 100, 100+ wins while giving nothing. It really leave a bad taste in my mouth.
And regarding your race of thieves: correct, that's how black people are often treated in some places in the US, gipsies in EU and Hungary - there are quite a few really loud, vocal wrongdoer who creates a bad picture of the whole group. This is why I said it sucks to give to the levels, not to the people. A normal level 0 or level 7 person is basically the same. But the amount of rulebreakings and stupidity (because of the much, much more people in level 0-1) is far greater in lower levels. Btw I was lucky once - my winner was a level 0 with no wins previously - honestly I was just as happy as he could have been - I remember how wonderfully my first win looked like, proving that the site works and stuff can be actually won ^^
So, in short: I have no problem with individuals, regardless of levels. I have trouble with the average behaviour on low levels :\
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Well, it happened to me too, you know, to have a user that won his first giveaway. Yep, it's great. ;P Maybe there is a decent amount of wrong-doers in low levels, although we can't really know it, but still, we all were level 0 users. As an imaginary example, just imagine us visiting this site for the first time ever and seeing only giveaways for level 5 users and above. We would be like: "WTF is going on in here"? xD With that being said, the level 0 user must get a positive opinion of steamgifts, in order for him to start giving away games too. But that's just my opinion. :B
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people keep calling SG "charity"... facepalm
you are so right with what you say. xD
i get a bit upset when i see a lv0-1 leeching hard and once you check their profile you see they have been playing 3 or 4 $60 titles released a month ago... or when they come to the forums and ask "hey guys please recommend me a new pc to build, i have a $1400 budget".
people can do whatever they want with their money, but those users can't complain when they are called leeches.... no shame at all.
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I believe a more "polite" way to phrase what you said would be "I want to give my games to people who deserve them, and will appreciate them". LMAO. At least that's how I see things.
But yeah, I pretty much agree with you and Adam. The first time you see someone has won 114 games and never given away even one bundled game, yet has 2800 games in the Steam library, it really puts things into perspective for you. (And yes, I've actually seen a few like that, sadly). There are those of us who feel a bit guilty winning and feel like we should give back, and then there are those who just take, take, take ...
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Full Definition of CHARITY
a gift for public benevolent purposes
http://www.merriam-webster.com/dictionary/charity
Yes, this site is charity.
Notice the word "public" in the definition. :)
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Yep, charity means to give something to someone in need. Steamgifts is just giving them the CHANCE to win it.
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The $100 Steam account requirement might disqualify SG membership from being considered public. I was actually going to post in agreement with you that it is public until I remembered that requirement. Libraries are considered public and require membership in the form of registering for a library card, but they don't first require you show them you have $100 in your wallet or bank account. So I dunno.
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True enough, I guess, although the FAQ was never clear on this: do you need games valued 100 USD, games valued 100 USD with sale prices, or non-bundle games valued 100 USD?
As for the other analogueโฆ I used to go to a public library a lot as a kid, before I had a PC (and even quite a few years after it), and it actually required everyone to pay a yearly fee as sort of an insurance against possible book damage caused. And it was a common practise.
I'm just saying it more of an interesting tidbit that things may work differently on different parts of the world (and in different eras). :)
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that definition can be twisted so much that it loses meaning, it's like saying steam is a charity organization because it has free games or humble bundle because it gives away keys (let's not discuss that HB isn't a charity site, it just supports organizations...).
http://www.oxforddictionaries.com/definition/english/charity
there's no way to link the world charity to sg. and repeating it all the time only encourages users to leech because "it's my right because i'm poor".
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Bunch of idiots calling sg charity, if this was real there shouldn't be a restriction of 100$ nonbundle games in account to register on sg, how come poor people who cannot build a low-end gaming pc will buy AAA titles ? Just to watch them ?
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I believe the easier way to avoid rerolls is to add the winners first and give them the key through steam chat. ;P
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Absolutely, but I hate to do that. Did it with the dozen Guardians of Middle-earth keys and now hunting a Russian guy for a Pillars of Eternity Royal I got through trade (was region-locked :/), but apart from that I just send the key through the site.
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Nah, it's my only safety measure. It's to ensure that he'll activate the game and then mark the giveaway.
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That sadly does not help to filter people who traded away / regifted their wins. (Because how could you prevent rerolls by giving the keys in chat? If you gave them, you can not ask for a reroll, as the unactivated key will probably be traded / gifted to a friend, I guess quite fast. Plus you couldn't ask for a reroll for unactivated game until 7 days passed - plenty of time to trade it) My rerolls were solely based on people broke the rules previously.
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Ehm, what? It's simple. You add him and tell him to activate the game and mark the giveaway as received. If he doesn't, then you will report him. That's it. That's what I meant. :P And if you add him and tell him to do that, he won't be that stupid to not do that. If he is that stupid though, then you will report him anyway. I'm pretty sure it's better than just adding the key in the site and never hear from the winner again. :P
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Steamgifts is about giving away games, period. It's not specifically about giving to the poor gamers.
Some people also seem to be under the delusion that high-level users all all rich and could afford to buy whatever game they want. I'm currently at level 9 ans there are tons of games I can't really afford to buy. I barely ever buy anything for myself that's not at least 66% off, and almost every giveaway I made was for games 75%-95% off. There are weeks where I can barely put food on the table, and others were I can allow myself to spend a little bit of money to give a game away and make someone happy.
Contributor's giveaways were originally introduced as a way to thank those who choose to be generous and give away games since they're the ones who make the existence of this site possible. As a nice side effect, it's been a good incentive to get more people to give games away. Before they were introduced, people where holing themselves up in multiple groups with various CV requirements. The CV system made it possible to open those giveaways to a much larger portion of the community. (Groups haven't disappeared, but they're no longer the main method for fighting leeches.)
Looking at the main page, there is no shortage of public, low-level giveaways. If someone is so poor that they can't even give away a simple bundle key, they will certainly be be glad at a chance to win any of the game that's available to them. Complaining about some giveaways being made for higher levels is like going to the salvation army and complaining about them not having that Vuitton suit you wanted.
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What I ended up saying before is: "Shouldn't they have more giveaways for level 0 users"? Yes, poor people will be happy even for winning a bad game, but I would be glad to see more level 0 giveaways for AAA games too. I'm not complaining like I'm the one that is experiencing this problem - I'm level 3. But still, I would like to see good giveaways for level 0 users too. And yes, it's true, not every high-leveled user is rich, but most of them have a lot of good games. Sooo, steamgifts is NOT about giving games to the poor gamers? That really destroys my opinion about steamgifts then. :/
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This isn't a charity site. It is merely a gift giving site. You should be able to have some control over who gets that gift. Just because someone has given a lot in the past doesn't mean he/she wouldn't appreciate getting one in return.
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And that's exactly what makes me sad. It makes me feel like that poor gamers don't have a place here. I never said that contributor giveaways shouldn't exist - I just think that their ratio should be much lower than the level 0 giveaways.
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Well peeps do make lvl 0 AAA giveaways from time to time and considering the fact a large chunk (if not the majority) of giveaways have no lvl restriction, poor gamers are not being kept away by any stretch.
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I really hope this is true and that you will change my mind. I hope I'm mistaken then. But I originally joined this site thinking it gives away games for everyone.
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And it does. The AAA no lvl giveaways are usually promos for something and the come about every now and then. I know the person who runs DiG does them regularly.
You have to realize that those who enter giveaways without giving anything vastly out ways those who do. This is out of date but it highlights how one sided things are on this site. Keep in mind that you have to make a single giveaway (doesn't matter what) to go from lvl 0 to 1.
You then have to realize that a lot of peeps who do give have been burned by making public giveaways at some point or another. I guarantee you that every person from lvl 5 and higher has a story about some random who basically soured public giveaways for them at some point. This is why most peeps are inclined to do group/wl giveaways since you have more control over who wins your game.
Those who still want to make public giveaways but don't like dealing with the bullshit that comes with them make private giveaway events (e.g. trains). This is in the hopes that those who are able to navigate the forums and find the event are also capable of reading the bloody faq and know the rules of the site.
People here are not against giving. Peeps are just tired of giving to unappreciative assholes. Levels is one of the few tools that this site provides that allows us to filter some (but not all) of those assholes out. Sucks for those who are innocently grouped up with them but this is the way it is.
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It does give away games for everyone. If someone people wants to give a game to someone generous then that's their prerogative. You like to give games with no restrictions? Then we're not stopping you. This was never a charity site but a gift giving site. Rich people give expensive gifts to each other all the time. Why isn't Bill Gates giving me my bugatti. He can afford it and I'm definitely poorer than him but I'm not on his christmas list.
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Cjcomplex, true, but as you said, it's sad that a lot of "innocents" are grouped along with the few "guilty" ones. And it's sad that people avoid low-leveled users like they carry a plague or something. xD
Beryllinthranox, I'll give you a Bugatti, as long as you'll give me a Lamborghini. :B It's just that I get the feeling that level 0 users aren't getting the good games and that there is an unfair ratio between the level restricted giveaways and the public giveaways. :P
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I just don't to deal with multiple re-rolls because of rule breakers and anything <4 has so many of those.
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Anyone below level 4 has so many of those? o.O Hmmm, not really.
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Do you check your giveaway winners? One time I've had to re-roll 6/8 of my giveaways at level 2 because of rule breakers and their levels were <4 so I opted for that number as a minimum from time to time.
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Yes, I do. And I'm level 3 (well, a bit more than level 3 :P ), so what you're saying, also affects me. xD And I never had a problem with rule breakers yet. My only problem is that they sometimes don't want to accept my friend request, in order that I'll be able to send them the gift.
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you gave away 21 times, you still need more GAs to notice how many rerolls are made for lv0-4 (if you check winners before sending gifts).
not saying that all lv0-4 users are rule breakers, that's not the issue here. the thing is there are way more lv4- than lv5+ so you will find more rule breakers.
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Of your 21 gifts sent, I found 6 rule-breakers among the winners, one of whom is already permanently suspended (probably for not activating 12 wins). 4 of the 6 winners you would have gotten valid rerolls because their rule-breaking was within a month of the GA you did. I guess I can't go any further than that without getting into calling-out territory.
Winners were checked using the tools:
http://www.sgtools.info/activation
http://www.sgtools.info/multiple-wins
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Mullins, well, I'm not only talking about my giveaway experience on this site, but in other sites too. ;P
PieceOfMind, I'm not using these tools. Still, the thing I was checking for was if they already had this game and if they were activating it afterwards. And if I remember well, they all did.
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In one of those cases, the game you gifted them they then subsequently won again in another giveaway and received that one too.
Anyway, it's really eye-opening when one starts using those tools. There's a script you can use (link) that adds these to the side bar for each user profile which is very convenient. When I do public giveaways I always check the winners and request a reroll if there's evidence of rule-breaking. Usually support responds to those tickets in less than a day so i'ts not too much hassle (IMO).
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Yeah that's the point. People can be generous and still be selective with who they give gifts to. In fact his generosity still has limits. I'm not sure what charity in my country he personally donates to if any.
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Guys, do you know that, when you donate to charity, you get a tax exemption? ;P
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And you basically compared SG to a charity site right? What's the tax exemption of the gifters?
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I never compared it. -_- But I see everyone comparing it in the comment section. I only just said a fact about charity. And I even explained to them that charity means something different.
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This probably won't end anytime soon because you're determined to dictate how we spend our money and we want to determine how we want to spend ours. You even put a definition of Steamgifts for yourself, a site where poor people can get games, where nowhere in this site does it say it does that.
and to quote jatan11
You say that Giveaways are supposed to be made because giving makes you feel good. Well from my experience, no CV giveaways definitely give you headaches rather than any good feelings.
Just because you're not prudent with checking your winners, like PieceOfMind has pointed out, doesn't mean the rest of us will turn a blind eye like you.
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As I said: "What I was checking for was if they already had this game and if they were activating it afterwards. And if I remember well, they all did". They didn't break any rule for my giveaway, but maybe they broke rules for other giveaways, something that I actually didn't check. So, you're telling me that I turned a blind eye for rules that they broke in other giveaways? Maybe the giveaway creator turned the blind eye then and not me?! Anyway, as I said, it's my opinion and I had to say it!
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And it's not supposed to be a lot, is it? That's the big amount of public giveaways? :P
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everyone started at lv0 here, and everyone gave away without restrictions. once they leveled up, they also upped the lv requirement for their GAs. it's a natural process.
so why high-lv users must do low-level GAs? they already contributed a lot, why should they feel obliged to keep giving away to low-level users?
are those lv0-1 users giving away fallout 4 copies for lv8+?
if you look at the archive, there are hundreds of lv0-1 GAs compared to lv6+. i don't see how low-level people don't have enough GAs to enter, they probably don't have enough points to enter everything (unless they own everything, then they are leeches...).
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Well, why not give away games for the level 0 users? Do they have a contagious disease or something? xD You can make a giveaway without level restriction and anyone may win - even a level 10 user - so, I don't understand what the problem is. You are not OBLIGED to do anything. Giveaways are supposed to be made because giving makes you feel good. Then maybe they are just being made in order to become a high-leveled user and be able to enter better giveaways? Anyway, you just don't understand that some people can hardly even have internet, so obviously they don't have money to buy a game. And also, yes, even low-leveled users may give away good games. :P
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But there ARE giveaways for level 0 users. Why is it so problematic that not every giveaway is like that?
I would understand if most giveaways were for high-level users, but that's not even the case. It's only a fraction of the games given away that are restricted to higher levels.
Personally, I do the occasional public level-0 giveaway because everyone deserve a fair chance. However, I never do a low-level giveaway with a game key because too many of these level-0 users have no clue how the site work and won't even mark their winning as received. Then it's support hell because you have no idea if they even used the key or not.
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yes, i understand very well that some people can hardly pay for their games, but they should also understand that this is my money i'm spending, and it goes to whoever i please.
also, if people have the means to have a pc that can run a last-gen game like fallout/mgs5/deus ex mankind divided, they HAVE enough money to level up. so their excuse of "i'm poor pls help" fails bad.
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Zomby2D, about the key giveways, you can actually add the winner and give him the key through steam chat.
Mullins, noooooo! I have a friend that made his steam library entirely by friends' steam gifts. I have another friend that won his whole pc in a gaming event. So, a poor person may actually have a good pc or/and an adequate number of steam games.
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Well that's good for them but it doesn't mean I have to supply them. They're not a charity case after all. They do own a pc, has internet, and can pay for electricity. If they really want a game there are other means to get it. It doesn't have to involve my or anyone else's money.
Also here are numbers of users in the site <2k are lvl 6 above. People in those levels don't have to supply to the vast majority. There are more than enough people in other levels to give them something if SG was truly about giving like you said.
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Outliers are not reasons to change things though. Just because it is possible that someone can be both poor and have a great pc doesn't mean we should have more AAA games for low lvls. If the poor argument is to have any merit, then it would have to follow the notion that the majority of those users are unlikely to have a pc good enough to even run those games to begin with.
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Er, you do know that you can make a PC that costs about the same as a console (which, as we know, are sold with money lost on all machines) and can run these games, right? I mean I'm at the edge of the third world with the planet's largest consumer taxes, but even here a budget gaming-capable PC is not something that is a luxury item.
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Hungarian, eh? I'm Greek. Especially these last years, we've been g@ng@b@nged by taxes. :P I know though that Hungary is in a bad financial situation.
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it is a luxury item here, so why should i give others games while i can't even afford to upgrade my pc?
to answer my own question: because it's my choice. i prefer to spend money on other things, like going out or making GAs instead of saving up months and upgrading.
those lv0 users have the same choices to make with their money, but instead they chose not to give away and leech. it's ok, just don't complain "there aren't enough lv0 GAs available".
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Level 0 giveaways are no go for me. I've had absolutely horrible experiences almost every time I've made a public or forum private no CV giveaway.
You say that Giveaways are supposed to be made because giving makes you feel good. Well from my experience, no CV giveaways definitely give you headaches rather than any good feelings.
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Very much this unfortunately :/. Don't like putting lvls on public/forum giveaways myself but then you run into those type of peeps.
Again, sorry about all those tickets from my last train. Hopefully what I have planned for next week won't cause as much trouble for you :)
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Well, you're talking about horrible past experiences, but that surely refers to only a small amount of level 0 users. ;P
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You know what makes me feel good about giving things away? When the person I give it to is genuinely appreciative of the gift. To this point all of my public giveaways have been level 0 or level 1. Rule-breakers and apparent leechers aside, what really bugs me is that 85% of the winners couldn't even be bothered to give a simple "thank you" when they receive the game. This furthers the perception that they are not "poor people without means who would appreciate any gift" as you have tried to make the case for, but rather a bunch of unappreciative gits who have means but would rather leech off the generosity of others. As such, I'm considering moving my public threshold up to level 2 now.
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I mean, there is merit to making giveaways accessible to all people, but there are some games I want to give to people who contribute to the site, not because I want to give it only to people with full libraries or because I don't like low level users (though, lately, violations have been more common it seems) but because I want to reward people who do give with a chance to get something back in exchange. SG isn't just a charity; members contribute to the forums and community with their time, posts, and gifts, and I feel like people who consistently give to the community deserve some rewards for their efforts sometimes.
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True. But I said I have a problem with the ratio of the public giveaways and the level restricted giveaways. I never said that level restricted giveaways should stop existing. And, by the way, I also totally understand group giveaways.
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I appreciate the arguments, even though I have to disagree for the reasons in my other comments and the fact that I don't think your solution (or any offered) are uniquely solvent and I think that the changes you're suggesting could end up leading to more drama and abuse, though in a different way.
Am I the only one who wants to go back to the old bundle CV system, where you were capped on how much bundle games could do for your total CV? Sure, it would hurt me, but it would fix bundle floods and keep the ratio of bundle games to store bought games much closer.
Oceans of salt. Mountains of salt. Unlimited saltworks.
I'm not entirely serious, but I would rather go back to the old system if we change it in any way than get rid of bundling all together. I have more relevant opinions, but I posted them on other peoples' comments already.
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You'll get peeps who will rage claiming they can only afford bundle games and that they should get something for giving those away. I believe that was an issue in the old SG but I joined close to a year ago so I didn't really see much of it myself :/.
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And my answer is... tough.
I understand some people can't afford to give. That's fine. I create giveaways everyone can access for that reason.
That said, if you want to have your special snowflake cake and eat it too, that's the problem. If bundled games are the only thing you can give, and you expect me to give AAA games to everyone, including the people who only give bundled games, it's non-sensical. Now, granted, when it was bundle games not allowed/as a CV barrier, I had some sympathy, but it's not a true barrier now as it was then. Something? Yes. 100%? No.
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I understand your point and more or less agree with you. I was merely pointing out an issue that a lot of folks will have with it. There are peeps who do expected high lvl users to give AAA games (look above for an example) which I never understood. I doubt the bundle cap would be reintroduced though :/.
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Like I said, I'm not entirely suggesting it. I'm just saying that there are other systems, and in each of these systems some people are butthurt and some people are happy. There's no singular ideal solution, but yeah, reintroducing the cap is unlikely and probably a bad idea. Nostalgia goggles though, so I guess I'm a bit like OP.
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True enough, though I honestly do not see a feesible way to fix the current system. The main issue (or at least the flavour of the month) is the abuse of RU/CIS prices now that Steam has done blanket region locking instead of allowing the devs/publishers decide for themselves. I honestly believe that this issue will only get worse if the Ruble continues to fall and more and more regions are made by Steam with the introduction of local currencies (South African became its own region not too long ago I believe).
Off topic: I tried to find a gif with the phrase "Nostalgia goggles" and got a bunch of Pokemon and other early 90s stuff. Am I really so old that my childhood can now be seen as nostalgic? D:
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Yes to both things. Unfortunately, more and more games are going to get bundled and people are going to get upset. Oh well, such is life. As long as there is a regular formula I understand and can handle it, though perhaps some regional restructuring might help.
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I would like to add though that we should not necessarily blame the "down-spiraling" of the community on CV. All communities get a little bit shittier the bigger it gets. Sad fact but true. It was inevitable that regifters would emerge in the community whether CV existed or not. While I have NO doubts that CV contributed to some regifters doing so more often or being prompted to start, we can't really measure how much CV really caused. CV is not the be all end all community ruiner. I'm sure there are tons of people who might never have tried giving away a game if not for the CV system. I'm sure there're people really happy with a game they just won from someone who just gave it away purely for the CV.
I don't view it as a bad thing. Could it use some improvements? Yeah, but I dunno what those would be. But I don't think removing it is the greatest solution. Any time there is any division in a community, SOMEONE will be unhappy but we cannot cater to everyone. Any time there are rules in a community, SOMEONE will attempt to break it and bend it but we cannot change every time there's wrong doings or we'd never settle on any system. I, for one, am just content to accept it for what it is.
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In my eyes there was a pretty drastic change pre and post CV, so I don't think I'm just making CV the scapegoat for something that was inevitable. I'll quote wbarton on and older threat created sometime after the CV system was implemented
What I see is that about a third of the community hates the contributor system so much they'd rather have nothing at all. Not surprising, considering that it's opened such a rift in the community in the months since it was instituted. This place used to be a lot less asshole-y before that. Was there some of that? Yes, of course. It's the internet after all. But after the contributor system was put in place, it was dialed up to eleven. Now every other thread and comment and support ticket is somebody pissing and moaning about something to do with their value or someone else's value, and every other suspension is somebody catching it because they were trying to exploit value somehow. The system would be fine if people weren't so shitty, but since they are, it has to go, or it's just going to keep on like this forever.
I'm not saying there aren't positive things about the CV system, just in my eyes the pros don't outweigh the cons.
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If we're going based on the new system, lmk so I can change my profile picture to a hot girl and my username to something feminine. That way I'll get plenty of +rep because of the sheer amount of interest in me :D
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Honestly developer accounts shouldn't be joining giveaways in the first place.
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God damnit MorphineBear made a good point and I have to agree with him. I hate myself so much for this.
Also what jatan said above me.
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Here's an interesting thought - an alternate system based on the number of entries in your completed giveaways, with multiple copies being a multiplier. In general, more popular games = more entries and commonly bundled games = fewer entries. It's a much more accurate indicator of how much you've done for the community. It also has a much smoother curve of value decrease. A game bundled for the first time might retain a good chunk of its entries, especially if it's in a high tier as the only game that people want. Once it's been in seven or eight bundles and reached the lower tiers, a lot more people will have it and entry counts will go down. Free games would have even fewer entries, so it may even be possible to allow free games on the site again - they'll have very low entry numbers, but there are always going to be people who missed the freebie.
As for current issues, it gets rid of a lot of them. It handles the region lock issue nicely. Region locked giveaways will have fewer entries, and an increased punishment for incorrectly marking your region to farm entries will take care of that. Small CV farming groups will have no point, and that hypothetical "group for russians only doing ROW group giveaways" that people are afraid of is also pointless. The value of your old giveaways also never goes down, so there's no more weird CV drop when giving away a game before it reaches the bundle list. The bundle list would still have to exist for the purposes of account creation, but other than maybe adding a "bundled" tag to the giveaway page to let people know, users wouldn't need to interact with it at all. And finally, people won't buy up a ton of copies of every game that goes over 90% off to farm the CV - the most cost-effective games to give away are the games that people actually want.
About the only group that it really hurts are the puzzle makers, but every change is going to hurt someone. And I feel like the people making a lot of puzzles are less interested in getting a lot of CV and more interested in the puzzles themselves, so it probably wouldn't slow them down too much.
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Free games would have even fewer entries, so it may even be possible to allow free games on the site again - they'll have very low entry numbers, but there are always going to be people who missed the freebie.
I think that the main problem with that is that it would create much more data that the SG databases can handle.
About the rest, while it would prevent groups of people from some region making ROW giveaways, it would also kill all groups giveaways. And there are ton of nice groups out there. This would be much, much unpopular.
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The data's already there on every giveaway, so it's no extra database data. You just replace the CV calculation with the Entries one, and it's looking at the same number of lines in the database either way. Unless you're saying that creating more giveaways would kill the site, which is why I said "may", It would be worth trying, at any rate.
As for killing groups, I don't think so. It kills the ones where the purpose is primarily CV farming, but if you just want to give away games to specific people, you can still do that. The logic is that giving to a group of ten or twenty is less contribution to the site than a public giveaway, and so it makes sense for the site to count it as less of a contribution as well.
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I feel like 1, 2, and 5 aren't a problem. Making your giveaway more public and visible should absolutely be rewarded more - it's the whole reason why people don't want to see full CV on region locked giveaways.
3 is the entire intent of the system. Yeah, it values bundled games more, but only the ones people actually want. The games that nobody wants will have a lot fewer entries.
4 could be considered an exploit, but I feel like it isn't a big problem. You're giving away a game that a lot of people want. Does it really matter how much you paid for it if you're making a lot of people happy? Most of the people buying that bundle will be doing so to get that one desirable game for themselves and give away the rest anyway, so I doubt there would be a huge flood. And even if there is, I feel like it's fine if a newly bundled super popular $20 indie game is considered a more valuable contribution than an unbundled $5 asset flip that nobody wants. Whereas right now, you get $3 for the indie game and $5 for the asset flip.
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I remember the discussion(s) about CV alternatives when SGv2 was still in beta.
I saved some of that discussions in one of my giveaways: http://www.steamgifts.com/giveaway/sR6qL/
Unfortunately the original threads are no longer available.
I'm only posting this for the sake of "completeness", so other users can see part of the original discussions. Please don't try to argue about the suggestions in my giveaway ;) This is only to point out that alternatives have already been discussed and to show what an alternative could look like.
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This thread is still around as well as quite a few other threads related to CV when it was first planned. I know I saw a few suggestions in the above thread as well :>
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He's referring to the threads during sgv2 beta, where the invitees had a jolly time discussing the merits of various CV systems. All of the threads were purged after v2 was launched though.
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Ah, there's my CV alternaitve suggestion that I've been trying to find with google - though I admit my suggestion is far from perfect.
But like jatan said, I was initially talking about the discussion we had when SGv2 was in beta and only a few users had access to new forum. But all those threads from the beta site had been deleted.
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as long as there's something to farm, people will do it. they will cheat, and go in circles till they find a looophole.
the rep system presented here will be abused. it's probably even easier since you could have alts just clicking "rep" and never entering the site again. you can even invite friends that will never ever use sg, and they will register just to vote for you. or you could just act cool on the forums, and everyone will like and rep you too.
like others said the system will be based on how nice people are instead of how generous they are. not that i'm against that, since i prefer a nice person than a generous one, but i think the site isn't based on that... or else everyone would play nice without giving away anything and we would be stuck with overture and ratventure GAs till 2019. -.-
i suppose it's obvious what i voted for :3
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Whatever system that creates less support tickets is the system that should be replaced or fixed.
That being said some people work towards increasing their CV level and I think it would be unwise to do away with something that incentivises the creation of giveaways. So as far as I am concerned and out of respect to the many generous people who give so much I would prefer it if the level system stays.
I would actually like to see the level uncapped, I am not sure why it is capped. I know that level 11 is thought to be almost unobtainable but even if it is twice the CV that it take to hit level 10 it is certainly doable.
If support has a high workload that becomes overwhelming because of a flaws, loopholes and genuine accidents that happen from time to time within the current system then there must be some kind of concept that can alleviate and improve on certain problems.
Its normally always easier to attack the largest problem head on so that the problem has less time to build up to mountainous proportions.
By establishing an understanding for each problem one problem at a time, I believe improvements can be made.
I don't believe drastic changes need to be made.
An unhappy support system is an unhealthy one. And I would prefer that our support staff get time to do things that make them happy rather than fuck about with way too many support tickets.
As a community we should support any changes that may need to be made.
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I think you'd be surprised at the number of level 10s who would like to get rid of the CV system :P
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Not really. Its that after you reach a certain point, you stop caring about cv. Sounds weird but I honestly believe it to be true.
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The only reason I cared about CV was I felt bad making GA's higher than the level I currently was.
The amount of tickets you end up creating for Level 3 or lower GA's is absurd and annoying, tbh it discourages me from posting more bundled games than I already do. Once I got to a level I felt comfortable at, I was ok. Now bear in mind anyone reading this that I generally only enter wishlist games anymore.
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I'll be honest and say that I chased the cv dragon for a long time. There is a reason why I played WoW for ~9 years in a row XD.
I decided to actually do my due diligence after my last train and I look up the winners before sending out my gifts.The amount of tickets I ended up submitting was pretty bad :/.
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Always always ALWAYS check your winners! I learned that long ago
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Ya I know but you have to realize something ..... I'm very lazy XD. Doesn't hurt that most of my giveaways have shifted to groups anyways so I'm not really concerned about those.
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Was that sarcasm or seriousness, its way too hard to tell unless I can see you through the internet : )
If only there was somehow a poll that only level 10 members could vote. And if the votes counted for 25% the 60 or so level 10's we currently have who chose to remove the CV level, then I would be kind of surprised. And believe you lies : P
Personally, when I made recent giveaways I noticed that my CV went up I think 6 points which was cool, you know one step at a time and all that. But then I noticed a little while later that the 6 point for MGSV: The Phantom Points no longer existed.
I honestly couldn't care less that my CV dropped because I know that I was not being singled out and that other people who had given the same game that got bundled or became free or whatever happened would find themselves in the same boat.
Lets just not do anything drastic. I mean its working isn't it, there is an increase in the amount of level 10's and so on throughout all the levels except for the level 0's. When I first joined I think there was 10 or 11 at that level.
If there is a correlation between having a CV level system and having an increased occurrence of tickets I really doubt it is only because of the CV system, I know that sounds odd saying that. But a lot of these problems I would imagine is new members that have not integrated very well into how the site functions, whether it is a language barrier thing I don't know. I mean you got to admit when we do higher level giveaways or group related giveaways there must be less problems overall with re-rolling, not received and all that other nonsense. So in that case levelling up is a good thing.
I'm only level 8 but I know I am still special : P
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CV has, ever since CV giveaways been introduced, solely rewarded those who "game" the system by making giveaways based on amount of CV earned and punished those that make giveaways because "Cool discount, cool game, lemme share".
I don't know about you. But I liked SG a lot more when a giveaway was appreciated and valued based on whether or not people wanted the game and not by whether or not it has been put on a "If you giveaway these games you are a peasant" list.
Actually, you can keep the CV giveaways, just get rid of the damn bundle list, the damn thing is arbitrary as hell, discourages people from making giveaways and most importantly. A game is a game is game. Regardless of where it was bought.
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basically this
if only more people would understand that
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I think the only fix needed is to separate Private and Public CV. Your level is based on your public CV.
Bundle discount limit is dropped to 90%. Ignore regions since all public GAs that are region restricted will need to be marked as such.
Private groups don't need the CV system anyway since they all have their own rules. The site can keep track of the CV for them but it's not used for your public standing.
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Mixed feelings on this. Personally I feel that the current system, though flawed, is probably the best way to go and getting rid of any cv equivalent would be unwise.
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That is the major obstacle to any system we wish to implement, and it must be considered carefully.
"Khalaq, we are having a serious discussion, and here you are, jumping into the middle of things, probably without having read everything previously posted. What makes you think we should stop and consider what you have to say before moving onward?"
Because any "goodwill system" needs to address the disconnect between SG and society at large.
wut?
Yes, you heard me rightly. A "goodwill system" is based on what already exists within modern society, but unlike modern society, SG suffers disconnect from the world outside of it. Please bear with me. I will try to keep this intelligible while explaining it as briefly as possible.
Modern society encourages "good behavior" by rewarding it, and discourages "bad behavior" by shunning it and punishing it. Do good, and your reputation increases, people tend to like you, and they will want to reward you for being a "good guy." Do evil, and your reputation will quickly sink, people will not want to be around you, and it will become increasingly difficult to enlist their cooperation. This is generally the case, and a "goodwill system" operates in a similar manner.
Whereas Real Lifeโข takes into account everything that people are able to discover about you, however, SG is not able to achieve that. In Real Lifeโข, society is able to adjust approval of you whenever a new facet of your life becomes exposed. SG, however, is limited to its own little "universe." The same disconnect from Real Lifeโข which allows people to be total dickheads online, often without suffering consequences in their daily lives, prevents any "goodwill system" of SG from being affected by the "real person" behind the account. It doesn't matter how you treat your mother, or what you did outside of SG to affect your "rep," all the people of SG see is the rating itself. Even if you used bribery, blackmail, and assassination to achieve it. Americans still remember Al Capone. On the surface, he was an upstanding citizen, but everyone knew that he was a terrible person in reality. Is it even possible for a similar "reality" to impost itself on SG?
That remains to be seen.
Well, my purpose for writing this was to call people's attention to something they should really be taking into consideration. I hope I have succeeded in that. I also hope and expect that the current discussion will continue as I see that as the path to a better solution. In the meantime, we will continue to pursue usefulness and functionality with the current system, flawed as it may be.
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Edited: I see your point. I didn't understand it well enough after 1 read to point out a flaw I thought I saw.
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Why did you trademark Real Life? D:
I don't want to pay for saying that I exist outside of sg.
OT: I get what you are going at and I doubt it is something that can ever be address in a formal matter. What you described is very much based on personal experience and perception of individuals and that isn't something that you can ever quantify with numbers. The world works in a very subjective manner and yet we are forced to work within an objective way to make this site as fair as possible.
It is something that is worth keeping in mind but I doubt if it is something that can actually be implemented in any shape or form. Doesn't mean we shouldn't try though :).
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As my father once taught me, "Life isn't fair, but you can try to be."
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If the problem is not knowing what we're like outside of SG then the only answer I can see would be to force some sort of background check, some sort of mandatory social media account integration, or some other method to learn more about users. Would the majority of people consent to these types of solutions? I doubt it but that might just be personal bias speaking. If the majority is willing to consent to these measures then problem solved. If you're a saint here and a dick to the rest of the world we'll know and your rep will adjust accordingly. If the majority is not willing and we exercise no other method of investigating each and every other member, and that I guarantee you will not be done by even the majority of people before hitting a +rep button, then we have no method to gauge someone's personality outside of SG. If we have no way to gauge it then it is irrelevant. It's like solipsism. I know of no way to gauge whether I'm the only person in existence and just being fed misinformation by my own brain so there's no point in acting like I am the only person in existence. I might as well continue acting in accordance with what information I do have.
tl;dr The disconnect you describe doesn't currently and likely won't matter.
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Perhaps I wasn't clear.
TL; DR:
It is not feasible to run a background check on every person before hitting a +rep button. Due to the disconnect between SG and the rest of the world, any rep system within SG will necessarily be artificial and therefore subject to abuse. This should be kept in mind while trying to craft any such system.
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I agree that it will be artificial as you put it, or limited in scope and accuracy as I'd put it. I just think the disconnect you describe is irrelevant if we cannot or will not circumvent or measure it.
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Replace rep with rap in wbarton's post and it's all good.
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Have the staff judge the best rap, give more CV the better it is. Yes.
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I don't get it. If you don't like rep system - don't use it. Don't do lever-restricted giveaways, and be happy. But why do you want to take this system from the ones who like it? Why do you hate us?
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Heres my personal 2 cents on this, being as objective as possible
I have zero grudge against people who want to restrict their giveaways to higher level people (before somebody things Im a jealous "leech"), good for them. But the big problem with it is that it also brought a very much toxic attitude with it, basically partly what c00lizz said: basically a "if you dont give away games we think you should, you are a loser" one.
As it was posted, there are more than 700k registered people with level 0, does it mean that all of them are cheapskates/leeches? I highly doubt. Then again I do not think that anybody has any obligation to give them anything whatsoever either.
However, im just gonna point this out, and take it for whatever you will: in my personal opinion (and please dont take it on yourself), gifting is only good if you are doing it of good faith, to make somebody happy with it. If you just want to please a closed group of people: feel free to do that, however I would respectfully disagree to say that it is giving back to the community, other than "giving game to people who I believe deserve it"
theres nothing wrong with that either, just lets call it on its name for what it is
whether or not CV should be removed? No, absolutly not. Should it be tweaked? Yes, by all means. Not because so that low leveled people can gain unfair advantages but to hopefully adress the general toxicity around this if anything.
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Is it the system or the people. I think the problem lies with the people who are misusing the system. The biggest problem is that this community is too big for support. If they are still working on reports of 2 years ago, these abusers can continue their ways. Only a fast respons can take these people out. I'm not criticising support, they are doing the best they can.
But maybe they should hire more people. Many from us complain, but would you be willing to help?
Leave the system as it is. And improve if that is needed. To implement something new may take to long. If you find a loophole cloe it, and take down the culprits. No short-term bans for people who continue misusing SG for their gains.
And leave the happy gifters happy
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I'm still working through all the posts, but I do want to point one thing out really quick
But maybe they should hire more people.
All the mods on this site are unpaid volunteer, they are spending lots of their own time answering tickets because they want to help out
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(Hi monukun. :3)
I think I can I'm one of the oldest SG members(been active pretty much since I first joined), my activity has decreased from how much I used to post, but I'm still semi-active on the forums.
Ever since the launch of the CV system, people were trying to abuse it and get as high as they could on it to enter as many of the high ones are they could. The CV system was so good on paper, but it never really worked out. I remember I was for it, because it rewarded people who gave to the community, the ones who kept the site alive and thriving(like Crossbourne). But for awhile it's feel like the people just doing it for CV are a majority, while the generous are the minority. There are a lot less bitching threads about CV, but it still happens.
I voted fix/change the system (isn't replace pretty similar to fix/change?) but honestly, I don't see how their could ever be a good/'perfect' system. Especially with the bundle list bigger than ever and growing literally daily where like 1/5 or so of steam games are bundled; plus the region problems.
I used to think if CV was removed, there would be a lot less giveaways, and that people would leave. But maybe if people are doing it to just take advantage of a system, maybe we don't want those people, and it would be best if they just left.
I'd like to add the community is actually pretty decent right now though. :3 Compared to like last year or year and a half ago or something, is when it was kinda shit if I recall right. lol
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on that last point
i spent ~4 hours a month ago in archive.org reading old threads from 2013 (i was looking for old avatars for a puzzle xD ), and honestly the forums was full of hate, trolls and hostility.
i know there's still some toxic behavior here, but it's nothing compared to those old threads 1-2 years ago. O_o
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Surprisingly obfuscation of levels actually reduced the number of complaints somehow. We definitely see less "how do levels work" threads vs. "why am I stuck at $30?" in the past.
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Any contribution system that gives exclusivity will create complaints and increase misuse. They can be reduced by making it more complex (adding nuances and so on) but complexity comes with a cost (people not understanding, required management increases etc.).
In my opinion, a contribution system has following core points:
The major problem at the moment is the disparity between bundled and non-bundled games. I think bundle games are essential to the economy of gifting. They allow people to make gifts even if money is a bit thin. Removing bundle games would be pretty disastrous. At the same time there should be a difference between giving games from bundle and buying new AAA games. The latter are more rare so system should encourage/reward for such behavior.
I do not have any specific system ideas in the head at the moment. The problem is too big to come up with good solution on the spot. One direction could be the separation of contribution value. Instead of trying to mix them (limited in the older contribution value or mixed in the new contribution level) one could have three values: bundle value, non-bundle value and combined value (pure sum of the two, bundles give 100% value). Giveaway could have more than one value requirement (e.g. level 1 non-bundled + level 3 combined). Has following points:
I don't think any option, regardless of what will be chosen, will come without pain. Keep, remove, change all have their problems.
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I see two major flows with the current system. Bundle game value reduction isn't one. (Heck, even though 99% of my GAs are bundles game because actual reasons, I could live even with a drop from 15% to 10% in CV calculations.)
Also, I never, ever saw anyone associated with the staff ever mention a ratio-based system nor ever respond to it when it was mentioned by someone else. Why? Give/receive ratio is common is sharing groups. Heck, even many private groups here use that stat only and don't care about these so-called "contributor levels", because as a stat it is utterly meaningless.
CV now is like the GDP only stat. Looks good to throw around but nobody in economics gives a damn about it, since it is kinda important if you make 1000 billion USD with 100 million people or 1.2 billion. The former would indicate that the first country is much more effective and has higher general wealth, while the latter is essentially still a collection of busy beggars.
Similar with contribution. Contribution is not only measured by how much you put into the big pile but also by how much you are taking away in the meantime.
I just want levels to be replaced by ratios with a simple formula: (sentCV)รท(sentCV โ receivedCV) This way you can even classify "leechers", because the more they win with zero sent, the lower they go into the negatives. Want to avoid the (forgive the pun) negativity associated with negatives and don't want a slider replacing levels? Then just have levels, but base them on certain thresholds again in the ratio.
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Bundles are usually 92 to 98% discount, so their price/CV value is often better than a non-bundled game on 75% sale. You can get a lot more CV/dollar out of bundles with this system.
And as I said, 99% of my level 7 is bundle games, so yes, I know how much people would drop, me included.
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well, because they made sales to bundled games now (which is pretty bad for most people) it seems for me to be inpossible to get the next level...at the point where i am now, is the same point where i was 5-6 weeks ago, when the prices dropped hard
and then you have to give away every game out of the bundle to get a bit more CV, but i reddem most of the games
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Ratio system has it pros and cons like any other. New user giving single bundle game before winning would have an infinite ratio (or 1.0 with your formula) where as old member with sent/received 4000/8000 $ would merely have 0.5 (or -0.5 with your formula). So it values member that has given possibly hundreds of games below a member with a single game. In certain cases such outcome is desired, in others not.
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Yes, I know. All system has pros and cons. But I still think it is more fair to base levels on two or more values, not just one.
As I said, it's similar to economics. India's GDP is 2.1t USD, Germany's is 3.4t USD, but nobody in their right mind would say to you that an average German person has only somewhat larger buying power globally than an average Indian one. But if you look at the single value, there is little difference between the two.
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Once someone reaches the maximum level, they can just stop giving away. Completely. They will remain level 10 forever and ever.
I don't see this as a problem at all. Do you really think someone that has spent over $5,000 in Real CV did it just to game the system? I don't see how someone could invest that kind of money without being someone who genuinely wants to give to the community and would continue to do so regardless of CV.
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That is purely assumption. Not to mention that if the value of CV doesn't drop, it means eventually all older users will be on the highest 2-3 levels and newer ones on the lowest. It is slightly more fair than the last one where only level 10 was fixed and everything else was adjusted to their level, so the old guard got richer and richer in levels, and newcomers had less and less chance to ever reach anything. A very nice analogue of real life, sure, but hardly a fair system.
It's not very different as real money, really. If you don't have any incentive to use the money because it never suffers inflation, you just keep it home in a sock. That money is like if it doesn't even exist because people are just sitting on it. Whereas if your money in your sock would worth less in a year than now, then you would feel the need to use the money and try to invest in something for the returns. Here the money is CV and the investment is getting more games to give away to keep your current value.
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Max CV has been raised in the past and I wouldn't be surprised if it went up again in the future.
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I rather would see it go the other way. Cap it at 500 or at 1000, or at least in terms of giveaway levels. Have some kind of "overpower" level past that that isn't eligible for any GA lock-out but can be used like Steam levels, which are useless, but people, if they want, can have fun throwing money at the system to increase it for their entertainment and pleasure.
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Whatever happened to the idea of average SG user wishlist being used to weight value of giveaways (if I remember correctly cg theorized about it)?
SG already loads our wishlists (up to 100 games as far as I know), and I believe every game would get covered if we line them up by how often they appear on wishlists.
So a Fallout 4/ GTA 5/ ARK giveaway would be valued more simply for being desired more. While Uriel's Chasm 2 wouldn't really give much value becasue seriously, who wants that? If the value given was dynamic, then you'd have a system that encourages giving new, unbundled, good or expensive or rarely discounted games. Value would decrease over time, more slightly for AAA games, faster for games that get bundled or put at 96% off, thus creating the incentive to continue giving. Or value would increase for a short period of time for games that just appeared and the news hasn't reached enough people yet.
The downside are the obscurity, a user wouldn't have direct insight into how much value
would be assigned to the game he gave away or wants to give away and the inherent logic behind wishlists that if different for every user (some people choose to have only 3-4 games on wishlist, others like myself put them there as a reminder to check the game out in the future, some have private profiles and wishlist couldn't be loaded etc).
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It's been over two years since cg made this poll thread, and I feel like it's time to re-examine the topic now that we've had ample time to experience the system. Keep in mind a few changes have occurred since this post, as they relate to CV, these are:
-Contribution levels
-Region locked giveaways
-Blacklist & whitelist
Some background
Firstly, I would like to state that I am a longtime member here on SteamGifts. I first started using the site in December 2011, and for context the Humble Indie Bundle 4 had just released and Skyrim was still a new game. At the time there were only a few mods active on Steamgifts: Raiden, Cult, and the heavy lifter Lokonopa. There was no contributor value system, however there was the "Contribution" stat on everyone's profile which was simply the dollar amount of all the games you had given away based on their current price. Some groups did use this for their own systems as well as some rules on giveaways (before such things were no longer allowed), but otherwise there was no contributor system as we know it today and certainly no contributor giveaways.
One of the other big differences on the site at the time was that bundle games couldn't be given away on the site. That was strictly a no-no, and closely tied to the contribution stat. Even then with just the contribution stat, people would still make bundle game giveaways, going against the rules, and they would still "boost" contribution with fake feedback. So the problem has always been there, even before the now implemented contribution system went into place.
So onward to the new contribution system. Initially it seemed like a pretty good idea, rather than contribution being something that was rewarded for in private (via groups) it was now publicized meaning anyone who had spent some money out of their own pocket could be rewarded with more exclusive giveaways. It's a great incentivization tactic and is one of the driving forces behind at least one other giveaway site out on the web that I'm aware of.
Yet here I am, making this thread. So what gives? What's wrong with the system?
The issues
By and large, my biggest issue with the system is the misuse. It doesn't sound like much but it introduces a headache of concerns. As of now the system does a mostly good job at what it's supposed to. It values items that have been bundled or deeply discounted less than those that haven't to try and get a good approximation of each users contribution level. Those users are in turn rewarded with more exclusive giveaways. I've already explained it. For the most part it works okay, however it's not perfect.
Fortunately boosting via feedback fraud has become more difficult (but hardly impossible) and seems to be less of an issue. However newer issues have emerged or at least have become more prevalent. Regifting is a good example, prior to CV regifting was rare, it happened but not at the rate that I see it happen today. I've seen a group of users banned for splitting four packs and then getting CV by making "giveaways" for those games. There are the more difficult to prove forms of misuse as well. For example there is nothing stopping users from begging developers for keys to giveaway (and in return give the developers promotion). Nothing technically against the rules perse (begging is not allowed but it could be argued that they didn't beg for the keys on SteamGifts itself) but it's definitely not in the spirit of the system and whether or not it break rules, I'd still label it as misuse. The newest concern seems to stem from region locked giveaways, again nothing against the rules, but a user from say the U.K. could "farm" CV by getting RU copies to giveaway via the new region lock giveaways.
Drama of course has been another issue since the introduction of this system. I myself have willingly got myself suspended (sorry mods for the extra work ;-;) for standing up against some users I feel are gaming the system, and I've seen plenty of other drama related threads based around the similar circumstances. I've seen arguments about so many types of CV related topics as well as plenty of criticism for poor Shobo who is doing one hell of a job working that bundle list (<3). The aforementioned region locked giveaways and how they relate to CV seems to be a more current hot topic on the subject.
I'll conclude by saying that I generally don't appeal to the good 'ole days, mostly because I'm not a very nostalgic person, yet in this instance I must. For the first year or two on this site the feel of the site and its community was much more positive and encouraging. When I first found the site I was amazed it was a real site, that people could be this generous, that something like this could actually exist. For the longest time it felt like people made giveaways to actually be generous and be a part of the excitement of giving. Some still do for sure, <3 to the forums and steam chats that keep this place great. Yet since the introduction of the CV system it has really taken a dive from my perspective. So many users treat this site like a job, evaluating the cost/benefit of price glitches, deep discounts, bundles, etc. You don't have to look far to see someone upset about why they have 39.99 CV or why game x has been put on the bundle list but game y hasn't. It sometimes seems like SteamGifts is just an extension of SteamTrades with a random component thrown in.
The fix?
I'll keep it simple. Replace it, remove it, or fix it. I for one would prefer to see it removed entirely, have the contribution stat on user profiles or don't, I don't care too much about that. Nix the bundle list and let groups and individuals judge a users giveaways and contribution themselves. This would also mean the full removal of contributor giveaways, something I would be all too glad to see. I personally don't see much incentive in fixing the system, one of the inherent problems is that it publicizes (for lack of a better word) the incentivization aspect of the site which may mean more giveaways but also means more of a headache dealing with all the extra baggage it comes with.
tl;dr
The contribution system has its flaws, letting some selfish and greedy users win giveaways intended for the most generous of users, it requires additional work by the support team to maintain, and has led to more than its fair share of drama since its introduction. Replace it, fix it, or remove it. Please.
P.S. I hate to be instigating all of this, but I really do feel like this site could be better with changes to the system (or more helpfully its removal or replacement). I wouldn't be making this thread if I didn't feel strongly for what I've posted. I like this site but my activity has dropped off drastically since the changes and I'm constantly jaded by users gaming the system and getting rewarded for it. So I'm sorry, but at the same time I'm not sorry.
Edit:
I went through and found a few choice posts by support members (whom I single out for their inside knowledge of some of the issues)
rep based system by wbarton
short post by cg
post by Khalaq
current state of affairs with the bundle list by SleepyCat
Some suggestions for alternatives by members
some different approaches by tubberware
entry based system approached by Ricki w/ response by cg
similar entry absed system suggsted by GauRocks
an older alternative provided by TheDopefish
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